Serious Kyo Kusanagi
(http://i125.photobucket.com/albums/p59/Elix13/portraitBig.png)
Story:
Kyo is already 30, he isn't a schoolboy anymore. Though he's relatively young his inherent gift, immense talent and enourmous fighting experience allowed him to reach transcedental levels of fist and flame mastery. Remembering how hard it was to beat Mukai back in 2003, and Orochi's messenger Magaki afterwards, and seeing all those new faces that joined the King of Fighters tournament, he decided that he cannot stay on the same fighting level but has to improve. Therefore he determined to take a journey to seek new techniques that he can learn.
The first man to come to his mind was Ken Masters. They once met in a battle and Kyo remembered him well. Ken Masters was also a fire user though Kyo's flames were of a different nature. Kyo remembered him as a man who used both his hands and legs equally well. Kicking has never been Kyo's profile. That left him feeling somewhat inferior to some of his opponents. So, despite the fact that his decision to learn kicking techniques would brake long-formed traditional Kusanagi-Ryuu Kobujutsu (actually, Kyo have been doing this as far as he remembers himself) and would surely make his father Saisyu angry (yet again), he went to Ken's place. Ken was surprised to say the least that famous King of Fighters champion came to seek his coaching. At first he refused Kyo's request and told him that his arts are not the thing that can be taught easily just like that. Yet Ken was very much interested in this man and in bottom of his heart even felt honored by Kyo's visit. Then Kyo suggested Ken to see for himself whether he is worthy to wield these techniques or not and began a fight. It was a very hot battle. Ken stopped the fight just before Kyo was going to ignite the air with Orochinagi. Kyo's request was accepted.
Kyo was a great apprentice and Ken was a great tutor. After four months of intensive training Kyo went back to Japan where he spent his remaining time until the next tournament in self training. Saisyu was surprised at how his son has matured. Kyo asked his father to teach him some more Kusanagi-Ryuu Kobujutsu techniques and Saisyu showed him a few family secrets. Kyo has gained aerial and double Yami Barai; double Oniyaki; aerial R.E.D. kick, even his rival's Iori Yagami's Yuri Ori and a lot more.
The reason of Kyo Kusanagi's constantly changing moves throughout the KOF tournaments was that he was searching. When Kyo learned a new move, he focused on it completely, and he tried not to use techniques he has already mastered. Now he decides that it is time for him to start using all arsenal of moves he knows. He couldn't have taken on such a difficult task of Choice earlier.
But more than techniques Kyo has acquired something that made him truly a fearsome opponent. A new fighting spirit. Kyo used to be rather lazy and overconfident in his matches. And only when he got serious he were able to defeat his opponents. From now on Kyo will be Serious from the very beginning till the very end of his battles...
Description
Serious Kyo is essentially a KOF XI EX Kyo with greatly enlarged movelist and a lot of extra stuff. The gameplay is made as close to KOF XI as possible. Hit boxes, pause/hittimes, velocities are taken from the origin. At the same time I've always used the newest KOF game possible (It isn't possible to take CLSN boxes from KOF XI, so I used KOF 2002-2003). In the matter of game balance, he is surely more powerful that Kyo from any year. If put into original game, he can be sub-boss or even a boss character because his moves doesn't have major disadvantages. So when I chose between a slow Aragami from KOF 2002 and a fast one from KOF XI I preferred XI.
The final release version of Serious Kyo will have such things as:
- command buffering;
- proper cornerpushes;
- KOF XI damage scaling;
- counter wire, dizzy, guard crush, guard death;
- super cancels, dream cancels including super cancel bar;
- KOF Maximum Impact stylish arts (new beautiful yet balanced combos);
- dynamic AI. 6-8 levels of difficulty. I haven't yet decided on whether it should depent on Mugen's AI difficulty setting or number of pallettes and such things;
- two strikers and as well spectators - Saisyu Kusanagi & Shingo Yabuki;
...
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The beta release isn't going to occur publicly. The final release date depends on how long it will take me to finish some things. And on my job schedule.
Here's a video I wrote a long time ago. There were a lot of flaws in him that time, such as missing sparks/sounds (changed group numbers), incorrect velocities... But it will give you some idea on what he'll be. I'll make another video soon, demonstrating his normals, command and special moves.
Promo video (~70%) -