Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: MugenPlayer21 on July 25, 2012, 03:49:25 PM

Title: Chill Penguin updated v1.2
Post by: MugenPlayer21 on July 25, 2012, 03:49:25 PM
Hello all of IMT!

Well as the title reads, Chill Penguin has been updated to version 1.2. Many of the issues from the previous character has been corrected:


About version 1.2:
--------------------------------------------------------------------
-Added a longer pause effect for the opponent in between Icicle Drill and Absolute Zero attacks
-Using Toboggan Slide in front of Ice Shield will now break the shields
-Fixed the infinite Jump HP issue; won't be able to repeat jumping HP for a short amount of time
-Fixed Shotgun Ice; no longer can be infinite
-Adjusted the direction of Penguin Missile LK
-Adjusted Crouch HK; attack no longer able to hit opponent while lying down
-Some minor adjustments to some of the basic and jumping attacks

(http://img696.imageshack.us/img696/6370/mugen06.png) (http://imageshack.us/photo/my-images/696/mugen06.png/)(http://img138.imageshack.us/img138/6233/mugen03.png) (http://imageshack.us/photo/my-images/138/mugen03.png/)
(http://img29.imageshack.us/img29/6964/mugen04.png) (http://imageshack.us/photo/my-images/29/mugen04.png/)



Thanks to all who gave some feedback during the first post; it has been a great help.
::salute::   :)
 

Download here:
http://www.mediafire.com/?do8gvfdg3aa7ue5 (http://www.mediafire.com/?do8gvfdg3aa7ue5)
Title: Re: Chill Penguin updated v1.2
Post by: Space (DCL) on July 25, 2012, 04:52:25 PM
very nice on the update, though I still can do an infinite with Shotgun Ice. I suggest you reduce the hitstun time on your shotgun ice projectiles. 25 is quite a lot. Or you could alternatively add more recovery time on Chill Penguin's Shot Gun Ice animation.
Quote
[State 1010, shotgun ice]
type = Projectile
trigger1 = AnimElem = 4
projID = 4000
projanim = 4000
projhitanim = 4001
projpriority = 2
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 51,-19
velocity = 6
attr = S, SP
damage   = 30,10
animtype = medium
guardflag = MA
hitflag = MA
pausetime = 15,10
hitsound   = 5,1
sparkno = s7700
sparkxy = -2,-15
guard.sparkno = s6767
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
Title: Re: Chill Penguin updated v1.2
Post by: Shadic54 on July 26, 2012, 12:29:28 PM
Well played man! Well Played!
Title: Re: Chill Penguin updated v1.2
Post by: Magma MK-II on July 28, 2012, 12:30:22 PM
(http://i.imgur.com/QE4Ru.png)

(http://i.imgur.com/LkaBv.png)
Title: Re: Chill Penguin updated v1.2
Post by: Kazander13 on July 28, 2012, 01:00:03 PM
Thanks for the update!  One thing I did notice is I was able to execute his HP launcher over and over without the enemy touching the ground.  If fighting against a character who can't air recover, you can keep them there indefinitely.
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