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Author Topic: Updating my Lifebars again. (Brand new Vid Inside!)  (Read 2754 times)

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Offline ClubSyN-X-TReME

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Re: Updating my Lifebars again.
« Reply #50 on: May 26, 2008, 01:02:42 PM »

Oh ok i figured you already noticed that stuff, anyways man your the best at blowing ppl away and i like it ;*))


Do me a favor, could you rephrase that please, I'm starting to get uncomfortable.

/Sarcasm


-Ontopic-

Glad you like my works. Ill try to have another update by next weekend.

Offline Scar

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Re: Updating my Lifebars again.
« Reply #51 on: May 26, 2008, 01:11:03 PM »
  :o Huh, What the...........   :-"

Anyways, back on topic, they look really extreme bro...

Im totally digging those round intros, they look boss man.


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Offline Akeme

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Re: Updating my Lifebars again.
« Reply #52 on: May 26, 2008, 01:31:55 PM »

Oh ok i figured you already noticed that stuff, anyways man your the best at blowing ppl away and i like it ;*))


Do me a favor, could you rephrase that please, I'm starting to get uncomfortable.

/Sarcasm


-Ontopic-

Glad you like my works. Ill try to have another update by next weekend.
  :D Aw man i see what a phrase ;*)) Anyways i will look forward to the next update ;)

"Since when thy become the bad guy"

Offline Theendgamelv3

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Re: Updating my Lifebars again.
« Reply #53 on: May 26, 2008, 04:59:20 PM »
I love it so far, but they're huge. I know it is a matter of a opinion, but the radar could be made smaller and everything would fit better. Basically the lifebars eat up more screen then lifebars should so it looks more condensed then it should be.

Offline nick09

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Re: Updating my Lifebars again.
« Reply #54 on: May 26, 2008, 06:17:49 PM »

Oh ok i figured you already noticed that stuff, anyways man your the best at blowing ppl away and i like it ;*))


Do me a favor, could you rephrase that please, I'm starting to get uncomfortable.

/Sarcasm


-Ontopic-

Glad you like my works. Ill try to have another update by next weekend.
  :D Aw man i see what a phrase ;*)) Anyways i will look forward to the next update ;)
I get it too. :D

I look forward to the next update too.

Offline Herkule01

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Re: Updating my Lifebars again.
« Reply #55 on: May 26, 2008, 07:16:18 PM »
my goodness im sry but those lifebars are some of the most gorgeous ive seen in some time.... only thing well i can see its still a WIP but any font ideas? for instance not keeping the regular numbers for hit points (like when it says.....2hits etc) are you to change that or keep it the same? once again i do realize its just a WIP

and again excellence.....pure excellence ( XD|| lol)


Herkule01 Silent But Knowledgable the enigma......

Offline ClubSyN-X-TReME

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Re: Updating my Lifebars again.
« Reply #56 on: May 26, 2008, 08:05:20 PM »
my goodness im sry but those lifebars are some of the most gorgeous ive seen in some time.... only thing well i can see its still a WIP but any font ideas? for instance not keeping the regular numbers for hit points (like when it says.....2hits etc) are you to change that or keep it the same? once again i do realize its just a WIP

and again excellence.....pure excellence ( XD|| lol)

Thanks for the compliment, and yes I am not keeping the default combo fonts, I am working on it as of now.

Also I developed a code for the arcade mode that will determine if you won or lost a match. This was done to give that real game feeling.

Some examples,


when you defeat a computer controlled character.


when a computer controlled character defeats you.


Offline Akeme

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Re: Updating my Lifebars again.
« Reply #57 on: May 26, 2008, 08:10:10 PM »
my goodness im sry but those lifebars are some of the most gorgeous ive seen in some time.... only thing well i can see its still a WIP but any font ideas? for instance not keeping the regular numbers for hit points (like when it says.....2hits etc) are you to change that or keep it the same? once again i do realize its just a WIP

and again excellence.....pure excellence ( XD|| lol)

Thanks for the compliment, and yes I am not keeping the default combo fonts, I am working on it as of now.

Also I developed a code for the arcade mode that will determine if you won or lost a match. This was done to give that real game feeling.

Some examples,


when you defeat a computer controlled character.


when a computer controlled character defeats you.


Ohhh ok thats cool ;*))

"Since when thy become the bad guy"

Offline Herkule01

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Re: Updating my Lifebars again.
« Reply #58 on: May 27, 2008, 12:49:57 PM »
is that too much work or so to speak if you have the chars name winning....granted thats basically what ALOT of lifebars have you know

for instance gouki wins or something of that nature.....what you have there is cool as well but its just an idea


Herkule01 Silent But Knowledgable the enigma......

Offline ClubSyN-X-TReME

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Re: Updating my Lifebars again.
« Reply #59 on: May 27, 2008, 05:27:54 PM »
If I did that by default then that will ruin the custom features implemented in my screenpack/lifebars.

The purpose of my lifebars anyway is to allow custom effects and such you might find in a real game that you normally cannot do in mugen by default, also, my lifebars announcer, etc are all character coded, not done normally through the fight def. So far the only thing in the fight.def that was done is the time logog in the time box, thats it.

With all of my custom codes in my coding archive and here in infinity's tutorial section, those are also added in the custom lifebars. The goal of my current project is to make mugen feel more like a real game with my custom features.

Anyway you will see the name of the character when you select him/her/it in the char select and the Vs screen, during the fight, I don't care for the names to show.

One final thing, my sites slogan, "We don't follow normal mugen trends", Thats not there for nothing you know.

Offline Akeme

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Re: Updating my Lifebars again.
« Reply #60 on: May 27, 2008, 06:42:34 PM »
If I did that by default then that will ruin the custom features implemented in my screenpack/lifebars.

The purpose of my lifebars anyway is to allow custom effects and such you might find in a real game that you normally cannot do in mugen by default, also, my lifebars announcer, etc are all character coded, not done normally through the fight def. So far the only thing in the fight.def that was done is the time logog in the time box, thats it.

With all of my custom codes in my coding archive and here in infinity's tutorial section, those are also added in the custom lifebars. The goal of my current project is to make mugen feel more like a real game with my custom features.

Anyway you will see the name of the character when you select him/her/it in the char select and the Vs screen, during the fight, I don't care for the names to show.

One final thing, my sites slogan, "We don't follow normal mugen trends", Thats not there for nothing you know.
Alright thats cool im really interested ;*))

"Since when thy become the bad guy"

Offline ClubSyN-X-TReME

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Yay now with hit counter fonts!
« Reply #61 on: May 31, 2008, 07:20:08 AM »
Dunno about the numbers, Change them or leave as is?

I am definitely keeping my combo hit logo!



OH BTW.............

« Last Edit: May 31, 2008, 07:27:25 AM by |mmö®†åL -$yN- »

Offline ExShadow

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Re: Updating my Lifebars again.
« Reply #62 on: May 31, 2008, 07:34:42 AM »
........... <_<|...|
»ĐΣΛTĦŞTØRM«

Offline nick09

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Re: Updating my Lifebars again.
« Reply #63 on: May 31, 2008, 11:58:09 AM »
As I have said on CS3, keep the numbers as is.

Offline ClubSyN-X-TReME

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Re: Updating my Lifebars again.
« Reply #64 on: May 31, 2008, 02:08:21 PM »
If you guys don't mind, I need your help with this in reference to this thread below.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=13415.0

Thanks.

-Update-

I am nearly finished with my custom Combo Ranking system similar to how it works from lets say a bit of killer instinct and devil may cry.

this is not official but this is just a sample,

5-10 hits = GOOD!
11-20 hits = EXCELLENT!
20-30 hits = HELL YEAH!
30-40 hits = OH poop!

etc.

You get the idea.

And you or the opponent after getting pounded on lets say 30+ hits, My screenpacks announcer will say "You need some practice!"
« Last Edit: May 31, 2008, 02:13:41 PM by |mmö®†åL -$yN- »

Offline Akeme

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Re: Updating my Lifebars again.
« Reply #65 on: May 31, 2008, 03:37:52 PM »
If you guys don't mind, I need your help with this in reference to this thread below.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=13415.0

Thanks.

-Update-

I am nearly finished with my custom Combo Ranking system similar to how it works from lets say a bit of killer instinct and devil may cry.

this is not official but this is just a sample,

5-10 hits = GOOD!
11-20 hits = EXCELLENT!
20-30 hits = HELL YEAH!
30-40 hits = OH poop!

etc.

You get the idea.

And you or the opponent after getting pounded on lets say 30+ hits, My screenpacks announcer will say "You need some practice!"
:D i like the you need some pratice part alot ;)

"Since when thy become the bad guy"

Offline ClubSyN-X-TReME

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Re: Updating my Lifebars again.
« Reply #66 on: June 01, 2008, 04:10:59 AM »


« Last Edit: June 01, 2008, 06:39:03 AM by |mmö®†åL -$yN- »

Offline Akeme

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Re: Updating my Lifebars again.
« Reply #67 on: June 01, 2008, 06:53:35 AM »

"Since when thy become the bad guy"

Offline Aura-Master

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Re: Updating my Lifebars again.
« Reply #68 on: June 01, 2008, 02:23:00 PM »
Currently in need of one

Offline Uche_of_IMT

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Re: Updating my Lifebars again.
« Reply #69 on: June 01, 2008, 02:28:13 PM »
 >:-(-|:
It's stuff like this that makes me forget  ::fight:: that causes wars between the forums.

Back to business:
If this is what the battlefield woill look like, then I can already imagine the infirmary. (In case any of you didn't understand, I'm spaking military.)
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline ClubSyN-X-TReME

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Re: Updating my Lifebars again.
« Reply #70 on: June 01, 2008, 03:10:12 PM »


I posted this in the screenshot section, this is just incase you didnt see it.

Now Rare Akuma Compatible. :P

Offline Akeme

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Re: Updating my Lifebars again.
« Reply #71 on: June 01, 2008, 03:16:43 PM »


I posted this in the screenshot section, this is just incase you didnt see it.

Now Rare Akuma Compatible. :P
;*))

"Since when thy become the bad guy"

Offline ClubSyN-X-TReME

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Re: Updating my Lifebars again.
« Reply #72 on: June 01, 2008, 03:17:23 PM »
Btw New vid will be ready shortly.

Offline Aura-Master

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Re: Updating my Lifebars again.
« Reply #73 on: June 01, 2008, 03:46:31 PM »


I posted this in the screenshot section, this is just incase you didnt see it.

Now Rare Akuma Compatible. :P

 :DxDie
Currently in need of one

Offline Akeme

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Re: Updating my Lifebars again.
« Reply #74 on: June 01, 2008, 04:00:07 PM »
Btw New vid will be ready shortly.
Awesome can't wait ;)

"Since when thy become the bad guy"

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