my quick feedback (I wasn't able to test when you sent me):I like the idea, but it feels very beta, need more work in many aspects.
Some anims are too quick (weak punch) and ends on a abrupt way, while others are too slow (crouched medium punch and c. strong kick. s. strong kick, etc) C. medium punch should have a way smaller hitpause.
infinite combo with foward + standing weak punch.
jump weak kick combos too much into itself.
Almost All the special moves lacks some...impact, some feeling on it:
-QCF+P is strange (he flicks his fingers and some blades appears),
- QCF+K need to be quicker (you can avoid the strong version easily, its too much starting time)
- QCB+P ends on abrupt way
QCB+K is a very nice idea, I liked it! Almost All hypers suffer of the same thing: they are kida boring. There is no move which ends and you say "WOW", its more for a "...ok"
QCF+PP could have a differen ending, with a bigger recovery time, to be more dramatic.
QCF+KK is a nice idea, but the execution is not good. Its a cool idea, but I feel something is missing...
QCB+KK makes the target to teleport to the right spot, its pretty weird.
QCB+PP is a cool idea! Need a better ending, like a dramatic pose or a bigger recovery time.
Overall, is a cool idea, but there are a lot of things to work on.
Thanks!