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IMT Main => M.U.G.E.N Guides & Tutorials => Topic started by: argyone on January 08, 2015, 08:13:14 AM

Title: adding super BG/ any tutorials ?
Post by: argyone on January 08, 2015, 08:13:14 AM


Hey,

i wanted to edit a specific character to have a different Super Bg.
i searched on google but couldnt find any helpful tutorials or something.
so step by step : what do i have to do?  :-??

ps: i just want the sprites to change from mvc1 ones to Svk style like infinites older creations.
 

hope you can help me. thanks :)
Title: Re: adding super BG/ any tutorials ?
Post by: O Ilusionista on January 08, 2015, 08:15:38 AM
Its just an explod with a sprpriority less than 0 (so its on background), binded at back (or left).
You can give it an ID so you can remove it when you don't want it anymore or use the removeongethit = 1
Title: Re: adding super BG/ any tutorials ?
Post by: argyone on January 08, 2015, 09:05:53 AM
wait...what?! :o
im no coder at all, just a regular user who can do regular stuff like edit damage and super of attacks, make ports,
install things properly etc.. so im not good with all that coding stuff :-SS

can you tell me step by step (for stupid beginners) what to do so i can just exchange the super/hyper bg flashy thing with another one? ^:)^
Title: Re: adding super BG/ any tutorials ?
Post by: O Ilusionista on January 08, 2015, 09:09:17 AM
Take a look:

Quote
[State 0, Explod]
type = Explod
trigger1 = Time = 0 ; insert your trigger here
anim = 7710 ; insert your animation here
ID = 7005 ; give it an ID
pos = 0,0
postype = left
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -1
supermovetime = 0
pausemovetime = 0
sprpriority = -30
ownpal = 1
You can have the explanation here: http://elecbyte.com/mugendocs/sctrls.html#explod (http://elecbyte.com/mugendocs/sctrls.html#explod)
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