Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: 100_Sad_Pandas on May 11, 2013, 03:18:47 PM

Title: The Apex
Post by: 100_Sad_Pandas on May 11, 2013, 03:18:47 PM
Wassup, I'm new to the forum and pretty much Mugen in general, but here's a char I've been working on dubbed "Apex", still just a WIP.
(http://i.imgur.com/bQTOfDh.gif) (http://i.imgur.com/wfEJVpi.gif) Note, somethings wrong with the Fps
(http://i.imgur.com/eJWrxDv.gif) (http://i.imgur.com/s40yorx.gif) (http://i.imgur.com/A65AUDh.gif) (http://i.imgur.com/0mGUQq7.gif) (http://i.imgur.com/CYfl9tE.gif) (http://i.imgur.com/ZjxKkIV.png) (http://i.imgur.com/8Dh9Stg.gif) (http://i.imgur.com/8znxCpQ.gif) (http://i.imgur.com/S4yq3Ei.gif)
Based off a comic book character I made up as a kid.
What do you guys think?
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 11, 2013, 04:14:45 PM
Looks cool! Reminds me of David Dunn from "Unbreakable". What sort of powers does he have?
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 11, 2013, 04:19:48 PM
Basically, he's a human who can use the entirety of his brain, since regular people only use like 15%, or some number like that. The longer he fights, the stronger and more superhuman he gets. He has superhuman strength, speed, and stamina. But the more the brain allows him to use his powers, the more animalistic he gets. So when he reaches his 100%, he is no longer in control and only relies on his primal instincts. Once he regains control he forgets everything he's done while not in control.
He's meant to have the fighting style of an unmotivated teenager, until he reaches 100%, then it's just predator like.
Title: Re: The Apex
Post by: hawkwind23 on May 11, 2013, 04:52:49 PM
Wassup, I'm new to the forum and pretty much Mugen in general, but here's a char I've been working on dubbed "Apex", still just a WIP.
(http://i.imgur.com/bQTOfDh.gif) (http://i.imgur.com/wfEJVpi.gif) Note, somethings wrong with the Fps
(http://i.imgur.com/eJWrxDv.gif) (http://i.imgur.com/s40yorx.gif) (http://i.imgur.com/A65AUDh.gif) (http://i.imgur.com/0mGUQq7.gif) (http://i.imgur.com/CYfl9tE.gif) (http://i.imgur.com/ZjxKkIV.png) (http://i.imgur.com/8Dh9Stg.gif) (http://i.imgur.com/8znxCpQ.gif) (http://i.imgur.com/S4yq3Ei.gif)
Based off a comic book character I made up as a kid.
What do you guys think?
Really looking forward to testing this character out! Great ideas here.
Title: Re: The Apex
Post by: Mach25 on May 11, 2013, 05:45:50 PM
Wassup, I'm new to the forum and pretty much Mugen in general, but here's a char I've been working on dubbed "Apex", still just a WIP.
(http://i.imgur.com/bQTOfDh.gif) (http://i.imgur.com/wfEJVpi.gif) Note, somethings wrong with the Fps
(http://i.imgur.com/eJWrxDv.gif) (http://i.imgur.com/s40yorx.gif) (http://i.imgur.com/A65AUDh.gif) (http://i.imgur.com/0mGUQq7.gif) (http://i.imgur.com/CYfl9tE.gif) (http://i.imgur.com/ZjxKkIV.png) (http://i.imgur.com/8Dh9Stg.gif) (http://i.imgur.com/8znxCpQ.gif) (http://i.imgur.com/S4yq3Ei.gif)
Based off a comic book character I made up as a kid.
What do you guys think?

Daggone, dude. This is great! You seem to have worked for a company!
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 11, 2013, 05:48:27 PM
I'm flattered, but not really. I used Rouga Zanma as a base. I feel like not many people play Big Bang Beat so i thought it was a good char to base The Apex off of. Some of them are custom although
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 11, 2013, 07:44:50 PM
I'm happy to be working on him with you and helping out!
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 11, 2013, 07:47:27 PM
Basically, he's a human who can use the entirety of his brain, since regular people only use like 15%, or some number like that. The longer he fights, the stronger and more superhuman he gets. He has superhuman strength, speed, and stamina. But the more the brain allows him to use his powers, the more animalistic he gets. So when he reaches his 100%, he is no longer in control and only relies on his primal instincts. Once he regains control he forgets everything he's done while not in control.
He's meant to have the fighting style of an unmotivated teenager, until he reaches 100%, then it's just predator like.
Does he have any supervillains?
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 11, 2013, 07:50:44 PM
I had an idea in my mind, but it needs some fleshing out.
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 15, 2013, 08:50:36 PM
adding Rock to one of the bases. I am now working off of Rouga, Yamazaki, K', and Rock.
Aaaand, for an winpose/intro/taunt should Apex take off the hood? Or should it stay a mystery?
Title: Re: The Apex
Post by: I-Skorp-I on May 15, 2013, 09:04:11 PM
adding Rock to one of the bases. I am now working off of Rouga, Yamazaki, K', and Rock.
Aaaand, for an winpose/intro/taunt should Apex take off the hood? Or should it stay a mystery?

Yea he looks like a char i would like and naw i think you should let it stay a mystery in till you come up with a villain char then for a special intro you let him take off the hood after he defeats his foe

Btw he looks like he would be a good feud for BlueStreak
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 15, 2013, 09:08:37 PM
That's what people on the MugenGuild said
Title: Re: The Apex
Post by: Tha Lando ( Le CROM ) on May 15, 2013, 09:10:03 PM
Yea he looks like a char i would like and naw i think you should let it stay a mystery in till you come up with a villain char then for a special intro you let him take off the hood after he defeats his foe

Btw he looks like he would be a good feud for BlueStreak

i was thinking the very exact same thing word for fuggin word!! :o ^^(PM)^ ^^(PM)^ ^^(PM)^
Title: Re: The Apex
Post by: I-Skorp-I on May 15, 2013, 09:11:35 PM
Thanks lando you KNOW HOW I DOOOOOO loll C.R.O.M.^^^^
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 15, 2013, 09:16:57 PM
I think his villain should be a polar opposite. A big, strong, man with an INCREDIBLE intellect, and is highly motivated. Won't end the fight until the opponent dies. He can think through every move his opponent will do, and is a master strategist.
Title: Re: The Apex
Post by: Tha Lando ( Le CROM ) on May 15, 2013, 09:19:19 PM
lol ya know how it is bro. great minds think alike son! no matter cause we all connected bro. lol


I like the way you doing this dude Panda. Not many people use BBB sprites to make stuff either into something totally new. I just started dipping into using some of their characters for some of my own characters i am creating. I happen to be a cool fan of Big Bang Beat. I also like the backstory on this guy. puts a whole different spin on people having super abilities. SO i really looking forward to all the specials and hypers you gonna have in mind as well checking out all the basic flow. Will he have a fast tight combo chaining system, or will he keep it minimum chains and alot of focus on using his abilities moreso than combo's?  @-) @-)

keep up the good work Panda dude. ::salute::
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 15, 2013, 09:23:19 PM
lol ya know how it is bro. great minds think alike son! no matter cause we all connected bro. lol


I like the way you doing this dude Panda. Not many people use BBB sprites to make stuff either into something totally new. I just started dipping into using some of their characters for some of my own characters i am creating. I happen to be a cool fan of Big Bang Beat. I also like the backstory on this guy. puts a whole different spin on people having super abilities. SO i really looking forward to all the specials and hypers you gonna have in mind as well checking out all the basic flow. Will he have a fast tight combo chaining system, or will he keep it minimum chains and alot of focus on using his abilities moreso than combo's?  @-) @-)

keep up the good work Panda dude. ::salute::
Thanks man, I just started working on the comic. He will be a more combo savy character that also balances between his abilities.

I think his villain should be a polar opposite. A big, strong, man with an INCREDIBLE intellect, and is highly motivated. Won't end the fight until the opponent dies. He can think through every move his opponent will do, and is a master strategist.
That's what I had thought of too, but right now, finishing Apex is first on my list.
BTW, what doess C.R.O.M stand for?
Title: Re: The Apex
Post by: Tha Lando ( Le CROM ) on May 15, 2013, 09:25:52 PM
CROM stands for Creative Rebels of Openbor and Mugen.


we get asked this ALOT! lol
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 15, 2013, 09:27:00 PM
That's what I had thought of too, but right now, finishing Apex is first on my list.
I can help with that one too.  :thumbsup:
Title: Re: The Apex
Post by: Tha Lando ( Le CROM ) on May 15, 2013, 09:33:25 PM
@ Panda.. if you look at the sprite in my sig i done...he is entirely made from BBB character with of course my editing the mess out of him. lol  :thumbsup:
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 15, 2013, 09:35:48 PM
I'm gonna guess it was Ren Idagawa?
Title: Re: The Apex
Post by: Tha Lando ( Le CROM ) on May 15, 2013, 09:46:32 PM
I'm gonna guess it was Ren Idagawa?

lol yep. well he would have to be the only guess anyway. no one else looks like him in BBB. lol. yeah but i added a different head and hat and goggles and well some other details. The version i am working on now....only uses a portion of Ren.  :thumbsup:

I am still trying to get ideas myself to what kind of crazy moves Apex can have with those abilites..other than what you stated.  moreso...in my mind what they will look like. I like original stuff big time. love aiduzzi's works to death and some of SeanAtly's characters i just keep in my mugen cause they rock. I def will look forward to your comic too bro. I am amazed at the cool people diving into their own market in comics. thats a great thing. ^:)^
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 15, 2013, 09:50:57 PM
The originality thing is what made me so excited to help out on him with you. And I was wondering; do you have a voice for him yet?
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 15, 2013, 10:00:21 PM
lol yep. well he would have to be the only guess anyway. no one else looks like him in BBB. lol. yeah but i added a different head and hat and goggles and well some other details. The version i am working on now....only uses a portion of Ren.  :thumbsup:

I am still trying to get ideas myself to what kind of crazy moves Apex can have with those abilites..other than what you stated.  moreso...in my mind what they will look like. I like original stuff big time. love aiduzzi's works to death and some of SeanAtly's characters i just keep in my mugen cause they rock. I def will look forward to your comic too bro. I am amazed at the cool people diving into their own market in comics. thats a great thing. ^:)^
I already i have a semi-full move set planned out in my head. They are very, whats the word, high schoolish?

The originality thing is what made me so excited to help out on him with you. And I was wondering; do you have a voice for him yet?
I do, but feel free to try and voice some too if you want, heres the list of voices I'd need.
"C'mon lets go."
"Stop staring at me, it's weird."
"God, this is such a pain in the @ss!"
"Hmph!"
"Come at me, bro!"
"I'll let you take a hit."
"Over here!"
"WWWAAAACCCHHHAWWW!!!"
"Crap..."
"Not done yet!"
"C'mon, get up, I'm not done with you yet."
"Sigh*"
And several grunts or hmphs, as if you're being hit.
You'll make for a good warmup.
Stop now, you don't know what you're getting yourself into.
Turn Around and Walk away. This won't end well for you.
Let's make this quick, i have places i need to be.
OP OP GANGNAM STYLE, bee-otch.
What did you expect?
This was expected.
Maybe next time?
Screaming and Yelling, like they do in Dragon Ball Z.

And that should be it for now
Title: Re: The Apex
Post by: I-Skorp-I on May 15, 2013, 11:45:48 PM
Portrait choices for your char perhaps?

(click to show/hide)
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 16, 2013, 06:20:54 AM
Thanks, i can definetely use the second one. Some of the guys over at Guild made me some too, so this will be the third portrait.
Title: Re: The Apex
Post by: I-Skorp-I on May 16, 2013, 01:28:12 PM
Thanks, i can definetely use the second one. Some of the guys over at Guild made me some too, so this will be the third portrait.

Your welcome glad to help
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 16, 2013, 03:24:35 PM
I do, but feel free to try and voice some too if you want, heres the list of voices I'd need.
"C'mon lets go."
"Stop staring at me, it's weird."
"God, this is such a pain in the @ss!"
"Hmph!"
"Come at me, bro!"
"I'll let you take a hit."
"Over here!"
"WWWAAAACCCHHHAWWW!!!"
"Crap..."
"Not done yet!"
"C'mon, get up, I'm not done with you yet."
"Sigh*"
And several grunts or hmphs, as if you're being hit.
You'll make for a good warmup.
Stop now, you don't know what you're getting yourself into.
Turn Around and Walk away. This won't end well for you.
Let's make this quick, i have places i need to be.
OP OP GANGNAM STYLE, bee-otch.
What did you expect?
This was expected.
Maybe next time?
Screaming and Yelling, like they do in Dragon Ball Z.

And that should be it for now
Lol I didn't mean I would do the voice. I mean, I can try, and send you something, but I was going to say I know of someone who would want too, AND might be a good choice.
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 16, 2013, 04:44:05 PM
Cool, ask him if he wanted to do it if we wants to
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 16, 2013, 08:01:55 PM
(http://i.imgur.com/92XjqPS.gif)
Heres the walk, what do you guys think? The legs were done by CROM Zaxis, i edited the shading a little and then did the upper body.
Title: Re: The Apex
Post by: Tha Lando ( Le CROM ) on May 16, 2013, 08:19:45 PM
(http://i.imgur.com/92XjqPS.gif)
Heres the walk, what do you guys think? The legs were done by CROM Zaxis, i edited the shading a little and then did the upper body.

pretty cool man. his walk reminds me of Kof K kinda walk., i def would take a look at how he moves and work that into this animation ( especially top half too) and edit real good so the top half flows well with the walking animation in timing of the legs and its a wrap. :thumbsup:
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 16, 2013, 08:31:04 PM
pretty cool man. his walk reminds me of Kof K kinda walk., i def would take a look at how he moves and work that into this animation ( especially top half too) and edit real good so the top half flows well with the walking animation in timing of the legs and its a wrap. :thumbsup:
lol The ONLY instruction I had was to make it look like K's walk! Good eye bro!
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 19, 2013, 11:17:24 AM
(http://i.imgur.com/vNslOUd.png)
Was too lazy to work on the walk, so i made PowerGirl. Cameo, me thinks.
Shameless plug.
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 19, 2013, 02:45:09 PM
How exactly is PowerGirl involved?
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 19, 2013, 03:14:07 PM
Just a small cameo in an intro/winpose or something. Nothing big.
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 19, 2013, 03:20:11 PM
Lol alright. And about intros, you are going to need to send me that comic you're working on before I can really start working on some like you asked for. I'm kinda drawing blanks. Oh, and that guy I said might be able to help with the voices is unavailable.
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 20, 2013, 07:11:35 PM
Lol alright. And about intros, you are going to need to send me that comic you're working on before I can really start working on some like you asked for. I'm kinda drawing blanks. Oh, and that guy I said might be able to help with the voices is unavailable.
I'm still in the basic stages of the comic. (basic outlines and character designing)
Make one of him taking some headphones out of his hood and have him throw it onto the floor.
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on May 20, 2013, 08:27:40 PM
Can do!
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 20, 2013, 08:46:29 PM
(http://i.imgur.com/usJdtV4.gif)
The new walk.Will still have to edit a few things (the belt), hopefully this helped the static top. I tried keeping the arm look like it moved with the location of the pocket on the jeans. I had trouble spriting the slouch to look better while making it look "normal", so I may try again when i edit again. For now, what do you think?
Will have a basic movelist up soon
Title: Re: The Apex
Post by: 100_Sad_Pandas on May 30, 2013, 07:29:06 PM
Sorry I've not been posting recently, I have exams coming up and i need to study. My grades aren't great. A's and B's mostly. Expect more things over summer and I've started the coloring of the comic. You can't see it. Not till it's done.

(click to show/hide)
Title: Re: The Apex
Post by: I-Skorp-I on May 31, 2013, 01:51:29 PM
You got to hit up rage for that request bruh she makes the best ones  :D
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 12, 2014, 01:58:45 AM
Does anyone remember me? Of course you don't. Anyway this was an old project I had a few months back and I'm starting work on it again. Yeah.

Intro 1: I swear to god it looks better when it moves in game!
(http://i.imgur.com/kxtbSwK.gif)

I'm also redoing the heavy kick in exchange for a roundhouse kick.
Old:
(http://i.imgur.com/d4hMAk3.gif)

First 2 frames for new kick:
(http://i.imgur.com/5rd0qqS.png)  (http://i.imgur.com/9Rjm9dT.png)
What do you guys think? How can it be better? Hope you guys comment, I enjoy seeing those.
Title: Re: The Apex
Post by: O Ilusionista on January 12, 2014, 09:24:17 AM
hey, nice sprites. Who gonna code it?
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 12, 2014, 09:34:53 AM
I was gonna code it, hopefully with some tips from the community.
Title: Re: The Apex
Post by: shastab24 on January 13, 2014, 11:28:19 PM
First time I've seen this thread, and it's a nifty progression, but I wanted to say something about the backstory.  It's an old chestnut that gets passed around that we only use 10-15% of our brain, but that isn't the case.  We use all of it, just not all at once.  Well, some people do, but that's when somebody's having a seizure.  Some food for thought on that end.
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 18, 2014, 05:12:59 PM
Hey guys, here's just a quick update of the new strong kick:
(http://i.imgur.com/rgIufsJ.gif)
It has a lot of frames so it's taking some time.
On another note, how do gethits work when programming?

First time I've seen this thread, and it's a nifty progression, but I wanted to say something about the backstory.  It's an old chestnut that gets passed around that we only use 10-15% of our brain, but that isn't the case.  We use all of it, just not all at once.  Well, some people do, but that's when somebody's having a seizure.  Some food for thought on that end.
:-??
Noted, thanks. However since most people believe that people only use 10-15% I think I'll keep it.
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 18, 2014, 09:49:39 PM
(http://i.imgur.com/tp21On2.gif)   (http://i.imgur.com/g5KaQXo.gif)
Just finished the new heavy kick, made 2 versions: slow and fast.
Which one looks better?
Title: Re: The Apex
Post by: I-Skorp-I on January 19, 2014, 07:29:47 AM
(http://i.imgur.com/tp21On2.gif)   (http://i.imgur.com/g5KaQXo.gif)
Just finished the new heavy kick, made 2 versions: slow and fast.
Which one looks better?

2ed one looks better IMO
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 19, 2014, 01:27:21 PM
2ed one looks better IMO
Because it's faster?

I'm probably gonna add another frame towards the end and make it so the right hand stays down near the belt.
Title: Re: The Apex
Post by: I-Skorp-I on January 19, 2014, 03:04:51 PM
Because it's faster?

I'm probably gonna add another frame towards the end and make it so the right hand stays down near the belt.

That and because it looks alot smoother aswell
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 19, 2014, 08:13:50 PM
I tried making it a bit better, how's this?
(http://i.imgur.com/632tYVS.gif)
Title: Re: The Apex
Post by: LightFlare on January 19, 2014, 09:47:54 PM
I like this. Holla at me when you want to design his stage...
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 20, 2014, 11:51:48 AM
Well alrighty then.
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 20, 2014, 07:39:39 PM
How is this as a base for the jump?
(http://i.imgur.com/42h26zt.gif)
Opinions anyone?
Title: Re: The Apex
Post by: I-Skorp-I on January 21, 2014, 05:08:29 PM
Yea i like that jump just his left leg looks odd tho lol
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 22, 2014, 12:25:32 AM
That is noted. you're not the first one to say that.
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 23, 2014, 11:44:01 PM
Does anyone know where I may acquire a voice actor?
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 24, 2014, 06:23:26 PM
(http://i.imgur.com/qmHJrub.png)    (http://i.imgur.com/cSnE8yt.png)   
I don't know if anyone cares to look when I update frame by frame, but here you go regardless! These are the first 2 frames of the fall anim!
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 27, 2014, 11:18:34 AM
(http://i.imgur.com/R2Ryeg3.gif)  Here's the fall I've made now   
(http://i.imgur.com/h9RxPzT.gif) And here's what it should look like when its done.
Title: Re: The Apex
Post by: I-Skorp-I on January 27, 2014, 04:03:38 PM
(http://i.imgur.com/R2Ryeg3.gif)  Here's the fall I've made now   
(http://i.imgur.com/h9RxPzT.gif) And here's what it should look like when its done.

Nice besides the random white sprite popping up it's a great animation
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 27, 2014, 05:26:20 PM
That's the base, it's not done yet.
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 28, 2014, 01:54:59 PM
(http://i.imgur.com/7pHkNxg.gif)
Here's the fall anim. Is anyone actually looking at these except for Skorpophobia or are there just a lot of lurkers?  ;)
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on January 28, 2014, 05:41:17 PM
I always am checking this one man!
Title: Re: The Apex
Post by: Tha Lando ( Le CROM ) on January 28, 2014, 05:46:21 PM
<----- always comes in to check it out... Pimp hobo  semi lurker or whatever yall call it. lol

nice work man. :thumbsup:
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 28, 2014, 06:26:02 PM
I always am checking this one man!

<----- always comes in to check it out... Pimp hobo  semi lurker or whatever yall call it. lol

nice work man. :thumbsup:

Lol, thanks  :Wink
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 28, 2014, 08:46:26 PM
So today this really cool guy named LunchPolice made me a base for the crouching launcher without me asking for it, and I actually really like it.
(http://i.imgur.com/naRClsv.gif)
But before I was gonna use this as a base:
(http://i.imgur.com/IvdeeBg.gif)
Which one looks better do you guys think?
Title: Re: The Apex
Post by: I-Skorp-I on January 29, 2014, 09:09:33 AM
1st one of course for the simple fact that it actually looks like a legit launcher lol
Title: Re: The Apex
Post by: Tha Lando ( Le CROM ) on January 29, 2014, 09:33:14 AM
1st one of course for the simple fact that it actually looks like a legit launcher lol
^^(PM)^ what he just said! d@mn you Skorp for thinkin of and postin it first! \-/o lol
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 30, 2014, 05:40:58 PM
Well alrighty guys, thanks for the input!

So I thought I had this cool idea for a gameplay mechanic, but I wanted to run it by a few guys before I started spriting around the mechanic.

What if when Apex dashed he was able to do special moves and chain hits coming out of the dash? I don't know if that was confusing or not but let me try explaining more into detail.
So here's the base I would use, (http://i.imgur.com/ctPcZ0N.gif)
And during the dash (the blurry part) if you were to input something like D,DF,F P, you would do a special move instead of going to the last frame. With this you would be able to continue combos like LP,MP,HP, F+HP where the enemy would be out of reach at F+HP. You could launch them into the air, knock them down, etc with the specials.

I just thought it would be an interesting mechanic and be something different and fun. What do you guys think?
Title: Re: The Apex
Post by: 100_Sad_Pandas on January 31, 2014, 10:42:29 PM
I updated the backstory
Copied from my newage response to the backstory and dash mechanic question

Quote
Would this be fair? If during the blur anim Apex would be able to get hit, but it doesn't cost energy?
Or is it better that he can't get hit but it costs energy?

I think that's the question.

And the backstory goes like this, I'll give you the long one. My writing skills are pretty bad btw.

5 Robbers have a bank at gunpoint. They've secured the exits with explosives so no one gets out until they leave. 3 of them are taking and piling money into bags inside the safe of the bank. The other 2 keep their guns pointed at the crowd of people on the ground. Grant Uhlir has his hands on his head and lies right next to the door. He thinks of running outside the bank and yelling for help, but decides against it as it isn't worth being potentially blown to pieces. Anyway, the robbers aren't stealing his money. Their stealing his parents'. And that's okay.
One of the robbers holding the gun tell the other 3 to start finishing up. The second robber starts moving towards the door slowly until the other 4 arrive with the money. Guns aimed at the crowd they leave the building towards a van at the other side of the street. "Stay on the ground for 3 more minutes or the banks coming down!" one of the robbers yells as he leaves the door. Once they're all out and heading towards the van, one unsung hero (idiot), dashes outside and tries to get the money back. "I'll be hero-" he thinks as his body is incinerated by the explosion. A large ka-boom is felt around the area, and a large piece of debris impales young Grant Uhlir through the chest and another knocks his head hard.
Grant is rushed to a hospital, but the trauma from the explosion is almost too great. Through some miracle of god however he lasts long enough to make it to the operating table. The Doctors go to work, but the debris has left it's mark in the spinal cord and cerebellum. The debris has been embedded into Grant's body. The Doctors don't give up though. Little by little they remove the shards in his spine and brain. Finally they finish removing everything from the teenagers body.
Fast Forward 10 weeks.
Grant Uhlir's trauma from the explosion is still in effect, and the doctors had to replace the damaged parts of his body with artificial parts to fill in the gaps in the spine, but not the brain. They can't touch the brain. They still don't know how much damage it sustained from the blast.
Grant has been showing signs of waking up from the coma, but finally he awakes. He can't move, he doesn't know where he is. The last thing he remembers are the Nike sneakers of the man dashing towards the door trying to get his money back. The Nurses try to restrain him but it's of no use.

You see, the part of Grant's brain and spinal cord were struck in just the right positions so the brain and spine would be able to heal themselves up, but not completely. The part of the brain that limits the body so it doesn't hurt itself has been erased from Grant. A normal human can use 15% of the body, but Grant now is able to use his body to the full extent without limitations. His muscles can last longer and are stronger. His mind can process things quicker. He is faster than ever. These abilities of his come with a downside though. Because he no longer has the part of the brain that limits himself, he is now more subject to the feral instincts of any other predator animal. The longer he continues to use his body to it's fullest extent, the more he loses control until he is relying on pure instinct and rage. When he gets to this state he forgets all fighting technique and is more reminiscent to an angry predator (so his abilities are like a double-edged sword) . Once he stops fighting in this predator-animal state will he go back to normal, but forgetting everything he's done during the time.

Once Grant leaves the hospital he becomes aware of his abilities and dons a black hoodie, gray jeans, and Adidas sneakers from Target and becomes the Apex.

Meaning of Apex (taken from Wikipedia): Apex predators (also known as alpha, super, top or top-level predators) are predators with few to no predators of their own, residing at the top of their food chain.

The name Apex refers to Grant being the most advance human who has full control over his body, in contrast to all other people who don't and are regular. Also refers to the predatorial state he takes on when fighting for too long.

What do you guys think? I'm not good at writing well but hopefully this gives you enough of an idea of what he's like.
http://www.cracked.com/article/114_5-superpowers-you-didnt-know-your-body-was-hiding-from-you_p2/ (http://www.cracked.com/article/114_5-superpowers-you-didnt-know-your-body-was-hiding-from-you_p2/) Also this link may explain some of the whole brain limitation thing. Not sure. Maybe. Any questions?
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 01, 2014, 08:45:19 PM
First 2 frames of jump forward/up done. 2 more to go.
(http://i.imgur.com/NXFJnjA.png) (http://i.imgur.com/CCcyiUI.png)
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 01, 2014, 11:35:17 PM
And 3 hours later I've finished the jump. Good on me, I'm done spriting for today.
(http://i.imgur.com/aQmlk7l.gif)
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 02, 2014, 08:58:03 AM
Happy f**k** birthday to me.
Anyway, do you guys think Kyo (KoF) would work as good base?
I was just looking at some really nice gameplay and thought some moves fit Apex.
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 02, 2014, 06:37:47 PM
Jeez, I'm just being a double-posting douchebag.
http://mugenguild.com/forum/topics/cartoon-style-fireballs-156335.msg1903104.html#new (http://mugenguild.com/forum/topics/cartoon-style-fireballs-156335.msg1903104.html#new)
I might use the effects in this thread. I think it has a nice comic book style feel too it. Maybe. Not sure. Still taking a look at other hitsparks.
(http://i.imgur.com/vsnvnjg.gif)
I tried fixing the back leg, I think it may be less noticeable in-game though so I won't spend a lot of time on it.
And this is me working on the dash. I'm really looking forward to how this is gonna turn out.
(http://i.imgur.com/zswYQ1Z.png)
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 04, 2014, 09:12:02 PM
So which of these look better as a base for when the dash ends (after the blur part)?
(http://i.imgur.com/CYXeXH7.gif)  (http://i.imgur.com/l2N5ghN.gif)
Title: Re: The Apex
Post by: ParanormalParanoia on February 04, 2014, 09:15:12 PM
I think Rock does.
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 05, 2014, 01:01:15 AM
(http://i.imgur.com/NVNuCVT.gif)
Just 2 more frames for the basic dash.
Title: Re: The Apex
Post by: C.R.O.M. Zaxis on February 05, 2014, 12:35:58 PM
Very nice!
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 05, 2014, 07:32:03 PM
Done. Removed a frame towards the end to make it a bit shorter. Nothing too big.
(http://i.imgur.com/MgSJMT4.gif)
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 06, 2014, 05:31:25 PM
I'm gonna add this effect after the dash to make it look a bit more cooler, like he was REALLY fast.
(http://i.imgur.com/HrL54LQ.gif)
I'm gonna perfect the walk next.

But not yet. Been working on the Apex so much I'm behind on my anime. Will start after a few hours. In the meantime, if anyone has any ideas for the character feel free to post them here and I'll get back to you once I've finished Black Lagoon.
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 08, 2014, 10:59:01 AM
Added Jotaro as a base, but he's so f**k*** flamboyant I don't know if I can use him lol.
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 08, 2014, 05:55:24 PM
(http://i.imgur.com/V012Myw.png)  (http://i.imgur.com/U7vI3Cm.png)
Should I keep going or frankensprite rougas legs onto K's upper body?
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 10, 2014, 09:49:15 PM
Thinking of the ideas for the throw, ideas/thoughts anyone?
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 12, 2014, 06:44:07 PM
f**k the Walk. Honestly. 6 more frames of hell and checking frames back and forth and back and forth and back and forth and worrying the belt doesn't work right.
(http://i.imgur.com/YOBOXNE.png) (http://i.imgur.com/1Edj6Z3.png) (http://i.imgur.com/ExdPq9i.png) (http://i.imgur.com/3VOPqrN.png)

I'm gonna add the K' upper base once I'm done with the legs so I don't have to worry about too many things at once.
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 13, 2014, 12:07:21 AM
(http://i.imgur.com/G70nalC.gif)
Good, bad, thoughts?
Title: Re: The Apex
Post by: ParanormalParanoia on February 13, 2014, 10:22:00 AM
Its good man , keep it up.   :thumbsup:
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 13, 2014, 08:02:22 PM
(http://i.imgur.com/RQpm7dz.gif)
Need to clean up the last frames, but for the most part its done. Just the viewers arm really.
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 14, 2014, 12:06:51 AM
(http://i.imgur.com/KonLQiJ.gif)
Very small improvement.
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 15, 2014, 04:38:14 PM
I dont wanna bore people with the whole walk thing because I've decided to restart the entire thing. So here's a maybe base for a taunt,intro,powerup,win pose thing. Good?
(http://i.imgur.com/kADtmpX.gif)
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 15, 2014, 09:06:07 PM
First frame of walk
(http://i.imgur.com/i56fZtf.png)
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 16, 2014, 03:53:36 PM
Gonna add a curbstomp as a throw. I think it fits.
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 16, 2014, 10:01:34 PM
Progress on the walk. I'm debating keeping the top static and work only on the legs, and then once I'm done with the bottom part of the body going back and moving the arm frame by frame.
(http://i.imgur.com/Zii6JCv.gif)

I'm assuming that most people are getting bored of the walk-talk so since Gen has made me paranoid about how much I'm using Rouga I thought I'd outline the system I have in mind for the char.

Okay, I'm thinking of the combo system working like MvC, but adding certain combos that don't follow that system. So you could input a MvC combo such as
LP-MP-HP-C.HP-Jump-JumpLP-JumpMP-JumpHK
But you would be able to do a more advanced combo that does more damage and opens up more possibilites such as
LP-LK-MK-HP-F.HP-D.HP-JumpLK-JumpMK-JumpMP-JumpHp
Or something like that. But the more advanced combos would be much more useful in comparison to the basic MvC-like combos because the advanced ones, like I said, did more damage and allowed for juggling and the like. There would be a lot of these so it wouldn't be primarily Rouga anims (GEN.).

I'm gonna try to elaborate on the dash system. So, if you press a basic Punch or Kick there will be, well, a punch or a kick. But the distance that has been closed by the dash anim will make the attack more effective. I'm gonna borrow the idea by someone (I forgot who, it was someone at NAM though) to have the kick be an anti-air move. The punch will probably travel farther then, in contrast. I already have a nice K' animation to use as a base for the anti air kick. If one inputs a special during the dash then Apex will perform the special, the only difference being that you'll be closer due to the dash mechanic. Simple enough I guess. I'm unsure whether or not I want Apex to be hit during the blur part.

There will be the basic parry and power up. For a third option I'm tied on it being a counter, speed-up, attack-up, or projectile bounce back. I dunno.

The Specials I have thought of is the anti air grab that Rouga does. Even though its a Rouga move I'm set on using it. The only other special I've thought of is an air special where Apex speeds down and does some sort of kick. Or something like that. I want to have two air specials and 4 ground specials. You'll be able to increase the damage/speed by pressing two buttons at the same time similar to the CvS style and open up more combo possibilites. If anyone has any more ideas for the specials lay them on me.

Hypers. I have no f**k*** clue honestly. I have bits and pieces of ideas but they're just rough sketches in my mind.

Predator Mode
Okay, so if you're aware of the Apex backstory (look back a few pages, I'm sure as hell not summarizing it again), he goes berserk once he fights for too long. In this state Apex will have increased power and speed, and every other hit will register against health, however will not send him into a hit state. This mode will be activated once the power bar is at max, and then after inputing some button combination another little energy bar like thing will appear at the bottom. It will become full only if you pull of advanced combos. Once full Apex will go full predatorial for a set period of time. Like before, more power and speed. However there will be a Super Hyper move that is only available during this time and will serve as Apex's strongest move. Note, in this state, Apex eyes will start bleeding and I may have to find a way to make it look like blood is dripping from his eyes and have the eyes glow red. Maybe, it looks really cool in my head.

Intro/Winposes
Custom Intro's. Lemme see. If Gen still wants to I think it'd be cool to have a custom intro against Krimson. I would like to have a little custom intro/winpose against Bluestreak but I'm kinda nervous about asking two giants like Jesuszilla and Diepod to let me do it. Last intro, against Yuri Sakazaki. I'm about to get a bit personal lol. I think Yuri Sakazaki is cool and sexy af. Don't judge me. I may have Apex make a statement like "Can I get your number", or "Damn gurl". Something like that... Don't judge me.


Thoughts, Ideas, Opinions Anyone? I'm open to anything.
Title: Re: The Apex
Post by: 100_Sad_Pandas on February 19, 2014, 07:06:55 PM
Okay, here is the basic dash stuff. I have the kick base already, their in spoilers. I have 3 potential bases for the punch, which one looks best.
They're all slowed down so you can look at them more.
DashKick
(click to show/hide)
DashPunchV1
(click to show/hide)
DashPunchV2
(click to show/hide)
DashPunchV3
(click to show/hide)

This could be an Ex-Punch-Dash thingy. Seems cool to me.
(click to show/hide)
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 05, 2014, 12:12:31 AM
Okay. Break over.
Here's the first frame of the dash punch. Its not the best it could look but because it will be a quicker frame I took some liberties with it.

(http://i.imgur.com/HTglg7j.png)
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 05, 2014, 11:32:44 PM

Animation, Dash Punch, Done.
Hows it look?
(http://i.imgur.com/KkSoyTC.gif)
Title: Re: The Apex
Post by: Shoryunator on March 06, 2014, 07:23:03 AM
I like it, looks really fast!
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 06, 2014, 10:25:53 PM
How does this look as a base K' edit for the Dash Kick?
(http://i.imgur.com/WlGeS96.png)
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 08, 2014, 12:25:42 AM
Aaannd... done with the first frame
(http://i.imgur.com/8U5NEAX.png)
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 08, 2014, 01:43:34 PM
And now the second frame.
(http://i.imgur.com/RzDaMPZ.png)
Something seems off but I can't put my finger on it.
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 08, 2014, 08:33:33 PM
I'm just on a f**k*** roll/role(?).
(http://i.imgur.com/6OibqEf.png)
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 12, 2014, 10:01:07 PM
Looks pretty good so far if I do say so myself.
(http://i.imgur.com/XrgdZwt.gif)
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 17, 2014, 08:16:49 PM
hows this look guys?
(http://i.imgur.com/tgK4EiD.gif)
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 25, 2014, 12:46:24 PM
(http://i.imgur.com/DrGkF9a.png) (http://i.imgur.com/cmdr7Bd.png)
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 26, 2014, 11:14:34 AM
I probably shouldnt have made a gif of this since i kinda edited the upper body heavily but I guess this is more for the lower body than the upper body. How does the animation of the kick look so far?
(http://i.imgur.com/vZfXB1C.gif)
Title: Re: The Apex
Post by: 100_Sad_Pandas on March 26, 2014, 08:28:38 PM
Sooo Fighter Factory is f**k*** up the speed of the animation when i convert it to a gif file, but does anyone know how to make sprite animations besides FF3?
Here's the light kick animation anyways.
(http://i.imgur.com/izK5guW.gif)
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