Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: -Whiplash- on May 18, 2014, 04:49:41 PM
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I want to make a move where a character makes a shield in front of them that:
Blocks projectiles
knocks back enemies for one hit
and doesn't go away until the move it over.
how would one go about doing such a thing?
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Helper, give it a large clsn2 and turn on playerpush. The one hit thing is managed by allowing it to deal said hit and using statetypeset/varset on movehit to change the movetype from A to I. Push will still work, attacking won't. Also you don't want p2 to randomly go into guarding states if he pushes backwards