Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: ELECTRO on June 01, 2017, 03:25:38 PM

Title: Ult Forest of Forgetfulness (Last Blade 2- Shigen)
Post by: ELECTRO on June 01, 2017, 03:25:38 PM
Separated a few layers, but not sure it was worth it because the effect is not as noticeable as i'd hoped & also added a few dragon flies to help the forest seem more alive. The Mugen 1.0 version does not have an intro, so if you do not like the intro then use that one in your Mugen 1.1.

Link : https://electroslair.blogspot.com/



Pic for posting.
(http://i1079.photobucket.com/albums/w516/ELECTR0_FAIL/LB2ShigenStagePic1_zpstllm3hiv.png) (http://s1079.photobucket.com/user/ELECTR0_FAIL/media/LB2ShigenStagePic1_zpstllm3hiv.png.html)





Title: Re: Ult Forest of Forgetfulness (Last Blade 2- Shigen)
Post by: NX-MEN on June 01, 2017, 03:35:21 PM
Man your stage is impressive!! I really like the cataracts and nature sounds!! It gets deep in the mood of the stage!! Well done!! Another excellent work!!  :w00t:
Title: Re: Ult Forest of Forgetfulness (Last Blade 2- Shigen)
Post by: verz36 on June 01, 2017, 04:44:40 PM
looks good man. only have a question, if you separate the back layer, with the waterfall, can that be coded so when characters walk the bg moves the opposite direction so it can create a feel of more true walking movement. I hope you understand what im trying to say...

ps.. did you get the other fx I sent you on Skype?
 I been working doc stage and more sprites but ill get back soon to finish the rest. hope u like them and that they look good. cant wait to see them in action. :)
Title: Re: Ult Forest of Forgetfulness (Last Blade 2- Shigen)
Post by: ELECTRO on June 01, 2017, 05:46:58 PM
I understand what your saying & the background layers are moving at there own deltas, but it's not to extreme so you might not even notice unless your specifically looking for it. That's why I thought maybe it wasn't worth it to separate them for this particular stage. Objects in front of you move at a higher delta like the piece of ground with the turtle on it. If you wanted to make them have lower/higher deltas you can play around with it. All my code is laid out very clean and labeled, so it should be easy to tweak. I'll go grab those sprites off Skype & thanks!
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