Need help again. :P
Does anyone know where I can get the sound effects of Cyclops' optic beam from the original 90's animated series? I always liked that sound and would like to use it in the game.
Also, I was wondering where I could find voice clips of Jean Grey, from the same animated series.
As for Jean, my best bet may be to just find the old episodes on youtube and record voices I want to use.
A teaser video should be released around the holidays.^^(PM)^
A teaser video should be released around the holidays.For what? The Day of Future Past stage or another Project X related thing?
Hi guys,
This topic is for asking for help for things that are related with the upcoming X-men game. I'm busy coding and building characters. Also spriting a couple. So I may ask for help finding particular graphics, creating a portrait, something code related, etc.
Today's question is, are there any sprites/graphics of blood, water or mud hitting the camera? I want to have blood hit the screen, similar to Marrow's win pose where she throws her bone dagger at the camera. Is there anything like that around? Doesn't have to be Capcom, can be from any game. As long as it's 2D.
Thanks,
- Twin
Is there somewhere I can download mugen character endings from X-men: COTA?There's a site that has screenshots of the ending but I'm not sure if there are downloads for the actual endings themselves
Thanks, Ilu,
I have another programming question. I have a move that puts player 2 in custom state, then to the 5050 state. After player 2 gets up, they can no longer perform attacks.
In the command file, every move has this code part of the trigger:
!var(59)
Why would the AI flag change just because of a custom state?
!var(59)
Why would the AI flag change just because of a custom state?
New question: Where can I find voice rips of Psylocke from X-men Legends or Marvel Alliance 2?
Unfortunately there's no PC version of MUA2 so I can't rip from there I'm afraid.Tis a shame I know. Found that out the hard way
New programming question! :DI think it's possible, but it'd be a pain to sprite
Can a MUGEN character have more than one falling/hitground/liedead animation, depending on if they were hit high, medium or low?
New programming question! :D
Can a MUGEN character have more than one falling/hitground/liedead animation, depending on if they were hit high, medium or low?