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Author Topic: Knockback reduction  (Read 922 times)

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Offline Silverzero

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Knockback reduction
« on: February 03, 2017, 08:58:30 PM »


How do i reduce knockback for this soon-to-be super move



Offline ELECTRO

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Re: Knockback reduction
« Reply #1 on: February 03, 2017, 09:27:58 PM »
In your hitdef you should see these, the red X is the velocity backwards/forwards

ground.velocity = X, 0
air.velocity = X,0

Offline Silverzero

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Re: Knockback reduction
« Reply #2 on: February 03, 2017, 10:37:49 PM »
Thanks.

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