; Punch
[State -1, Punch]
type = ChangeState
value = List state here
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 6
; Punch2
[State -1, Punch2]
type = ChangeState
value = List state here
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = stateno = 200 && time = [4,7]
; Punch3
[State -1, Punch3]
type = ChangeState
value = List state here
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = stateno = 201 && time = [5,8]