Okay, I'm trying to make a block that acts as a wall, but you can't push it, and it doesn't move in any way.
I've tried this:
[State 0, VarSet]
type = VarSet
trigger1 = time = 0
v = 21
value = Pos X
[State 0, VarSet]
type = VarSet
trigger1 = time = 0
v = 22
value = Pos Y
[State 0, Width]
type = Width
trigger1 = time >= 0
value = 30,30
[state 163, playerpush]
type = playerpush
trigger1 = time >= 0
value = 1
[State 0, PosSet]
type = PosSet
trigger1 = time >=0
x = var(21)
y = var(22)
[State 0, PosFreeze]
type = PosFreeze
trigger1 = time >= 0
value = 1
now, the block acts as a wall, but it kinda jitters instead of not moving at all, and the block moves so that it always stays in it's position on screen, but I want it so it doesn't move at all, ever.
What do I do?
EDIT: Solved