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Author Topic: [WIP] Pocket Dimensional Clash 2  (Read 13574 times)

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Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #50 on: April 04, 2013, 07:45:14 PM »
Nice stage, man, reminds a bit of Rush'n Attack. :thumbsup:

because its the base :)

:o OMG I've returned to childhood seeing that!!  ^-^. I love the retro style and I love the gameplay, the NES looking, all of it. It's awesome! Thank you O-Ilu, great idea you had  ;)

Best of lucks with this project. So, as I've understood it could be run in wich plattform? Android? :w00t:



Me too :)

I am making it using OpenBOR, which runs in may systems, including Android

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #51 on: April 22, 2013, 09:03:29 AM »
Guys, I need an opinion here.

On our project, we use a move to be a breakout or break free from enemies (SPECIAL), which consumes life.
The idea is to cause a not big damage on enemies, but will knockout any close enemy while I am invencible for a short time.

Between options A (a vertical Spinning Bird Kick) and B (A big Kikoshou), what would fits better?
« Last Edit: April 22, 2013, 10:36:52 AM by .:O:. »

Offline Hellzone

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Re: [WIP] Pocket Dimensional Clash
« Reply #52 on: April 22, 2013, 09:15:51 AM »
I like option B better.

Offline Magma MK-II

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Re: [WIP] Pocket Dimensional Clash
« Reply #53 on: April 22, 2013, 10:33:41 AM »
A is better for this. B would be better suited for a hyper (if you decide to implement).

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #54 on: April 22, 2013, 12:47:18 PM »
I do prefer B over A too, and we got more votes (on other foruns) for B too.
So I think I will stick with that. Thanks!

Offline Rage

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Re: [WIP] Pocket Dimensional Clash
« Reply #55 on: April 28, 2013, 02:17:52 AM »
Awe looks like the votes have been tallied.  o.O# im too late. Well anywho good luck with his good sir.

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Offline rafhot

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Re: [WIP] Pocket Dimensional Clash
« Reply #56 on: April 28, 2013, 02:55:38 AM »
i think you should use both
 on animation special use the spin kick and on animation special2 ( forward + special) the kikoshou

like in streets of rage

Offline C.R.O.M.-Mugen-Ninja

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Re: [WIP] Pocket Dimensional Clash
« Reply #57 on: April 28, 2013, 08:57:13 AM »
^ SO MUCH THIS
For many years, Mugen has been a passion to the Ninja, and still today it is. From 09' n' til this day ~

Keep fighting, keep struggling, keep creating, and have fun ~

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #58 on: June 12, 2013, 10:10:40 AM »
While I was developing the Avengers game, I realized that I made many mistakes on this project.

So, I will be redoing a lot of things from this project.

The last char I was working on was Konamiman, edited by JHFER

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #59 on: October 06, 2013, 01:33:41 PM »
Rise from your grave...

I've fixed some bugs on the game, like the lack of z depth on the chars attacks.


Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #60 on: August 07, 2014, 08:49:56 AM »
After working with this mod again a tad, I discovered that I will need to redo many things.
Some was my fault (come on, it was my first mod, lol), some are just bad habit.

I plan to release a new beta after the next Avengers mod beta. And some of those chars will be avaliable:

(thanks to Ulisan for those edits)

Offline ulisan

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Re: [WIP] Pocket Dimensional Clash
« Reply #61 on: August 18, 2014, 08:32:36 PM »
...but will take a looooong time to do those... lol

A is better for this. B would be better suited for a hyper (if you decide to implement).
Agreed!! It's usual in SF 4 series use the EX S.B.K. (spin static) to avoid any attacks.
 

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #62 on: August 19, 2014, 02:03:11 PM »
not a problem. I am TOTALLY OVERLOADED with stuff to do

Offline seep

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Re: [WIP] Pocket Dimensional Clash
« Reply #63 on: October 22, 2014, 08:54:39 PM »
Do you'll finish this project?
Maybe, if you want, we can take PDC and complete it. :)
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Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #64 on: October 22, 2014, 09:03:54 PM »
so are you guys alive?

As for your idea, saddly I will need to decline. That project is mine since long time, and I want it to stay in my hands.
But sure, if you could work with me to finish it...but wasn't you had quit with OpenBOR?

Offline seep

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Re: [WIP] Pocket Dimensional Clash
« Reply #65 on: October 23, 2014, 10:12:54 AM »
All right, it's a good news heard about project it's still alive. You're know I love PDC. So, good luck and keep it up.  :Terry
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Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #66 on: October 07, 2016, 12:06:19 AM »
NEW DEMO RELEASED

Pocket Dimensional Clash 2 is a beat 'em up game, like the good and old Streets or Rage, Final Fight and many others and its a spiritual successor from the original Pocket Dimensional Clash, for Mugen engine.

The game is still in early stages, so any feeback is very welcome!
Gameplay recorded with my daughter as P2 :)



=============== HISTORY ===============

You will go visiting different dimensions (games), fixing the timeline (Like in the Exiles comics) lead by Blink (Marvel, ClariceFerguson(Earth-295)).So you will see chars from different games together.






Second demo avaiable here:  http://gamejolt.com/games/pocket-dimensional-clash-2/194726
« Last Edit: October 07, 2016, 12:16:38 AM by .:O Ilusionista:. »

Offline Magma MK-II

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #67 on: October 07, 2016, 09:29:52 AM »
Why, instead of calling it PDC2, don't you name it PDC EX or something? 2 implies there was a 1.

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #68 on: October 07, 2016, 09:43:27 AM »
Why, instead of calling it PDC2, don't you name it PDC EX or something? 2 implies there was a 1.
Because there IS a 1: http://www.brazilmugenteam.com/chars-2/chars-ilusionista/pdc-beta-released/
Its the mugen version. This is the OpenBOR version.

Offline Magma MK-II

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #69 on: October 07, 2016, 03:08:49 PM »
I still have those faust sprites somewhere.

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #70 on: October 09, 2016, 02:13:42 AM »
Kinda funny video about the game (he speaks damn fast)

And lol at the thumbnail :)

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #71 on: October 09, 2016, 02:39:01 PM »
=============== UPDATES ===============

Version 0.2

- Better attack reaches for Captain Commando
- Improved animation for Captain's breakout move
- New Blink helper: Mimic
- Bug fixes



http://gamejolt.com/games/pocket-dimensional-clash-2/194726

Offline Jmaxximus

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #72 on: October 09, 2016, 11:55:19 PM »
Who is responsible for me missing this? LOL!!

Awesome work. Love these games

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #73 on: October 10, 2016, 12:01:00 AM »
Thanks  buddy. This was my first attempt at OpenBOR, back at 2013. I just decided to take a look at it again :)

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #74 on: October 15, 2016, 08:04:52 PM »
=============== UPDATES ===============



Version 0.2.5

- Fixed Blink's block bug
- Invicility frames to Evil Ryu
- Added PSP version (untested. Please report any bugs you find).

Download: http://gamejolt.com/games/pocket-dimensional-clash-2/194726

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