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Author Topic: Acey's Green Goblin to 1.1  (Read 297 times)

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Offline dakidbanks

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Acey's Green Goblin to 1.1
« on: July 06, 2017, 11:52:55 PM »
Can anyone help me convert this to Mugen 1.1 version so I can use png ports for the screenpack I use?

Every other character is easy to convert by adding the appropriate lines to the .txt files and using FF but every time I try with Goblin, the palettes stop working properly



Offline Cyanide

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Re: Acey's Green Goblin to 1.1
« Reply #1 on: July 08, 2017, 04:57:48 AM »
At a guess, goblin will have a custom common1.cns. Open up the default one in mugen\data and scroll down to state 5900 (it's at the bottom of the file) compare that to green goblins. Add anything that's missing, but don't delete anything.

Offline dakidbanks

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Re: Acey's Green Goblin to 1.1
« Reply #2 on: July 08, 2017, 11:28:20 AM »
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At a guess, goblin will have a custom common1.cns. Open up the default one in mugen\data and scroll down to state 5900 (it's at the bottom of the file) compare that to green goblins. Add anything that's missing, but don't delete anything.

I did that but for some reason the pals stop working.

Happened on Acey's Cap too

Offline dakidbanks

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Re: Acey's Green Goblin to 1.1
« Reply #3 on: July 10, 2017, 06:54:43 PM »
I found the source of the issue but I'm not sure how to fix it.

All of the sprites in FF are assigned to palette groups 9000

Normally when I save palettes I save them as group 1, 1.. then 1, 2 and so forth

Idk what to do next but I'm stuck with the default palette in game none of the other palettes appear

EDIT: never mind fixed it

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