Infinity MUGEN Team

IMT Projects => X-Men: Second Coming => Topic started by: ZVitor on November 25, 2010, 10:28:36 PM

Title: Project X Gameplay
Post by: ZVitor on November 25, 2010, 10:28:36 PM
------Fighting system------

- 6 Buttons
- Taunt
- Run
- Back dash
- Only lvl 1 Hyper
- Minimum 3 specials
- Minimum 3 Hypers, aleast 2 attacks ones.
- Super Jump
- Launcher
- Throws:
        *F, HP
        *F, HK
        *(Air throw optional)
- Attack Damage:
        * Weak 15-30
        * Normal 35-50
        * Strong 60-90
        * Specials 80-150
        * Hypers 150-300
- Prioritys:
        * 1 Throw
        * 2 Projectiles
        * 3 Weak
        * 3 Normal
        * 4 Strong
        * 4 Special
        * 5 Hypers

------Reserved Stuffs------
var 25-27          - Astral mode
Anim 17229        - Mystique Attack
Statedef 19171   - Boss Intros

------Gameplay------

We have 3 types, somes chars can have one like main and other to sub-type.

- Shoters
.normal movement speed
.small basic damage
.average combos - (LP - MP - HP)
.high special damages
.normal priority

- Tanks
.slow moviment speed
.high basic damage
.fews combos
.high special damage
.high priority
possible skills:
.superarmor

-Agile
.fast moviment speed
.average basic damage
.full combos - (LP - LK - MP - MK...)
.average special damage
.normal priority
possible skills:
.roll
.air jump
.wall climb, cling or wall jump

sub-type:
-Flyers
.hover
.air dash
Title: Re: Gameplay
Post by: HyperVoiceActing on November 26, 2010, 02:37:16 AM
Sounds all good to me man
Title: Re: Gameplay
Post by: Dead Phoenix on November 26, 2010, 03:16:25 AM
Now I'm getting excited.
question though, what do you mean by reserved stuffs?
Title: Re: Gameplay
Post by: ZVitor on November 26, 2010, 04:46:02 AM
Now I'm getting excited.
question though, what do you mean by reserved stuffs?
if some1 want to start one char to projects, dont should use this numbers.
Title: Re: Gameplay
Post by: HyperVoiceActing on November 26, 2010, 11:46:36 AM
So if anyone wanted to makes a character not used for the project we don't use those numbers?

Just making sure I got ya
Title: Re: Gameplay
Post by: ZVitor on November 26, 2010, 12:06:32 PM
So if anyone wanted to makes a character not used for the project we don't use those numbers?
just to mystique anim,
- if some char out of project use anim 17229, and that anim is not attack, it will look wierd,because mystique will use that anim to attack p2,
- if char dont have anim 17229, she will use anim 220 (usually it is strong punch)
- if char dont have anim 17299 and 220,she will do nothing
- if she peform oneof this anims,butanim have less then 10 ticks,she will start morph, but will shapeshift back before attack.
-if she peform one of this anims and at some frame time seted is -1, will bug,she will be stuck in that form and p2 cant hit her.
....
so if some1 out of project want to make a char 100% compatible with mystique, just create one anim 17229 where hit time will be at tick 10.

Title: Re: Gameplay
Post by: HyperVoiceActing on November 26, 2010, 12:12:29 PM
That will be useful. Thanks
Title: Re: Gameplay
Post by: Yung Kratos on December 13, 2010, 11:52:43 PM
Hey Zvitor why dont you put the thing up in the first post about tanks not having access to the magic series. I figured since i already went through the confusion myabe you could edit that so no one else winds up looking lost like me  8-}
Title: Re: Gameplay
Post by: ZVitor on December 14, 2010, 12:11:52 AM
Hey Zvitor why dont you put the thing up in the first post about tanks not having access to the magic series. I figured since i already went through the confusion myabe you could edit that so no one else winds up looking lost like me  8-}
i will
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