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Offline Acey

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Re: Project X Bug thread
« Reply #25 on: October 12, 2011, 03:39:28 PM »
Okay guys, I really like this game, so I took some time to gather what feedback I could :

FEEDBACK IS IN HERE
(click to show/hide)


I am offended that you're trolling us with your hate... just kidding

* Prof X AI changed so doesn't do combos that players can't
* Beast Feral Charge hyper hit boxe size increased
* Fixed Deadpool hyper possitioning
* Iceman Crouch HP sound
* Iceman D,B,K sounds
* Omega Red, opponent fall on Omega Destroyer
* Colossus projectile hit sound
* Storm lightning storm hyer paus adjusted
* Fixed air pos Y on lightning storm

* The unmatched hitsounds, I guess I'll have to findthose unless someone puts together a list to help me out.

Ok, this will be uploaded in the next 15 minutes.

Offline ceefus

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Re: Project X Bug thread
« Reply #26 on: October 12, 2011, 03:46:08 PM »
Does everybody know  u can select spiderman by pressing down when highlighting deadpool  :-??

Offline Jelux Da Casual

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Re: Project X Bug thread
« Reply #27 on: October 12, 2011, 03:55:02 PM »
Does everybody know  u can select spiderman by pressing down when highlighting deadpool  :-??

Was a secret...
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Offline Acey

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Re: Project X Bug thread
« Reply #28 on: October 12, 2011, 04:03:45 PM »
Was a secret...

Not a very good one that at.  :-?? Thanks ceefus for the spoiler, sheesh.  ;)

Offline ceefus

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Re: Project X Bug thread
« Reply #29 on: October 12, 2011, 04:21:49 PM »
sorry acey didbt realize  it was a secret   opppp my apologies o.O#

Offline Jelux Da Casual

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Re: Project X Bug thread
« Reply #30 on: October 12, 2011, 10:39:14 PM »
Not so much a bug as is a complaint. Bastion phase 2 is bullcarp. He can get locked into a routine so that when you hit him during a move, he'll repeat the move, sometimes before he even finishes it.

Plus the fact that he's invincible while the portal is open is ridiculous cause the portal doesn't stay closed long enough, sometimes by the time you realize their aren't sentinels flying all over the screen it's too late.

Ok, so, he can be hit outside of the portal, but as long as it's up, he regens and and sentinels keep "coming out of it" right?

Also, some supers do no damage to him at all, for instance Cyclops's Optic Rage.
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Offline Acey

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Re: Project X Bug thread
« Reply #31 on: October 12, 2011, 11:57:10 PM »
Ok, so, he can be hit outside of the portal, but as long as it's up, he regens and and sentinels keep "coming out of it" right?

Also, some supers do no damage to him at all, for instance Cyclops's Optic Rage.

Ok, I'll tel you a little... the portal can be broken... and you're on to something with supers not working.

Offline Jelux Da Casual

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Re: Project X Bug thread
« Reply #32 on: October 13, 2011, 12:01:06 AM »
Ok, I'll tel you a little... the portal can be broken... and you're on to something with supers not working.

Oh, I'm familiar with breaking the portal, just when I do, it never stays down long enough to do any real damage. He's also invincible while he's inside it, isn't he?
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Offline ~Hale "R@CE" Caesar~

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Re: Project X Bug thread
« Reply #33 on: October 13, 2011, 01:10:18 AM »
I am offended that you're trolling us with your hate... just kidding

* Prof X AI changed so doesn't do combos that players can't
* Beast Feral Charge hyper hit boxe size increased
* Fixed Deadpool hyper possitioning
* Iceman Crouch HP sound
* Iceman D,B,K sounds
* Omega Red, opponent fall on Omega Destroyer
* Colossus projectile hit sound
* Storm lightning storm hyer paus adjusted
* Fixed air pos Y on lightning storm

* The unmatched hitsounds, I guess I'll have to findthose unless someone puts together a list to help me out.

Ok, this will be uploaded in the next 15 minutes.

 Hahaha, yeah i kno right!! hahaha Thanks for taking the time to read my feedback, hope that it was helpful. I think I can go in and see what characters have the unmatched hitsounds, besides I go in and do this all the time with the patches I make.

Offline ZVitor

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Re: Project X Bug thread
« Reply #34 on: October 13, 2011, 02:26:38 AM »
tip about bastion, use multi hits attacks to break portal, and 1 hit attack with high damage to beat bastion.

....
i did some test with storm + bishop problem.

storm have some thunders moves, and bishop could absorve that, but dont should absorve wind attacks, edit attributes of bishop and storm is painful, because alucard and wucash code style is different (soft way to say it is messed), and we must be careful, or it will bug if we miss some helper or set a wrong atribute to mystique counter, or iceman walls....
so easy solution, storm added to group of chars wich powers cant be absorved by bishop.

typhoon will hit bishop, but he will not absorve her thunder.

Offline ~Hale "R@CE" Caesar~

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Re: Project X Bug thread
« Reply #35 on: October 13, 2011, 02:06:54 PM »
Ok i'm back with some more feedback, so like last time here ya go

FEEDBACK IS HERE
(click to show/hide)


Thats all i will do for today but i will be back with more feedback on my end.
« Last Edit: October 13, 2011, 02:12:05 PM by BL@DE X : THE P@TCH KING »

Offline prnzokoshiro

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Re: Project X Bug thread
« Reply #36 on: October 14, 2011, 12:23:12 PM »

ok, before I even report any bugs... gun moves.

In an MvC-ish environment, supers/hypers filling the screen with projectile are commonplace. And chars can also casually fire invisible (realistic) bullets that travel the screen ultra-fast and affect the whole horizontal space you may have not jumped out of, we know all this, I'm just sayin.

So that brings me to Deadpool and Birdy.  Their gun specials are too quick, with too fast of a recovery.  With the usual styles of playing, these are perfectly punishable and it doesn't present a problem.  But dash-in, block, dash-in, block or super-jump, block, punish goes a hair quicker in actual MvC than it does here.  So they can play a very mean keep-away game.  Deadpool's has a very small charge to execute, but you can charge in-between things and pretty much have it ready anytime.  And maybe it's just what Birdy needs if she's not gonna be updated since her QCF + K is useless (Prof X's is a much better stun attack, though it has less range than Birdy's) and her other specials are decent (landmine is good to decrease rush-in options like Beast), but still, it's not right (I know I said Birdy was weak, but I just noticed all this while playin today.  Her normals are good, no complaints there).  And nobody has a special that goes through projectiles in certain frames as far as I know other than Nightcrawler (something I notice in mugen chars a lot, along with supers with no NotHitBys but that doesn't seem to be a problem here).  Mystique is worse but at least she has limited bullets before she has to reload.  Bishop has guns and Cable has a gun as a normal, but they have appropriate start-up delay.  And Cable and Namor effectively have guns, as rays.  But again, start-up makes them fine.  So effectively, the 2 I'm talkin about are like Dhalsim or Necro but worse.  And not slow as an old man gettin his hole.

What I'm sayin is, just to consider when you do one of your future updates, can you please do one of these..  a.) decrease the damage dished out by Deadpool and Birdy's guns  b.) make Deadpool's charge a little longer (possibly make Birdy's a charge?) c.) give them a tiny bit longer recovery after firing or tiny bit start-up delay, or d.) make block damage a 0 (least preferable) ?


P.S. Sorry if that sounded long-winded and pretentious or anything, I didn't mean it to be.  And maybe I didn't play enough to see that they need these options, but right now that's how it seems.  It's just a thought.

Offline Acey

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Re: Project X Bug thread
« Reply #37 on: October 14, 2011, 12:25:44 PM »
Those are probably good things (gun stufff), I'll compare the data and we'll make a decision on how to act.

Edit: regarding the guns, nothing is going to change, the start up varies according to the particular move in question but all have the appropraite recovery times to make the moves punishable.
« Last Edit: October 14, 2011, 04:25:52 PM by Acey »

Offline Jelux Da Casual

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Re: Project X Bug thread
« Reply #38 on: October 14, 2011, 11:26:40 PM »
Oh man, I forgot to say, when Rouge gains Mystique's power, should her hair turn red?
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Offline Acey

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Re: Project X Bug thread
« Reply #39 on: October 14, 2011, 11:43:07 PM »
Mystique is not a real redhead, she dyes it.

(click to show/hide)

Offline HyperVoiceActing

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Re: Project X Bug thread
« Reply #40 on: October 15, 2011, 12:27:58 AM »
I don't really mind the not-red-haired-ness when she steals from Mystique

Offline ~Hale "R@CE" Caesar~

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Re: Project X Bug thread
« Reply #41 on: October 15, 2011, 01:40:48 AM »
Um.... Don't forget about the latest feedback I left, its very important stuff.... ;D

Offline Acey

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Re: Project X Bug thread
« Reply #42 on: October 15, 2011, 10:14:46 AM »
Um.... Don't forget about the latest feedback I left, its very important stuff.... ;D

I already fixed and update 75% of it. Everything up to Mystique's knives, she now shares Wolverine's sharp sounds, and deadpool too.

Offline ~Hale "R@CE" Caesar~

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Re: Project X Bug thread
« Reply #43 on: October 16, 2011, 12:38:50 PM »
I already fixed and update 75% of it. Everything up to Mystique's knives, she now shares Wolverine's sharp sounds, and deadpool too.

Oh ok, sorry to come off the way I did, i just thought some of that stuff needed some of that stuff needed immediate attention. Thanks for fixing it though  :thumbsup:

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Re: Project X Bug thread
« Reply #44 on: October 17, 2011, 04:11:14 AM »
Is there a way to turn around in the training stage? its a little hard to hit the orbs at times because you cant turn around which cause you to miss other orbs in the process.

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Re: Project X Bug thread
« Reply #45 on: October 17, 2011, 06:46:38 AM »
Is there a way to turn around in the training stage? its a little hard to hit the orbs at times because you cant turn around which cause you to miss other orbs in the process.
You can, just at very weird times and spots

Offline ZVitor

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Re: Project X Bug thread
« Reply #46 on: October 17, 2011, 07:47:47 AM »
char turn close to corners, i did that because main goal was not beat balls, was pratice moves, and if i set to turn if he "hold back" then will not be possible do the B,F moves.
...
but moves are not hard to learn... so i tink i will set back turn to "hold back"


Offline Acey

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Re: Project X Bug thread
« Reply #47 on: October 17, 2011, 10:49:12 AM »
char turn close to corners, i did that because main goal was not beat balls, was pratice moves, and if i set to turn if he "hold back" then will not be possible do the B,F moves.
...
but moves are not hard to learn... so i tink i will set back turn to "hold back"



I think the corners are better actially, I always use that screen to practice the character's move set before going into the real battles.

Offline novasod

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Re: Project X Bug thread
« Reply #48 on: October 17, 2011, 04:49:52 PM »
Right; with the new release of Second Coming, here I am again. Just an FYI: bug updates are going to be slower this time around, but rest assured, I plan to get everyone done at some point. And first off, the new guy; Professor Xavier! :DB:

1.Can't jump while dashing forwards or backwards.
2.Can't chain his standing normals together.
3.Can self-chain S.MP while moving forward at least 2 times, with the right timing.
4.Can self-chain H.MP while moving forward at least 7 times, with the right timing.
5.Can self-chain S.HK while moving forward at least 5 times, with the right timing.
6.Can self-chain C.MP at least two times, with the right timing.
7.Can attack opponent when opponent is downed, with C.LK and C.MK.
8.Can self-chain C.MK at least two times, with the right timing.
9.It's hard (but not impossible,) for him to chain Air Normals into Standing Normals.
10.Can self-chain Air.MP at least 2 times.
11.Can self-chain Air.LK at least 2 times.
12.Can self-chain Air.MK at least 2 times.
13.Has no grab.

Post Merge: October 17, 2011, 04:58:11 PM
Also, two general bugs that I noticed;

1.The debug keys are on.
2.Characters don't seem to able to use Crouching Normals when holding either DF or DB.
« Last Edit: October 17, 2011, 07:57:38 PM by novasod »

Offline Acey

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Re: Project X Bug thread
« Reply #49 on: October 17, 2011, 05:08:03 PM »
Welcome back Nova. Make sure to check the user manual too for some additional insight to the game mechanics. Prof X is a LMH combo char, level 0 telepath. The manual doesn't say that all telepaths can chain some light attacks.

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