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IMT Main => M.U.G.E.N Help => Topic started by: Da Hat Man on October 13, 2017, 06:24:19 PM

Title: Problems with Custom Stage Font SFF
Post by: Da Hat Man on October 13, 2017, 06:24:19 PM
Okay so I'm having this issue with custom stage fonts for certain screenpacks. More specifically I'm not sure what the problem is. I've already been able to import 6 stages and the sprites from SFF work just fine for them but when it comes to the next few there's an issue.

Here's the sprite in question. Using the index 0,39 like in the Font Map.
(click to show/hide)
Here's showing that the name in the .def is correct with the index value
(https://i.gyazo.com/3f4296344e2c60f78a249a9b3be7d13f.png)

But when I go inside my Mugen and see if the sprite is working ....
(https://i.gyazo.com/9e69fc592c1c176077e5de5319de7200.gif)

Does anyone know how to fix it?

EDIT: Okay So I finally figured out what the issue was. The problem was the semi-colon before the name. In mugen code I believe if there is a semi-colon the engine will not read that line of text. I removed the semi-colon fixed the index value and the issue was completely resolved. So seeing as I had to figure this out on my own I'll probably be making a tutorial on this considering that there's not a lot out there about custom stage font so others will know what to do.
Title: Re: Problems with Custom Stage Font SFF
Post by: sky79 on October 14, 2017, 03:19:34 AM
Best of luck with this, I've never gotten this to work.
Title: Re: Problems with Custom Stage Font SFF
Post by: Da Hat Man on October 14, 2017, 04:29:57 AM
Best of luck with this, I've never gotten this to work.
I think it might honestly be the stage itself. I just tried the same Index Value number with a different stage using the same sprite and it worked perfectly. I'm really not sure why this is happening, but if this is what I have to do, it's what I have to do.

EDIT: Okay yes it's definitely the stage in question, I'm started looking at some others and the same thing happens no matter the index value in the Stage Font.sff Do I know why they do this? Nope, but I suppose it's okay and I'll just have to deal with it.
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