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Author Topic: change this projectile to a beam  (Read 676 times)

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Offline 2dgameplay

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change this projectile to a beam
« on: September 14, 2007, 08:25:25 PM »
how to make a beam like cyc

[StateDef 1000]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1000
poweradd = 20

[State 100, 1]
type = PlaySnd
trigger1 = AnimElem =1
value = 180,0



[State 1000, 1]
type = Projectile
trigger1 = AnimElem = 3
projanim = 1001
projhitanim = 1002
projpriority = 3
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 75,21
velocity = 3
attr = S, SP
damage   = 50
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 1000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1



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Re: change this projectile to a beam
« Reply #1 on: September 14, 2007, 10:07:09 PM »
how to make a beam like cyc

[StateDef 1000]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1000
poweradd = 20

[State 100, 1]
type = PlaySnd
trigger1 = AnimElem =1
value = 180,0



[State 1000, 1]
type = Projectile
trigger1 = AnimElem = 3
projanim = 1001
projhitanim = 1002
projpriority = 3
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 75,21
velocity = 3
attr = S, SP
damage   = 50
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 1000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
yo I know a little on how to change this is how I do it
[StateDef 1000]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1000
poweradd = 20

[State 100, 1]
type = PlaySnd
trigger1 = AnimElem =1
value = 180,0



[State 1000, 1]
type = Projectile
trigger1 = AnimElem = 3
projanim = 1001
projhitanim = 1002
projpriority = 3
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projscale = 1,1add this here and play with it and the velocity
projshadow = -1
offset = 75,21
velocity = 3
attr = S, SP
damage   = 50
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 1000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

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Offline 2dgameplay

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Re: change this projectile to a beam
« Reply #2 on: September 15, 2007, 01:16:09 PM »
THIS DIDNT DO A BEAM TYPE PROJECT

Offline Kriven

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Re: change this projectile to a beam
« Reply #3 on: September 15, 2007, 01:37:28 PM »
Dude, don't get all pissed off because you didn't get what you wanted.

Offline 2dgameplay

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Re: change this projectile to a beam
« Reply #4 on: September 15, 2007, 02:11:40 PM »
what are u talk bout who is pissed im just letin him know

but any way i mean like mangneot

Offline Error Macro

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Re: change this projectile to a beam
« Reply #5 on: September 15, 2007, 02:52:25 PM »
what are u talk bout who is pissed im just letin him know

but any way i mean like mangneot
TYpe like you have some sense then.

Saying

"OMG THATS NOT WAHT I WANED"

In caps sounds angry to me. :P

Besides a beam should be coded as a helper in case you get hit it will go away.

Offline shootYr.

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Re: change this projectile to a beam
« Reply #6 on: September 15, 2007, 02:53:26 PM »
what are u talk bout who is pissed im just letin him know

but any way i mean like mangneot
TYpe like you have some sense then.

Saying

"OMG THATS NOT WAHT I WANED"

In caps sounds angry to me. :P

Besides a beam should be coded as a helper in case you get hit it will go away.

XD

Offline 2dgameplay

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Re: change this projectile to a beam
« Reply #7 on: September 15, 2007, 03:36:18 PM »
K
 I JUST CANT CODE HELPER
IM STILL A NOOB
EVER THO ITS JUST LIKE A
PUCNK or a kick

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