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Author Topic: help  (Read 586 times)

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Offline 2dgameplay

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help
« on: August 31, 2007, 09:20:16 PM »
CAN YALL MAKE HELP ME MAKE THIS TO A LANCHER

[StateDef 250]
MoveType = a
Anim = 250
velset = 0, 0
Ctrl = 0
Juggle = var(20) := 1
SprPriority = 2
poweradd = 21

[State 250, voice]
type = PlaySnd
trigger1 = !time
value = 191
channel = 0
volume = var(31)

[State 250, snd]
type = PlaySnd
trigger1 = !time
value = 1, 2

[State 250, hit]
type = HitDef
triggerall = var(21)
trigger1 = !var(2) && var(7) && animelem = 4
trigger1 = var(13) := 60 && var(10) := 12
attr = s, na
hitflag = MAF
guardflag = m
animtype = hard
air.animtype = diagup
fall.animtype = diagup
damage = 90
pausetime = var(10), var(10); +1
sparkxy = ifelse(p2bodydist x > 15, -10, -30), var(14) := -102
ground.type = high
air.type = low
ground.slidetime = 14; +1
ground.hittime = 16
air.hittime = 10
yaccel = .5
ground.velocity = -12
air.velocity = -4,-5
ground.cornerpush.veloff = -24.4; 78
air.cornerpush.veloff = 0
air.fall = 1
fall.recovertime = 28
getpower = 125, 21
givepower = 21, 0




[State 250, counter-hit]
type = HitDef
triggerall = var(21)
trigger1 = var(2) && var(7) && animelem = 4
trigger1 = var(13) := 60 && var(10) := 28
attr = s, na
hitflag = MAF
guardflag = m
animtype = diagup
air.animtype = diagup
fall.animtype = diagup
damage = 97
pausetime = var(10), var(10); +1
sparkxy = ifelse(p2bodydist x > 15, -10, -30), var(14) := -102
ground.type = high
air.type = low
guard.slidetime = 14; +1
guard.hittime = 16
yaccel = .5
guard.velocity = -12.95; 78
ground.velocity = -1.25, -9.75; 46, 90
air.velocity = -1.25, -9.75; 46, 90
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = -24.4; 78
air.cornerpush.veloff = 0
fall = 1
fall.recover = 0
getpower = 125, 21
givepower = 21, 0

[State 200, hitspark]
type = Explod
triggerall = movecontact
trigger1 = hitpausetime = var(10) -1
anim = fifelse(movehit, 2, 40)
pos = var(13), var(14)
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 999
pausemovetime = 999
random = var(15), var(15)

[State 200, hitsnd]
type = PlaySnd
triggerall = movecontact
trigger1 = hitpausetime = var(10) -2
value = ifelse(moveguarded, 120, 250), (!p2life && roundstate > 2) || var(2)
channel = 1
ignorehitpause = 1

[State 250, End]
Type = ChangeState
Trigger1 = !AnimTime
Value = 0
ctrl = 1

THANKS N ADZ



Offline shootYr.

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Re: help
« Reply #1 on: August 31, 2007, 09:48:25 PM »
Toy around with the velocities of the second hitdef.

Offline 2dgameplay

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Re: help
« Reply #2 on: August 31, 2007, 10:30:58 PM »
i just can get to work

Offline Fallen_Angel

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Re: help
« Reply #3 on: August 31, 2007, 11:04:20 PM »
2nd gameplay, to make a launcher you just have to change these in the hitdef

ground.velocity = -1.25, -9.75; 46, 90   

the ground velocity means the velocity that the opoonent will have when you hit him try using

ground.velocity = -1.25, -12 ; remember the first one is the x axis and the second is the y axis

you have to use a negative number to make it go up


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