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Author Topic: Ultra Megaman.  (Read 2235 times)

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Offline Luis/Dshiznet

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Ultra Megaman.
« on: September 01, 2007, 11:41:45 PM »
My first character(ive made edits, but this is my full creation)

portrait(needs more work):


icon:


pictures in game:




<< standing animation
finished so far:
one hyper
light punch
med punch
standing
2 projectiles

i need alot more to do, but hey.. if i can make this character it proves that any moron like me can make a mugen character  ;D


btw i need some ideas for hyper and such


p.s. i got the sprites from the mad crazy megaman site that had all thos dam sprites, i believe spidermew posted it

thanks man

p.s.s thanks scar :3
« Last Edit: September 01, 2007, 11:45:26 PM by dshiznetz_is_back »



Offline Spidermew

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Re: Ultra Megaman.
« Reply #1 on: September 01, 2007, 11:46:35 PM »
 :) Nice Idea of using Ultimate Armor X for a character.
How big is he compared to a standard size character?

One hyper could be his Giga Strike were he sorta jumps and fly's across the screan hurting everything (in the game)

but do it kinda like Byson's move ya know?

You could also do the sterotypical super mega beam thingy... but if you do use a beam thats differnt the one used so far, mabie one of sigma's beams or something.

Also sence it looks like this is the version that has Zero's sword, i would suggest a sword combo hyper.

Offline Luis/Dshiznet

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Re: Ultra Megaman.
« Reply #2 on: September 01, 2007, 11:47:46 PM »
:) Nice Idea of using Ultimate Armor X for a character.
How big is he compared to a standard size character?

One hyper could be his Giga Strike were he sorta jumps and fly's across the screan hurting everything (in the game)

but do it kinda like Byson's move ya know?

You could also do the sterotypical super mega beam thingy... but if you do use a beam thats differnt the one used so far, mabie one of sigma's beams or something.

Also sence it looks like this is the version that has Zero's sword, i would suggest a sword combo hyper.

kay.
and thanks for the idea
btw, you ment bison right?

Offline Spidermew

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Re: Ultra Megaman.
« Reply #3 on: September 01, 2007, 11:49:24 PM »
Yes sorry for the typo... I just need more caffene...

 :O*D

Offline Violent Ken Masters

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Re: Ultra Megaman.
« Reply #4 on: September 02, 2007, 01:42:31 AM »
He looks about as big as MvC Megaman.
Am I right?

Offline PuReEvil0z

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Re: Ultra Megaman.
« Reply #5 on: September 02, 2007, 12:10:30 PM »
aawwwee i expected a mvc style one.. but good luck on him anyways
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Offline Bob Dobbs

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Re: Ultra Megaman.
« Reply #6 on: September 02, 2007, 12:11:25 PM »
That is definitly going to be good. That armors from Megaman X, right? You should keep the unlockable Streetfighter moves to go with it.

"Too much is always better than not enough."

Offline Luis/Dshiznet

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Re: Ultra Megaman.
« Reply #7 on: September 02, 2007, 12:17:44 PM »
He looks about as big as MvC Megaman.
Am I right?
hes really small, but i change his xy scale so he would be that size.

btw, intro winpose walking and running animations are done..

today imma had med punch and hard punch(maybe another hyper.. still need to gets some coding done tho..)

Offline Luis/Dshiznet

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Re: Ultra Megaman.
« Reply #8 on: September 02, 2007, 05:40:25 PM »
walking animations done, jumping animations done, defensive animations done, crouch animations done and all standard punches are done

im trying to add a hyper of which spidermew said

btw new pics:







Offline xTwistedMetalx

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Re: Ultra Megaman.
« Reply #9 on: September 03, 2007, 01:39:33 AM »
Here u go dude as requested, glad i could be a help-good luck on the W.I.P.



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Offline Sync The Tempest

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Re: Ultra Megaman.
« Reply #10 on: September 03, 2007, 05:26:08 AM »
this gives me an idea for a ide..id...i...id....ea...idea attack
*Blood sugar low needs soda*

Offline Spidermew

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Re: Ultra Megaman.
« Reply #11 on: September 03, 2007, 11:38:03 AM »
walking animations done, jumping animations done, defensive animations done, crouch animations done and all standard punches are done

im trying to add a hyper of which spidermew said

btw new pics:

Awsome man its looking really good!

Offline nick09

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Re: Ultra Megaman.
« Reply #12 on: September 03, 2007, 11:48:05 AM »
looks like you are doing good. XD||

can't wait for this one! :O*D

Offline Luis/Dshiznet

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Re: Ultra Megaman.
« Reply #13 on: September 03, 2007, 07:43:48 PM »
all projectiles(that deal with punches) are done, 3 teleportation are done, icon and portrait and hyper portrait(animated, but choppy and loss oc color)<< might add a new hyper portrait, are done.

things that are left:
damage pos
3 hypers(including a shun goku satsu)
kick animations
air animations(like punches and kicks and blocks)
pallets(working on that, thanks metal)

pics:



<<< teleportation, in a  blink of an eye he appears right next to you or behind you.
<< animated hyper portrait


might add a new portrait, dont like it much.
« Last Edit: September 03, 2007, 07:46:27 PM by dshiznetz_is_back »

Offline Luis/Dshiznet

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Re: Ultra Megaman.
« Reply #14 on: September 03, 2007, 10:44:32 PM »

his first hyper*final strike* needs some more tweaking

btw ripped this sound http://www.mmhp.net/Sounds/MMXCM/X.wav and put it in for that move :D
« Last Edit: September 03, 2007, 10:46:35 PM by dshiznetz_is_back »

Offline .Zabuza

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Re: Ultra Megaman.
« Reply #15 on: September 03, 2007, 11:00:04 PM »
LAWL keep up Gudwork

Offline nitemaric

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Re: Ultra Megaman.
« Reply #16 on: May 25, 2009, 10:41:19 PM »
nice dude
the nitemare relm is fun wont you join

Offline Error Macro

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Re: Ultra Megaman.
« Reply #17 on: May 25, 2009, 10:44:05 PM »
Um, this was in 07.  Did you read the rule about bumping topics?

Offline GodzFire

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Re: Ultra Megaman.
« Reply #18 on: May 26, 2009, 12:15:51 AM »
I'll get you some good portrait pics, don't worry.

Check out THIS SITE for every MegaMan X series sprite there is.

Here's the Ultimate Armor Sheet:


EDIT: I do hope you make the sprites twice as big, like Ariel's Zero.

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