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Author Topic: Projectile problem  (Read 392 times)

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Offline A!

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Projectile problem
« on: November 03, 2007, 01:38:53 PM »
wene i add a projectile it doesnt seem to show it i added the clsn boxes but nothing theres


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Offline Spidermew

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Re: Projectile problem
« Reply #1 on: November 03, 2007, 02:05:17 PM »
Did you hit shared pallete? If yes it might be using colors not on your pallete.

Offline A!

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Re: Projectile problem
« Reply #2 on: November 03, 2007, 02:09:13 PM »
Did you hit shared pallete? If yes it might be using colors not on your pallete.


no palettes are fine
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline A!

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Re: Projectile problem
« Reply #3 on: November 03, 2007, 05:29:30 PM »
if anyone could send me the code to add projectiles that would be good so i can compare and see whats wrong
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Spidermew

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Re: Projectile problem
« Reply #4 on: November 03, 2007, 05:53:34 PM »
Here's how im doing it.
Code: [Select]
;----------------
  Shooting Normal
  [StateDef 6000]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 6000
poweradd = 20

[State 6000, 1]
type = Projectile
trigger1 = AnimElem = 2
projanim = 6100
projhitanim = 6200
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 109,10
velocity = 2
attr = S, SP
damage   = 100,20
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 6000, PlaySnd]
type = PlaySnd
trigger1 =  AnimElem = 2
value = S6000,1
volume = 200
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
pan = 0
;abspan =
;ignorehitpause =
;persistent =


[State 6000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;----------------

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