Infinity MUGEN Team

IMT Projects => X-Men: Second Coming => Topic started by: Twinimage on September 19, 2012, 09:41:43 AM

Title: Project X Help
Post by: Twinimage on September 19, 2012, 09:41:43 AM
Hi guys,
This topic is for asking for help for things that are related with the upcoming X-men game. I'm busy coding and building characters. Also spriting a couple. So I may ask for help finding particular graphics, creating a portrait, something code related, etc.

Today's question is, are there any sprites/graphics of blood, water or mud hitting the camera? I want to have blood hit the screen, similar to Marrow's win pose where she throws her bone dagger at the camera. Is there anything like that around? Doesn't have to be Capcom, can be from any game. As long as it's 2D.

Thanks,

- Twin
Title: Re: Project X Help
Post by: ZVitor on September 19, 2012, 11:01:30 AM
wolvenom have some symbiote hitting screen, i dont know if it is good for look like blood, and dont know where they got this effect or if is custom.
Title: Re: Project X Help
Post by: Twinimage on September 19, 2012, 12:26:49 PM
Actually I found this online:

http://fc05.deviantart.net/fs50/i/2009/336/a/0/Dexter_Blood_Spatter_Wallpaper_by_ffadicted.jpg (http://fc05.deviantart.net/fs50/i/2009/336/a/0/Dexter_Blood_Spatter_Wallpaper_by_ffadicted.jpg)

Just need to resize it and have it Capcom-ized.
Title: Re: Project X Help
Post by: EvilRock81 on September 19, 2012, 12:36:05 PM
I found this in youtube.

35 blood burst GREEN SCREEN (+bonus) (http://www.youtube.com/watch?v=JFux_pjkm7M#ws)
Title: Re: Project X Help
Post by: Twinimage on September 19, 2012, 12:57:52 PM
Cool, that could come in handy as well.
Title: Re: Project X Help
Post by: Twinimage on September 20, 2012, 02:24:30 PM
Ok, new question...

Where can I find sprites of regular people? Preferably in a crowd format, preferably running, if possible. The sprites should be around regular playable character size. Even if it's just a few running animations, I can add variations to the clothes, heads, skin color, etc. to look like a crowd of people.

Won't go into details on the scenario, but the general idea is I want a crowd of people to run past the players.

If not actual sprites of a crowd, what would make for a good base for normal people? Where can I find sprites of people wearing jean pants and t-shirts.
Title: Re: Project X Help
Post by: HyperVoiceActing on September 20, 2012, 02:53:33 PM
It'll require some editing, but Cody has a good running in fear animation
Title: Re: Project X Help
Post by: Twinimage on September 20, 2012, 03:18:22 PM
I thought of him, but the crowd isn't running in fear, they're excited.
I found some Capcom style SNK characters. Terry and Kuyo?(Not sure if I'm spelling correctly)
They are wearing jeans and sneakers. I also thought of Sakura for her legs/skirt. It's the torsos that will be hard to find. Capcom doesn't have many sprites of people wearing normal shirts. lol
Guile wears a tank top. That may work for some of the crowd.
Title: Re: Project X Help
Post by: HyperVoiceActing on September 20, 2012, 03:23:17 PM
You could edit Cody's face. Just edit the first frame and paste it on all the others
Title: Re: Project X Help
Post by: ZVitor on September 20, 2012, 03:25:14 PM
i tink Q have one intro with peoples running
Title: Re: Project X Help
Post by: HyperVoiceActing on September 20, 2012, 03:27:45 PM
Yeah he does.
Title: Re: Project X Help
Post by: Harbinger on September 20, 2012, 03:27:54 PM
(http://www.zweifuss.ca/colorswap.php?pcolorstring=QPalette.bin&pcolornum=0&pname=q/q-intro1.gif)
(http://www.zweifuss.ca/colorswap.php?pcolorstring=QPalette.bin&pcolornum=0&pname=q/q-intro2.gif)
Title: Re: Project X Help
Post by: Twinimage on September 20, 2012, 04:25:09 PM
That Q intro is just what I'm looking for.
Thank you, this is a great start!

I think the characters from JoJo's bizarre Venture have running animations too. I'll check them out. Some of them wear normal clothes.

- Twin
Title: Re: Project X Help
Post by: Twinimage on October 08, 2012, 11:20:51 AM
Need help again. :P

Does anyone know where I can get the sound effects of Cyclops' optic beam from the original 90's animated series? I always liked that sound and would like to use it in the game.

Also, I was wondering where I could find voice clips of Jean Grey, from the same animated series.
Title: Re: Project X Help
Post by: Loganir on October 11, 2012, 05:40:33 PM
Need help again. :P

Does anyone know where I can get the sound effects of Cyclops' optic beam from the original 90's animated series? I always liked that sound and would like to use it in the game.

Also, I was wondering where I could find voice clips of Jean Grey, from the same animated series.

Hey Man...  about Jean I dunno.
but some time ago I found these sounds from the TV show ripped by Playermode.
(click to show/hide)

But looks like it's all offline now. :(

but I upload that beams for you... they are cool.  I'm using it too for my Cyclops with Verz.

https://rapidshare.com/files/2109111207/OPTIC REMIXES.rar (https://rapidshare.com/files/2109111207/OPTIC REMIXES.rar)
Title: Re: Project X Help
Post by: Twinimage on October 12, 2012, 09:51:43 AM
Thanks so much, Loganir! These sound great. :)

As for Jean, my best bet may be to just find the old episodes on youtube and record voices I want to use.
Title: Re: Project X Help
Post by: NX-MEN on October 12, 2012, 10:02:10 AM

As for Jean, my best bet may be to just find the old episodes on youtube and record voices I want to use.

So Jean will be on the project? Thats great!!!  :thumbsup:

U will use Topper's or Joancarlo's & Femrril's version or it will be a brand new char?
Title: Re: Project X Help
Post by: Twinimage on October 12, 2012, 10:42:44 AM
Never said Jean would be in the game. ;) Mwa ha ha.
I'm not going to say much about that. You will see in a couple months.
A teaser video should be released around the holidays.
Title: Re: Project X Help
Post by: NX-MEN on October 12, 2012, 11:44:53 AM
A teaser video should be released around the holidays.
^^(PM)^

Awesome!!! Cant wait!!! Lot of people are looking forward for the teaser video, as i heard from chatrooms!!!  :thumbsup:
Title: Re: Project X Help
Post by: dev. on October 12, 2012, 12:13:31 PM
FINALLY.I'd kill for a teaser video for this game.
Title: Re: Project X Help
Post by: Twinimage on October 12, 2012, 04:33:22 PM
Found some voice clips I can try recording/ripping from X-men TAS. :)
Title: Re: Project X Help
Post by: HyperVoiceActing on October 13, 2012, 05:35:21 PM
A teaser video should be released around the holidays.
For what? The Day of Future Past stage or another Project X related thing?
Title: Re: Project X Help
Post by: Twinimage on October 13, 2012, 08:45:08 PM
Well, my plan is to release a teaser of the upcoming game project, which includes the stage you mentioned.
But that is ONLY if I have enough finished worth showing you guys. :P
Don't want to show something off too early.
Title: Re: Project X Help
Post by: NX-MEN on October 14, 2012, 05:50:12 AM
Cant wait for the video and cant wait to see the roster or at least some chars from the project!!!  :thumbsup:
Title: Re: Project X Help
Post by: Twinimage on October 15, 2012, 08:22:28 PM
Hi guys, quick question. If an audio clip is really quiet, what is the best way to amplify the sound?
I have voice clip and it's so soft. But if I increase it's volume too much, it will sound distorted or almost echo like.
Title: Re: Project X Help
Post by: HyperVoiceActing on October 15, 2012, 08:26:50 PM
What I do is open Audacity, import the clip, and use the Amplify feature
Title: Re: Project X Help
Post by: O Ilusionista on October 19, 2012, 02:50:02 PM
Hi guys,
This topic is for asking for help for things that are related with the upcoming X-men game. I'm busy coding and building characters. Also spriting a couple. So I may ask for help finding particular graphics, creating a portrait, something code related, etc.

Today's question is, are there any sprites/graphics of blood, water or mud hitting the camera? I want to have blood hit the screen, similar to Marrow's win pose where she throws her bone dagger at the camera. Is there anything like that around? Doesn't have to be Capcom, can be from any game. As long as it's 2D.

Thanks,

- Twin

I've made a char with that effect:
http://brazilmugenteam.com/chars-2/chars-ilusionista/shin-kazuma/ (http://brazilmugenteam.com/chars-2/chars-ilusionista/shin-kazuma/)
Title: Re: Project X Help
Post by: Twinimage on October 20, 2012, 01:21:09 PM
Cool, thanks man.
I already made the effect, but I like the shading yours has. I'll try adjusting mine to match the shading.
Title: Re: Project X Help
Post by: Twinimage on November 23, 2012, 01:35:56 PM
Is there somewhere I can download mugen character endings from X-men: COTA?
Title: Re: Project X Help
Post by: HyperVoiceActing on November 23, 2012, 02:28:35 PM
Is there somewhere I can download mugen character endings from X-men: COTA?
There's a site that has screenshots of the ending but I'm not sure if there are downloads for the actual endings themselves
Title: Re: Project X Help
Post by: Twinimage on November 23, 2012, 02:49:13 PM
Ya, I know of that site. It actually has some useful graphics, but unfortunately it doesn't have every frame to certain animations. :/
Title: Re: Project X Help
Post by: Arkady on November 23, 2012, 04:42:17 PM
http://www.gamefaqs.com/arcade/583657-x-men-children-of-the-atom/videos/ext_video-16848 (http://www.gamefaqs.com/arcade/583657-x-men-children-of-the-atom/videos/ext_video-16848)

you'll need to screen shot what yo need but it's mostly a mugen roleplay video (like what dizzy the conquere makes)
Title: Re: Project X Help
Post by: kyoman on November 24, 2012, 11:48:08 AM
You can try this website, there are lot of ending screenshot (XCOTA, MSH, ...)
http://www.vgmuseum.com/end/arcade/a/xmencowol.htm (http://www.vgmuseum.com/end/arcade/a/xmencowol.htm)
Title: Re: Project X Help
Post by: mpk313 on November 25, 2012, 10:05:39 PM
You can find 8 of them here, they're about half way down.

web.archive.org/web/20080625065330/http://rugal2.mugenfury.com/ (http://web.archive.org/web/20080625065330/http://rugal2.mugenfury.com/)
Title: Re: Project X Help
Post by: Twinimage on November 25, 2012, 11:00:37 PM
Cool, thanks! That may be helpful.

I have a code question. I'm trying to get a character to behave a certain way, but one of the triggers I'm trying to have it check is the palette number. For some reason when I put this:

palno = [7,12]

It never triggers. Does MUGEN recognize palettes 7-12? Or are they labeled something else?
It does recognize:

palno = [1,6]

Interesting though, the remappal function acknowledges palettes 1-12.
Title: Re: Project X Help
Post by: O Ilusionista on November 26, 2012, 10:01:20 PM
hum, it should work, that strange
Title: Re: Project X Help
Post by: Twinimage on November 27, 2012, 10:18:24 PM
That's ok, I have other ways of accomplishing what I need. Just thought it was odd it didn't recognize palettes 7-12.
Title: Re: Project X Help
Post by: O Ilusionista on November 28, 2012, 04:47:45 PM
Anytime you need help, PM me. I would love to help.

see ya
Title: Re: Project X Help
Post by: Twinimage on November 30, 2012, 09:37:47 PM
Thanks, Ilu,

I have another programming question. I have a move that puts player 2 in custom state, then to the 5050 state. After player 2 gets up, they can no longer perform attacks.

In the command file, every move has this code part of the trigger:

!var(59)

Why would the AI flag change just because of a custom state?
Title: Re: Project X Help
Post by: Loganir on December 01, 2012, 08:38:29 AM
Thanks, Ilu,

I have another programming question. I have a move that puts player 2 in custom state, then to the 5050 state. After player 2 gets up, they can no longer perform attacks.

In the command file, every move has this code part of the trigger:

!var(59)

Why would the AI flag change just because of a custom state?

Did you used SelfState or Changestate to go to 5050 state? needs to be Selfstate.
Title: Re: Project X Help
Post by: O Ilusionista on December 01, 2012, 10:36:32 AM
Quote
!var(59)

Why would the AI flag change just because of a custom state?

This means Var(59) can't have any value, ie its zero, and the Var(59) is var used for the Ai (winmugen).

Some people asks "why not Var(59)=0 since means the same thing?" Because !Var(59) is a boolean trigger (! means no), while Var(59)=0 is an integer trigger. Boolean is read quicker because Mugen just need to know if the condition is true (Mugen doesn't have Null or undefined values for variables), while the integer triggers needs to see if there is a value AND if the value is zero.

If you don't use the SelfState to revert your enemy back to its own codes, It won't attack anymore, because all the human commands are blocked by the AI code. So, no attacks for you.
Title: Re: Project X Help
Post by: Twinimage on December 01, 2012, 11:44:45 AM
Ya, I had changestate, instead of selfstate.
Thanks guys. Didn't know about selfstate. I'll remember that next time. ;)
Title: Re: Project X Help
Post by: Twinimage on December 02, 2012, 05:51:05 PM
New question: Where can I find voice rips of Psylocke from X-men Legends or Marvel Alliance 2?
Title: Re: Project X Help
Post by: Harbinger on December 02, 2012, 06:28:31 PM
New question: Where can I find voice rips of Psylocke from X-men Legends or Marvel Alliance 2?

Give me an hour and I'll rip them from X-Men legends. Unfortunately there's no PC version of MUA2 so I can't rip from there I'm afraid.
Title: Re: Project X Help
Post by: HyperVoiceActing on December 02, 2012, 06:42:43 PM
Unfortunately there's no PC version of MUA2 so I can't rip from there I'm afraid.
Tis a shame I know. Found that out the hard way
Title: Re: Project X Help
Post by: Harbinger on December 02, 2012, 06:51:58 PM
http://www.sendspace.com/file/svylgz (http://www.sendspace.com/file/svylgz)

Psylocke voices ripped for you
Title: Re: Project X Help
Post by: Twinimage on December 02, 2012, 08:37:36 PM
Thanks man! These are great. Better than the Capcom voice. :)
Title: Re: Project X Help
Post by: Twinimage on December 07, 2012, 01:03:04 PM
New programming question! :D

Can a MUGEN character have more than one falling/hitground/liedead animation, depending on if they were hit high, medium or low?
Title: Re: Project X Help
Post by: HyperVoiceActing on December 07, 2012, 01:06:13 PM
New programming question! :D

Can a MUGEN character have more than one falling/hitground/liedead animation, depending on if they were hit high, medium or low?
I think it's possible, but it'd be a pain to sprite
Title: Re: Project X Help
Post by: Twinimage on December 07, 2012, 09:16:04 PM
It's already been sprited, but I need to know can it be easily added to a character?

What if I declare a variable and depending on how the character was hit, the animation will change to the appropriate falling/lie dead animation?
Title: Re: Project X Help
Post by: HyperVoiceActing on December 07, 2012, 09:27:04 PM
I know no coding so I can't say if that'll work or not
Title: Re: Project X Help
Post by: O Ilusionista on December 10, 2012, 07:46:31 PM
New programming question! :D

Can a MUGEN character have more than one falling/hitground/liedead animation, depending on if they were hit high, medium or low?

yes, they can. Its a common feature on KOF chars, where tripped or KOed chars lands with face down.
you can see some of the numbers here http://elecbyte.com/mugendocs/air.html#character-reserved-action-numbers (http://elecbyte.com/mugendocs/air.html#character-reserved-action-numbers)

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