[Statedef 1300]
type = S
movetype= A
physics = S
poweradd= 100
ctrl = 0
anim = 1300
velset = 0
[State 1300, 3]
type = PlaySnd
trigger1 = Time = 2
value = 0, 2
channel = 0
[State 1300, 4]
type = Projectile
trigger1 = Time = 14
ProjAnim = 1310 ;Action id 1310 i fireball animation
ProjHitAnim = 1311 ;Action id when fireball hits
ProjRemAnim = 1311 ;Action id when fireball is deleted
;ProjStageBound = 40
;ProjEdgeBound = 40
;ProjHeightBound = -240, 1
offset = -54, -132 ;Creation offset from player (AKA PRESS RULER)
velocity = 1.9, 0 ;Speed fireball moves (x,y) (optional)
remvelocity = .7, 0 ;Speed fireball moves when being removed (x,y) (opt)
velmul = 1.005, 1 ;Speed multiplier (opt)
accel = 0, 0 ;Acceleration (opt)
; HitDef part of projectile info
attr = S, SP
damage = 72,4
animtype = Medium
getpower = 50
givepower = 30
guardflag = MA
pausetime = 0,12
sparkno = 2
sparkxy = 0, 0
hitsound = 1000,0
guardsound = 1000,0
ground.type = Low
ground.slidetime = 15
ground.hittime = 20
ground.velocity = -8
airguard.velocity = -3.5,-2.75
air.type = Low
air.velocity = -2.5,-5.5
air.juggle = 3
[State 1300, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1