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Author Topic: 08/08/11...SGM-Day???  (Read 2531 times)

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Offline The King Sic-1™

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Re: 08/08/11...SGM-Day???
« Reply #25 on: August 11, 2011, 11:59:35 PM »
Day 4's release has been posted.

Offline ~Hale "R@CE" Caesar~

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Re: 08/08/11...SGM-Day???
« Reply #26 on: August 12, 2011, 12:04:14 AM »
MMMMMMMMMmmmmmmmm...........RELEASES!!!!!!!!   :D

Offline O Ilusionista

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Re: 08/08/11...SGM-Day???
« Reply #27 on: August 12, 2011, 12:23:54 AM »
Hi Sic, I got Flash now.

I have some feedback to share, do you prefer it by PM or can I give it here?

Offline The King Sic-1™

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Re: 08/08/11...SGM-Day???
« Reply #28 on: August 12, 2011, 12:25:10 AM »
Hi Sic, I got Flash now.

I have some feedback to share, do you prefer it by PM or can I give it here?

up to you bro

Offline O Ilusionista

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Re: 08/08/11...SGM-Day???
« Reply #29 on: August 12, 2011, 12:57:30 AM »
Before someone jumps on my neck, I'm not bashing neither Flash neither Sic. Any attack to me about my feedback will be replied strongly.
He is my buddy and can handle criticism. But if you don't, back off.
L-)

Ok, here we go.

What I like:
Overall, its a good char. His trademark high speed is present, which makes him pretty deadly.
That hypermove where he travels the world was a pretty sic-k (forgive the pun, lol) idea.
Even I'm not beeing fan of constant afterimage, on this case fits perfectly.

what I don't like
Too much static edits.  The same head (same position) where pasted in 80% of the char, which gives a weird result.

Take a look (I've reduced the frame speed) and pay attention to the head:
(click to show/hide)

Some moves needs more movement, because just some parts moves where everything stands still (again, the same head):

(click to show/hide)

This move needs to be redone, because the anim stops too rude (he needs to bring his leg back or to spin to the original position).


And the clsn are totally wrong. When you use a DefaultClsn, it would be used on all animation. But if you use a Clsn on another frame, that clsn will CANCEL the Default Clsn. Take a look at the second image - where is the default (green) clsn?


(plus, the blue clsn needs to be a tad higher)


well, I think is all. Besides those errors, the char has a great potential.

Offline The King Sic-1™

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Re: 08/08/11...SGM-Day???
« Reply #30 on: August 12, 2011, 01:11:44 AM »
LOL thanks for the feedback...

More than i thought..... but thanks... i'll look into it bro.  :thumbsup:

Offline mon-el

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Re: 08/08/11...SGM-Day???
« Reply #31 on: August 12, 2011, 04:27:56 PM »
Hey guys, with Sic-1s release of his awesome updated Flash, I made some pallets for him,(this is my first time releasing something):

http://www.mediafire.com/?pgm0xairlcntk8i

pallets include:
Blue Lantern(As close as I could get)
White Lantern
Dark Flash (Walter West)
Impulse
Jay Garrick
Max Mercury.

Hope you enjoy them. :)

Offline ~Hale "R@CE" Caesar~

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Re: 08/08/11...SGM-Day???
« Reply #32 on: August 13, 2011, 02:02:36 AM »
5TH DAY ANNIVERSARY RELEASE has been posted! :w00t:

Offline Skeletor-EX

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Re: 08/08/11...SGM-Day???
« Reply #33 on: August 13, 2011, 03:33:03 AM »
Nice work as always yall...  Keep it up! ::salute::

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