Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: ZVitor on October 19, 2011, 03:55:58 AM

Title: Mugen 1.0 Bishop
Post by: ZVitor on October 19, 2011, 03:55:58 AM
(http://infinitymugenteam.com/images/Bishop.png)

Wucash did a great Bishop, we didnt added or removed any move, (just some commands change), but to fit a modern x-men game we needed a new look, so i requested it to JETthePHOENIX "i dont know, if you cut his hair are good enough" and he did that magic smart pallet.

Note: dont complain about his absorve powers against not-XSC chars, maybe he will absorve knife projectiles and not absorve a energy beam.... we just cant make him to fit all.

Download Mugen 1.0 Bishop (http://www.projectx.infinitymugenteam.com/Downloads/Bishop.rar)
Download Bishop Stage (http://www.projectx.infinitymugenteam.com/Downloads/XXPanicXX.zip)
Title: Re: Mugen 1.0 Bishop
Post by: dev. on October 19, 2011, 06:01:00 AM
waitin so long for this char
Title: Re: Mugen 1.0 Bishop
Post by: boogerboy on October 19, 2011, 08:42:18 AM
Same here.
Title: Re: Mugen 1.0 Bishop
Post by: C.R.O.M.-Mugen-Ninja on October 19, 2011, 08:58:46 AM
I'm not familier with the character itself so I don't know he's story or power, but I know he is the broder of Shard, And Shard would be an cool character for the Next Project X game hehe, anyway Nice release   :thumbsup:
Title: Re: Mugen 1.0 Bishop
Post by: ExShadow on October 19, 2011, 11:44:28 AM
Character tag added, you forgot to add it. xp

Thanks for the release.
Title: Re: Mugen 1.0 Bishop
Post by: ZVitor on October 19, 2011, 11:51:01 AM
Character tag added, you forgot to add it. xp

my bad, i will not forget it this friday....
 :-"
Title: Re: Mugen 1.0 Bishop
Post by: HyperVoiceActing on October 19, 2011, 12:40:01 PM
Looks like we finally got out of the ZV-WuCash-Jet cycle eh? lol
Title: Re: Mugen 1.0 Bishop
Post by: ZVitor on October 19, 2011, 12:41:41 PM
Looks like we finally got out of the ZV-WuCash-Jet cycle eh? lol
ahahah, true
Title: Re: Mugen 1.0 Bishop
Post by: Megabyte on October 19, 2011, 12:58:52 PM
my bad, i will not forget it this friday....
 :-"

o.O? What are you up to, ZV? LOL j/k LOVING the smart palette for one of my PREVIOUSLY favorite X-men (damn you MArvel for turning him into a pseudo villain \-/o) To the person who suggested Shard...IIRC she isn't around anymore/is dead in the comics and XSC was supposed to kinda be cannon with the 'Second Coming' time line in the comics...correct me if I'm wrong Acey/ZV...
Title: Re: Mugen 1.0 Bishop
Post by: ZVitor on October 19, 2011, 01:11:05 PM
well.... shard are not at our plans, and is not one of my wished, but if some1 made some cool shard, we dont care if she was dead at comics, birdy is a char more unknown then shard and we love her at XSC.
Title: Re: Mugen 1.0 Bishop
Post by: NX-MEN on October 19, 2011, 01:23:28 PM
What about the Shard by SS5ACE174 and Mythsoftaboo??

I think it was made by project as it is said on her readme file!!

She needs some updates!!
Title: Re: Mugen 1.0 Bishop
Post by: Acey on October 19, 2011, 01:49:26 PM
We just need to make a game full of dead X-Men, Nightcrawler, Banshee, Thunderbird, Colossus (back and forth), Bishop, Forge, Mystique, Birdie, Sabretooth, Caliban,  Shard, Marrow (depowered anyways), Prof X (on and off), Revanche, Maggott, Magneto (Joseph), Vulcan, Jean Grey, Nathan Grey, Nathan Christopher Charles Dayspring Askani'son Winters Grey Summers (Cable) and of course Krakoa the living island as the end boss.
Title: Re: Mugen 1.0 Bishop
Post by: HyperVoiceActing on October 19, 2011, 02:03:33 PM
Didn't Wolvie die at least once?
Title: Re: Mugen 1.0 Bishop
Post by: Acey on October 19, 2011, 02:05:18 PM
Didn't Wolvie die at least once?

He was sent to hell, but technically he wasn't dead, except that time that all the Uncanny X-Men died but later came back only camera's couldn't spot them... did the camera effect ever wear of? Maybe I have my time line backwards.
Title: Re: Mugen 1.0 Bishop
Post by: HyperVoiceActing on October 19, 2011, 02:37:02 PM
... comics are confusing  8-}
Title: Re: Mugen 1.0 Bishop
Post by: RG op on October 19, 2011, 03:31:39 PM
the smart pal ,allows to make him look with long hair?
Title: Re: Mugen 1.0 Bishop
Post by: SanjiSasuke on October 19, 2011, 04:16:47 PM
To put it simply smart palettes don't work that way. You can't add parts to the sprites that would be transparent normally.
Title: Re: Mugen 1.0 Bishop
Post by: Acey on October 19, 2011, 04:18:32 PM
To put it simply, nope.
Title: Re: Mugen 1.0 Bishop
Post by: Ref Cortez on October 19, 2011, 05:30:11 PM
good work, i like this char a lot.
Title: Re: Mugen 1.0 Bishop
Post by: Jelux Da Casual on October 19, 2011, 05:46:24 PM
Love this Bishop, mostly cause he's sized better, but awesome look as well.
Title: Re: Mugen 1.0 Bishop
Post by: Acey on October 19, 2011, 05:50:57 PM
Love this Bishop, mostly cause he's sized better, but awesome look as well.

Oh you noticed, don't tell ZVitor.  :-$
Title: Re: Mugen 1.0 Bishop
Post by: HyperVoiceActing on October 19, 2011, 07:01:51 PM
To put it simply smart palettes don't work that way. You can't add parts to the sprites that would be transparent normally.
What about Beast's glasses?
Title: Re: Mugen 1.0 Bishop
Post by: Acey on October 19, 2011, 07:05:06 PM
What about Beast's glasses?

Beast's glasses are not transparent, they turn blue on his face so it looks like he doesn't have any on. For Bishop to have dreadlocks and bald on the same smart palette it would require the dreadlocks to go trasparent.
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