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IMT Main => M.U.G.E.N WIP => Topic started by: KenshinHimura on January 30, 2008, 08:57:08 AM

Title: Julie Hikawa (WIP not dead)
Post by: KenshinHimura on January 30, 2008, 08:57:08 AM
Here is the character which I´m working mainly latelly:

The original post got too old and without replies so I hope this one with the news can get some feedback^^
Title: Re: Julie Hikawa (WIP not dead)
Post by: aPoCaLyPsE on January 30, 2008, 12:49:14 PM
Hello R. Kenshin...

Just a little insight since I haven't seen this character's old topic, Overall it looks good. I myself know characters come in all sizes but i am not a big fan of smaller characters. she seems to play fluid which kinda makes up for the size. What game sysmtem is she performed from? Ds? Advanced?

-"aPoC."
Title: Re: Julie Hikawa (WIP not dead)
Post by: ATiC3 on January 30, 2008, 07:27:20 PM
I think you should definitely consider getting a base with a bigger char.. even the normal-sized Megaman ones.. something.. this char is ridiculously, way too small. I still support you 50%, but until you get a decent-sized base.. it's staying at 50%..
Title: Re: Julie Hikawa (WIP not dead)
Post by: KenshinHimura on January 31, 2008, 06:50:18 AM
The character is a sprite edit of Ami and Yumi from Hi Hi Puffy AmiYumi: Kaznapped for Game Boy Advance. Julie like my other character is made to battle chibi characters so it´s the size which she´ll get.
From the later betas (you can see the previous video on my you tube channel) this is what got updated:
a) The basic kicks now can hit the foe (before I got problems with the animlen but now she don´t fail).
b) The amp attack was added and improved.
c) She have the Ikari Fist. A powerfull energy wave which can be a rival for Yumi´s Shinkuu Skull Hadouken.
d) Intro 1 was updated.
e) She got a new intro.
f) She got two new win poses.
g) Julie can talk japanese and english.
h) The running frames got a update:
(http://i62.photobucket.com/albums/h98/Yumi_Fan/Puffy%20Edited%20Sprites/julierun.gif)
This is the old topic: http://www.infinitymugenteam.com/Forum_345/index.php?topic=3530.0 . Only one replied so far, lol Anyway it´s not worthy to revive.
Title: Re: Julie Hikawa (WIP not dead)
Post by: DARKTALBAIN on January 31, 2008, 01:43:41 PM
You know what , this seems to be the making of a really well made character . The only problem, I see from people really digging this , Is her size . Most people do not like the small characters & she's even pretty small for the Pocket fighters . But hey , Gameboy Advancs sprites , what can you do ? I don't really know if you are doing the coding ? But great job to whoever is ! Good luck on this project .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Harley_Joker-1.gif)
Title: Re: Julie Hikawa (WIP not dead)
Post by: demondude777 on January 31, 2008, 01:52:07 PM
I say keep going with what you have.

Size can be adjusted through the cns file if someone isn't happy with it (sure it may pixelate the charcter, but as long as it is still playable, then everythign should be good)

I think she is looking great!
Title: Re: Julie Hikawa (WIP not dead)
Post by: KenshinHimura on February 01, 2008, 11:55:20 AM
The size actually don´t matter. I do chibi characters from long time and all of the coding is made by me. Since she was designed to be a pocket char like the ones from SNK V.S Capcom Pocket it´s kind of pointless bashing her size. Some codes I got permission for the usage as well. I´m thinking in a way to fix her supershock wave super motion which the projectile hit anim which is weird. Also I might add a giant Amp summon, lol
Title: Re: Julie Hikawa (WIP not dead)
Post by: demondude777 on February 01, 2008, 01:49:33 PM
Also I might add a giant Amp summon, lol

:):):):) Are you going to add any Puffy AmiYumi song to play when she summons the amp? :)
Title: Re: Julie Hikawa (WIP not dead)
Post by: KenshinHimura on February 01, 2008, 06:37:01 PM
The idea is making it crashes on the enemy´s head. She hate Ami and Yumi, something which you can see on her stage. I have added a uppercut motion e also a super version of this. I´ll try find a big amp for the new super, lol
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