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Author Topic: MVCRemix Terry Updated 11/5/08  (Read 1656 times)

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Offline Reza

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MVCRemix Terry Updated 11/5/08
« on: October 27, 2008, 11:19:50 PM »
Hey folks whats up this is my latest and final release for Terry, all the information you need is as states.

Congratulations to myself for my first final release. :)

Screen Shots:


FROM README
------------------------
 FINAL VERSION 10/27/2008
------------------------

Character Name: "Terry Bogard"

In Game Name: "Terry"

Original Games: KOF + FF + CVS + SVC

Game Play Style: MVC Remix

Author: Reza

Emails: Mvs1986@aol.com and m_vs_1986@hotmail.com

For Windows and Linux M.U.G.E.N

---------------------
 CHARACTER BIOGRAPHY
---------------------
Terry Bogard is a video game character created by SNK, and is the main character of the Fatal Fury series. He has appeared in every Fatal Fury and King of Fighters game, and is one of the characters of choice to symbolize the company in crossover games, merchandise and publicity. He appears to fit many Japanese stereotypes for an American character in appearance, personality and speech (his in-game vocabulary is usually limited to American colloquialisms, such as "Okay!" and "Hey, c'mon, c'mon."). In Gamest's 1997 Heroes Collection, Terry was voted as the staff's eighth favorite character.

Terry Bogard is the brother of Andy Bogard. Both of them were orphans adopted by Jeff Bogard. He is often referred to as the Legendary Hungry Wolf (from Garou Densetsu, meaning Legend of the Hungry Wolf). He has a pet monkey named Ukee (the previous mascot of SNK before Terry) and is said to have the unique ability of accurately guessing a woman's measurements just by glancing at her. He also has a knack for shooting three-pointers or free throws in basketball, which explains the creation of his Power Dunk.

----------------------------------
 CHARACTER INFORMATION AND SYSTEM
----------------------------------

Terry is based off of his VS Series and other appearances from the games listed at the top. He has a 6 button layout LP, MP, HP, LK, MK, HK and is custom made with the Moves from the KOF,FF and CVS games, meaning he has some stuff that he didn't originally have in the VS Series that i thought would be a great addition to his gameplay. Speaking of gameplay he is MVC Style but has all of the MVC, CVS and KOF System works, which includes:

6 Button Layout
- LP, MP, HP (X, Y, Z)
- LK, MK, HK (A, B, C)

Guard

Chain Combo

Air Chain Combo

Hyper Combo Cancel

Cancel Any Move

Dash

Run

Rolling

Dodge (Not Implanted)

Counter Attack

Counter Movement (Not Implanted)

Air Guard

Tactical Recovery

Safe Fall

Super/Long Jump

Advance Guard

Tech Hit

Air Dash

Snapback Attack (Not Implanted)

Double/Triple Jump

Wall Jump (Not Implanted)

Tag Team (Not Implanted)

Dizzy (Not Implanted)

Damage Dampener

Flying/Float (Not Implanted)

Wall Hit

Automatic Recovery

Launchers 

---------
 CREDITS
---------

The Dreamslayer/Just No Point and K.O.D - Terry Sprites and some of the CVS2 FX.

VioFitz - For all the awesome edits (Rising force/Power Charge/Power Stream/etc.)

Mr.Fong - For his great Terry High-Res FX which he allowed me to use and creating the superb Power Stream FX.

SNK - For creating this awesome character

Capcom - For creating the VS Series

Elecbyte - For creating M.U.G.E.N

K.O.D - For some codes

Kong - For his awesome MVC2, CVS2 and CFE sprites

Redhot - MVC2 Sprites

VADM Omega aka Omega_Black1990 - Hyper Portraits

Kamek - MVC2 Announcer Sounds and Sprites

Anjel, Trasgo7 and Buyog - Helping me Code the Announcer Sounds

Scar - MVC2 Announcer and Effect Sounds

Reza - For creating this Character and ripping needed Sprites, Sounds and editing those sounds

Etg - For MVC2 Hyper/Super combo Finish BG

Tell me if i left anyone out :P

-----------
 WIN POSES
-----------

Press and Hold any one button for a Win Pose or just don't Hold any for Random Win Poses

--------
 TAUNT
--------

Tease - Press Start

--------
 THROWS
--------

Standing Throws - Hold Forward + HP or HK (While Close to Opponent)

Crouching throws - Hold Forward + HP or HK (While Close to Opponent)

--------------------
 CUSTOM MVC SYSTEM
--------------------

Rolling Forward - F + LP and LK (While Grounded)

Rolling Backward - B + LP and LK (While Grounded)

Alpha Counter - MP + MK (While Guarding)

Air Dash Forward - F,F (While Airborne)

Air Dash Backward - B,B (While Airborne)

Advance Guard - HP + HK (While Guarding)

Double Jump - U,U (While Airborne)

Super Jump - D,U (While Grounded)

Air Combo Dash-In - (Executed automatically after Air Combo)

---------------
 SPECIAL MOVES
---------------

Power Wave - D,DF,F + Any Punch (Can be executed only while Grounded)

Burn Knuckle - D,DB,B + Any Punch (Can be executed only while Grounded)

Rising Tackle - F,D,DF + Any Punch (Can be executed only while Grounded)

Crack Shot - D,DB,B + Any Kick (Can be executed both Airborne and Grounded)

Power Dunk - F,D,DF + Any Kick (Can be executed both Airborne and Grounded)

Power Shot - D,DF,F + Any Kick (Can be executed only while Grounded)

Power Drive - B,D,DB + Any Punch (Can be executed only while Grounded)

-------------
 HYPER MOVES
-------------

Buster Wolf - D,DF,F + Any 2 Kicks (Can be executed while Grounded and requires 1 Level)

Power Geyser - D,DF,F + Any 2 Punches (Can be executed while Grounded and requires 1 Level)

Power stream - D,DB,B + Any 2 Punches (Can be executed while Grounded and requires 2 Levels)

Over Heat Geyser - D,DB,B + Any Kick (Can be executed while Grounded and requires 2 Levels)

Power Storm - D,DF,F + HP and HK (Can be executed while Grounded and requires 3 Levels)

ENJOY!!!!!!!!!!!!!!!!!!!

Download Link: http://reza.club-syndicate.net/

« Last Edit: November 05, 2008, 11:18:27 PM by Reza »




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Offline ~Hale "R@CE" Caesar~

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Re: MVCRemix Terry Final Release
« Reply #1 on: October 27, 2008, 11:29:41 PM »
Reza, dude i luv your stuff, as always... cant wait to test him out fighting Geese

One question though, who is next?.... Dr. Doom or who?

Offline Swiziga

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Re: MVCRemix Terry Final Release
« Reply #2 on: October 27, 2008, 11:40:50 PM »
 :thumbsup: i'll download tomorrow and test for bugs (i doubt there are any). i hope a cyclops update is next :)

EDIT:  >:-(-| can i find those mvc2 special bars in a screenpack or did u make them urself?

Offline Reza

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Re: MVCRemix Terry Final Release
« Reply #3 on: October 27, 2008, 11:52:58 PM »
Reza, dude i luv your stuff, as always... cant wait to test him out fighting Geese

One question though, who is next?.... Dr. Doom or who?

Well i want to finish up Cyclops and Ken first then after those 2 maybe Dr. Doom, Guile, Spiderman or maybe someone that isn't listed in my signature that i had in mind. :-??

:) hi reza ,this character is great and amazing ,ill make a portrait for the mvc2hr project (addeded to portrait collection purpose)

Thanks I'm glad you like it and thanks for the future portraits, by the way did you check your WIP thread on MI or MG i ripped a vortex like you asked and i hope it helps. :thumbsup:

:thumbsup: i'll download tomorrow and test for bugs (i doubt there are any). i hope a cyclops update is next :)

EDIT:  >:-(-| can i find those mvc2 special bars in a screenpack or did u make them urself?

Well Cyclops is definitely next on my updating list then Ken, and those MVC2 lifebars are Hi-Res i could send them to you if you want. ;)


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Offline Warcueid

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Re: MVCRemix Terry Final Release
« Reply #4 on: October 28, 2008, 12:53:23 AM »
Wow, I must say he has improved very much from your last release. Congratulations! Quickly played with him, found some points.

1) He doesn't launch the opponent high enough off his launcher. He'll jump over them, and as is, you would have to pause for about 2 ticks before pressin up to perform an air combo.

2) You can cancel his Air Crack Shot into ground Hypers. At first I thought I stroked off for a second, but no. You can actually do it XD.

Thats it for now, I'll report more as I further play test.

Offline ExShadow

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Re: MVCRemix Terry Final Release
« Reply #5 on: October 28, 2008, 07:28:11 AM »
lookin good man as usual its great hey um i was wondering if u were still doing spidy  @-)
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Offline ATiC3

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Re: MVCRemix Terry Final Release
« Reply #6 on: October 28, 2008, 04:40:25 PM »
awesome! Downloading now! :)
 

Offline ExShadow

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Re: MVCRemix Terry Final Release
« Reply #7 on: October 28, 2008, 06:05:23 PM »
OMFG!!!!! i tried him out hes awesome love the super bg and the hyper combo finish XDDDDD awesome work as usual

 >:-(-|

if u did strider i would faint
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Offline Swiziga

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Re: MVCRemix Terry Final Release
« Reply #8 on: October 28, 2008, 10:51:32 PM »

:thumbsup: i'll download tomorrow and test for bugs (i doubt there are any). i hope a cyclops update is next :)

EDIT:  >:-(-| can i find those mvc2 special bars in a screenpack or did u make them urself?

Well Cyclops is definitely next on my updating list then Ken, and those MVC2 lifebars are Hi-Res i could send them to you if you want. ;)
send 2 me plz

Offline Nutty-Da-Kid

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Re: MVCRemix Terry Final Release
« Reply #9 on: October 28, 2008, 11:14:26 PM »
Thats nice so ur doin snk mvc2 style now!?  =P~

Offline Negi Springfield

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Re: MVCRemix Terry Final Release
« Reply #10 on: October 28, 2008, 11:26:09 PM »
just ONE thing I always wanted to say, but didn't have the time,
I know it's kinda late now, but well, I just want to say it,

you know his Bomb Knuckle move right?

why not make a hyper of that, and make it work somewhat like Captain American's
shield hyper?

that's the only thing I think he lacks :P

other-wise, solid release.

Offline ExShadow

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Re: MVCRemix Terry Final Release
« Reply #11 on: October 29, 2008, 09:01:13 PM »

:thumbsup: i'll download tomorrow and test for bugs (i doubt there are any). i hope a cyclops update is next :)

EDIT:  >:-(-| can i find those mvc2 special bars in a screenpack or did u make them urself?

Well Cyclops is definitely next on my updating list then Ken, and those MVC2 lifebars are Hi-Res i could send them to you if you want. ;)
send 2 me plz
if u wouldnt mind send this way to plz
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Offline ItalianStallion

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Re: MVCRemix Terry Final Release
« Reply #12 on: October 29, 2008, 09:04:09 PM »
Congratulations on the release man. This version is much better and more complete. Also, Im glad you got rid of the old hyper background (blue, green, red) It would hurt my eyes everytime lol :D

Offline ExShadow

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Re: MVCRemix Terry Final Release
« Reply #13 on: October 29, 2008, 09:25:11 PM »
[no homo] i must admit reza has come a long way XD like really
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Offline Bonobi

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Re: MVCRemix Terry Final Release
« Reply #14 on: October 30, 2008, 02:24:49 AM »
Nice update and still very fun to play. Doing the air jump is easier now, but trying to do it while jumping backwards and forwards doesn't respond too well. Thanks for this great character with this engine.  =D>

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Re: MVCRemix Terry Final Release
« Reply #15 on: October 30, 2008, 11:55:04 AM »
cool reza niceeeeeeee work man!!! another awesome character. also I would like those life bars to put in to my mugen

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Offline Reza

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Re: MVCRemix Terry Final Release
« Reply #16 on: October 30, 2008, 05:52:45 PM »
Wow, I must say he has improved very much from your last release. Congratulations! Quickly played with him, found some points.

1) He doesn't launch the opponent high enough off his launcher. He'll jump over them, and as is, you would have to pause for about 2 ticks before pressin up to perform an air combo.

2) You can cancel his Air Crack Shot into ground Hypers. At first I thought I stroked off for a second, but no. You can actually do it XD.

Thats it for now, I'll report more as I further play test.

Thanks I'm glad you like it. ;D

- Hmm i swore i revamped his air combos, ohh well i guess i got some more work to do. :-??
- yeah i didn't realized it at first but yeah I'll fix it.

lookin good man as usual its great hey um i was wondering if u were still doing spidy  @-)

Thanks, Spider-Man of course he's one of my favorites but no one beats Cyclops he's my #1 favorite.

OMFG!!!!! i tried him out hes awesome love the super bg and the hyper combo finish XDDDDD awesome work as usual

 >:-(-|

if u did strider i would faint

WOOO I'm just as excited as you... :DxDie

Thanks again

I think i might do Strider ::salute::

Thats nice so ur doin snk mvc2 style now!? =P~

Well its a bit random...meaning I'll do MVC, SNK, MK, KI, GG, SF3 characters it depends on my mood.

just ONE thing I always wanted to say, but didn't have the time,
I know it's kinda late now, but well, I just want to say it,

you know his Bomb Knuckle move right?

why not make a hyper of that, and make it work somewhat like Captain American's
shield hyper?

that's the only thing I think he lacks :P

other-wise, solid release.

Damn man why didn't you tell me this before now i have no more room for Hypers... :'( :P

Congratulations on the release man. This version is much better and more complete. Also, Im glad you got rid of the old hyper background (blue, green, red) It would hurt my eyes everytime lol :D

Thanks, yeah after alot of feedback i decided to take those out and put the regular ones in. My old ones gave people aids i had my shots so i was speared and plus i made it. #:-S

Thanks for the feedback one and all and for those who wants the LB here is the link.

Link: http://www.sendspace.com/file/17yx5c


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Offline ExShadow

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Re: MVCRemix Terry Final Release
« Reply #17 on: October 30, 2008, 06:00:23 PM »
thank yew very much for the lb's and keep up the good work XD  :)
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Offline Tenspeed

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Re: MVCRemix Terry Final Release
« Reply #18 on: November 02, 2008, 08:07:11 PM »
I'm looking forward to trying this guy out. I loved your latest iteration of cyclops.

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Re: MVCRemix Terry Final Release
« Reply #19 on: November 04, 2008, 01:09:13 AM »
OVERHEAT GEYSER!
WRRRYYYYYYYYY!

Offline Negi Springfield

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Re: MVCRemix Terry Final Release
« Reply #20 on: November 04, 2008, 08:42:11 AM »
Well, there is a few ways this could work out,
like
Right down right  X2 punches
or the same but with 2 kicks

or down back HP+HK

lol, that is, if you ACTUALLY want to add my idea in.

oh and another idea I got, this could be used for right down right X 2 punches.
you could have a rising tackle hyper
lol, full of ideas too late, eh?

Offline Reza

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Re: MVCRemix Terry Final Release
« Reply #21 on: November 05, 2008, 02:00:35 PM »
Well, there is a few ways this could work out,
like
Right down right  X2 punches
or the same but with 2 kicks

or down back HP+HK

lol, that is, if you ACTUALLY want to add my idea in.

oh and another idea I got, this could be used for right down right X 2 punches.
you could have a rising tackle hyper
lol, full of ideas too late, eh?

Oh yeah i forgot about that command, like a dragon punch right?

Damn man don't you think that he has alot of Hypers already... :P

Thanks for the idea though

UPDATE COMING SOON


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Re: MVCRemix Terry Final Release
« Reply #22 on: November 05, 2008, 02:23:07 PM »
Sweet dude, can't wait!
-.-

Offline Reza

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Re: MVCRemix Terry Updated 11/5/08
« Reply #23 on: November 05, 2008, 11:19:20 PM »
Okay boys and girls Terry has been updated again. :o

Change Log

-Tweaked Dash so when you press forward 2x he will automatically Dash instead of holding it.

-Fixed bug with Crack Shot (Disable Chaining)

-Tweaked Air Combos so they can be better executed

-Added more announcer sounds

-Added New Sprites to Sff

-Added New commands for Super Jump (Down, Up, Forward and Down, Up, Backward)

-Tweaked Air and Jumping Animations

-Added an extra animation to Power Shot (Thanks to Viofitz)

-Tweaked the Dual Hyper to make it even more sexier

-Tweaked Hyper Portraits and BG's

-Fixed Super Jump Sound and FX

-Made 2 new Palettes

Have Fun :)

Download link is in first post


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Re: MVCRemix Terry Updated 11/5/08
« Reply #24 on: November 05, 2008, 11:59:04 PM »
man this is awesome nice work XD  :o
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