collapse

Author Topic: Astonishing Wolverine  (Read 11870 times)

0 Members and 1 Guest are viewing this topic.

Offline B-5

  • Infinity Regular
  • ****
  • Posts: 588
  • Last Login:November 02, 2022, 10:28:59 AM
Re: Astonishing Wolverine
« Reply #150 on: April 30, 2010, 08:07:52 PM »
Also I see a sprite of his old stance at 1:11

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Astonishing Wolverine
« Reply #151 on: April 30, 2010, 08:28:46 PM »
Also I see a sprite of his old stance at 1:11
just because is last video dont mean he is close to be released, still missing some other stuffs, like dizzy, throws...
this old sprites is because he dont have turn anims yet, so it use first frame from group 0 - the old stance.

...
the wall climb sprites only finished torso and head, will take a time to finish it.
i use unfinisehd sprites to code to see if it will work like i want, if not i dont waste time with unecessary sprite job.
and wall climb code used in wolvie is really complex, each sprite is a different anim, , because i dont want him sliding in wall, if u check it he didnt move hand with claw at wall, that incress the climb felling, also he didnt return to "wall climb stance" if u stop walking, he stay in same position... just like snes game.

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Astonishing Wolverine
« Reply #152 on: April 30, 2010, 08:52:40 PM »
Liking the Feral Rage hyper and Healing Factor  as well. It's a shame Capcom never utilized the healing factor

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:January 22, 2023, 01:28:41 AM
Re: Astonishing Wolverine
« Reply #153 on: May 01, 2010, 11:33:08 AM »
they did to a point it was a hyper.

yo z man this is really great stuff he might be able to stop you spiderman

Offline RG op

  • Initiate
  • **
  • Posts: 130
  • Last Login:January 15, 2024, 05:50:37 PM
  • Disciple of Ogun
Re: Astonishing Wolverine
« Reply #154 on: October 12, 2010, 03:08:27 PM »
zvitor man, will u release this together wqith the project x ?, or maybe before? :-SS

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Astonishing Wolverine
« Reply #155 on: October 12, 2010, 03:28:16 PM »
... or maybe later...

Offline Arkady

  • IMT Content Architect
  • *
  • Posts: 1869
  • Country: Australia au
  • Last Login:Today at 01:38:48 AM
  • "Create the Un-Creatable"
Re: Astonishing Wolverine
« Reply #156 on: October 12, 2010, 04:49:09 PM »
thanks dude, for the necro-bump, class all the way!

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Astonishing Wolverine
« Reply #157 on: October 12, 2010, 06:32:47 PM »
I know, right.

 :rulez:

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Astonishing Wolverine
« Reply #158 on: October 12, 2010, 10:59:59 PM »
Oh! a new update about Wolverine... oh... just a necrobump, I've been had.

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:April 26, 2024, 02:34:14 PM
Re: Astonishing Wolverine
« Reply #159 on: October 12, 2010, 11:22:19 PM »
This is why I hate necrobumps. o.O#

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Astonishing Wolverine
« Reply #160 on: October 13, 2010, 12:20:51 AM »
I second that Batz

Offline carljohnson3675

  • Initiate
  • **
  • Posts: 18
  • Last Login:February 27, 2011, 07:27:15 PM
    • Email
Re: Astonishing Wolverine
« Reply #161 on: November 02, 2010, 07:59:36 PM »
This is a really interesting character

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Astonishing Wolverine
« Reply #162 on: November 02, 2010, 08:26:16 PM »
Oh! a new update about Wolverine... oh... just a necrobump, I've been had.

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Astonishing Wolverine
« Reply #163 on: November 02, 2010, 10:13:51 PM »
BTW welcome to the forums there man

Offline Arkady

  • IMT Content Architect
  • *
  • Posts: 1869
  • Country: Australia au
  • Last Login:Today at 01:38:48 AM
  • "Create the Un-Creatable"
Re: Astonishing Wolverine
« Reply #164 on: November 04, 2010, 10:05:04 AM »

luv these kinda updates zv.... keeps our mouths watering

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Astonishing Wolverine
« Reply #165 on: November 04, 2010, 10:27:19 AM »
then let me show something...



Offline chief_justice

  • Initiate
  • **
  • Posts: 39
  • Last Login:January 09, 2011, 10:25:52 AM
    • avengers
Re: Astonishing Wolverine
« Reply #166 on: November 04, 2010, 10:52:13 AM »
That's impressive. ^:)^

Offline adricelo

  • Initiate
  • **
  • Posts: 105
  • Last Login:April 12, 2012, 03:09:50 PM
Re: Astonishing Wolverine
« Reply #167 on: November 04, 2010, 11:56:08 AM »
 =P~
....... ^:)^ ^:)^ ^:)^
 :)

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Astonishing Wolverine
« Reply #168 on: November 04, 2010, 02:17:15 PM »
I remember that move in the video. Anything new you did to it?

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Astonishing Wolverine
« Reply #169 on: December 09, 2010, 01:29:22 PM »
i tink i didnt showed it yet...

Offline Zox

  • New Member
  • *
  • Posts: 9
  • Last Login:June 17, 2011, 04:30:17 AM
Re: Astonishing Wolverine
« Reply #170 on: December 09, 2010, 01:58:10 PM »
When can we play with this character?

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5324
  • Country: United States us
  • Last Login:April 09, 2024, 03:17:05 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Astonishing Wolverine
« Reply #171 on: December 09, 2010, 02:00:13 PM »
When can we play with this character?

(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Astonishing Wolverine
« Reply #172 on: December 09, 2010, 06:23:25 PM »
i tink i didnt showed it yet...

Definitely looks better now that it has shading

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 [27]
28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal