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Author Topic: FIRST FIGHT (beta release)  (Read 1966 times)

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Offline mulambo

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FIRST FIGHT (beta release)
« on: November 05, 2018, 07:53:46 AM »
*****UPDATE***********

Well, I guess I have worked too much on it and I already got stressed.
First of all: thanks for Mr.Q and to all those providing help in the help section of this forum.
So, I've made my first full game with my original graphics and music (mostly original covers), based on Mr.Q's "Hyper Final Fight".
The game is really different and I've hosted in on GDrive, it can be accessed through my website, that also contains more by me.
The game is in beta release, I've tested it multiple times and I'm fine with it, but I'm pretty sure something must be wrong I mean, it cannot be perfect at first release, but I'm releasing it anyway because I need to go back to my job.





Download the pak file from my website


****************




Well, it's time to talk about it since I finally managed to work on OpenBOR engine properly. Still a lot to learn, especially about palettes which are the biggest nightmare so far.
The game will be called, I think, FIRST FIGHT because I'm using Mr.Q's Hyper Final Fight as template, this means that the gameplay will be almost exactly like Final Fight, but the graphics, music and story will be totally different and I guess one player only will be the main char (probably just a clone/head-palette swap as 2nd char). The gameplay will also change if I'll learn how to code properly, but I honestly like the FF scheme so I don't bother for now...

Stay tuned!

Now the only thing I actually need is how to convert mp3/wav to .bor tracks (why did they even use .bor format, btw?).  :-@

Oh well, actually it would be cool if OpenBor had a Fighter Factory editor or something like that.   :-"
« Last Edit: November 23, 2018, 09:22:34 AM by mulambo »



Offline sky79

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Re: FIRST FIGHT (w.i.p.)
« Reply #1 on: November 05, 2018, 10:50:18 AM »
Buonasera!

I'll be watching this one  :Terry
Keep Mugen Free

Offline NX-MEN

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Re: FIRST FIGHT (w.i.p.)
« Reply #2 on: November 05, 2018, 03:23:21 PM »
Good luck on it!!" :thumbsup:
 

Offline mulambo

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Re: FIRST FIGHT (w.i.p.)
« Reply #3 on: November 05, 2018, 10:29:49 PM »
3 days into this engine, and I'm almost willing to quit.
I think this engine needs a lot of work
- no mp3 support, the wav2bor tool is almost impossible to find and when you find it it's extremely boring to use, forcing you to convert each file one by one with boring command lines. why tracks in wav if they're the most huge part of a game? the same wav2bor tools crash for no reason...
- some tools force people to register to chronocrash forums. wow. very l33t!
- palettes are always strangely indexed. even with using the same palette for all graphics still result in graphic artifacts/bugs/glitches
- gif formats are good, but there's no way to animate menus ? why?
- the program just crashes, forcing to backup and without giving a proper debug message (like MUGEN does)
- the pak thing forces each time to pack the data folder (I had to make a cmd link for it). 3 steps for OpenBOR debugging/testing... 1 step for MUGEN (just double-click on the icon).
- this engine seriously needs an all-in-one editor such as Fighter Factory for MUGEN. it's just too complex and unapprochable for the "average" people.

surely it requires a lot of more patience than MUGEN and it will take a lot of time before I complete the game.

I wish it gets some serious and massive updates, it has a lot to offer but it's extremely difficult and that's just bad.

this engine surely looks too much l33t to me. it needs to be more user-friendly.
« Last Edit: November 05, 2018, 10:36:05 PM by mulambo »

Offline mulambo

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Re: FIRST FIGHT (w.i.p.)
« Reply #4 on: November 07, 2018, 08:18:08 PM »
Updates:
completed the graphics of the objects, completed 3 stages:
- house
- woods
- temple
3 stages remaining
- bamboo forest
- mountain (I'll probably change this to another theme/stage as I realize what's better)
- final boss's house


all characters remaining..

well, I'd say I'm at 20% of completion, with characters being the 60% of it all.


Offline mulambo

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Re: FIRST FIGHT (w.i.p.)
« Reply #5 on: November 09, 2018, 03:06:15 PM »
Updates... all stages completed. No screenshots, just boring words, I think screenshots will be given when the characters will be made:
New stages completed:
- bamboo forest
- slaughterhouse
- dark realm
- "realm of nothingness"

Now or probably by tomorrow,  time to work on the characters!
I know who should be the main chars, but I'm still not decided on how to design the enemies, probably they'll be inspired as the funny little guy in my current avatar, who knows... all I know it's that their "force" will be called

"The Empire of Nothingness"... huh, sounds menacing! :D

Offline dev.

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Re: FIRST FIGHT (w.i.p.)
« Reply #6 on: November 09, 2018, 11:36:52 PM »
I am very interested in the development of this project. I always wanted to learn bor, but never got time or a starting point. Keep us updated.

Offline mulambo

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Re: FIRST FIGHT (w.i.p.)
« Reply #7 on: November 10, 2018, 05:54:41 PM »
I am very interested in the development of this project. I always wanted to learn bor, but never got time or a starting point. Keep us updated.
for all I can tell from a mugen " creator's " point of view... if you thought that MUGEN was hard, lol... OpenBOR is a jungle. If it only had a more active community, with more defined tutorials, a more intuitive system (nothing to blame on the current one, but still some things really look confusing), and an easy editor such as FF... difficulty would have been cut in half. But it's just the beginner's opinion in here.

anyway, today I got a bad headache, probably I'll start working on the chars by monday. please don't expect too much, it will be a bit... "crunchy" and weird as clone of Final Fight, just to be completely honest.

Offline mulambo

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Re: FIRST FIGHT (w.i.p.)
« Reply #8 on: November 11, 2018, 01:27:14 PM »
wow, it's been a while since my last sprite... I'm out of shape and training, but here it is, the "hero" of the game, idle stance (original sprite)


yeah, I know, he looks like Hiryu a bit

Offline dev.

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Re: FIRST FIGHT (w.i.p.)
« Reply #9 on: November 11, 2018, 09:24:37 PM »
You call that 'out of shape'? Lol looks great.

Offline NX-MEN

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Re: FIRST FIGHT (w.i.p.)
« Reply #10 on: November 12, 2018, 03:41:38 PM »
I also like it!  :thumbsup:
 

Offline mulambo

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Re: FIRST FIGHT (w.i.p.)
« Reply #11 on: November 13, 2018, 03:02:35 PM »
Main char finally animated.

Now it's time to work on the enemies' sprites.

Offline NX-MEN

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Re: FIRST FIGHT (w.i.p.)
« Reply #12 on: November 15, 2018, 02:32:31 PM »
Cool move!!  :thumbsup:
 

Offline mulambo

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Re: FIRST FIGHT (w.i.p.)
« Reply #13 on: November 22, 2018, 10:05:07 AM »
well, a week has passed and I've completed the enemies/bosses of the game.
the game completion is 90%, gotta fix sounds, intros and probably make the 2nd / alternate char


Offline NX-MEN

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Re: FIRST FIGHT (w.i.p.)
« Reply #14 on: November 22, 2018, 01:41:17 PM »
Everything looks great!!  :w00t:
 

Offline mulambo

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Re: FIRST FIGHT (w.i.p.)
« Reply #15 on: November 22, 2018, 09:46:17 PM »
Beta of the game has been released, check the 1st post.

Offline NX-MEN

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Re: FIRST FIGHT (beta release)
« Reply #16 on: November 23, 2018, 12:00:25 PM »
Cool to hear!!  :w00t:

I will try it!!  :thumbsup:
 

Tags: OpenBor 
 


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