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Author Topic: problem with making multiple intros for the same char  (Read 636 times)

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Offline 3rdstring

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problem with making multiple intros for the same char
« on: December 06, 2012, 05:31:44 AM »
can anyone help im having problem coding different intro for different chars. For example; ill use goku. say i have goku vs vegeta intro, goku vs gohan intro and goku vs piccolo intro. have the sprite and everything and actually ave the intro working for the goku vs vegeta intro, but the problem is that for all 3 intros its just just that 1 intro for all of them can you guys help out. this is what it looks like;


; PREINTRO
[Statedef 190]
type = S
ctrl = 0
velset = 0,0

[State 190, vs Vegeta AF]
type = ChangeState
trigger1 = p2name = "Vegeta" || p4name = "Vegeta"
value = 10040

[State 190, vs Shinnoks castle]
type = ChangeState
trigger1 = p2name = "Fantasy Sidescroll" || p4name = "Fantasy Sidescroll"
value = 10040

[State 190, vs Xicor]
type = ChangeState
trigger1 = p2name = "Xicor" || p4name = "Xicor"
value = 10040

[State 190, 1]
type = ChangeAnim
trigger1 = SelfAnimExist(190)
value = 190

[State 190, 2] ;Go straight to intro.
type = ChangeState
trigger1 = Time = 0
value = 191
type = S
ctrl = 0
velset = 0,0

;---------------------------------------------------------------------------
; INTRO (override this state to give character an intro)
[Statedef 191]
type = S
ctrl = 0

[State 191, 1]
type = ChangeState
trigger1 = Time = 0
value = 0

;---------------------------------------------------------------------------
;vs Xicor
[Statedef 10040]
type = S
ctrl = 0
anim = 10030
velset = 0,0,0

[State 10040, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = intro
flag2 = nobardisplay

[State 10040, Text]
type = Explod
trigger1 = time = 0
anim = 10031
ID = 10031
pos = 165,50
postype = left  ;p2,front,back,left,right
bindtime = 1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 0


[State 10040, 2]
type = ChangeState
trigger1 = Time >= 1500
value = 0



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