collapse

Author Topic: Chill Penguin updated v1.2  (Read 1004 times)

0 Members and 1 Guest are viewing this topic.

Offline MugenPlayer21

  • New Member
  • *
  • Posts: 9
  • Last Login:May 15, 2013, 07:44:47 PM
Chill Penguin updated v1.2
« on: July 25, 2012, 03:49:25 PM »
Hello all of IMT!

Well as the title reads, Chill Penguin has been updated to version 1.2. Many of the issues from the previous character has been corrected:


About version 1.2:
--------------------------------------------------------------------
-Added a longer pause effect for the opponent in between Icicle Drill and Absolute Zero attacks
-Using Toboggan Slide in front of Ice Shield will now break the shields
-Fixed the infinite Jump HP issue; won't be able to repeat jumping HP for a short amount of time
-Fixed Shotgun Ice; no longer can be infinite
-Adjusted the direction of Penguin Missile LK
-Adjusted Crouch HK; attack no longer able to hit opponent while lying down
-Some minor adjustments to some of the basic and jumping attacks






Thanks to all who gave some feedback during the first post; it has been a great help.
::salute::   :)
 

Download here:
http://www.mediafire.com/?do8gvfdg3aa7ue5



Offline Space (DCL)

  • IMT Content Architect
  • *
  • Posts: 1164
  • Country: United States us
  • Last Login:April 18, 2024, 05:17:15 PM
  • If you see this, I'm alive!
Re: Chill Penguin updated v1.2
« Reply #1 on: July 25, 2012, 04:52:25 PM »
very nice on the update, though I still can do an infinite with Shotgun Ice. I suggest you reduce the hitstun time on your shotgun ice projectiles. 25 is quite a lot. Or you could alternatively add more recovery time on Chill Penguin's Shot Gun Ice animation.
Quote
[State 1010, shotgun ice]
type = Projectile
trigger1 = AnimElem = 4
projID = 4000
projanim = 4000
projhitanim = 4001
projpriority = 2
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 51,-19
velocity = 6
attr = S, SP
damage   = 30,10
animtype = medium
guardflag = MA
hitflag = MA
pausetime = 15,10
hitsound   = 5,1
sparkno = s7700
sparkxy = -2,-15
guard.sparkno = s6767
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
(click to show/hide)
zzz...I'm top tier...screw you Doom and Wesker...zzz

Offline Shadic54

  • The ultimate life form!
  • Forum Member
  • ***
  • Posts: 356
  • Last Login:May 25, 2020, 02:41:33 AM
  • Being attacked by zombies!
Re: Chill Penguin updated v1.2
« Reply #2 on: July 26, 2012, 12:29:28 PM »
Well played man! Well Played!
God bless America!

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Chill Penguin updated v1.2
« Reply #3 on: July 28, 2012, 12:30:22 PM »



Offline Kazander13

  • Initiate
  • **
  • Posts: 130
  • Last Login:January 07, 2018, 04:34:39 PM
  • Predictabo!
Re: Chill Penguin updated v1.2
« Reply #4 on: July 28, 2012, 01:00:03 PM »
Thanks for the update!  One thing I did notice is I was able to execute his HP launcher over and over without the enemy touching the ground.  If fighting against a character who can't air recover, you can keep them there indefinitely.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
[28] 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal