Infinity MUGEN Team

IMT Discussions => M.U.G.E.N Show & Tell => Topic started by: ClubSyN-X-TReME on October 19, 2010, 12:31:54 PM

Title: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: ClubSyN-X-TReME on October 19, 2010, 12:31:54 PM
http://www.youtube.com/watch?v=10p7yYIe_BI# (http://www.youtube.com/watch?v=10p7yYIe_BI#)

Near complete, when the time is right, I will make a guide.
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: UltimateBiosparkJ on October 19, 2010, 01:46:30 PM
The counter looks flawless, Syn! It would go really nice with a awesome SP as well. Like that Strider as well. Who made him?
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: ClubSyN-X-TReME on October 19, 2010, 01:47:15 PM
he is mines, A nearly Finished WIP
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: Playing Enemy on October 19, 2010, 02:46:06 PM
Damn this Strider is looking just awesome. This finally seems like the Strider I've been waiting forever for. Good luck finishing him up. You never cease to amaze me with the things you come up with. I don't know how you do it, but just keep doing it...forever.  :thumbsup:
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: DEMONKAI on October 19, 2010, 04:31:19 PM
http://www.youtube.com/watch?v=10p7yYIe_BI# (http://www.youtube.com/watch?v=10p7yYIe_BI#)

Near complete, when the time is right, I will make a guide.

ohhh this is lookin funky!  :O*D yeh man not gonna front syn laced this strider. Nice hyper effects..
hmm gotta absorb this one in my line... ^^(PM)^
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: ClubSyN-X-TReME on October 20, 2010, 08:56:25 AM
Thanks. I just wanted to add my own touches to mugen in My own style.
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: Tha Lando ( Le CROM ) on October 20, 2010, 09:38:38 AM
Thanks. I just wanted to add my own touches to mugen in My own style.
^^(PM)^
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: O Ilusionista on October 20, 2010, 09:56:31 AM
Pretty cool Strider. I love the effects and such.

And the sparks are very cool!

About the counter, is very nice, for sure. Althought its not a limitation, its easy to remove it.
For exemple, we have a char on PDC that change the display name while on a fight (its a 2-in-1 char)

*I'm not, like I heard other day, pissing on your crops or making your work less important.
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: ClubSyN-X-TReME on October 20, 2010, 10:05:17 AM
Pretty cool Strider. I love the effects and such.

And the sparks are very cool!

About the counter, is very nice, for sure. Althought its not a limitation, its easy to remove it.
For exemple, we have a char on PDC that change the display name while on a fight (its a 2-in-1 char)

*I'm not, like I heard other day, pissing on your crops or making your work less important.

Thanks and I understand your comment.

I just added some style to my combo counter such as the numbers fading in and out, the second digit scales and dashes away and fade out along the the combo hit text. Default mugen limits you from doing anything like that which is why I said breaking mugens limitations meaning I went beyond the average version of a combo counter.

btw all of the counters effects are done with mugen coding alone.
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: O Ilusionista on October 20, 2010, 10:19:07 AM
Quote
I just added some style to my combo counter such as the numbers fading in and out, the second digit scales and dashes away and fade out along the the combo hit text.

Yeah, I saw it on the video, its pretty cool.

Quote
Default mugen limits you from doing anything like that which is why I said breaking mugens limitations meaning I went beyond the average version of a combo counter.

yeah I know. You love to push mugen to its limitations :)

I will wait to see if the code is made the way I think it is.

Btw, those sparks...are exclusive to your  Strider or can I request it to use on a char or mine too?

btw2, I need to see if my account on your forum is still alive :)
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: ClubSyN-X-TReME on October 20, 2010, 10:25:03 AM
anything I make is open to the public.

As far as the counter, I just added a hit add sctrl with a value of -999 in the negative states to keep the default one from showing, then i coded my own.
There is a catch though, any sctrls using a "hitcount" trigger will not work so you have to take alternate measures.

I made a var that keeps up with the amount of hits you gain during a combo so I can use it with my custom counter.

-edit-

Current coding below. (warning if you are a novice or don't know coding, don't get mad at me when your brain explodes lol)

(click to show/hide)
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: DEMONKAI on October 20, 2010, 10:56:39 AM
yeh thats too much. it already felt like i was in Scanners movie and my brain was about to exlpode smh..

but in general it aint nothin new with you turnin up the coding possibities for mugen. Nice strider update its about time ::salute::
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: ClubSyN-X-TReME on October 20, 2010, 11:12:46 AM
The code is actually smaller than that, its like less than half is the actual code and the rest is extra custom materials for that extra spice with some extra precautions. I actually though getting explod numbers to display for mugen matching the engine or whatnot was going to be hard but with a bit of math, nothing too complexed, its very easy. (Once you figure it out that is) :P
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: Tha Lando ( Le CROM ) on October 20, 2010, 11:25:01 AM
ClubSyN-X-Treme.net  does coding and programming? hmmmmmmm keepin my eyes open ...might need a favor one day.  ;)
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: DEMONKAI on October 20, 2010, 11:48:06 AM
The code is actually smaller than that, its like less than half is the actual code and the rest is extra custom materials for that extra spice with some extra precautions. I actually though getting explod numbers to display for mugen matching the engine or whatnot was going to be hard but with a bit of math, nothing too complexed, its very easy. (Once you figure it out that is) :P

lol shh***t man smh. But knowing me when i want to figure somethin out i usually get it anyway but right now it just looks like total brain overload @-). But the math n science you laid out surely looks like its done its job. man it feels just like it was only yesterday when i couldnt even get that simple pots hyper effect code you put out to work right and now i know how to work with 3 different hyper styles. Everything takes time n effort. good stuff ::salute::

ClubSyN-X-Treme.net  does coding and programming? hmmmmmmm keepin my eyes open ...might need a favor one day.  ;)

oh you didnt know lando?^^ Syn is like skynet with that code sh*t. I remember when someone said it wasnt possible to have the music change up when your energy starts runnin low like SF and next thing you know syn & his minions figured that out smh lol...
that was nothin btw. eons ago. Now the interactive stages? thats his signature
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: Tha Lando ( Le CROM ) on October 20, 2010, 11:58:47 AM
oooh really kai... well i am def gonna have to get at syn on my project. can show me a few tricks or something. lando tryin to learn all i can. ohhh i got somehing flavafull for ya Kai. check yo pm in a min. you gonna like it, might remember it soon as ya hear it. use it bro, its going to be in mine too.with some remixin and tweaks of course.lol
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: DEMONKAI on October 20, 2010, 12:04:53 PM
oooh really kai... well i am def gonna have to get at syn on my project. can show me a few tricks or something. lando tryin to learn all i can. ohhh i got somehing flavafull for ya Kai. check yo pm in a min. you gonna like it, might remember it soon as ya hear it. use it bro, its going to be in mine too.with some remixin and tweaks of course.lol

hmm groovey :O*D
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: O Ilusionista on October 20, 2010, 12:44:43 PM
hehehehe, loved the way you got rid the normal counter :)

Nice code, Syn. Very nice.
Title: Re: -SyN's- Custom "Stylish" Combo Counter! (Breaking Mugen Restrictions again!)
Post by: ClubSyN-X-TReME on October 20, 2010, 05:40:04 PM
I just tweaked it some more, ill update it in a bit.
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