[StateDef 2001]
type = S
movetype= A
physics = S
juggle = 10
velset = 0,-15
ctrl = 0
anim = 2100
poweradd = -1000
sprpriority = 2
[State 2101, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
time = 40
pos = 0
darken = 1
unhittable = 1
[State 2101, LifeAdd]
type = LifeAdd
trigger1 = AnimElem = 2
trigger2 = AnimElem = 3
trigger3 = AnimElem = 4
trigger4 = AnimElem = 5
trigger5 = AnimElem = 6
trigger6 = AnimElem = 7
value = 20
kill = 1
absolute = 20
[State 2100, Helper]
type = Helper
trigger1 = AnimElem = 2
helpertype = normal ;player
name = "darkhole"
ID =2101
stateno = 2101
pos = -20,-40
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
[State 2100, 1]
type = HitDef
trigger1 = AnimElem = 2
trigger1 = AnimElem = 3
trigger1 = AnimElem = 4
trigger1 = AnimElem = 5
trigger1 = AnimElem = 6
trigger1 = AnimElem = 7
attr = S, NA
damage = 50
animtype = Heavy
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
[State 2100, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
[Statedef 2100]
type = S
ctrl = 0
anim = 2001
velset = -4,0
[State 2100, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1