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Author Topic: Centaurman WIP  (Read 4623 times)

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Offline revilumi

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Re: Centaurman WIP
« Reply #50 on: March 12, 2008, 09:54:26 AM »
Centaurman should do a paralyze attack (like the centaurman in megaman 6) and perform a good hyper after that. A good attack could be a combo of kicks like a horse. By the way excellent job. Keep going.

Offline Magma MK-II

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Re: Centaurman WIP
« Reply #51 on: March 15, 2008, 08:48:16 PM »
Took me a while to do this special portrait:


I've done a counter move too, which make Centaurman appear at the back of the foe and kick him. I think I'll add to this that funny Jojo effect from Shadow Dio.

And I'm still looking for new ideas! :thumbsup:

Offline ~Wolfpaul~

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Re: Centaurman WIP
« Reply #52 on: March 15, 2008, 09:00:03 PM »
wow thats a nice super portrait!  :thumbsup:


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Offline Magma MK-II

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Re: Centaurman WIP
« Reply #53 on: March 23, 2008, 12:51:13 PM »
Eh, it looks I'll need help for the coding: I now have a routine of work/school/bed, which means I have only the weekends free, and I use Linux on my PC, so no Fighter Factory for me, unless I get some Windows XPirate to use.

I've done just his grab sprites and some minor things by now. I'll see if I can get something new...

Any help would be most welcome!


Offline laspacho

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Re: Centaurman WIP
« Reply #54 on: March 23, 2008, 10:25:10 PM »
Since e has hornes, how about a move where he lowers his head and runs at you / charges you. 
That might work?   ;D :-??

Offline Magma MK-II

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Re: Centaurman WIP
« Reply #55 on: March 24, 2008, 06:17:03 PM »
Since e has hornes, how about a move where he lowers his head and runs at you / charges you. 
That might work?   ;D :-??



 >:-(-|Very useful this ImageShack box below there!

Offline laspacho

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Re: Centaurman WIP
« Reply #56 on: March 24, 2008, 06:59:53 PM »
Looks awesome.   :)

Offline kamekaze

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Re: Centaurman WIP
« Reply #57 on: March 29, 2008, 06:13:13 PM »
Took me a while to do this special portrait:


I've done a counter move too, which make Centaurman appear at the back of the foe and kick him. I think I'll add to this that funny Jojo effect from Shadow Dio.

And I'm still looking for new ideas! :thumbsup:

if this is cvs, why the mvc2 portrait?
104/150 chars made.

Offline Mugenkiller

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Re: Centaurman WIP
« Reply #58 on: March 29, 2008, 07:18:20 PM »
maybe he changed his mind in the middle of it all...........
Wip Announcement On Hold (Respriting Process)


Offline Magma MK-II

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Re: Centaurman WIP
« Reply #59 on: March 30, 2008, 11:49:13 AM »
CvS? Have I said that? I never ever noticed that... o.O#
Now corrected, I meant MvC all the time!

Offline kamekaze

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Re: Centaurman WIP
« Reply #60 on: March 30, 2008, 01:43:38 PM »
lol its in your sig
104/150 chars made.

Offline Magma MK-II

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Re: Centaurman WIP
« Reply #61 on: March 30, 2008, 09:15:11 PM »
 o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O# o.O#
Sometimes I scare with myself... ;*))

Offline Magma MK-II

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Re: Centaurman WIP
« Reply #62 on: April 02, 2008, 08:37:32 PM »
I've made his throw sprites. He will grab the opponent and throw it away:


At first I intended to use this one as his throw. He would grab the opponent with his horns, and throw away.

I might use these for a anti-aerial attack.

I've done a test in Fighter factory for his size. It won't be like this, since it was just to test his heigth:

In this image I've kept the pallete of the regular sprites.

Offline Lord Vader

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Re: Centaurman WIP
« Reply #63 on: April 04, 2008, 03:44:19 PM »
Nice he's MvC style now. Much more fitting. Man there are so many Robot Masters being made. Good luck your sprites look great!

Here's something from Wikipedia that might help you with his attacks.

"Centaur Man was built by a Greek company to serve as a guide around the monuments of ancient Greece. He was given a time/space distorter that allowed him to teleport or cause stretches in the time/space continuum which could temporarily freeze enemies. He is also equipped with a plasma rifle whose shots break into seven bullets when they rebound off a wall. He often tramples foes as an alternate method of attack. (Kazuki Kidoguchi)"

Offline Magma MK-II

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Re: Centaurman WIP
« Reply #64 on: April 11, 2008, 08:43:09 PM »
Just another size test:


This is just a normal resizing, without any filters. Very crappy, but...


Now a good resize. I would just use this, but the problem is that it makes the pallete become very big. I wanted him to look like this, but with the pallete of the first one.


Offline kamekaze

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Re: Centaurman WIP
« Reply #65 on: April 12, 2008, 12:46:17 AM »
using photoshop you can make similar colors the same to reduce palette size, however you would have to do this to every sprite
104/150 chars made.

Offline Magma MK-II

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Re: Centaurman WIP
« Reply #66 on: April 12, 2008, 12:53:23 PM »
using photoshop you can make similar colors the same to reduce palette size, however you would have to do this to every sprite

I'm not in a rush, although I have little time free to work on him. Can you tell me how do I make this? It would be most helpful!

Offline GaryCXJk

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Re: Centaurman WIP
« Reply #67 on: April 12, 2008, 08:58:09 PM »
What I always do is I upscale it, and touch the sprites up manually. Very time consuming, but in the end it's worth the trouble.

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Offline laspacho

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Re: Centaurman WIP
« Reply #68 on: May 09, 2008, 10:06:20 AM »
How is Centaurman going?   ;D

Offline Magma MK-II

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Re: Centaurman WIP
« Reply #69 on: May 09, 2008, 05:29:48 PM »
I didn't had much free time lately(cuz I'm working now), so I haven't done something that could be shown here. as soon as I get a good free time (and stop being lazy (a.k.a. playing my DS)), I'll sure continue my work on him!
And I'm still figuring a way to resize him without loss of quality, so any help is welcome!

Offline Moose

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Re: Centaurman WIP
« Reply #70 on: May 13, 2008, 08:06:38 PM »
Good luck on your fixes this is looking to be the zangief of the robot masters to me. im sure you,ll get more than enough help with infinity behind you  :)

Offline Magma MK-II

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Re: Centaurman WIP
« Reply #71 on: June 09, 2008, 08:33:02 PM »
Reviving my topic!
Now i'll have some spare time to work on Centaurman again, and I wanted to show something, so here's my last size test on him:

Now it looks more like what I want. I've used a cheap trick on photoshop to achieve this! Just adjust some edges, and I think it'll be ready for coding!

Offline Lord Vader

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Re: Centaurman WIP
« Reply #72 on: June 27, 2008, 02:08:16 PM »
Hmm Idk but I think the sprites look too choppy now.

Offline Magma MK-II

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Re: Centaurman WIP
« Reply #73 on: June 27, 2008, 06:29:47 PM »
Hmm Idk but I think the sprites look too choppy now.

I knew about that. Right now I have all the sprites resized, and I'll be cleaning then for a while.
I wanted to show something more, but my internet was cut off, so I'm acessing through a Lan-House.

Offline The Anvil

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Re: Centaurman WIP
« Reply #74 on: June 28, 2008, 07:02:15 PM »
cant wait for this, he looks like an interesting character, i like the size laspacho did him at as i dont think he should be too big because hes from megaman at the end of the day :P

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