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Author Topic: [WIP] Shin Lv 2 Akuma  (Read 4214 times)

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Offline xPreatorianx

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[WIP] Shin Lv 2 Akuma
« on: October 04, 2007, 03:43:48 PM »
Well i have been workin on shin lv 2 akuma for little over 5 months and he is turning out nicely.  Ive got a really old beta on my website which is in my sig. But i will be releasing a new beta maybe this weekend. I Would also like 1 or 2 beta testers that are private so i can get a full blown workup of bugs and stuff. I already know some like all air attacks do the animation twice and hadoken can be chained indefinatly. But im working on those. Anyways here is some sprites and animations i will be getting a beta out this weekend.

 


Whats done:
all normal attacks
almost all specials
all get hits
all standard animations
all sprites
almost all codeing

EDIT: for a an video(outdated tho) go to my site www.freewebs.com/xPreatorianx


Release: in about 2 to 3 months







Offline A!

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Re: [WIP] Shin Lv 2 Akuma
« Reply #1 on: October 04, 2007, 03:49:20 PM »
did you add the sprites i gave you?

EDIT: the green sprite is nice
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Offline xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™

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Re: [WIP] Shin Lv 2 Akuma
« Reply #2 on: October 04, 2007, 03:50:48 PM »
Dude that is sick! I think your Akuma is going to be better than Failures. Also Count me in for beta testing.
« Last Edit: October 04, 2007, 03:52:32 PM by O.M.3.G.A. »

Offline Sync The Tempest

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Re: [WIP] Shin Lv 2 Akuma
« Reply #3 on: October 04, 2007, 03:54:21 PM »
VERY NICE!
i look forward to updates

Offline Lightsworn

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Re: [WIP] Shin Lv 2 Akuma
« Reply #4 on: October 04, 2007, 03:56:22 PM »
I would like to beta test also.

Its coming along nicely.
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Offline juelz aka wolfi

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Re: [WIP] Shin Lv 2 Akuma
« Reply #5 on: October 04, 2007, 04:06:51 PM »
wish i knew how to beat test then i cud help you out
anyway this character is lukin gud
gud luck 
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Offline DMK

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Re: [WIP] Shin Lv 2 Akuma
« Reply #6 on: October 04, 2007, 04:14:42 PM »
Awesome.

I watched the video on the site and he's looking nice.

I'm sure most of those mis-aligned sprites have been fixed and awesome to see you added the MK Vs SF run sprites for Akuma.  ;D

Great job. Keep it up man.

Offline BigJ

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Re: [WIP] Shin Lv 2 Akuma
« Reply #7 on: October 04, 2007, 04:18:59 PM »
wtf? why does he lose his sandals when he does a hurricane kick?

Offline Sync The Tempest

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Re: [WIP] Shin Lv 2 Akuma
« Reply #8 on: October 04, 2007, 04:20:19 PM »
wtf? why does he lose his sandals when he does a hurricane kick?
cause he throws them in both directions to hit far away people :DxDie

Offline Error Macro

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Re: [WIP] Shin Lv 2 Akuma
« Reply #9 on: October 04, 2007, 04:24:11 PM »
wtf? why does he lose his sandals when he does a hurricane kick?
:DxDie

Did he do that in SF3?

Offline xPreatorianx

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Re: [WIP] Shin Lv 2 Akuma
« Reply #10 on: October 04, 2007, 04:32:49 PM »
Thanks for all the positive comments guys and  Sena,  and  O.M.3.G.A. you guys are the beta testers as it was first come first serve! when this weekend i will give you guys a slightly more updated version of the char then what the public gets. Also i have no idea on the sandels and the hurricane kick i got the sprites from proxicide so thats how he made them i guess. Anyways   to answer  DMK yes all the sprites are aligned and one of the things i want the beta testers to do if they can is to help me align sprites. Because i suck at doing that ive gotten way better since that video but its still not as good as i would like it to be. Anyways ill start back on the char tomarrow and get the rest of the specials done and the hypers done and i will start uploading the betas.

Offline xPreatorianx

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Re: [WIP] Shin Lv 2 Akuma
« Reply #11 on: October 04, 2007, 04:35:14 PM »
wish i knew how to beat test then i cud help you out
anyway this character is lukin gud
gud luck 

sorry for double post but all you have to do to beta test is just report bugs and any possible ways of fixing them that you can come up with and how exactly you made those bugs occured. Its sometimes a very complex system but most of the time they just pop at you for some reason! lol Anyways hope that helps i might get one more beta tester so anyone else let me know.

Offline xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™

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Re: [WIP] Shin Lv 2 Akuma
« Reply #12 on: October 04, 2007, 04:38:32 PM »
Thanks for all the positive comments guys and  Sena,  and  O.M.3.G.A. you guys are the beta testers as it was first come first serve! when this weekend i will give you guys a slightly more updated version of the char then what the public gets. Also i have no idea on the sandels and the hurricane kick i got the sprites from proxicide so thats how he made them i guess. Anyways   to answer  DMK yes all the sprites are aligned and one of the things i want the beta testers to do if they can is to help me align sprites. Because i suck at doing that ive gotten way better since that video but its still not as good as i would like it to be. Anyways ill start back on the char tomarrow and get the rest of the specials done and the hypers done and i will start uploading the betas.
Cool man thx. Also i am pretty good at aligning characters so i will do the best i can to help.  ;)

Offline DMK

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Re: [WIP] Shin Lv 2 Akuma
« Reply #13 on: October 04, 2007, 04:40:45 PM »
Well, to better align the sprites easiest thing to do is rip the same numeral axis for each one.

That way you can link the sprite to a certain group or add them and change the X axis and Y axis to the first sprite.

And for turning/jumping things like that move a few inchs either way to correct match them up.  :)

That should help in getting alignments better.

They are a bee-otch though.  %-(

And again Luck to ya.  :w00t:

Offline BigJ

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Re: [WIP] Shin Lv 2 Akuma
« Reply #14 on: October 04, 2007, 05:08:55 PM »
Thanks for all the positive comments guys and  Sena,  and  O.M.3.G.A. you guys are the beta testers as it was first come first serve! when this weekend i will give you guys a slightly more updated version of the char then what the public gets. Also i have no idea on the sandels and the hurricane kick i got the sprites from proxicide so thats how he made them i guess. Anyways   to answer  DMK yes all the sprites are aligned and one of the things i want the beta testers to do if they can is to help me align sprites. Because i suck at doing that ive gotten way better since that video but its still not as good as i would like it to be. Anyways ill start back on the char tomarrow and get the rest of the specials done and the hypers done and i will start uploading the betas.

Hmm... well you should at least try to add the sandals to those frames. Good luck on this WIP :)

Offline A!

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Re: [WIP] Shin Lv 2 Akuma
« Reply #15 on: October 04, 2007, 05:10:31 PM »
failures doesnt have sandels too...
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Cyclysm

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Re: [WIP] Shin Lv 2 Akuma
« Reply #16 on: October 04, 2007, 05:10:44 PM »
Just downloaded your beta ready to do some testing and leave some feedback. But it has a password >:( >:( >:(

Hey can I have he password I will give you feedback on how he plays. :w00t:


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Offline A!

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Re: [WIP] Shin Lv 2 Akuma
« Reply #17 on: October 04, 2007, 05:12:21 PM »
Just downloaded your beta ready to do some testing and leave some feedback. But it has a password >:( >:( >:(

Hey can I have he password I will give you feedback on how he plays. :w00t:

 its like a 5% beta or les.....
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline nick09

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Re: [WIP] Shin Lv 2 Akuma
« Reply #18 on: October 04, 2007, 05:19:05 PM »
Just downloaded your beta ready to do some testing and leave some feedback. But it has a password >:( >:( >:(

Hey can I have he password I will give you feedback on how he plays. :w00t:

 its like a 5% beta or les.....

thats why he put an password there.so its harder for ppl to warehouse him.


Offline xPreatorianx

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Re: [WIP] Shin Lv 2 Akuma
« Reply #19 on: October 04, 2007, 06:38:50 PM »
yea well it doesnt matter if that one gets warehoused as he cant really do anything but the password is either Hax1021 HAX1021 or hax1021. one of those three. Im gonna laugh if it gets warehoused now because to be annouced that was when it was like 3% so i wont be mad it all it will give me a good laugh. There will be a new and way better beta this weekend with specials and maybe one or 2 hypers.

Offline Cyclysm

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Re: [WIP] Shin Lv 2 Akuma
« Reply #20 on: October 04, 2007, 07:05:12 PM »
yea well it doesnt matter if that one gets warehoused as he cant really do anything but the password is either Hax1021 HAX1021 or hax1021. one of those three. Im gonna laugh if it gets warehoused now because to be annouced that was when it was like 3% so i wont be mad it all it will give me a good laugh. There will be a new and way better beta this weekend with specials and maybe one or 2 hypers.


Oh okay,well anyways I was wondering If I could help edit some sprites and suggest a few things.
I could make sf3 style sprites to replace the few cvs style sprites proxcide used.


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Offline xPreatorianx

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Re: [WIP] Shin Lv 2 Akuma
« Reply #21 on: October 04, 2007, 07:27:22 PM »
ok ill send you my sprite pack tomarrow and the sprites you see that need converting you can convert. : )

Offline Cyclysm

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Re: [WIP] Shin Lv 2 Akuma
« Reply #22 on: October 04, 2007, 07:41:29 PM »
Okay so far from your beta I got this



I changed the first position to shin lv2, not the rest yet though.


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Offline Cyclysm

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Re: [WIP] Shin Lv 2 Akuma
« Reply #23 on: October 04, 2007, 08:17:50 PM »


Here is a quik alternate portrait

although his beard is  :o

still  XD||


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Offline DMK

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Re: [WIP] Shin Lv 2 Akuma
« Reply #24 on: October 04, 2007, 08:32:51 PM »
Ha. Pretty cool portrait.

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