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IMT Main => M.U.G.E.N Help => Topic started by: Violent Ken Masters on August 21, 2007, 05:56:40 AM

Title: Tornado kick sound in Warusaki3's Ken.
Post by: Violent Ken Masters on August 21, 2007, 05:56:40 AM
Whenever Ken/violent Ken does the tornado kick in mid-air, he instead uses different sound then he would when on the ground. How do I code him so that he will use the sound that he uses when he's on the ground?
Title: Re: Tornado kick sound in Warusaki3's Ken.
Post by: Scar on August 21, 2007, 07:04:34 AM
Just change the sound in the cns.

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = Add the number of the sound you want

This is made easier if you use MCM.

Just open up the sound and look for the number of the snd you want.
(http://img212.imageshack.us/img212/3226/untitledly8.png)

(http://img514.imageshack.us/img514/1502/34879515cc2.png)


Then just add the number to the code:

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = s8400,0
Title: Re: Tornado kick sound in Warusaki3's Ken.
Post by: Violent Ken Masters on August 21, 2007, 08:42:21 AM
Thanks bro!  ;D That really helps!
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