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Author Topic: Ryu  (Read 4326 times)

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Offline KPT25

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Re: Ryu
« Reply #25 on: December 01, 2007, 08:38:46 PM »
Go ahead and finish Ken,you ,one of the masters of the shoto characters! :DxDie :DxDie
I know it`s not intended to be an MVC2 replica...just saying that the speed on MVC or XMVSF(which i just played moments ago) is a tad faster :-??
Anyway,i`ll wait until the final release by december :)

Offline Sabaki

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Re: Ryu
« Reply #26 on: December 01, 2007, 09:56:16 PM »
Congratz on another release, Scar!

Offline That Mugen Guy

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Re: Ryu
« Reply #27 on: December 01, 2007, 10:45:49 PM »
awesome am testing now  :thumbsup:


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Offline Darkgargos

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Re: Ryu
« Reply #28 on: December 02, 2007, 02:15:22 AM »
Congratulations on releasing Ryu Scar  :) I really like your version of him and he plays quite well, but he seems not able to 2 in 1 any of his moves, unless you made the timing harder to do. Other than that I thinks he's just fine and you will be updating him anyway. Again, congrats and thank you for another awesome Scar release  :thumbsup:

Offline louis

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Re: Ryu
« Reply #29 on: December 02, 2007, 04:35:53 AM »
sweet ryu download now :o
louis

Offline ♦ßlôödÑinjå♦

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Re: Ryu
« Reply #30 on: December 02, 2007, 03:03:25 PM »
Thank you so much for this.

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Offline Dark Gemini ZX

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Re: Ryu
« Reply #31 on: December 02, 2007, 10:10:32 PM »
Hey Scar.....
About Ryu's air hadouken (both straight and down) shouldn't he slowly descend while firing a hadouken to make it more realistic, or is it part of your personal style of Ryu?
Also, is the Shouryuuken supposed to have that range as well, or is it your style too?
« Last Edit: December 02, 2007, 11:29:49 PM by Dark Gemini ZX »

Offline Error Macro

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Re: Ryu
« Reply #32 on: December 03, 2007, 04:31:22 PM »
How come you didn't use the rips I did? ??? (jk)

Anyway heres my feedback

Shinkuu Hadoken needs a guardflag.

Animations need to be sped up a bit.

Shinkuu Hadoken comes out slow

Shin Shoryuken is a bit powerful, even for a level 3 hyper.

After preforming a Shoryuken Ryu should go into a fall anim.

The Shoryuken needs to be tweaked to have him move just a little forwards.

-------------------

Asides from all that, he's pretty decent. Nice work! :thumbsup:

Offline killerlatin1

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Re: Ryu
« Reply #33 on: December 03, 2007, 05:50:00 PM »
sweet bro congratz =D>

Offline hjkAIer

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Re: Ryu
« Reply #34 on: December 05, 2007, 09:02:42 PM »
About the AI, HjkAIer made an AI patch for him but for some reason it was causing ryu to get stuck in some infinite moves.

So for the meantime its just the regular AI, hopefully soon HjkAIer will post an updated patch for Ryu. [/b]

Yeah, I'm sorry about that.

I actually only found out about the actual release today, because I thought the Finishing Touches would tajke a while longer.

I added in some new states to the CNS in teh Ryu I sent you with the patch. I forgot to mention it because I wasn't thinking  :(|)

Sorry about that  --;... I'll be starting the AI cleaning process as soon as I get my Lap Top back. The Patch is currently at (.68)

Offline Inky(Zangief Guy)

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Re: Ryu
« Reply #35 on: December 08, 2007, 11:19:44 AM »
Good char, but I have some major and minor complaints
Major
The sound scares me.....  :(
Minor
If you want him to stand up to Vyn's evil ryu, you gots more work, his Shoryukens need to launch higher, the heavy one surprised me with it's low velocity
Make Ryu a tidbit faster and better at chaining combos, I find it hard to do a slow combo.
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Offline hjkAIer

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Re: Ryu
« Reply #36 on: December 08, 2007, 03:31:53 PM »
Good char, but I have some major and minor complaints
Major
The sound scares me.....  :(
Minor
If you want him to stand up to Vyn's evil ryu, you gots more work, his Shoryukens need to launch higher, the heavy one surprised me with it's low velocity
Make Ryu a tidbit faster and better at chaining combos, I find it hard to do a slow combo.

I actualy made that same comment, but the bad thing about that is Accuracy to Ryu himself, over what can become cheap  :'(
« Last Edit: December 10, 2007, 12:31:30 AM by hjkAIer »

Offline nopihina

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Re: Ryu
« Reply #37 on: December 10, 2007, 12:15:30 AM »
wow! its great its like mvc2 but different sound

Offline Dark Gemini ZX

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Re: Ryu
« Reply #38 on: December 24, 2007, 12:44:33 AM »
Bug Report: When Ryu does a Shinkuu Hadouken he becomes invincible until he does a different Hyper Attack, or the next round.

Offline Scar

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Re: Ryu
« Reply #39 on: December 24, 2007, 05:34:17 AM »
An Updated version of Ryu will be posted in a few.
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Offline outlaw

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Re: Ryu
« Reply #40 on: December 24, 2007, 08:14:54 AM »
An Updated version of Ryu will be posted in a few.

Das some wonderful news ... I look forward to tryin out the updated version!

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Offline shinaobi

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Re: Ryu
« Reply #41 on: December 24, 2007, 11:11:10 AM »
We've got a bit of a bug on your site. All the character picture links except for Ken's are bugged so that clicking on them will only cause Deejay's file to be downloaded.

Offline Scar

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Re: Ryu
« Reply #42 on: December 24, 2007, 12:44:06 PM »
Fixed the site, Im still finishing off Ryu but I will upload him once im done.
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Offline Scar

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Re: Ryu
« Reply #43 on: December 24, 2007, 11:29:10 PM »


Ryu, Ken, Balrog and Deejay have been updated.

Feel free to download them.

Ryu is totally different than all the previous versions, new moves, better animation.

Ken got some new moves, I made him a bit faster. I also fixed some pallete problems he had.

Balrog and Deejay just got updated to fit the EOH project better, and the hyper moves got sped up a bit.



http://www.freewebs.com/infinityscar/index.htm
« Last Edit: December 24, 2007, 11:42:18 PM by Scar »
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Offline ExShadow

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Re: Ryu
« Reply #44 on: December 24, 2007, 11:41:58 PM »
excell man you rock  :w00t:
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Offline Dark Gemini ZX

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Re: Ryu
« Reply #45 on: December 24, 2007, 11:44:55 PM »


Ryu, Ken, Balrog and Deejay have been updated.

Feel free to download them.

Ryu is totally different than all the previous versions, new moves, better animation.

Ken got some new moves, I made him a bit faster. I also fixed some pallete problems he had.

Balrog and Deejay just got updated to fit the EOH project better, and the hyper moves got sped up a bit.



http://www.freewebs.com/infinityscar/index.htm
MUCH BETTER, I like this a lot Scar. :thumbsup:

Offline KPT25

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Re: Ryu
« Reply #46 on: December 24, 2007, 11:46:41 PM »
Great job on all the updates scar...i believe you outdid yourself with the updates :thumbsup:

Offline Jelux Da Casual

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Re: Ryu
« Reply #47 on: December 25, 2007, 12:31:45 AM »
Very nice, I'm liking Ryu much more now!!

Bug: Button mashing Standing MP is an infinite, sad but true.
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Offline Scar

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Re: Ryu
« Reply #48 on: December 25, 2007, 01:04:30 AM »
yeah, I noticed that myself.

Im on it.
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Offline M_Tony

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Re: Ryu
« Reply #49 on: December 25, 2007, 04:45:10 AM »
Great work on these updates, Scar.
Currently playing Wario Land: Shake It!, Lego Batman DS, and Kirby Superstar Ultra.

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