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Author Topic: Filtered Ryu (SF3 sprites)  (Read 5494 times)

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Offline Acey

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Filtered Ryu (SF3 sprites)
« on: July 29, 2011, 11:19:56 PM »
Tired of Marvel? Tired of Red Earth? How about a Shoto?

Ryu by BM, Filtered by Bajm627



Hadouken Here!



Offline Jogait

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Re: Filtered Ryu (SF3 sprites)
« Reply #1 on: August 17, 2012, 07:02:20 PM »
Hi, only to report and error, from time to time my mugen closes and appears a box with the following error: "Error message: State machine stuck in loop (stopped after 2500 loops): 21 for Ryu
Check your states for infinite ChangeState loops."

Can you fix it?

Also thanks for the great characters.

Offline rokko

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Re: Filtered Ryu (SF3 sprites)
« Reply #2 on: August 17, 2012, 11:20:07 PM »
Sorry to say it but this one is realy bad. What happened to Ryu´s eyes!? The eyes just appear as lines. Why not release just the characters that do look fine like Hulk or Blanka did and not the ones that doesn´t like this one or Guile?. That would make this kind of release partys better, with quality releases.

Offline Shadow Dio

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Re: Filtered Ryu (SF3 sprites)
« Reply #3 on: August 18, 2012, 12:26:02 AM »
just....eww....  :-&



^ This is HD sprites.

Offline Infinite Power

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Re: Filtered Ryu (SF3 sprites)
« Reply #4 on: August 18, 2012, 09:58:26 AM »
A few questions, Who is BM (if you think about it, it's not a good username), and what happened to Ryu face?

Now Die, Mortal.

Offline Rage

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Re: Filtered Ryu (SF3 sprites)
« Reply #5 on: August 18, 2012, 10:00:57 AM »
wow the sf3 sprites were so beautiful. now there melting.  *Iceman ThumbsDown!* to each his own i guess  8=|

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Offline wolviesam

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Re: Filtered Ryu (SF3 sprites)
« Reply #6 on: August 18, 2012, 11:19:04 AM »
I think is ok but it needs some sharpness on some areas, like the face for example.. to get back those face details.



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Offline ~Hale "R@CE" Caesar~

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Re: Filtered Ryu (SF3 sprites)
« Reply #7 on: August 18, 2012, 11:40:45 AM »
I'm sorry but, I have to agree with others on this one...His face is completely gone.....  :-??
« Last Edit: August 19, 2012, 01:39:47 AM by ~SCYTH-LASHER~ »

Offline SanjiSasuke

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Re: Filtered Ryu (SF3 sprites)
« Reply #8 on: August 18, 2012, 03:50:11 PM »
just....eww....  :-&



^ This is HD sprites.

Wow, yeah that is nice. You want to redraw all these characters by hand? Because that would be a real help in making these. Otherwise, I guess we're stuck with hit and miss things.

I don't get it, why continue to complain? Some of them are bound to turn out like this. Others will work out. There is no real control over it, and there isn't a rule that you must use the filtered sprites. So unless you like Slenderman Ryu don't get it.

Offline Renegade

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Re: Filtered Ryu (SF3 sprites)
« Reply #9 on: August 18, 2012, 04:24:08 PM »
i cant understand why you even tried to filter ryu when theres a hd ryu by parse already out there which is real HD.Big sprited characters like Hulk , Juggernaut and Blackheart work very well with the filter technique because they are big and almost cartoonish in appearance.your warzard characters came out good too because of the same thing.why not try other cartoony characters like homer , Peter Griffin , Kang and other characters by WARNER.thats just my opinion and dont mean to sound nasty.thanks

 :o

Offline SanjiSasuke

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Re: Filtered Ryu (SF3 sprites)
« Reply #10 on: August 18, 2012, 04:49:24 PM »
I guess just to see how the filter works on SF3. It would be interesting to see Warner's creations like that. I also thought Soul Ninja turned out fairly well.

Offline Shadow Dio

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Re: Filtered Ryu (SF3 sprites)
« Reply #11 on: August 18, 2012, 10:48:18 PM »
Wow, yeah that is nice. You want to redraw all these characters by hand? Because that would be a real help in making these. Otherwise, I guess we're stuck with hit and miss things.

No, If I could I would. But I wouldn't push something out that looked like this either, let alone post it with excitement.

I don't get it, why continue to complain?
I really havent been.... I posted 1 comment about how terrible this looks. And if you were wanting a reason for complaining you could say this should not be among the "1.0 HD Release Party" or whatever you guys are calling this fad.

Some of them are bound to turn out like this. There is no real control over it

Actually. Its called time and effort. And maybe using different programs or getting help from the outside.  :Terry

Offline SanjiSasuke

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Re: Filtered Ryu (SF3 sprites)
« Reply #12 on: August 18, 2012, 11:16:28 PM »
No, If I could I would. But I wouldn't push something out that looked like this either, let alone post it with excitement.
I really havent been.... I posted 1 comment about how terrible this looks. And if you were wanting a reason for complaining you could say this should not be among the "1.0 HD Release Party" or whatever you guys are calling this fad.

Actually. Its called time and effort. And maybe using different programs or getting help from the outside.  :Terry

Neat. You know the topic doesn't say "HD Ryu".
It says...well you know. Filtered. It is an automatic process.
You have posted in a few topics including last year's topics. I get that you don't like them, especially when they turn out like this one, but there is no sense in just going over it again.
The first part was a not a personal stab, it was saying the effort and work needed for re drawing all these characters is probably beyond the interest or reward of doing it. The only quick way is to subject every sprite to the same treatment.

Offline Jogait

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Re: Filtered Ryu (SF3 sprites)
« Reply #13 on: August 19, 2012, 09:54:49 AM »
Hi, i only want to know how to fix this error:
"Error message: State machine stuck in loop (stopped after 2500 loops): 21 for Ryu
Check your states for infinite ChangeState loops."

Any help?

Offline Megabyte

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Re: Filtered Ryu (SF3 sprites)
« Reply #14 on: August 20, 2012, 09:42:41 PM »
Sanji, as much as IMT is pretty much my permanent Mugen home among my forums, I have to say that this time Dio wasn't out of line...he didn't just go off ranting about how bad it came out or anything like that. And he wasn't the only one to say that this one didn't come out great at all. Now, Acey and rest should know that they have my support (I've stuck for them and this forum many of times over at MFG) so this is in no way me turning my back on them\the forum...but this one may have been better off not a part of this project...or maybe saved for a future project with a different procedure. It was a good attempt, but the outcome was less that welcome...sorry guys.

 @^@ [-O<

Offline SanjiSasuke

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Re: Filtered Ryu (SF3 sprites)
« Reply #15 on: August 20, 2012, 09:47:28 PM »
Sanji, as much as IMT is pretty much my permanent Mugen home among my forums, I have to say that this time Dio wasn't out of line...he didn't just go off ranting about how bad it came out or anything like that. And he wasn't the only one to say that this one didn't come out great at all. Now, Acey and rest should know that they have my support (I've stuck for them and this forum many of times over at MFG) so this is in no way me turning my back on them\the forum...but this one may have been better off not a part of this project...or maybe saved for a future project with a different procedure. It was a good attempt, but the outcome was less that welcome...sorry guys.

 @^@ [-O<

Oh, I agree, this one came out, to be frank, terrible. Hence Slenderman Ryu. :D

But there is really no reason to compare a hand drawn (so to speak) Geese to an automatically filtered release like this. Of course Geese looks better, but that is a given. Thats what I was getting at, if he had just said that this one looked bad, I'd agree completely.

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