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Author Topic: Colossus  (Read 2138 times)

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Offline ZVitor

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Colossus
« on: September 27, 2010, 04:01:33 PM »
« Last Edit: November 17, 2010, 02:57:19 PM by Acey »



Offline Beto

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Re: Colossus
« Reply #1 on: September 27, 2010, 04:32:11 PM »
Very Crazy!!  :thumbsup:

Offline Space (DCL)

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Re: Colossus
« Reply #2 on: September 27, 2010, 05:32:25 PM »
looks like ZVitor beat me to makin this char...
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Offline adricelo

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Re: Colossus
« Reply #3 on: September 27, 2010, 07:10:54 PM »
 :o
wow, you really do not see a colosso I thought I liked both,
This no doubt will be a great improvement for the colosso and a very good bestimenta actualizacon in big, big, large, very good char on the very top zvitor are great.

wow, de verdad no crei ver a un colosso que me gustara tanto,
este sin duda sera una gran mejora para el colosso y una muy buena actualizacon en su bestimenta grande, grande, grande muy buen char en todo lo alto zvitor eres grande.

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 =D> =D> =D> =D> ^:)^

Offline kyoman

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Re: Colossus
« Reply #4 on: September 27, 2010, 07:20:32 PM »
very good look.

Others move idea base on others x-men game:

Colossus (X-men III (gba) ripped by Rakia)


Colossus (X-men: Reign of Apocalypse (gba) ripped by Bonzai)

Offline HyperVoiceActing

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Re: Colossus
« Reply #5 on: September 27, 2010, 07:53:16 PM »
I like the earthquake move in the second sheet

Also another epic character vid Z

Offline .Batzarro.

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Re: Colossus
« Reply #6 on: September 27, 2010, 08:09:01 PM »
Looks wonderful. Wondering though, what's different in this Colossus.? I've never used him much at all so all I noticed was the stance and running shoulder tackle hyper (he never had a run before, right?). As long as he doesn't look like some monster now and resembles am actual human being though, then that's enough for me.

Btw, also like that ground punching/earthquake looking hyper in the 2nd sheet as well.

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Offline ZVitor

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Re: Colossus
« Reply #7 on: September 27, 2010, 08:31:45 PM »
earthquake move is great, but turn a gbasprite into colossus will notbe easy, i skip that....


sprites changes:
-removed giant shoulders
-add neck
-removed somes small yellow colors at red parts
-and splited belt colors

gameplay:
- more slow, like i did with juggz
- passive superarmor
- 1 new special, the rock throw
- 1 new hyper, the run tackle.
all capcom moves still there, but i did from scrach so should works diferent to mvc lovers.

Offline Space (DCL)

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Re: Colossus
« Reply #8 on: September 27, 2010, 08:52:39 PM »
Guess I'll have to make my version of Colossus the normal way. You mind if I borrow some of your ideas? Like the Super Tackle Hyper and Rock Throw move? Of course I'm gonna code it my way.
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Offline ZVitor

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Re: Colossus
« Reply #9 on: September 27, 2010, 09:49:25 PM »
corse, its just ideias...
tackle is like juggz hyper and rock throw msh hulk move....

Offline wolviesam

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Re: Colossus
« Reply #10 on: September 28, 2010, 07:39:34 AM »
Looks good dude!!, nice job ;D

Offline warecus

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Re: Colossus
« Reply #11 on: September 28, 2010, 11:13:47 AM »
I think it was mentioned in another thread by someone i forget who, but did you give anythought to giving him the special move he had in the xmen arcade game where he screams with a burst of energy and gives an area of effect damage

Offline Acey

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Re: Colossus
« Reply #12 on: September 28, 2010, 11:51:19 AM »
I wonder what ZVitor's sig would look like updated...

Offline HyperVoiceActing

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Re: Colossus
« Reply #13 on: September 28, 2010, 12:09:37 PM »
I wonder what ZVitor's sig would look like updated...
It (the sig) would probably be too big for anyone to hanger

Offline ZVitor

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Re: Colossus
« Reply #14 on: September 28, 2010, 12:12:43 PM »
anyway, i updated my wiki with all currents wips and 2 "? ? ?"

Offline UltraRoboninja

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Re: Colossus
« Reply #15 on: September 28, 2010, 12:14:53 PM »
I wonder what ZVitor's sig would look like updated...
Probably something like this, lol

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Offline Arkady

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Re: Colossus
« Reply #16 on: September 28, 2010, 06:09:43 PM »
awesome work,

p.s an idea for an intro= a out of control tractor crossing the opposite side of screen, then with him stopping it dead cold due to colossus changing into metallic form, whilst saving little illyana, then getting a big brotherly hug (awww how cute), then it's like "run along little one" then it's round 1

Offline yosifun

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Re: Colossus
« Reply #17 on: October 01, 2010, 01:42:32 PM »
This is nice, I really liked the stance and what you did with the head/neck :thumbsup:

Do you think you could incorporate his new suit (maybe a smart palette too)? If someone like Sei is available to help you I think Colossus will turn out with an even fresher look.


P.S. Could you update the stance of Colossus in the characters page on the PX site?

Offline HyperVoiceActing

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Re: Colossus
« Reply #18 on: October 01, 2010, 02:00:21 PM »
@ arkadyrossovitch  - I dunno about that idea, perhaps maybe just the tractor and Colossus.

@ yoshifun - I'm sure he'll make it a pal

Offline .Batzarro.

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Re: Colossus
« Reply #19 on: October 01, 2010, 02:15:42 PM »
The Colossus shown in the PX site isn't the one Zvitor is working on and he's mentioned that the site itself isn't even up to date before. Shouldn't be going by what the site shows right now.

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Offline HyperVoiceActing

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Re: Colossus
« Reply #20 on: October 01, 2010, 02:26:00 PM »
I know what ya mean. The site is a tad bit outdated. For example, Z's Wolverine is in the old stance rather than the epic new stance

Offline Twinimage

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Re: Colossus
« Reply #21 on: October 08, 2010, 02:44:21 PM »
I know what ya mean. The site is a tad bit outdated. For example, Z's Wolverine is in the old stance rather than the epic new stance

That will be addressed soon actually. ;)

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