Infinity MUGEN Team

IMT Projects => X-Men: Second Coming => Topic started by: ZVitor on October 23, 2009, 05:22:07 PM

Title: Project X - Cyclops
Post by: ZVitor on October 23, 2009, 05:22:07 PM
(http://img831.imageshack.us/img831/4679/lanca.png)

http://www.projectx.infinitymugenteam.com/ (http://www.projectx.infinitymugenteam.com/)
movelist:
http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Cyclops_(ZVitor) (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Cyclops_(ZVitor))


http://www.youtube.com/watch?v=ikUJs8EXrGU# (http://www.youtube.com/watch?v=ikUJs8EXrGU#)
Title: Re: Project X - Cyclops
Post by: Infinite Power on October 23, 2009, 05:36:47 PM
Cyclops looks excellent Zvitor.
Title: Re: Project X - Cyclops
Post by: ceefus on October 23, 2009, 05:40:10 PM
is thisCyclops from  Astonish Xmen or  Ulitmate Xmen       Scott  Summers  at his best    bien trabajo  te felicito   deseo que tu has creado professor X tambien :o
Title: Re: Project X - Cyclops
Post by: Beto on October 23, 2009, 05:46:10 PM
Nossa.... :o
Title: Re: Project X - Cyclops
Post by: KinCade on October 23, 2009, 05:54:55 PM
Your Cyclops is looking great man!! He's actually one of my favorite X-Men characters, it's great to see him get a few new visual mods finally. Best of luck!!  =D> %%-
Title: Re: Project X - Cyclops
Post by: Worksa8 on October 23, 2009, 07:38:11 PM
Looks great. Have you thought about one normal optic blast that you could maybe charge or something?...
Title: Re: Project X - Cyclops
Post by: UltraRoboninja on October 23, 2009, 11:39:38 PM
 =D> I love when he takes his mask off for the hyper. He looks great. I never liked Cyclops costume that showed his hair.
Title: Re: Project X - Cyclops
Post by: warecus on October 24, 2009, 02:01:03 AM
nice to see him in action.  hey z hit me up I'm curious about those sprites I sent ya
Title: Re: Project X - Cyclops
Post by: laspacho on October 24, 2009, 02:35:15 AM
I like how he takes off his visor for the big blast.
Title: Re: Project X - Cyclops
Post by: Hien on October 24, 2009, 03:21:21 AM
 :P Dayum he looks NICE loving the effects
Title: Re: Project X - Cyclops
Post by: Colosse on October 24, 2009, 04:05:53 AM
That's really nice! it changes in comparison of traditionals Cyclops around here lol
the beams are from X-men Mutant Academy, aren't they? :P
Note that the suit could be nice for an Havok (Cyclops' brother) too. ;D
Title: Re: Project X - Cyclops
Post by: ZVitor on October 24, 2009, 07:04:29 AM
the beams are from X-men Mutant Academy, aren't they? :P
particle illusion
=D> I love when he takes his mask off for the hyper. He looks great. I never liked Cyclops costume that showed his hair.
yea, that was first ideia when i started the wip, but cyclops dont have a good face, i used cable resized with cycle hair.
(http://img185.imageshack.us/img185/4641/putamerda.gif)

Looks great. Have you thought about one normal optic blast that you could maybe charge or something?...
i tried it, but dont look cool, cyclopas charge should be he hand in visor ready to shot, but he already have hand close to visor all the time.
Title: Re: Project X - Cyclops
Post by: Worksa8 on October 24, 2009, 10:23:28 AM
Awww...
Can I try to make some "Charging" shot sprites? I have a really good idea on how to do it...
Title: Re: Project X - Cyclops
Post by: Tenspeed on October 24, 2009, 11:07:19 PM
i tried it, but dont look cool, cyclopas charge should be he hand in visor ready to shot, but he already have hand close to visor all the time.

have you thought about making him put the hand that was close to the visor down and put the other hand up to the visor?
Title: Re: Project X - Cyclops
Post by: Reza on October 26, 2009, 04:03:25 AM
WOW. That Cyclops kicks butt man i was wish on a star that mine would be as good as this one. You added moves that i was planning on making but never could because i don't have the required sprites necessary for those moves. Anyway good luck and looks like i have a rival. :cool

Title: Re: Project X - Cyclops
Post by: ZVitor on October 26, 2009, 05:57:14 AM
WOW. That Cyclops kicks butt man i was wish on a star that mine would be as good as this one. You added moves that i was planning on making but never could because i don't have the required sprites necessary for those moves. Anyway good luck and looks like i have a rival. :cool


thanks, our chars have same name, but they play really different.
i moded his basics to be more slow and without acrobatic moves, like a old and mature scott.
like in past, capcom fans will hate my cyclops, and your is the best with capcom gameplay.
so one will not replace other (not in my roster a least)
Title: Re: Project X - Cyclops
Post by: ratmon on October 26, 2009, 11:17:34 AM
Awesome!!! I was woundering what stage that is?
Title: Re: Project X - Cyclops
Post by: warecus on October 26, 2009, 11:50:21 AM
hey z do you have any plans for wide beam and narrow beam like in mua2?
do you have any plans for richhocet beams like kongs?
while you at how about laying the mine like in xmenlegends 2? just to make him more mature and combat hardended.

scarlet witch say's he cute
Title: Re: Project X - Cyclops
Post by: Worksa8 on October 26, 2009, 12:18:28 PM
No response, so I guess thats a no?...
Title: Re: Project X - Cyclops
Post by: Uche_of_IMT on November 02, 2009, 11:18:21 AM
What other contribution, other than this awesome Cyclops, will you make for Project X?
Title: Re: Project X - Cyclops
Post by: ZVitor on November 02, 2009, 12:23:00 PM
What other contribution, other than this awesome Cyclops, will you make for Project X?
(http://img257.imageshack.us/img257/1007/mys.gif)
Title: Re: Project X - Cyclops
Post by: daraku on November 02, 2009, 12:50:12 PM
Ehy zvitor Original kick :o :o :o
Title: Re: Project X - Cyclops
Post by: DARKTALBAIN on November 02, 2009, 01:55:37 PM
I just don't care for this outfit at all. My favorite Cyclops is the Jim Lee era, which is the sprites that Capcom has.

I'm sure with the new moves he will be impressive, though. Good Luck on this WIP.

Where do I get that remixed X-men theme that you plated in the vid? The last song playning



 
Title: Re: Project X - Cyclops
Post by: ZVitor on November 02, 2009, 06:07:17 PM
Ehy zvitor Original kick :o :o :o
Original? no skills to do that, is elena sf3
Title: Re: Project X - Cyclops
Post by: Uche_of_IMT on November 03, 2009, 10:32:41 AM
Cyclops and Mystique?! Project X is going to rock!! It is...


Dy-No-Mite!!!! :w00t: :w00t: Dy-No-Mite!!!! :w00t: :w00t:
Dy-No-Mite!!!! :w00t: :w00t: Dy-No-Mite!!!! :w00t: :w00t:
Title: Re: Project X - Cyclops
Post by: PARANATION on November 08, 2009, 10:29:04 PM
ZVictor this Cyclops looks aswome. I think you did a very good job on him. Keep it up!
Title: Re: Project X - Cyclops
Post by: DEMONKAI on November 25, 2009, 10:42:51 PM
tight =D>

Nice super effect too
Title: Re: Project X - Cyclops
Post by: DJ W!ll on November 27, 2009, 09:48:49 AM
I see the video and this so awesome! ;) well don't forget add the special intro from Deadpool by Wucash and The Unlimited Team x) be bad if you don't add this funny intro! x)

William
Title: Re: Project X - Cyclops
Post by: Ununsed-Username on December 02, 2009, 05:21:09 PM
I'm not a big cyclops fan, but if you released him, I would definetly have him on my roster!
Title: Re: Project X - Cyclops
Post by: Dead Phoenix on December 05, 2009, 01:57:16 AM
This cyclopes looks cool. The hypers are awsome. keep up the excellent work
Title: Re: Project X - Cyclops
Post by: Darkmanx_429 on December 05, 2009, 10:48:06 AM
  :O*D That is definetely the best Mystique EVER. You are doing supreme work and justice to X-men fans everywhere! Please tell me that you are doing Age of Apocalypse styled characters next!
Title: Re: Project X - Cyclops
Post by: vortex35 on December 07, 2009, 01:25:36 PM
watched the vid I love the cyclops I'm not his biggest fan to say the least butI know I do love what you did with him. One attack I specifically love is the one where he lets the optic blast out in small increments.

and of course I've been following Mystique. I'm sure Project is gonna be way better than I'm hoping it will be
Title: Re: Project X - Cyclops
Post by: Vitamin on December 07, 2009, 02:45:31 PM
I still don't know what Project-X is, but i'm looking foward to your version of cyclops.
Title: Re: Project X - Cyclops
Post by: supergarrocha on December 07, 2009, 09:10:48 PM
Another great wip by zvitor =D>
Title: Re: Project X - Cyclops
Post by: DoktorAvidan on December 08, 2009, 05:31:13 PM
My break was well worth it.
Glad to see this character with a lot more progress than i had originally seen

 %%-
Title: Re: Project X - Cyclops
Post by: Clee on December 14, 2009, 07:58:05 PM
Think i might need a change of pants.....Awsome work man Cyclops is the best X man and cant wait too see what you have in store for him.
Title: Re: Project X - Cyclops
Post by: ZVitor on July 30, 2010, 06:46:10 AM
final video:
http://www.youtube.com/watch?v=TTsr84fvqYA# (http://www.youtube.com/watch?v=TTsr84fvqYA#)
move list:
http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Cyclops_(ZVitor) (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Cyclops_(ZVitor))
Title: Re: Project X - Cyclops
Post by: marvelguy on July 30, 2010, 07:34:27 AM
WOW :cool You are a legend! Everything you do is perfect!
Title: Re: Project X - Cyclops
Post by: ~Hale "R@CE" Caesar~ on July 30, 2010, 08:39:52 PM
Zvitor, i am so glad you work with us as well at SGM Dude your work is outstanding, i cant wait for the release.  :thumbsup:
Title: Re: Project X - Cyclops
Post by: C.R.O.M. - ManoloStyle on July 31, 2010, 04:30:55 AM
That looked AMAZING !!! By the way, where can I get that stage?  ;D
Title: Re: Project X - Cyclops
Post by: B-5 on July 31, 2010, 09:56:52 PM
Looks great! Since its the last video does it mean he's done?
Title: Re: Project X - Cyclops
Post by: HyperVoiceActing on August 01, 2010, 11:47:14 AM
Be patient.

Although I share the enthusiasm of playing as this Cyclops
Title: Re: Project X - Cyclops
Post by: adk204 on September 13, 2010, 06:13:43 PM
It's tough to be patient when you see great work like that.  I can't wait for him
Title: Re: Project X - Cyclops
Post by: DEMONKAI on September 14, 2010, 12:04:21 AM
cool wip there....

that music in the video makes me wanna take a ride to manhattan and get in a Neon club lounge n sip on somethin with some shades lol
Title: Re: Project X - Cyclops
Post by: supergarrocha on September 15, 2010, 11:07:42 AM
This is an awesome wip, when will you release him zvitor?  And what happened with the Hawk man you were going to release in your birthday? Could you finish him?
Best wishes for you, one of the best char makers in the world. :cool
Title: Re: Project X - Cyclops
Post by: HyperVoiceActing on September 15, 2010, 11:42:12 AM
He said that all his Project X characters won't be released until after Project X itself is released
Title: Re: Project X - Cyclops
Post by: DEMONKAI on September 15, 2010, 08:01:59 PM
He said that all his Project X characters won't be released until after Project X itself is released

the more time the better. when things are rushed it never pans out too well. Good luck to him on the project though
Title: Re: Project X - Cyclops
Post by: ZVitor on September 15, 2010, 08:23:07 PM
actually not all...
tonite im workig on his last 10 sprites, cyclops will be released before to comunity give feed back about px gameplay.

when he will be released?
 :-"
Title: Re: Project X - Cyclops
Post by: HyperVoiceActing on September 15, 2010, 08:35:33 PM
So does that me that out of all your PX characters, Cyclops is the closest to being a release?
Title: Re: Project X - Cyclops
Post by: ZVitor on September 16, 2010, 04:33:50 PM
So does that me that out of all your PX characters, Cyclops is the closest to being a release?
what?
already released some minutes ago :)
http://www.projectx.infinitymugenteam.com/ (http://www.projectx.infinitymugenteam.com/)

movelist:
http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Cyclops_(ZVitor) (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Cyclops_(ZVitor))

first post updated
Title: Re: Project X - Cyclops
Post by: The King Sic-1™ on September 16, 2010, 04:43:35 PM
Fantastic work Z!!
Title: Re: Project X - Cyclops
Post by: HyperVoiceActing on September 16, 2010, 04:57:12 PM
 :o AWESOME!  :w00t:

I'm gonna try this out now

EDIT: Another excellent addition. His AI is pretty good and I like the moveset a lot although the voice seems ... weird IMO. I know the grunts and stuff were from the Capcom games (at least I assume they are) but the dialog seems like it's slowed down a bit
Title: Re: Project X - Cyclops
Post by: Acey on September 16, 2010, 05:26:15 PM
Hey thanks for the release Z!
Title: Re: Project X - Cyclops
Post by: Orochi Gill on September 16, 2010, 07:05:14 PM
Posted this at MFG but I figured I should post it here too.
- One line of debug on QCF+X/Y.
- One line of debug on DP+P.
- Beam is silent on QCF+2P.
- QCF+2P does 264 (64 over general optimal level 1 damage (200)).
- Tons of debug on QCF+2K, and the end looks like it's coming from his mouth.
- Tons of debug on QCB+2P, and why does he turn around at one point?
- One line of debug on QCB+K.
- QCB+2K is in the CMD but does not perform a super.
- Supers give back power (very minimal amounts).

Overall, I like, just a few things to look at, mostly debug.
Title: Re: Project X - Cyclops
Post by: ZVitor on September 16, 2010, 09:59:37 PM
uploaded new version,
if your version dont have QCB+2K then download again
thanks orochi.
Title: Re: Project X - Cyclops
Post by: Orochi Gill on September 16, 2010, 10:18:14 PM
Always glad to help. :)
Title: Re: Project X - Cyclops
Post by: O Ilusionista on September 16, 2010, 10:34:19 PM
ZV, I will post the same feedback from MFG, so people could learn about the ceil bug:


my quick feedback (you need to remember to send the beta to me, hehehe):

- the beams needs to be better aligned (the super versions  comes from behind his head, the hyper are too far away from his eyes)

- Debug flood, mainly cause by this:


Quote
sparkxy = -30,-(enemynear, pos y) + ifelse(enemynear,pos y < pos y,-20,0)


change it to:

Quote
sparkxy = -30,ceil(-(enemynear, pos y) + ifelse(enemynear,pos y < pos y,-20,0))

You always need to round the value of the pos Y of a enemy. Use the same to the other beams.

- beam hitspark is misaligned

- the hyper beam could be done in another way, by rotation the helper (you will need to work about the clsn) and not making a anim of the beam rotating.

- the foward wal anim is weird (that fixed hand is so....gay)

- the running anim is comic, lol

- QCB+K anim is chunky. When he lands to the ground, he makes an impossible transition from the jumping frame. Need more work (you cou add a frame where he puts his leg to the back)

- CMD priorities are wrong. The bigger commands must come first

Overall, is a good char. But needs some more work.
Title: Re: Project X - Cyclops
Post by: Orochi Gill on September 17, 2010, 04:13:33 PM
http://www.youtube.com/watch?v=QMbDyshDvK4# (http://www.youtube.com/watch?v=QMbDyshDvK4#)
I'm liking this
Title: Re: Project X - Cyclops
Post by: HyperVoiceActing on September 17, 2010, 04:44:26 PM
Scott sure can defend himself against 20X6 Marzipan's sister (I know who it's suppose to be but the ingame sprite just looks like that to me)
Title: Re: Project X - Cyclops
Post by: celobateira on September 17, 2010, 05:09:05 PM
Congrats Z, i really like your cyclops..

He's preety good for a 1.0 release i think...

tweak here tweak there and he'll be fine
Title: Re: Project X - Cyclops
Post by: O Ilusionista on September 17, 2010, 05:33:14 PM
It needs some fixes in many things, but its a very cool and unique Cyclops, for sure.
Title: Re: Project X - Cyclops
Post by: Orochi Gill on September 17, 2010, 11:43:50 PM
Scott sure can defend himself against 20X6 Marzipan's sister (I know who it's suppose to be but the ingame sprite just looks like that to me)

It was something I stumbled upon by total accident on YT. The execution was really bad though.
Title: Re: Project X - Cyclops
Post by: Cain on September 23, 2010, 01:13:54 AM
This Cyke is great, i really like his unique-ness & feel but why no super jump? :-??
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