Infinity MUGEN Team

IMT Projects => X-Men: Second Coming => Topic started by: Acey on July 20, 2010, 06:27:24 PM

Title: EoH/Project X Rogue
Post by: Acey on July 20, 2010, 06:27:24 PM
Building off of MvC2_Rogue by Kong I'm getting her all set to steal powers again. Currently in EoH when Rogue steals power she will get some form of a power up, similar to MvC2 but we've been planning for a long time, and finally have the chance to get Rogue updated with the ability to steal from all the EoH characters. I have planned out all the specials she'll be taking, the new animations I'll have to make for her and programming is well on it's way.

I'm still keeping the power ups to use for certain characters as their powers get stolen, for example with Green Goblin, there really is no power to steal... pumpkin bomb throwing? Glider flying, that doesn't really make sense so for such characters so Rogue will steal either defense, strength or speed. I am making some exceptions though for gun fighters like Punisher and Jill. Rogue will be able to steal a weapon off of them, it's not like they don't have an unlimited supply of guns and ammo anyways.

Right now I'm only setting Rogue up to steal one power for each character. Some powers will be very specific like Megama's charging buster seen in the pic below while others may be used for multiple characters.

(http://img830.imageshack.us/img830/5608/rogue01.png)

I'll keep up periodic updates as well, I havn't been too good at that recently.

Title: Re: EoH Rogue
Post by: .Batzarro. on July 20, 2010, 06:54:01 PM
This sounds great. I personally don't like Rogue taking weapons though. Doesn't really seem like something she'd do, especially with real type guns. I'd go with the generic speed/strength/defense boost in that case just to stay true to the character but that's just my opinion.
Title: Re: EoH Rogue
Post by: Arkady on July 20, 2010, 07:41:16 PM
great idea, but maybe keep it to stealing off mutants, keeps the character real, and all others can steal their life bar/or energy bar (like omega red) and think about how many characters are similar that don't really a signature power, better to have the opposing non-mutant get drained (and dizzy to boot hehe)
Title: Re: EoH Rogue
Post by: Rage on July 20, 2010, 07:44:33 PM
This sounds great. I personally don't like Rogue taking weapons though. Doesn't really seem like something she'd do, especially with real type guns. I'd go with the generic speed/strength/defense boost in that case just to stay true to the character but that's just my opinion.
This sounds great. I personally don't like Rogue taking weapons though. Doesn't really seem like something she'd do, especially with real type guns. I'd go with the generic speed/strength/defense boost in that case just to stay true to the character but that's just my opinion.

I agree wit Batz. Its nice to c some update rogue. I just dont believe she'd use guns ether.
Title: Re: EoH Rogue
Post by: DizzyTheConquer on July 20, 2010, 08:53:22 PM
Cool! Do you think you would have the time to update the gameplay on her to make the game more balance?
Title: Re: EoH Rogue
Post by: Acey on July 21, 2010, 12:41:22 AM
This sounds great. I personally don't like Rogue taking weapons though. Doesn't really seem like something she'd do, especially with real type guns. I'd go with the generic speed/strength/defense boost in that case just to stay true to the character but that's just my opinion.

I think it would be fun to have her use guns, simply because it fills some logic holes... but if not, what would she get from Punisher, he doesn't have speed, defense or power.

Cool! Do you think you would have the time to update the gameplay on her to make the game more balance?

pfff, no, of course I don't have time, but you know right now I have to run the website, the forum, and the wiki while trying to work together with a variety of wonderful people to get the database updated. So since I have such a commitment to the administration of Infinity I don't feel bad working on a single character as I please. (Now this isn't to say that my team mates are working just as hard, Scar, Sabaki, Laspacho, KPT, and more, we're working hard every day too.)

I consider the bug fix as a commitment I made to the thousands out there who have downloaded EoH and enjoyed the game. Making new characters (or updating in this case) is a little something I do for myself.

In general I have been sparce in reporting what I'm working on since it's been a lot of little pieces here and there so in prosting about Rogue (and other stuff to follow) I hope to keep everyone informed on what I'm working on.

Title: Re: EoH Rogue
Post by: zombiejerky on July 21, 2010, 02:09:16 AM
I think it would be fun to have her use guns, simply because it fills some logic holes... but if not, what would she get from Punisher, he doesn't have speed, defense or power.
His attitude lol I only agree after hearing your argument will, will she be able to steal more then just eoh things like megaman masters ,batman stuff ( i would like to see a special intro with parasite  ;D)
Title: Re: EoH Rogue
Post by: JDubbs on July 21, 2010, 03:02:34 AM
Since Rogue is very dear to me, I only request that you make her combo-friendly. I would love to be able to fight with her but she's just not the same as the MvC Rogue. I can barely play with her. I beg of you, please dont nerf her
Title: Re: EoH Rogue
Post by: Acey on July 21, 2010, 10:54:27 AM
...will she be able to steal more then just eoh things like megaman masters ,batman stuff ( i would like to see a special intro with parasite  ;D)

Right now I'm just focusing on EoH but over time more moves will be added for more mugen compatability.
Title: Re: EoH Rogue
Post by: ExShadow on July 21, 2010, 11:09:09 AM
Just a question, but wouldn't it be better to update all the characters in game before making others?   :-??
Title: Re: EoH Rogue
Post by: Acey on July 21, 2010, 11:40:23 AM
Just a question, but wouldn't it be better to update all the characters in game before making others?   :-??

Who said I'm not?
Title: Re: EoH Rogue
Post by: volzzilla on July 21, 2010, 11:54:20 AM
sounds like fun, good luck :)

as for punisher question, if want whatever, maybe defense? but i agree, stealing guns would be fun even if its not comic accurate.
Title: Re: EoH Rogue
Post by: Acey on July 21, 2010, 12:11:28 PM
I'm also working in conjunction with a few friends to get her jacket the proper color finally. For times sake I was able to work some magic and in about 5 minutes got the jacket separated from most of the rest of the sprite for the entire sprite set. Then with some additional cleaning I end up with a sprite like this:

(http://img190.imageshack.us/img190/3769/rogue2t.png)

...which is then combined with the original sprite to create an nice, clean palette seperation. This process saves about 2 minutes from each sprite edit and there are about 450 sprites.

(http://img31.imageshack.us/img31/5062/roguem.gif)
Title: Re: EoH Rogue
Post by: B-5 on July 21, 2010, 12:13:21 PM
Sounds like fun. I would love to see a new stance because all the mugen Rogues have the exact same sprites.
Title: Re: EoH Rogue
Post by: Acey on July 22, 2010, 10:39:46 AM
Moving along, Rogue will be stealing the Shoryuken from Ken, Capt America, Deadpool, Dan and Sakura. The silver armor is for Silver Surfer and Colossus.

(http://img248.imageshack.us/img248/5579/rogue02.png)
Title: Re: EoH Rogue
Post by: Magnus22 on July 22, 2010, 12:56:32 PM
Just some suggestions chars without credentials:

Jill - She could call the zombies
Green Goblin and Macabre - She is insane and stronger
Punisher - She throws grenades
Hayato - It gives a combo as if with a sword

It would also be nice if it did with the powers of other characters that Marvel are to come and that there are other breeders out of EOH, like Carnage.

But this is only my suggestion, if you like I'm happy to help if I'm not happy the way just to be part of this forum.

Hugs ... :)
Title: Re: EoH Rogue
Post by: Acey on July 22, 2010, 05:25:23 PM
Still working on those jackets...

(http://img257.imageshack.us/img257/7372/rogue02.gif)

(http://img121.imageshack.us/img121/9690/rogue03.gif)

(http://img12.imageshack.us/img12/8546/rogue05.gif)
Title: Re: EoH Rogue
Post by: D.Magician(Ky) on July 22, 2010, 06:08:40 PM
lookin good bro
Title: Re: EoH Rogue
Post by: volzzilla on July 23, 2010, 12:54:39 PM
The silver armor is for Silver Surfer and Colossus.

is that all she will steal from silver surfer?

Jill - She could call the zombies

please not this. never liked how jill is known for fighting zombies in her main games, but in mugen she summons them.
Title: Re: EoH Rogue
Post by: Jelux Da Casual on July 23, 2010, 02:15:35 PM
...Jill - She could call the zombies...

Her Kinsetsu Sentou A (Rush 'n' Attack) would suit better.
Title: Re: EoH Rogue
Post by: DizzyTheConquer on July 23, 2010, 02:35:10 PM
Her Kinsetsu Sentou A (Rush 'n' Attack) would suit better.
That attack is MUCH better.
Title: Re: EoH Rogue
Post by: Acey on July 23, 2010, 06:21:42 PM
is that all she will steal from silver surfer?

well, it would be easier to just give Rogue another fire ball stolen from the Surfer but I figure the Super Armor is a little more personalized. She's only taking one power per fighter.
Title: Re: EoH Rogue
Post by: B-5 on July 23, 2010, 09:58:36 PM
Well in that case I think the super armor would be best.
Title: Re: EoH Rogue
Post by: Acey on July 24, 2010, 12:14:10 AM
Her Kinsetsu Sentou A (Rush 'n' Attack) would suit better.

I totally agree, glad you mentioned it.
Title: Re: EoH Rogue
Post by: boogerboy on July 25, 2010, 07:43:43 PM
Wait, this Eoh version of Rogue is gonna copy attacks from other characters?
Title: Re: EoH Rogue
Post by: laspacho on July 25, 2010, 10:56:20 PM
Wait, this Eoh version of Rogue is gonna copy attacks from other characters?

Yup, just like in Xmen Vs Street Fighter.
Title: Re: EoH Rogue
Post by: Magma MK-II on July 26, 2010, 10:08:55 AM
It would be fun if she stole the Gadoken from the Mighty Dan instead of a shoryuken!
Title: Re: EoH Rogue
Post by: boogerboy on July 26, 2010, 03:16:47 PM
Well, looks like she'll be the answer to Kirby from Nintendo.
Title: Re: EoH Rogue
Post by: Acey on July 26, 2010, 03:40:36 PM
It would be fun if she stole the Gadoken from the Mighty Dan instead of a shoryuken!

I considered that but I thought the Shoryuken would be more useful.
Title: Re: EoH Rogue
Post by: Acey on July 26, 2010, 04:41:19 PM
(http://img838.imageshack.us/img838/296/rogue08.gif)
(http://img180.imageshack.us/img180/1314/rogue09.gif)
(http://img704.imageshack.us/img704/3271/rogue10.gif)
(http://img696.imageshack.us/img696/3110/rogue11.gif)
(http://img716.imageshack.us/img716/9681/rogue12.gif)

Still getting all those jackets done, you can see the old gree version in the kick sprites mixed with the new brown version.

Laspacho is working on about 170 of the sprites. I love being on a team.
Title: Re: EoH Rogue
Post by: D.Magician(Ky) on July 26, 2010, 04:43:25 PM
this is lookin really great keep up the awesome work
Title: Re: EoH Rogue
Post by: J.C.McMinis on July 26, 2010, 06:15:54 PM
Hey Acey  instead of having rogue steal guns from Jill how about steal her dash attack.
Title: Re: EoH Rogue
Post by: Rabbitxpp on July 26, 2010, 06:29:40 PM
this is gonna be another great character from you acey :w00t:
Title: Re: EoH Rogue
Post by: Acey on July 26, 2010, 10:49:20 PM
Hey Acey  instead of having rogue steal guns from Jill how about steal her dash attack.

I totally agree (said one page earlier)  ;*))

I'll also use that for Talbain too.
Title: Re: EoH Rogue
Post by: volzzilla on July 27, 2010, 12:33:36 AM
well, it would be easier to just give Rogue another fire ball stolen from the Surfer but I figure the Super Armor is a little more personalized. She's only taking one power per fighter.
hmm, didnt think about that with all the fireball like projectiles.

what about some sort of raining comets or something else cosmic wise. not saying super armour not a good idea, just trying to help out with some ideas is all, especially when stealing from someone like surfer with so many powers.
Title: Re: EoH Rogue
Post by: Acey on July 27, 2010, 12:47:31 AM
hmm, didnt think about that with all the fireball like projectiles.

what about some sort of raining comets or something else cosmic wise. not saying super armour not a good idea, just trying to help out with some ideas is all, especially when stealing from someone like surfer with so many powers.

Well, we're focusing on giving Rogue powers that the characters actually have in the game.
Title: Re: EoH Rogue
Post by: Acey on July 27, 2010, 06:22:11 PM
Fun with Rogue's new palettes:

(http://img15.imageshack.us/img15/2198/pal1.gif)(http://img202.imageshack.us/img202/4892/pal2.gif)(http://img63.imageshack.us/img63/9213/pal3.gif)
(http://img706.imageshack.us/img706/7740/pal4.gif)(http://img265.imageshack.us/img265/5255/pal5.gif)(http://img22.imageshack.us/img22/6259/pal6.gif)

Rogue has 12 palettes, these are the first 6 standard ones.
Title: Re: EoH Rogue
Post by: tedleeden on July 27, 2010, 06:27:40 PM
 :-[ cool palettes! i think i'm going to update my rogue with these colors!
Title: Re: EoH Rogue
Post by: Rabbitxpp on July 27, 2010, 11:40:57 PM
great work with the palletes acey cnt wait to see more of rogue
Title: Re: EoH Rogue
Post by: B-5 on July 28, 2010, 09:26:49 AM
Good job in those jackets and palettes! :)
Title: Re: EoH Rogue
Post by: tremainekr on July 29, 2010, 11:28:23 AM
just a suggestion how about taking gambit off EOH  and have him as a helper to rouge..no one uses gambit..she could kiss then grab

opponent and charge them up until they blow up..kissing win poses..gambit on the screen intro then rouge tells him to go back..i

only make these suggestions so the EOH roster can be down sized to nake room for new characters.. just like servebot and tron

boone can be his helper.. mvc megaman and roll as his helper ( his big suit cannon and her big suit missile boob hyper together..

rush drill.. beat plane and the whole family is together)..poison with hugo as helper..hagger with guy and jail suit cody as a helper. 

they will all have outstanding intros/win poses/taunts/regular moves and new hypers that can bring extra fun to the game..i mean

no one is asking for a switching on screen option between both characters. this idea is awsome to me..acey if you send me  the

sprite sheets i can put the sprites in  numerical order to give a idea for the moves. i did the same for kong to make colossues

cannon ball wolve hyper..magneto bomb and colosuss other two new hypers thats on EOH. just asking no dis respect. Besides i still

wanna see the angel and archangel character with apocalypes.
Title: Re: EoH Rogue
Post by: Acey on July 29, 2010, 11:49:24 AM
just a suggestion how about taking gambit off EOH  and have him as a helper to rouge

I use Gambit, but that's besides the point, you're talking about a serious revision to the entire game, perhaps such a concept would be better set for a new development project.

I'm still looking forward to more characters in the game as well, and I see alot of space on the screen where more chars would fit.  ;D
Title: Re: EoH Rogue
Post by: Adam402 on July 29, 2010, 03:20:42 PM
I love the effort going towards Rogue's jacket. It's really awesome stuff. :)
Title: Re: EoH Rogue
Post by: boogerboy on August 01, 2010, 05:05:17 PM
Question for you. Will she become Ultimate Rogue like Captain America and Hulk? And I also came up with a good list of powers that Rouge can steal.

Spider-Man: Allows Rogue to use Web Swing.

Sagat: Peforms the Tiger Uppercut

Rolento: Throws a grenade.
Title: Re: EoH Rogue
Post by: Magma MK-II on August 01, 2010, 05:09:03 PM
Question for you. Will she become Ultimate Rogue like Captain America and Hulk? And I also came up with a good list of powers that Rouge can steal.

Spider-Man: Allows Rogue to use Web Swing.

Sagat: Peforms the Tiger Uppercut

Rolento: Throws a grenade.

1 - good

2 - good

3 - won't fit
Title: Re: EoH Rogue
Post by: .:K.I.N.G:. on August 01, 2010, 05:34:01 PM
nice looking pals there AC ;)
Title: Re: EoH Rogue
Post by: Acey on August 02, 2010, 11:29:43 AM
1 - good

2 - good

3 - won't fit

Rogue will steal web ball from Spiderman and Tiger Knee from Sagat.
Title: Re: EoH Rogue
Post by: boogerboy on August 03, 2010, 02:26:36 PM
Any other characters she can copy or just the SMvC: Eoh characters?
Title: Re: EoH Rogue
Post by: Acey on August 03, 2010, 03:00:41 PM
Any other characters she can copy or just the SMvC: Eoh characters?

I want her to be compatible with general mugen games as well but of course I won't be adding in hundreds of powersets so for chars that she doesn't have one of their powers programmed in she will simply get a type of power boost.
Title: Re: EoH Rogue
Post by: Acey on August 03, 2010, 06:48:53 PM
All of Rogue's jacket has been recolored now and is complete. I'm still working on all the stolen moved but with one unecessary project completed, time to start/finish some other unecessary things.

(http://img15.imageshack.us/img15/4254/rogueh.png)
Title: Re: EoH Rogue
Post by: elee0031 on August 03, 2010, 09:39:14 PM
Has anyone considered color palette for the character RunAway from the JLX title? cuz really her outfit didn't change that much. Only hoop ear rings and a yellow scarf belt. I can't remember what powers she had, maybe the same as Rogue.

Just wanted to float that idea while your working on her.
Title: Re: EoH Rogue
Post by: HyperVoiceActing on August 05, 2010, 09:08:56 PM
Some questions:
1.) You said she can steal Silver Armor from your Silver Surfer. Does this go for Wucash's Silver Surfer as well?
2.) It's been announced that this Rogue will join Project X. Will she use the X-Men Legends voice clips the other characters in that project will use or will she retain her Capcom voice clips?
3.) Special intro with Gambit?
Title: Re: EoH Rogue
Post by: Acey on August 05, 2010, 09:44:15 PM
Some questions:
1.) You said she can steal Silver Armor from your Silver Surfer. Does this go for Wucash's Silver Surfer as well?
2.) It's been announced that this Rogue will join Project X. Will she use the X-Men Legends voice clips the other characters in that project will use or will she retain her Capcom voice clips?
3.) Special intro with Gambit?

1) Yes
2) Probably not, I don't even know where the sound clips are. Sasuke-Kun used to provide RIPS for me but that was 2 years ago.
3) Probably, I really want to make one but it all falls into the time category.
Title: Re: EoH Rogue
Post by: Space (DCL) on August 05, 2010, 09:46:48 PM
1) Yes
2) Probably not, I don't even know where the sound clips are. Sasuke-Kun used to provide RIPS for me but that was 2 years ago.
3) Probably, I really want to make one but it all falls into the time category.

You should if my Gambit is gonna be in the EoH game, I'll help ya if you want I like making intros with other chars. ::salute::
Title: Re: EoH Rogue
Post by: HyperVoiceActing on August 05, 2010, 10:36:55 PM
1) Yes
2) Probably not, I don't even know where the sound clips are. Sasuke-Kun used to provide RIPS for me but that was 2 years ago.
3) Probably, I really want to make one but it all falls into the time category.
Check the open source sounds section and look for Marvel soundpacks
Title: Re: EoH Rogue
Post by: The Anvil on August 07, 2010, 06:16:31 AM
(http://img838.imageshack.us/img838/296/rogue08.gif)
(http://img180.imageshack.us/img180/1314/rogue09.gif)
(http://img704.imageshack.us/img704/3271/rogue10.gif)
(http://img696.imageshack.us/img696/3110/rogue11.gif)
(http://img716.imageshack.us/img716/9681/rogue12.gif)

Still getting all those jackets done, you can see the old gree version in the kick sprites mixed with the new brown version.

Laspacho is working on about 170 of the sprites. I love being on a team.

Looks awesome, i hated the way her jacket was green in mvc 2, especially after playing xvsf with her brown jacket. Looks awesome.

Post Merge: August 07, 2010, 06:18:31 AM
I use Gambit, but that's besides the point, you're talking about a serious revision to the entire game, perhaps such a concept would be better set for a new development project.

I'm still looking forward to more characters in the game as well, and I see alot of space on the screen where more chars would fit.  ;D

I know who a new character is going to be  :thumbsup:
Title: Re: EoH Rogue
Post by: B-5 on August 07, 2010, 07:31:49 PM
Is that new character Jubilee?
Title: Re: EoH Rogue
Post by: boogerboy on August 09, 2010, 09:57:48 AM
Yeah, is it Jubilee?
Title: Re: EoH Rogue
Post by: B-5 on August 10, 2010, 09:49:50 PM
Its probably is. Are you giving Rogue any of her own moves other than the ones she already has?
Title: Re: EoH Rogue
Post by: Acey on August 10, 2010, 11:43:16 PM
Its probably is. Are you giving Rogue any of her own moves other than the ones she already has?

I'm not planing on it, she has enough new stuff to add without going into new normal special attacks too.
Title: Re: EoH Rogue
Post by: B-5 on August 10, 2010, 11:52:42 PM
Yeah I guess so. I just wanted to be sure
Title: Re: EoH/Project X Rogue
Post by: Magma MK-II on August 11, 2010, 12:31:20 PM
If I recall correctly, in X-Men Vs. Street Fighter she could steal a different move from each character, which included stealing the Raging Demon from Akuma.
Title: Re: EoH/Project X Rogue
Post by: Acey on August 11, 2010, 12:43:38 PM
If I recall correctly, in X-Men Vs. Street Fighter she could steal a different move from each character, which included stealing the Raging Demon from Akuma.

That is correct. When Capcom put her in MvC2 they removed that option and replaced it with a short power up instead. I intend to use both.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on August 11, 2010, 02:32:56 PM
I have a quick question:
What will she steal from Hulk? And will it be the same for Savage Hulk?
Title: Re: EoH/Project X Rogue
Post by: Leon S. K3nnedy on August 11, 2010, 04:27:43 PM
WoWz@! Those palletes are fierce! I really admire the red/grey + white/green ones!! Typically I'm not an enormous fan of pallete renders, but in this case I've gotta say it; great work Acey! It's a beast what you're doing with her moves 2 M8!!!  :w00t:
Title: Re: EoH/Project X Rogue
Post by: TheMaker on August 12, 2010, 09:40:23 AM
I thought her jackets were already brown.
Title: Re: EoH/Project X Rogue
Post by: Acey on August 12, 2010, 11:26:31 AM
I thought her jackets were already brown.

Nope

Rogue (http://www.youtube.com/watch?v=Dy2JkXYqlUI#)
Title: Re: EoH/Project X Rogue
Post by: B-5 on August 12, 2010, 11:29:35 AM
That must have been X-Men COTA
Title: Re: EoH/Project X Rogue
Post by: Acey on August 12, 2010, 11:43:54 AM
That must have been X-Men COTA

Rogue wasn't in CoTA, her first appearance was X-Men vs Street Fighter then again in Marvel vs Capcom 2. Technically she was a striker in Marvel vs. Capcom 1 also.

In mugen only Splod's Rogue has the coat colored brown but it's really sloppy and there is color bleeding all over the character which makes trouble with various palettes. I've been wanting to do it correctly for a long time now and now it's completed.
Title: Re: EoH/Project X Rogue
Post by: B-5 on August 12, 2010, 11:45:19 AM
Good :)
Title: Re: EoH/Project X Rogue
Post by: highholyme on August 22, 2010, 04:57:52 PM
Messy or not it's still the best Rogue in mugen. (Till this one is done at least.)  :cool
Title: Re: EoH/Project X Rogue
Post by: Slayer on August 23, 2010, 08:07:26 PM
Are you giving Rogue any of her own moves other than the ones she already has?

I'm not planing on it, she has enough new stuff to add without going into new normal special attacks too.

What a shame, It would be really cool to see some new moves on her, I mean besides from stealing other mutant's powers.

Are going to make this Rogue a flying character?
Title: Re: EoH/Project X Rogue
Post by: Acey on September 28, 2010, 11:58:14 AM
yes, she can fly and do all the sir dash stuff here.
Title: Re: EoH/Project X Rogue
Post by: O Ilusionista on September 28, 2010, 12:38:48 PM
Quote
That is correct. When Capcom put her in MvC2 they removed that option and replaced it with a short power up instead. I intend to use both.

How this would work? Against the chars on PX, she would steal the move. But against chars from outside it, she make that power ups?
Title: Re: EoH/Project X Rogue
Post by: Acey on September 28, 2010, 01:05:50 PM
How this would work? Against the chars on PX, she would steal the move. But against chars from outside it, she make that power ups?

In EoH Rogue will steal a move and get a power up. In Project X she will just steal moves. Outside of the game projects if there is no move to steal then she'll just get the power up.
Title: Re: EoH/Project X Rogue
Post by: Megabyte on October 10, 2010, 06:18:21 PM
Not sure IIRC, and not sure if Splode's works are open source, but didn't his Rogue also steal abilities from other characters rather than MvC2's power-up system? If so, then I would think that using Kong's ( :-&) sprites and Splode's coding would have made the process much faster to edit. But, since this is a few months later and I'm not working on the project with you all, for all I know that is what was done...just wondering if that would have worked is all I guess...
Title: Re: EoH/Project X Rogue
Post by: KenFan9276 - Member of CROM on October 10, 2010, 07:20:22 PM
You DO mean to ASK Kong for his sprites,right?
Title: Re: EoH/Project X Rogue
Post by: TomBewley on October 10, 2010, 07:28:25 PM
You DO mean to ASK Kong for his sprites,right?

Kong's sprites are open source. No need to ask
Title: Re: EoH/Project X Rogue
Post by: javab on October 13, 2010, 09:58:18 PM
u should also view rogue on other game to do new combo such as x-men mutant academy 2 and those two walk though game to see extra moves u might create to make her betta u may even find ways to make other chracters move betta as well
Title: Re: EoH/Project X Rogue
Post by: Acey on October 14, 2010, 10:09:51 AM
Not sure IIRC, and not sure if Splode's works are open source, but didn't his Rogue also steal abilities from other characters rather than MvC2's power-up system? If so, then I would think that using Kong's ( :-&) sprites and Splode's coding would have made the process much faster to edit. But, since this is a few months later and I'm not working on the project with you all, for all I know that is what was done...just wondering if that would have worked is all I guess...

Valid question,

1) I have permission to edit Kong's stuff, Splode has left the scene so you can't really get permission from him anymore.

2) The ability to steal powers has been in both Splode's and Big Elli's versions of Rogue but only as far as X-Men vs Street Fighter goes. This version will not only include the brief power ups as contained in MvC2 but also the ability to steal actual abilities from a wide range of chars, starting with the EoH and Project X rosters first of course.
Title: Re: EoH/Project X Rogue
Post by: icisco on October 19, 2010, 06:19:14 AM
There was this old mugen rogue (i think made by splode), where if you held the start button, she would powerddrain random XvsSF characters during the start. This is only a suggestion, maybe you should make a rogue like that? She kiss random characters like Akuma, and actually having the entire movesets. One of the things i've always imagines was her power draining Goku (DBZ) and she would like inherit the SSJ features from it. SSJ Rogue! let the characters be ms marvel, one of those mugen versions of Ryu/ken/or akuma, Goku and whoever else. That would be a hot character.

Just an idea.
Title: Re: EoH/Project X Rogue
Post by: .Batzarro. on October 19, 2010, 06:43:45 AM
First, welcome to the forum.

Second, you know how much time and sprite work it would take for her to take entire movesets from characters.? Parasite by Buyog is taking long and I believe for every moveset he takes it's only two specials and one hyper, so that suggestion is kinda insane. The Rogue you mentioned that power drains specific X-Men/Street Fighter characters only takes one or two moves I believe, not everything. Besides that, the Rogue is only meant for Project X (and I'm guessing she'll make it to EoH as well) so there's no reason she'd have any DBZ power sets.

I mean, sure, all of that would be amazingly awesome but it's just not gonna happen, ever.
Title: Re: EoH/Project X Rogue
Post by: Acey on October 19, 2010, 12:17:27 PM
First, welcome to the forum.

Second, you know how much time and sprite work it would take for her to take entire movesets from characters.? Parasite by Buyog is taking long and I believe for every moveset he takes it's only two specials and one hyper, so that suggestion is kinda insane. The Rogue you mentioned that power drains specific X-Men/Street Fighter characters only takes one or two moves I believe, not everything. Besides that, the Rogue is only meant for Project X (and I'm guessing she'll make it to EoH as well) so there's no reason she'd have any DBZ power sets.

I mean, sure, all of that would be amazingly awesome but it's just not gonna happen, ever.

Actually I figure if a team of 25 programmers and 25 sprites got together and collaborated we could knock out the entier list of mugen characters in about a year.
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on November 08, 2010, 09:23:57 AM
Firstly, hello!
It's my debut on board.
We therefore know that I do not know much and I can not comment much.
But I love Rogue and wanted to suggest some of my many ideas that do not put into practice because I can not "create" in mugen.

I really want to start a whole new rogue, especially after how she has changed in the comics.

want it with the new uniform is far, then, imagine a rogue with the same classic look, but only with their original powers of absorption.

nothing super strength, invulnerability, flight and so on.

add movements to dodge, counter-coups, sequences and agility as their own movements.

much of what she already has frame will make to imagine and create a range of motion because it is already very rich in this sense. sufficient, ideializar (I imagine many have already designed with the sprites I envision) and combine certain sprites.

using some helper / ally, could be any / some of the younger pupils direct x-men rogue today (anole, dust, mercury, surge, hellion, rockslide, hope...)

as striking as stolen, it's beautiful to see her using the identical blow the opponent, but when it comes to mugen, where one can put the chars you want and always appear new. I believe she should have coups and generics.

For example:
1) projectile energy - a ball of energy fired from the hands (hadouken): easy to change colors (white, blue, red, purple, green ...) and has prepared a form to add, humn, types of damage ( effect electric fire, ice ...)

and it was easy to authenticate the movement, color and type of damage added to each character in the game. Rogue-like Kong, you add the name of new char and hit the side of the power drain when using the new character that he use the motion regarding where you put his name. would only have to change the color and the effect of damage to a simpler way for the layman like me.

2) beam that crossed the screen
3) Ray Eye
4) stroke of agility
5) throw "coup
6) earthquake hit

and so, I believe that so many would use less movement and it would be useful to any game and very interesting.

leave available also clear that the power up / defense up ...
for some chars.
that even if the punisher so she can use one of these, he has a physical poque more labored, and he has also uses training, even in ordinary human level, rogue uses to add strength and agility and balance it and etc. .. .

how many weapons, but great idea! Rogue drains expertise, knowledge and part of the character of the victim.


what did you think overall?
I can make suggestions, ideas?
something valid to you?
liked?

Title: Re: EoH/Project X Rogue
Post by: Acey on November 08, 2010, 10:20:00 AM
I'm glad you're a fan of Rogue, time will tell what she ends up becoming.

bte, here are more power sets...
(http://img839.imageshack.us/img839/9368/rogueg.png)
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on November 08, 2010, 11:16:32 AM
ah, forgot the main ...

if no more flying, no longer throw the traditional ...

agarrões good ones:
punch = drain life
kick = drain super bar

with a different animation of the power drain.

I do not think very good idea to copy the web-ball of spider-man, not his power, is iten, rob him and he does not seem feasible.

then would have a great possibility to better exploit the powers of absorbing it. How?

power drain Hard Kick: standard (copy the coup), longer range

average power drain with kick: Well, the original intention is that all oponete had a movement to give the rogue and with this power drain yes, she received a power-up (with more force / defense and speed) but may be an effect dizziness / confusion (as the reverse directional temporarily)

Power drain with weak kick, blocks the opponent's special moves for a short time, the less scope
-------------------------------------------------- ------------------------------------
a different version, it could with each of the 6 buttons to get a (up) different!
1) strength
2) speed
3) defense
4) life
5) super bar
6) attack
-------------------------------------------------- -------------------------------

sounds crazy, but it is even very easy.

want to test and feel like playing with a rogue would be more or less so?

Get the Angel KOF
stretch a little about her hair, with brown paint and let the white fringe.
paint the inside of the legs and abdomen yellow and the outer green.

it already uses jacket, wears cowboy boots as a rogue does at times, has gloves and blows more or less as described.

the moviento she jumps at an opponent by holding the head with one hand, it would be perfect to be the new scam to make physical contact of the rogue.

I would use 80% as the basis for my new rogue.
vanessa's a little too KOF (agility, and her special picture are perfect!)

the most of angel too!

just to know, she'll steal super too? like kong? (Yeah, yeah, yeah ..!!! please)

and something very original, a rogue missile's natural!
how so?

as in X-Men Legends, it would make a provocation, type the same taunt her, a visual effect, more or less like that heart, goes up slightly less than half of the screen, reaching the target without defending, makes a run against rogue as if he had been angry, going to fight, leaving him vulnerable.

're sorry, got carried away ... better not give more hints ...
anxious for an answer!


tanks and sorry, :D  rs

* gave to understand the things that mean?
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on November 08, 2010, 11:19:17 AM
Nice screenshots

That Magneto and Psylocke wouldn't happen to be the ones from Project X would it?
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on November 08, 2010, 11:29:32 AM
you really do justice to rogue. same is to be congratulated.
I'm glad to see someone so skilled and so engage the rogue. but you don't said if have good something the things I wrote, Acey


but I think I am still going forward, the project is yours and that means for sure the character will be bright after work. Although I would be proud if it you use something.

I am a friend of X-fields, and I'm not good at doing things in mugen, but if you have something that even a layman can do to help, I'm offering here, ok?!

I have FFU.

TOO already showered you, but also unburdened and the bulk of my ideas are there.

big hug and thanks for even having taken the trouble to read these ideas of a fanatic fan! rs
Title: Re: EoH/Project X Rogue
Post by: Acey on November 08, 2010, 12:52:16 PM
Nice screenshots

That Magneto and Psylocke wouldn't happen to be the ones from Project X would it?

 ;*))
Title: Re: EoH/Project X Rogue
Post by: yosifun on November 08, 2010, 05:46:07 PM
Great screens! although I must say that the Magneto projectile stance looks a bit awkward, maybe using the Iceman stance could suit all projectiles..

On a side note, I can't wait to see updates on Magneto and Psylocke :-SS
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on November 09, 2010, 12:03:12 AM
If I may ask, have you found some new voice clips to use or are you using the old Capcom ones?
Title: Re: EoH/Project X Rogue
Post by: Vitamin on November 09, 2010, 12:08:07 AM
Interesting new screen shots, however the projectile blast of Magneto and Iceman are occuring behind her hands and look rather weird.
Title: Re: EoH/Project X Rogue
Post by: Arkady on November 09, 2010, 10:38:07 AM
i think maybe need the ice circles around her arms for iceman
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on November 09, 2010, 10:19:30 PM
Will use something write for me bro?
Title: Re: EoH/Project X Rogue
Post by: Xfields on November 09, 2010, 10:57:12 PM
vinnie, is that you bro?
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on November 10, 2010, 09:36:22 AM
Yes, I'm! Rs. I very much talk of rogue! :-P
Title: Re: EoH/Project X Rogue
Post by: Acey on November 10, 2010, 10:14:27 AM
I got new vocal clips for Rogue (from MuA) but they weren't nearly as good as the original.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on November 10, 2010, 11:09:41 AM
I got new vocal clips for Rogue (from MuA) but they weren't nearly as good as the original.
From MuA? The only X-Men that were in that game were Wolvie, Cyclops, Storm, Iceman, and Colossus.

Are you sure you don't mean X-Men Legends?
Title: Re: EoH/Project X Rogue
Post by: Acey on November 10, 2010, 01:26:45 PM
From MuA? The only X-Men that were in that game were Wolvie, Cyclops, Storm, Iceman, and Colossus.

Are you sure you don't mean X-Men Legends?

It was one of those.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on November 10, 2010, 02:24:08 PM
I see.

Well I really loved the voice acting in those games but I do agree with you, Lenore Zann's "Get Ready" and "G'night Sugah" just can't be beat
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on November 10, 2010, 07:05:10 PM
Humn, more news in char of rogue?! Very cool! ;-)

somebody use angel of KOF as rogue by happy?
Title: Re: EoH/Project X Rogue
Post by: Warrior on November 24, 2010, 10:58:59 PM
Hey, its been a while since I posted on here, but what's up? Anyways, I don't really look through the forums anymore but I was just going through links and saw this thread on the project X website. The stuff here looks fantastic. The only suggestion I really have is using that wolverine attack absorption animation you made on marvel the outsider. At least, I believe that was you. She ran by and took the ability to use his claws. Pretty damn fierce if you ask me. Its your call though, as I can see why that would be difficult (having a second moveset and all)

I wish you well on this journey, Acey.

-Turbanator
Title: Re: EoH/Project X Rogue
Post by: Acey on November 24, 2010, 11:44:48 PM
Hey, its been a while since I posted on here, but what's up? Anyways, I don't really look through the forums anymore but I was just going through links and saw this thread on the project X website. The stuff here looks fantastic. The only suggestion I really have is using that wolverine attack absorption animation you made on marvel the outsider. At least, I believe that was you. She ran by and took the ability to use his claws. Pretty damn fierce if you ask me. Its your call though, as I can see why that would be difficult (having a second moveset and all)

I wish you well on this journey, Acey.

-Turbanator

Yeah, that was me. Rogue will have 3 things one day, claws, wings and a tail. The wings and tails will be helpers attached to the char while the claws will be separate animations for the normal attacks (anim 200 through 650)
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on November 24, 2010, 11:52:01 PM
So if she, say, absorbs Angel's powers she grows wings?

I haven't read the comics thoroughly but I'm not sure if Rogue can do that
Title: Re: EoH/Project X Rogue
Post by: Tazzer on November 24, 2010, 11:54:32 PM
So does that mean that you're planning to incorporate the fact that (most times) rogue takes on the physical characteristics of those she imprints?  I'm only asking because I saw you mention her having a tail... this would be from Nightcrawler right?   If that is the case, I find it unbelievably cool.    I always liked it better when the artist/writer teams would make Rogue take on some physical aspect of those she touched.   

She looked very cool in a few issues where she absorbed Nightcrawler, Colossus and Shadowcat (among others) and she had blue skin, yellow eyes and metal arms.

(http://www.sugahandspice.com/wp-content/uploads/2009/02/rogue-nightcrawler-colossus.jpg)
Title: Re: EoH/Project X Rogue
Post by: Acey on November 25, 2010, 12:05:04 AM
Correct, the tail for Nightcrawler, the claws for Wolvie and the wings for Angel. It'll be a lot of work, but then again so is everything else with Rogue. I think everyone will be very happy with the first release.
Title: Re: EoH/Project X Rogue
Post by: Tazzer on November 25, 2010, 12:17:30 AM
No doubt.  Everything that has been shown for PX so far has been great.  I was very happy when I saw that Rogue had been added to that project.   She's easily one of Marvel's best female characters.   You're doing awesome stuff with her too.

A question though.. seeing as how you'll be changing her appearance for some of the imprints ... will they have a time limit and wear off (which would be more accurate to the character)?   Or will she carry the changes until she absorbs someone else (like Eli's Rogue.)   Or just have the extra abilities for that round and start fresh in the next round of the match?
Title: Re: EoH/Project X Rogue
Post by: worldteacher on November 25, 2010, 08:14:02 PM
 ::salute::

A tremendous amount of respect is due to anyone who decides to understake a project as complicated as this!  No doubt the entire community salutes you and all putting in effort to make this character great!  Project X is showing itself to be an awesome production team and, as I continue to slowly build my own designing skills, I can't wait to one day contribute to a community that has given so much while asking for so little!!!  Outstanding, everybody!

So I thought I'd just put in my two cents.  Sorry if these comments have been mentioned already but I don't read EVERY post!

If Rogue absorbed Wolverine's powers, shouldn't she just get his regeneration?  If you already did sprites for her claws, whatever, I'm just saying regeneration would be less work and more accurate to the character.

And further on that, I may suggest an unpopular opinion here...spending time creating new sprites for EVERY DARN MUGEN CHAR she absorbs powers from would be insane.  I think it was said earlier that the people making this char weren't going to do that and I agree.  Look at how much time has been put into the "Parasite" character at Scruffydragons - sure, the product is alright but it's really time consuming and it just seems to keep coming out with more and more updates.  I really hope that Rogue for Project X turns out great and doesn't completely tie up those creating her.  Ultimately what I want to say here is that I hope you don't spread yourself too thin.  Go for quality over quantity!  If it were me - and it AIN'T but if it were - I'd focus on doing a good job of Rogue absorbing powers of other chars in Project X (maybe a few other X-Men related characters that are not in Project X) and then just have the defaults for the other mugen chars.


Again...quality over quantity
Title: Re: EoH/Project X Rogue
Post by: ZVitor on November 25, 2010, 08:44:00 PM
If Rogue absorbed Wolverine's powers, shouldn't she just get his regeneration?  If you already did sprites for her claws, whatever, I'm just saying regeneration would be less work and more accurate to the character.
this rogue will get claws AND life regeneration :)

And further on that, I may suggest an unpopular opinion here...spending time creating new sprites for EVERY DARN MUGEN CHAR she absorbs powers from would be insane.
i dont know how will be Acey wish here,but i tink she should absorve only mutant powers. she dont should gain heat vison if get superman, IMO.

quality over quantity
And fun over quality.

will they have a time limit and wear off (which would be more accurate to the character)?   Or will she carry the changes until she absorbs someone else (like Eli's Rogue.)   Or just have the extra abilities for that round and start fresh in the next round of the match?
The way this rogue works with steal powers is a bit diferent from others rogues around and capcom'rogue.... but will let Acey explain... or keep surprise... but i can say one thing, she is one of our must fun chars.

Title: Re: EoH/Project X Rogue
Post by: O Ilusionista on November 25, 2010, 08:50:45 PM
Quote
And fun over quality.

I have to half agree with you. Its Fun WITH Quality.

Because to have 12312831923098 bad coded chars < to have 5 good chars.

But I trust you a lot. I am pretty sure that you won't disapoint :)
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on November 25, 2010, 08:51:27 PM
def on point zvitor, a character regardless of havin sharp and flashy fx, good quality in sprites, but if it aint fun then all that hard work tanks down the drain *Iceman ThumbsDown!*

Fun is what keeps a player interested. :thumbsup:

ok i have to agree with both you and big O. lol
Title: Re: EoH/Project X Rogue
Post by: ZVitor on November 25, 2010, 09:02:15 PM
when i say quality,im talking about sprites, because usually when some1 say "quality over quantity" isreferto quantity or quality of sprites, what i mean is:

well coded and nice to play char is better then a nice sprited char with bad moveset and bugs
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on November 25, 2010, 09:17:25 PM
 ^^(PM)^ agreed
Title: Re: EoH/Project X Rogue
Post by: O Ilusionista on November 25, 2010, 09:23:09 PM
ah, now you're talking :)
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on November 25, 2010, 09:40:25 PM
yeh i really dont mind waiting for rogue to be done, no rush, i rather she comes out enjoyable then a trainwreck cause peeps cant wait for good fun and quality. I am learning that myself  ;) heck if she can absorb 50 peeps abililities and its all implemented good, i will enjoy her for sure. she wll be worth the wait. :thumbsup:


BTW, did ya get al that info from me Big O?
Title: Re: EoH/Project X Rogue
Post by: worldteacher on November 26, 2010, 12:37:48 AM
I think we're on the same page, zvitor.  By "quality", I meant a smooth coding, good spirits and playability - all of which produce the state of fun that we all seek from this passtime.  If she only has a few "special powersets" that she absorbs - meaning her appearance changes and her playability changes with her newly gained powers - and the creators only have a limited amount of time before releasing her before moving onto another project or just carrying on with life outside of Mugen, then all I'm hoping is that the creator(s) focus on making a FEW HIGH QUALITY powersets (spriting/coding/creativity) rather than MANY LOW QUALITY powersets

But I digress.

Getting back to the most important part, long live this wonderful project and much health and power to the dedicated souls who are making my comic books dreams come true!

 ^:)^ ::salute::
Title: Re: EoH/Project X Rogue
Post by: Acey on November 26, 2010, 12:43:29 AM
I think you guys are overthinking this. If Rogue has an Optic Blast then she has an Optic Blast, it's pretty hard to screw that up although I'm sure its very possible.
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on November 26, 2010, 12:46:05 AM
IMO .. rogue is gonna be a WIN.  :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: ferreira4444 on November 26, 2010, 09:21:18 AM
Muy buen trabajo ya que si es dificil cambiar la chaqueta de rogue espero que tambien tenga la posibilidad de volar, y par5a cuando estaria terminada? saludos a los del foro...... *Iceman ThumbsDown!*
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on November 26, 2010, 10:13:51 AM
this work is wonderful and scary at the same time ...
anxious wait ...
there anything I can help?
Title: Re: EoH/Project X Rogue
Post by: Acey on December 17, 2010, 10:32:00 AM
One thing that couldn't quite make it for the big Second Coming release was Rogue's sprite update. ZVitor even stepped in to finish off coding Rogue's stolen power set so that I'd have more time for the costume but it turned out to bee a little too intricate to complete by the release date. We're getting close to the finish line though so I thought I'd show you all how its turning out:

(http://img542.imageshack.us/img542/9337/44125788.png)

Rogue's smart palette allows for a variety of costumes now:

(http://img109.imageshack.us/img109/9356/rogue01.gif)(http://img72.imageshack.us/img72/7372/rogue02.gif)(http://img406.imageshack.us/img406/9690/rogue03.gif)
(http://img526.imageshack.us/img526/5459/rogue04.gif)(http://img225.imageshack.us/img225/8546/rogue05.gif)(http://img707.imageshack.us/img707/5210/rogue06.gif)
Title: Re: EoH/Project X Rogue
Post by: Uche_of_IMT on December 17, 2010, 10:44:43 AM
Wow! I guessing the bottom 3 are for Super Marvel vs. Capcom: Eternity of
Heroes and the top 3 are for Project X: Second Coming.
Title: Re: EoH/Project X Rogue
Post by: Acey on December 17, 2010, 11:02:55 AM
Wow! I guessing the bottom 3 are for Super Marvel vs. Capcom: Eternity of
Heroes and the top 3 are for Project X: Second Coming.

Actually they are all for Project X. You might have noticed all of the palettes in Project X follow the same theme.

Pal 1 - 3 is the new costume
Pal 4 - 5 is the classic cosutme
Pal 6 is the X-Force costume
Title: Re: EoH/Project X Rogue
Post by: D.Magician(Ky) on December 17, 2010, 11:08:06 AM
will she be released b4/on Christmas?  ;D
Title: Re: EoH/Project X Rogue
Post by: Acey on December 17, 2010, 11:14:35 AM
will she be released b4/on Christmas?  ;D

I have a few chars on my docket right now, only time will tell.
Title: Re: EoH/Project X Rogue
Post by: Megabyte on December 17, 2010, 11:17:52 AM
Hey, Acey...a suggestion: Looking at those standing anims you posted to show off the pals, I noticed that the jacket doesn't move around the bottoms as she breaths, while the rest of her body does. It looks kinda odd. Also, I think the color and the jacket costume could stand to be about 1-2 pixels shorter...not sure if that was the way it was back in XvSF but it looks odd as well the way it is ??? But these are just my aesthetic opinions.
Title: Re: EoH/Project X Rogue
Post by: ceefus on December 17, 2010, 11:19:08 AM
Are those characters u mentioned are the ones in second coming  like Beast or Gambit  
Title: Re: EoH/Project X Rogue
Post by: Acey on December 17, 2010, 11:20:34 AM
Are those characters u mentioned are the ones in second coming  like Beast or Gambit  

All chars, as much as possible with the sprites available.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on December 17, 2010, 12:00:20 PM
No offense Acey, this is top stuff, but I really liked Capcom's stance better.

But hey it's your character, I'm just throwing my two cents
Title: Re: EoH/Project X Rogue
Post by: Acey on December 17, 2010, 12:13:28 PM
No offense Acey, this is top stuff, but I really liked Capcom's stance better.

But hey it's your character, I'm just throwing my two cents

It's cool, I agree that Capcom did a great job on Rogue in X-Men vs Street Fighter. I just kept on seeing Rogue standing like this in the comics and it clicked with me.
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on December 17, 2010, 12:23:16 PM
Rogue's new stance you did makes her look like she ready to whoop serious A$$ and take names later! good job Acey :thumbsup:
I like capcoms too but for me this one just looks like how she does in the comics. actually i was lookin at her in the comic i got right now last week...yup she sure does stand like that when going into a fight. :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: UltraRoboninja on December 17, 2010, 12:24:47 PM
It's cool, I agree that Capcom did a great job on Rogue in X-Men vs Street Fighter. I just kept on seeing Rogue standing like this in the comics and it clicked with me.
I like it! She looks determined. Love the optional jacket too. Very much looking forward to this release. :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: yosifun on December 17, 2010, 12:49:17 PM
I'm in mixed feelings about this new stance. I think the stance really suits Rogue and the smart palette is really awesome, on the other hand I like Capcom's face a little better than this new one (same goes for Psylocke in PX) and I agree that the fact that the jacket doesn't move looks a bit awkward..

Anyway, the gameplay with her in PX is AMAZING, so much hard work has been done to her and I would like to thank you again Acey for this :w00t:
Title: Re: EoH/Project X Rogue
Post by: Acey on December 17, 2010, 02:28:38 PM
I'm in mixed feelings about this new stance. I think the stance really suits Rogue and the smart palette is really awesome, on the other hand I like Capcom's face a little better than this new one (same goes for Psylocke in PX) and I agree that the fact that the jacket doesn't move looks a bit awkward..

Anyway, the gameplay with her in PX is AMAZING, so much hard work has been done to her and I would like to thank you again Acey for this :w00t:

Oh yeah, I already updated the face to match Capcom's more  ;D
Title: Re: EoH/Project X Rogue
Post by: kyoman on December 17, 2010, 05:30:54 PM
Look very nice
Title: Re: EoH/Project X Rogue
Post by: Slayer on December 17, 2010, 09:31:11 PM
I think her new look is absolutely amazing.
I really enjoy playing with your Rogue although I miss the flying roll she does before this punch in the Capcom game.

(http://s2.subirimagenes.com/imagen/5667504rogue5.png)

P.S. The screenshoot isn't actually Acey's Rogue.
Title: Re: EoH/Project X Rogue
Post by: Acey on February 08, 2011, 12:45:09 AM
I've been upgrading all of my mugen content for the new Mugen 1.0 and in the mean time making a series of well needed updates. Rogue has recieved the treatment to bring all of her sprite set into the current chronology of the X-Men and thanks to mugen smart palettes and helpers she is also able to throw on her jacket and bust it up old school style as well.

See, originally I was only committing to doing a palette separation with her jacket, which Laspacho help a lot on completing. Then as we got more into Project X it seemed right to update her costume to match the game but time just wouldn't have allowed it. Eventually ZVitor asked if I could finish the sprite set if he jumped in and programmed the rest of the stolen moves, which we did but unfortunately Rogue was still not ready. It's fortunate that we didn't rush her into the Second Coming game as well though because with the amazingly complex smart palette, the details of lining up the jacket with the body, while dealing with the new animations for the stolens moves as well as working out the sprite priorities earlier versions were just not there yet. Now though, she is ready and is going through final minor details before her release.

Right now Rogue has 30 stolen moves each with a hyper to match with more to come. When she steals from a character whom she doesn't have a stolen power for she will only take a randomized boost for life, power, speed or defense. The plan is to continue to add more stolen moves up through til the end of time but for the time being only expect the current 30 moves for the first release.

Check out what we've got going....

Rogue (http://www.youtube.com/watch?v=9uO5b1qGdBA#)
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on February 08, 2011, 12:58:45 AM
I love what I'm seeing here Ace. I especially loved RogueWoman (or whatever that Megaman Rogue could be called)

I really can't wait to add her to my roster, same with your new Beast
Title: Re: EoH/Project X Rogue
Post by: Acey on February 08, 2011, 10:32:37 AM
Thanks, I have a ton of stuff to release (or rerelease) here soon.
Title: Re: EoH/Project X Rogue
Post by: adricelo on February 08, 2011, 10:44:42 AM
 :o rougr is awensome good  ^:)^ ^:)^ ^:)^
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on February 08, 2011, 11:20:54 AM
Thanks, I have a ton of stuff to release (or rerelease) here soon.
Bet it's feels real good to get all of that stuff over with
Title: Re: EoH/Project X Rogue
Post by: O Ilusionista on February 08, 2011, 11:32:23 AM
The hypermove where she transform into a Robot (mimics Megaman) is well done, congrats.

I just don't like the moves like Bass mimic. Its too....plan.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on February 08, 2011, 11:33:32 AM
Yeah, I think the hyper should change (not the special though, it's fine)
Title: Re: EoH/Project X Rogue
Post by: Acey on February 08, 2011, 12:47:57 PM
The hypermove where she transform into a Robot (mimics Megaman) is well done, congrats.

I just don't like the moves like Bass mimic. Its too....plan.

Actually Bass is a keeper. It's the same way Bass does his hyper in mugen (which is based on the game Megaman & Bass). If I start messing with hypers that are finished it would be stuff like Psylock's, which isn't really a hyper she has, it's just a supped up version of her special attack.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on February 08, 2011, 01:10:06 PM
That's probably what he sees Bass' as.

Also does she have specific intros depending on what costume she has? Like can she use the cloak intro with her other outfit or something like that?
Title: Re: EoH/Project X Rogue
Post by: Uche_of_IMT on February 08, 2011, 01:24:06 PM
Dy-No-Mite!!!! :w00t: :w00t:
Title: Re: EoH/Project X Rogue
Post by: Acey on February 08, 2011, 01:28:42 PM
That's probably what he sees Bass' as.

Also does she have specific intros depending on what costume she has? Like can she use the cloak intro with her other outfit or something like that?

The intros are costume specific.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on February 08, 2011, 02:03:05 PM
Okay then. Just wanted to know. Thanks
Title: Re: EoH/Project X Rogue
Post by: esn23 on February 09, 2011, 11:05:11 PM
WOW Acey that is by far the best rogue that I have ever seen.. CAPCOM's looks like crap compared to this
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on February 10, 2011, 12:04:34 AM
I just noticed something when you demonstrated Rogue's Power Drain on herself. The jacket Rogue loses said jacket when she's drained. And the jacket itself remained on the ground. What does this function serve?
Title: Re: EoH/Project X Rogue
Post by: Acey on February 10, 2011, 03:07:20 PM
I just noticed something when you demonstrated Rogue's Power Drain on herself. The jacket Rogue loses said jacket when she's drained. And the jacket itself remained on the ground. What does this function serve?

Fake Answer - I just think it's cool that Rogue's coat can come flying off if she is hit hard enough, kind of like Vega's claw. Aren't I a genius?

Real answer - Mugen is a great, but imperfect system. It allows for a wide variety of compatibility amongst characters that are completely unrelated, you can plug and play all types of content and it will work together, however this does cause some problems...

Example 1 - Did you download Angel from CVG, notice every time you throw Archangel he is forced back into the Angel sprites for the duration of the throw.

Example 2 - Did you download Captain America by Mystic Blaze, in my opinion the most top notch coded character in mugen, hands down. But if you throw him his shield will either disappear or just bug out for a few frames.

See, whenever you have some kind of clever coding going on in your mugen character, like switching an entire sprite set, or a helper like Captain America's shield (and Rogue's coat for that matter), mugen won't be able to handle it when ever the character is put into a custom state (basically any state that is controlled by the opponents code rather than P1's code.) So what would have happened naturally to Rogue in the scenario is that every time she was thrown her coat would be all misaligned like crazy, most often even being one or two body distances away from her actually body. The solution to this is to make her coat fall off and hit the ground whenever she is forced into a custom state then allow the character to go pick it up later at the player's convenience. So I ask again, aren't I a genius?

But seriously, the real solution is all in Elecbyte's hands. Right now mugen can not use single sprites as a trigger, only animations or states. If we were able to use single sprites as a trigger then this problem could be completely avoided by the use of additional code.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on February 10, 2011, 04:18:12 PM
Oh, I don't see it as a flaw. I think it's a cool little touch of detail.

And yes, you are a genius
Title: Re: EoH/Project X Rogue
Post by: ZVitor on February 10, 2011, 05:26:05 PM
and we are not talking only about thorws, some cheators use custom states to lot of things, exemple: sabaki psylocke hard punch or eoh launcher.

Acey did a great  solution to that problem, anyway it should work to fix cap shield, but not to angel/archangel mode.
Title: Re: EoH/Project X Rogue
Post by: laspacho on February 10, 2011, 05:31:41 PM
Maskless wolverine getting hit is a good example too.
Title: Re: EoH/Project X Rogue
Post by: ZVitor on February 11, 2011, 06:59:17 AM
Maskless wolverine getting hit is a good example too.

true, but wolverine turn between mask and unmask is not so big deal like angel/archangel
Title: Re: EoH/Project X Rogue
Post by: O Ilusionista on February 11, 2011, 08:20:33 AM
Quote
Example 1 - Did you download Angel from CVG, notice every time you throw Archangel he is forced back into the Angel sprites for the duration of the throw.

You can make a workaround to this, if you will make a closed game.

Quote
Example 2 - Did you download Captain America by Mystic Blaze, in my opinion the most top notch coded character in mugen, hands down. But if you throw him his shield will either disappear or just bug out for a few frames.

For me too. But I never understood why he doesn't made a fix to this, since is so easy.

There is a way to detect if you are on a custom state:

[1000, bla bla bla]
Type = VarSet
trigger1 = Stateno !=[5000,5999] && Stateno != [130,152] && MoveType = H
v = XX
Value = XX

Then the helper check it this is true and goes to the ground. You can make it without the var:

[1000, bla bla bla]
Type = ChangeState
TriggerAll = IsHelper(XXXX)
trigger1 = root,Stateno !=[5000,5999] && root,Stateno != [130,152] && root,MoveType = H
Value = XX

The logic is simple:
If the root is on a Hit state, the helper drops itself to the ground.
5000-5999 are hit states (I know that Mugen doesn't have the state 5999, but those numbers are reserved), 130-152 are block states (which are hit states) and moves with custom states SHOULD PUT P2 ON A "H" Movetype state.

But if the creator is lazy (like doesn't setting the movetype to H on the custom state) it will fail.
Title: Re: EoH/Project X Rogue
Post by: Acey on February 11, 2011, 10:10:46 AM
That codes leaves too much to chance actually. What if the custom hit state falls into one of those ! ranges, for example if someone made a custom electricity or freeze state and decided to put it into their 5000 series of statedef to coincide with the rest of their hit states.

Instead there is actually a very non intuitive was to make the character actually record the var when in and out of the custom get hit state using sctrls in both statedef -2 and statedef -3. Sludge is the one who figured it out and it is used in Arthur, Green Goblin, My Captain America and Rogu. It's flawless under any circumstance.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on February 11, 2011, 10:24:51 AM
Sounds awesome.

That reminds me, I should probably practice with SC Rogue to prepare for this release (I kinda suck using her lol)
Title: Re: EoH/Project X Rogue
Post by: Acey on February 11, 2011, 11:15:18 AM
Good idea, but I should point out that SC Rogue is designed as a floating tank, so she has less combo ability and more resilience then the release will have.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on February 11, 2011, 11:20:00 AM
Thanks for the tip  :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: O Ilusionista on February 12, 2011, 12:10:52 PM
Quote
What if the custom hit state falls into one of those ! ranges, for example if someone made a custom electricity or freeze state and decided to put it into their 5000 series of statedef to coincide with the rest of their hit states.

Its simple: you just adjust the ! range, its not that hard.

That range was to be generic, you can lower it to fit just Mugen actual hitstates.

For example, you can set it to the last Mugen's reserved state, 5210*

trigger1 = Stateno !=[5000,5210] && Stateno != [130,152] && MoveType = H

Now works perfectly. I will update the other topic

*I know about the 5900 state, but its not a H type.

And to use custom states with the normal MUGEN hit states numbers is something very dumb to make, If I can say.
Title: Re: EoH/Project X Rogue
Post by: Acey on February 12, 2011, 01:26:58 PM
I'm just saying there is a way to completely avoid using stateno triggers at all, and if you avoid that you will be able to avoid those bugs no matter what the other character's programmer set their statedefs as.

Code: [Select]
[statedef -2]

[State -2, VarSet] ;Char is in custom hit state
type = VarSet
trigger1 = var(22) = 1
v = 23
value = 1

[State -2, VarSet] ;set var if in -2
type = VarSet
trigger1 = var(22) = 0
v = 22
value = 1


[statedef -3]

[State -3, VarSet] ; set var if in -3
type = VarSet
trigger1 = 1
v = 22
value = 0

[statdef ##] ;wherever fits best in your char, typically helper lie dead state

type = ParentVarSet
trigger1 = (parent, var(23) = 1)
v = 23
value = 0


using var 22 and 23 above you use var 22 to determine if the character is in [statedef -2] or [statedef -3], where var(22) = 1 means self state and var(22) = 0 is not. But sticking with just this code would prove volatile in mugen so you need to have var(23) that assesses the value of var(22) which can then be used in your character code as a trigger. So by doing this in essence your trigger will be as follows

Code: [Select]
trigger1 = var(23) = 1 ;self state
trigger1 = var(23) = 0 ;not self state

And no messing with stateno or hoping the other character's programmer was smart enough to label their movetype properly as "H", because we know there are far too many characters out there that were programmed by novices who are still learning all the intricate details of character programming.
Title: Re: EoH/Project X Rogue
Post by: O Ilusionista on February 12, 2011, 01:56:00 PM
Yeah, I know. I'm not arguing.

But there will be a problem: p2 CAN READ your -2 codes (this is the main difference between -2 and -3), so you could overrite some of its vars. which would lead to some bugs. And you would need to fix that code to work with non-helpers chars.

Its a good code, but I think that this point + the use of 2 vars would make the code not so smart as the previous one.

Quote
hoping the other character's programmer was smart enough to label their movetype properly as "H", because we know there are far too many characters out there that were programmed by novices who are still learning all the intricate details of character programming.

I don't want to sound rude, but this sound as a excuse. And a bad one.

If a novice forget to put this, it should be adviced to fix his char.
But, for sure, is something SO EASY that just if he is too lazy he would forgot it.
Title: Re: EoH/Project X Rogue
Post by: Acey on February 12, 2011, 02:02:02 PM
If someone's characters is overriding your characters vars then that's a sign of much bigger problems. What is an example of where the opponent is supposed to be overriding your vars outside of a closed screen pack?
Title: Re: EoH/Project X Rogue
Post by: O Ilusionista on February 12, 2011, 02:05:32 PM
So...this render your code non-working, got it?

Think about:

Quote
no matter what the other character's programmer set their statedefs as.

That is absurd.
Hitstates MUST have the MoveType set as H, is a Mugen starndard.
Its totally nonsense someone using a I, for example, on a hitstate...just because the creator wants to or its novice.

This is something that always pissed me off: "oh the creator is novice".
And so what? Just because he is a novice...nobody can point him to the right direction?

Quote
What is an example of where the opponent is supposed to be overriding your vars outside of a closed screen pack?

To nullify your char AI, for example.

Sorry if I off-topic your post. Its not my intention.
Title: Re: EoH/Project X Rogue
Post by: Acey on February 12, 2011, 02:07:02 PM
No, the question was, "What is an example of where the opponent is supposed to be overriding your vars outside of a closed screen pack?"
Title: Re: EoH/Project X Rogue
Post by: O Ilusionista on February 12, 2011, 02:09:41 PM
As I replied at the previous post:

To nullify your char ai, for example.

And you don't got it: your code could override p2 own vars.
Title: Re: EoH/Project X Rogue
Post by: Acey on February 14, 2011, 10:25:36 AM
Ok, explain how you would nullify your opponents AI in statedef -2 please...

I can see why one would want to mess with var(1) for example, which is treated as a temp var in all the chars, but if you're messing with vars in the teens and higher then there's some serious issues.
Title: Re: EoH/Project X Rogue
Post by: rednavi on February 26, 2011, 05:29:36 PM
vars below 10 are temp vars? Who told you that? There are tons of characters who use vars below 10 for important stuff that must be read the whole time. And even if it's for temporal stuff it's still as important as the author of the char decides to.

Quote
And you don't got it: your code could override p2 own vars.

read this again. (Yeah, dont pay attention to his grammar mistake, it's nothing serious).

Title: Re: EoH/Project X Rogue
Post by: Acey on February 26, 2011, 09:27:54 PM
vars below 10 are temp vars? Who told you that? There are tons of characters who use vars below 10 for important stuff that must be read the whole time. And even if it's for temporal stuff it's still as important as the author of the char decides to.

read this again. (Yeah, dont pay attention to his grammar mistake, it's nothing serious).



Hey, I totally agree with you. I didn't say all vars below 10 are temp. :-??
Title: Re: EoH/Project X Rogue
Post by: rednavi on February 27, 2011, 01:45:35 AM
and what's this about then?

Quote
I can see why one would want to mess with var(1) for example, which is treated as a temp var in all the chars, but if you're messing with vars in the teens and higher then there's some serious issues.

is this something related to a specific fullgame feature or something? I just dont get what you mean on this part.
Title: Re: EoH/Project X Rogue
Post by: Acey on February 28, 2011, 11:23:54 AM
and what's this about then?

is this something related to a specific fullgame feature or something? I just dont get what you mean on this part.

That statement was a consession to O Ilusionista, deviating from my point, the point of this specific statament was "ok, there may be a legit reason to override a variable but otherwise if would be foolish to program your character to override variables in another mugen character because the results would be disasterous." You are correct, not even half of the mugen programmers out there use var(1) as a temp var, making even this consession very weak one to begin with.

The discussion here is that O Ilu posted some code for state detection and I posted some code that I considered would be more reliable and O Ilu is makeing an argument as to why the code is not reliable at all. According to what O Ilu said, having a var in statedef -2 means that it can be overridden by P2. And I'm saying that's crazy, if someone programmed their characters to override your variables (ouside of a full game enivronment) then that is a broken character. I'm saying that using vars in statedef -2 and statedef -3 is a superior method of selfstate detection rather than depending on a variety of triggers that rely on the other coders competence, especially since we have all seen tons of characters pass through the walls of mugen who have their hitdef attributes coded poorly that goes unnoticed since its effects on game play is not immediatly noticable.
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on March 02, 2011, 12:59:33 PM
É linda definitivamente. Principalmente todo o trabalho de editar o novo uniforme e usar a paleta inteligente. Porém como dito, está pronta passando pelos últimos retoques.
Pergunta: Foi só eu ou mais alguém se incomodou com o tom de marrom mais claro usado para diminuir a mecha branca de seus cabelos da versão anterior?

Ao mesmo tempo, também achei a parte branca que permaneceu, muito pequena em comparação com todo volume de cabelo que ela tem. Ou deveria diminuir o volume, ou (de preferencia e até mais fácil) dá uma pequena aumentada na mecha branca (a mecha dela parece dividida em gomos, talvez mais um desses já equilibraria)

Alguns dos super roubados, são mesmo o super do oponente, embora na maioria dos casos, só uma versão exe do special move. Uma pena, mas bastante compreensível devido o demasiado trabalho e acumulo de sprites.

Quando sugeri a rogue dual mode seria mais ou menos isso com a paleta inteligente, mas a paleta classica com os golpes clássicos da rogue voadora,super-forte com absorção e a paleta com uniforme novo, golpes todos baseados em ataques físicos e agarrões abusando de efeitos de seu poder original de absorção que é o único que ele possui , porém com admirável controle.

Cópia de golpe
Ampliação de barra de super
Ampliação de life
Ampliação de força/defesa/velocidade
Tontura no oponente (inverção do direcional)
Retirada de seus poderes (time bloqueando special e super move)
seus pupilos como helpers
Bolar oponete
esquivas

fazer uma versão nova, original, baseado nas capacidades e limitações de seus poderes básicos originais!!!

Uhúúúúú...amaria.

Quem sabe um dia!

Aguardo o lançamento desse sua jóia rara Acey!!!

abraços
Title: Re: EoH/Project X Rogue
Post by: Arkady on March 02, 2011, 03:34:25 PM
sooo?  sorry to get on topic.
i like the new smart pallet, are you going to use to palfx for specific characters ( like the one i sent you)  or is she just going to just mimic the moves
p.s. love the way her moves are in project x, very well done   
Title: Re: EoH/Project X Rogue
Post by: Acey on March 02, 2011, 03:43:25 PM
sooo?  sorry to get on topic.
i like the new smart pallet, are you going to use to palfx for specific characters ( like the one i sent you)  or is she just going to just mimic the moves
p.s. love the way her moves are in project x, very well done   

She will use a palfx for situations like iceman and human torch but that's about it.
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on March 02, 2011, 09:28:29 PM
 Foi dito que em chars que ela não tivesse um power use definido, apenas teria um tipo de status up temporario...
 isso não daria uma vantagem ou desvantagem no versus quanto um oponete a ser esclhido para enfrentá-la especificamente?
 não seria mais justo ativar um dos power use aleatoriamente a exemplo da rogue do big Eli King?
 ou para diferenciar, tanto da rogue dele, quanto não deixar um aspecto de 'tá faltando algo' quando ela tocar chars não listados, seria usar um daqueles efeitos que citei,não?
 seria algo muito ruim?

 PS: adorei a ideia de quando ela toca ela mesma, muito bem pensado,aplicável e resolveu o problema do que ela roubar de si mesma.

AH, é um pecado muito grave eu fazer esse post em portugês aqui???
Title: Re: EoH/Project X Rogue
Post by: Acey on March 02, 2011, 09:45:09 PM
There are just too many different possibilities in mugen and there needs to be a way to deal with those situations. ROgue can be programmed to hand 50 or even 100 characters, but not thousands. For this very reason all those other characters out there will just be stuck with a power boost.
Title: Re: EoH/Project X Rogue
Post by: Arkady on March 03, 2011, 07:54:13 AM
i suggest only make moves and animations for just mutants, any other caharcter should just be a boost, or a life drain (humans just have their life drained)

core x-men, and villians are the way to go, otherwise like you said you be there witting thousands of line of code for redunant characters that aren't mutants anyway
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on March 03, 2011, 09:35:07 AM
 Elogios também a paleta inteligente de cable e beast.
 Ao novo visual de gambit e storm (tá linda!!!)

Ps: rogue drena Também memórias (muitas vezes mostrado a ponto de apagar da mente da vítima, como no caso de ms.marvel que ficou sem seus poderes e memórias, a segunda devolvida a ela com ajuda de xavier, ainda sim sem o apego emocional devido como se não tivesse vivido aquilo). Drena habilidades/conhecimentos e caracteristicas até de humanos comuns (mais equilibrio de um ginasta/força de um 'fisiculturista'/artes marciais/Talento esportivo/manipulação de itens,armas, transporte e/ou equipamentos e até invocação de conhecimentos mágicos)  e até traços de personalidade!!!

Só a nível de informação!   ;)
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on March 03, 2011, 10:27:16 AM
i suggest only make moves and animations for just mutants, any other caharcter should just be a boost, or a life drain (humans just have their life drained)

core x-men, and villians are the way to go, otherwise like you said you be there witting thousands of line of code for redunant characters that aren't mutants anyway
Didn't he say he's already doing that?
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on March 03, 2011, 10:51:24 AM
 Ah, isso foi dito mesmo, e concordo que deve ser a prioridade. Mas no vídeo mostrado, vimos ele usando movimetos de ryu,ken,bass, megaman (e/ou Roll)...

 Então esses vão ser retirados,certo?
Title: Re: EoH/Project X Rogue
Post by: Acey on March 03, 2011, 11:14:26 AM
Certaintly nothing that's already there will be removed.

Priorities:

1) Project X Chars (done)
2) EoH Chars (in progress)
3) Remaining Marvel chars
4) Remaining Street Fighters
5) A portion of SNK chars
6) General mugen staples (mario, kfm, dragon claw, wonder woman, etc...)

Obviously this will take some time so I don't expect to make everyone wait until I get all the moves done before I release Version 1.0
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on March 03, 2011, 12:26:27 PM
Entendi. Cara, o projeto de vocês é demais, eu amo essa Char e ficou até triste de não pode participar na "construção" dela. O que diminui isso é poder ver toda dedicação e carinho de vocês a ela. Quem sabe um dia eu aprenda, tenho lido bastante. O que eu poderia, posso e tenho feito até, às vezes até com medo de estar incomodando, é dar idéias, opniões e sugestões. Sei que nunca vão modificar ou inserir qualquer coisa que um membro sugira, porque vocês já devem ter algo bem idealizado e forte. E sugestão é só sugestão mesmo, mas quem sabe vocês achei algo válido e compatível e usem???
 Ia ser o maior orgulho, me sentiria ajudando ao projeto, seria fantástico!!! Abração, boa sorte e parabéns.
 Anciosamente no aguardo do primeiro lançamento e já pensando em futuras atualizações,kkk(ambicioso,né?) rs
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on March 03, 2011, 03:19:49 PM
Sure it a lot of characters. Maybe you should skip the SNK and Nintendo characters

I was trying to make sprites for when she copies DC characters (like Superman and the like) if it would help
Title: Re: EoH/Project X Rogue
Post by: Acey on March 03, 2011, 03:21:15 PM
Sure it a lot of characters. Maybe you should skip the SNK and Nintendo characters

I was trying to make sprites for when she copies DC characters (like Superman and the like) if it would help

Sure, I'll using anything I can get.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on March 03, 2011, 03:26:28 PM
Sure, I'll using anything I can get.
I'll sent you the sprites when I can.

You need her in the Jim Lee outfit or the modern outfit?
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on March 03, 2011, 03:50:51 PM
 
 Opa, masi gente se envolvendo para ajudar no projeto!!!

\o/
Title: Re: EoH/Project X Rogue
Post by: Acey on March 03, 2011, 03:54:13 PM
I'll sent you the sprites when I can.

You need her in the Jim Lee outfit or the modern outfit?

Which ever you do she needs to have no jacket, or if there is a jacket it has to be separate sprites.
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on March 23, 2011, 10:48:10 AM
olá acey, alguma novidade que vc possa nos adiantar para degustarmos???
Existe previsão de lançamento da nova versão de XSC???

esses chars listados na sua assinatura, estão em andamento, concluídos ou fase final de update??

abração, vc tem um fã aqui!!!
Title: Re: EoH/Project X Rogue
Post by: Acey on March 23, 2011, 12:03:36 PM
The chars in my sig are all in various stages of being updated and completed. As I release them I'll cross them off my sig.
Title: Re: EoH/Project X Rogue
Post by: Slayer on March 23, 2011, 04:13:45 PM
^:)^ Superb Update.
Love the new stance and the alt costume, I hope you keep both stances in the sff (Old and new) so we can switched them from time to time (is it possible, right?)
May I suggest the "Ilussion" hyper for Psylocke?
For the Magneto special the wire grab thing (I dunno it's name) would be perfect.
But its only a suggestion you must be very busy with all the remaining move-sets.
You are doing a great job on her.

I hope she'll be able to absorb DC characters in the future [-O<

Title: Re: EoH/Project X Rogue
Post by: Acey on March 23, 2011, 04:32:53 PM
^:)^ Superb Update.
Love the new stance and the alt costume, I hope you keep both stances in the sff (Old and new) so we can switched them from time to time (is it possible, right?)
May I suggest the "Ilussion" hyper for Psylocke?
For the Magneto special the wire grab thing (I dunno it's name) would be perfect.
But its only a suggestion you must be very busy with all the remaining move-sets.
You are doing a great job on her.

I hope she'll be able to absorb DC characters in the future [-O<



The ond stance is long gone, Since I made the new "Leader of the X-Men" stance I didn't do a smart palette for the old one.
Title: Re: EoH/Project X Rogue
Post by: -Whiplash- on March 23, 2011, 05:11:15 PM
If you give me the original pal and what it looks like I'll totally make a smart pal for the old stance.


Same thing with Cable.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on March 23, 2011, 06:28:05 PM
I hope she'll be able to absorb DC characters in the future [-O<
I'm sure he will. I made him a sprite of Rogue using Superman's Heat Vision
Title: Re: EoH/Project X Rogue
Post by: Acey on March 23, 2011, 07:44:48 PM
Yup, I'm working on the next set of moves. I went to the Scruffy Dragon site to redownload some of these guys to make sure I get the right character names in my code and decided that I need to add Parasite to the list (duh). The only annoying one on the list below is Haggar and Zangief since I skipped Rogue's Zangief sprites in the smart palette, so I'll need to go back and catch those up.

(http://img21.imageshack.us/img21/5510/roguetx.png)
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on March 23, 2011, 09:06:39 PM
Yeah, that Thing logo really blows mine out of the water.

Also, I was trying to make you some sprites for Rogue's Haggar move (I was going with Double Chariot) but it was hard to do it without looking like Rogue broke her spine spinning. I can still try if you need it (unless you have a better one, which I bet you do)
Title: Re: EoH/Project X Rogue
Post by: Acey on March 24, 2011, 10:16:35 AM
Well, this is the plan right now:

Parasite: random move generator (just like stealing from Rogue)
Arthur: Projectile
Batman: Dragon punch
Blanka: Roll
Cap America: Dragon punch
Charlie: Sonic Boom
Flash: Same as Quicksilver
Ghost Rider: add flames, fire punch
Guile: Sonic Boom
Haggar: Spinning Pile Driver
Human Torch: add flames, throw fireball
Mr. Fantastic: stretchy punch
Roll: same as Magaman
Sentry: Projectile
Spiderman: Web ball
Superman: Heat Vision
The Thing: Roll attack
Thor: Electric Bolt (yeah, yeah, no hammer, oh well)
Venom: Web ball
Wonder Woman: FIERCE AMAZON
Zangief: Spinning Piledriver
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on March 24, 2011, 01:33:41 PM
I could do the stretch punch or web ball for ya. What exactly are the hyper combos she steals from Spidey and Venom?
Title: Re: EoH/Project X Rogue
Post by: Acey on March 24, 2011, 02:20:11 PM
I could do the stretch punch or web ball for ya. What exactly are the hyper combos she steals from Spidey and Venom?

Dunno about the hypers, Nothing too complicated of course, Probably Maximum Spider. bit I'm going to use existing sprites to edit slightly for the stretch and web ball. It saves time on the smart palette.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on March 24, 2011, 02:27:56 PM
Oh, okay then. I'm sure your edits are probably better than mine
Title: Re: EoH/Project X Rogue
Post by: Acey on March 24, 2011, 03:26:42 PM
If anyone wants to help out I'm looking for character.def file names for Guile, Blanka, Charlie and Zangief. So open the character's def files and look for the following line:

name = "cvsGuile"

I would like Rogue to be compatible with as many of the Mugen chars as possible and I know we have all kinds of edits out there.
Title: Re: EoH/Project X Rogue
Post by: -Whiplash- on March 24, 2011, 03:41:59 PM
name="MvC2 Zangief By Kamekaze"

I assume it's similier for other character by kamikaze as well.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on March 25, 2011, 03:07:55 PM
Would you also need the def names for Mr. Infinite's SF characters or do you already have them?
Title: Re: EoH/Project X Rogue
Post by: Acey on March 25, 2011, 03:19:32 PM
Would you also need the def names for Mr. Infinite's SF characters or do you already have them?

I haven't actively downloaded characters for about 9 months now. I'm about 25% through reorganizing my own mugen again but I've been so involved with mugen projects and characters over the past months that I havn't had a chance... so in summary, probably not.
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on March 26, 2011, 09:10:08 AM
If anyone wants to help out I'm looking for character.def file names for Guile, Blanka, Charlie and Zangief. So open the character's def files and look for the following line:

name = "cvsGuile"

I would like Rogue to be compatible with as many of the Mugen chars as possible and I know we have all kinds of edits out there.

Acey, justamente pensando em ele ser compatível com o máximo possível de chars, que eu acharia legal o "dono" do char (da rogue) ter acesso a pasta onde conste a lista de nomes dos chars que ele copia algo no movimento correte para aquele persona. Como o arquivo "stolen" da rogue do big eli king.

Não???

Post Merge: March 26, 2011, 09:12:05 AM
ah, ps: vou abrir meus chars e adicionar seu nomes aqui, faço isso essa semana.

abraço
Title: Re: EoH/Project X Rogue
Post by: Acey on March 26, 2011, 10:13:17 AM
If anyone wants to help out I'm looking for character.def file names for Guile, Blanka, Charlie and Zangief. So open the character's def files and look for the following line:

name = "cvsGuile"

I would like Rogue to be compatible with as many of the Mugen chars as possible and I know we have all kinds of edits out there.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on March 29, 2011, 03:28:04 PM
I haven't actively downloaded characters for about 9 months now. I'm about 25% through reorganizing my own mugen again but I've been so involved with mugen projects and characters over the past months that I havn't had a chance... so in summary, probably not.
Sorry but I can't quite tell if that means "No you don't have them" or "No you don't need their .def's"

If it's the former, than here are the ones for his Ryu, Chun-Li, and Blanka
name = Ryu
name = Chunli
name = Blanka

If it's the latter ... oops
Title: Re: EoH/Project X Rogue
Post by: Uche_of_IMT on March 29, 2011, 09:34:26 PM
Project X and Super Marvel vs. Capcom: Eternity of Heroes's Rogue is going to be as big as DC vs. Marvel's Parasite.
Title: Re: EoH/Project X Rogue
Post by: Acey on March 30, 2011, 01:38:55 AM
Project X and Super Marvel vs. Capcom: Eternity of Heroes's Rogue is going to be as big as DC vs. Marvel's Parasite.

Yeah, I was looking at Parasite recently, the big differences are that Parasite can hold two separate powers at any given time while Rogue can only hold one. But in exchange Rogue also gets a brief power boosts (speed, life, etc...) when she steals a power.
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on April 04, 2011, 10:45:08 AM
olá, não esqueci de listar os chars,não! é que vou mandar tudo num post só, e não acabei, to trabalhando, participando de um processo pra outra empresa e comecei meu tratamento no dentista... tempo ocioso diminuiu! rs
Title: Re: EoH/Project X Rogue
Post by: boogerboy on April 05, 2011, 08:16:36 PM
The chars in my sig are all in various stages of being updated and completed. As I release them I'll cross them off my sig.
That's great! When are you gonna release them?
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on April 05, 2011, 08:44:36 PM
I'm pretty sure Acey isn't gonna tell us when.
Title: Re: EoH/Project X Rogue
Post by: Acey on April 05, 2011, 09:22:12 PM
That's great! When are you gonna release them?

I already released them, a few days ago. Sorry you missed it.  :-??

http://www.infinitymugenteam.com/Forum_345/index.php?topic=34111.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=34111.0)
Title: Re: EoH/Project X Rogue
Post by: Rage on April 05, 2011, 10:37:10 PM
I already released them, a few days ago. Sorry you missed it.  :-??

http://www.infinitymugenteam.com/Forum_345/index.php?topic=34111.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=34111.0)

wow thats really sh22y but we're entitled to do as we please.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on April 05, 2011, 11:17:31 PM
Whoa, for a minute there, I thought you were talking about Rogue being in that download.

I was like "Where the heck was THAT in the download"
Title: Re: EoH/Project X Rogue
Post by: Acey on April 06, 2011, 10:33:54 AM
I'm pretty sure Acey isn't gonna tell us when.

BTW, this is the truth, a not not because I'm just holding back but because I'm not done yet.  :-??
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on April 11, 2011, 05:23:19 PM
Acey said it was okay if I posted this, so I guess I'll announce my participation in SMvC: EoH/X-Men: SC Rogue. Right now I have sprites for a few DC characters, Hulk, and Electro

(http://www.majhost.com/gallery/HyperSonic92/MySprites/roguepowers01.png)
(http://www.majhost.com/gallery/HyperSonic92/MySprites/roguepowers02.png)
(http://www.majhost.com/gallery/HyperSonic92/MySprites/rogueelectro.png)
(http://www.majhost.com/gallery/HyperSonic92/MySprites/roguewondie.png)

I'm not through with Wondie's attack and the second sprite in the Etrigan box is being dumped in favor of the other one, but there ya go
Title: Re: EoH/Project X Rogue
Post by: warecus on April 11, 2011, 05:53:35 PM
nice stuff how about hulk thunder clap
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on April 11, 2011, 06:14:50 PM
As far as I know, only Buyog's Hulk has Thunderclap. I'm having Rogue here only have an ability that all Hulks have (in this case, Gamma Charge)
Title: Re: EoH/Project X Rogue
Post by: Acey on April 11, 2011, 06:17:13 PM
Yup, maximum compatibility, btw, thanks for all the help HyperSonic.
Title: Re: EoH/Project X Rogue
Post by: ZVitor on April 11, 2011, 06:25:44 PM
(dont forget to paint electro rogue hair)
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on April 11, 2011, 07:03:38 PM
Acey - No problem buddy

ZVitor - Only the idle and a few other sprites have the gray hair. The others have regular brown hair. I just colored the others gray just to be safe. As for Electro, I'll get that fixed
Title: Re: EoH/Project X Rogue
Post by: Acey on April 11, 2011, 08:17:38 PM
Acey - No problem buddy

ZVitor - Only the idle and a few other sprites have the gray hair. The others have regular brown hair. I just colored the others gray just to be safe. As for Electro, I'll get that fixed

Yeah, I did a smart palette o nthe hair on the stance in order to color separate the face and hair, but it turned out to be completely unecessary. Even when she switches to blue skin she has blue hair, green skin = green hair, etc...
Title: Re: EoH/Project X Rogue
Post by: warecus on April 11, 2011, 11:38:10 PM
the thunder clap is a signature move for hulk

but ehhhh
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on April 11, 2011, 11:57:41 PM
Sorry. Blame Capcom for never implementing it into Hulk
Title: Re: EoH/Project X Rogue
Post by: Acey on April 12, 2011, 10:38:36 AM
the thunder clap is a signature move for hulk

but ehhhh

And Shoryuken is a signature move for Ryu but Rogue is only stealing the Hadouken. I'll tell you right now that if you want everything you'll never get it.
Title: Re: EoH/Project X Rogue
Post by: Uche_of_IMT on April 12, 2011, 10:34:38 PM
Actually, the Shoryuken is Ken's signature move.
Title: Re: EoH/Project X Rogue
Post by: Rage on April 12, 2011, 10:50:41 PM
Actually, the Shoryuken is Ken's signature move.

Yep thats why it has fire. Ryu is Hadouken. thays why he used to have the fire one.
Title: Re: EoH/Project X Rogue
Post by: warecus on April 13, 2011, 03:36:22 AM
nope dont want everything

just suggested trying a move that is the hulk's without having to go the same ol route as the charge move...shoot even gamma wave would be cool.

ex you are giving her a uppercut for when she takes batman's power i'm guessing, but she already has that with ken.  why not give her batarang toss I mean that's what he is more know for.  And yes I know that the batarang isn't an actual power but the buster she takes from bass isn't one either it's a weapon.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on April 13, 2011, 09:44:34 AM
Actually that's a good point. In Gambit's attack, she does steal his kinetic powers but not his thing of cards

Also would having her do Gamma Tsunami satisfy?
Title: Re: EoH/Project X Rogue
Post by: Acey on April 13, 2011, 10:09:20 AM
Actually that's a good point. In Gambit's attack, she does steal his kinetic powers but not his thing of cards

Also would having her do Gamma Tsunami satisfy?

Rogue also steals Gambit's pick pocket powers so she steals a deck of cards or two while kissing him.  ;D

Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on April 13, 2011, 11:06:28 AM
Rogue also steals Gambit's pick pocket powers so she steals a deck of cards or two while kissing him.  ;D
Ah I see that  ^-^
Title: Re: EoH/Project X Rogue
Post by: Acey on April 13, 2011, 11:39:28 AM
Ah I see that  ^-^

Punisher will be the difficult one.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on April 13, 2011, 12:08:23 PM
Punisher will be the difficult one.
What about Green Arrow or Joker?
Title: Re: EoH/Project X Rogue
Post by: Acey on April 13, 2011, 02:18:33 PM
Good point, I think we'll haveto cheat a bit on those too.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on April 13, 2011, 04:06:42 PM
Reason I want Joker to cheat (aside from the fact that he cheats a lot lol) is cause he's Batman's major arch nemesis. Seems like an injustice not to have him get an attack stolen.

Hmm ... perhaps we could make Rogue steal a grenade from Punisher and either the Joker flower or a pair or chomping teeth from Joker
Title: Re: EoH/Project X Rogue
Post by: warecus on April 13, 2011, 05:33:39 PM
to be honest it would be really cool for rouge to have a machine gun for punisher
and joker gas

it's not really comic acurate but this is still just a video game and you have supsend your disbelief sometimes to get the best playability
Title: Re: EoH/Project X Rogue
Post by: laspacho on April 13, 2011, 08:26:16 PM
I would do a handgun from Jill for Punisher, maybe a dive straight down punch for Green Arrow, and just give her a great big smile and dance around or something for Joker.   ;*))
Title: Re: EoH/Project X Rogue
Post by: Magma MK-II on April 21, 2011, 09:43:16 AM
Easy: she steals a taunt from Joker!
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on May 02, 2011, 09:28:41 AM
Olá, consegui meu tempinho e listei os meus "melhores" chars marvel/capcom/DC! Não sei se exagerei e nem se era EXATAMENTE isso que vcs desejavam, se tiver errado ou excesso, fiquem à vontade para editar e "limpar" a página.
Antes,pórem, gostaria de dar minha HUMILDE opnião sobre algo que vi está sendo muito descutido ultimamente. O Realismo dos  specialmoves possíveis para a Rogue.
 Tentar manter isso é muito,MUITO legal, mas, pela modalidade de game nem sempre deve ser possível e/ou viável. Dar a ela um move diferente do que o oponente tem, mas baseado nos poderes/habilidades dele é algo bom e não ruim (como o thunder clap do hulk), dá personalidade a ela, ela tem o poder e não necessáriamente o mesmo movimento, e como já dito nas HQ ela costuma usar os poderes roubados de modo diferente do dono.
E as vezes, pelo bem da jogabilidade, "coisas" são ignoradas, se não, nos games da capcom o power drain dela não teria efeito na Sentinela, iron-man,dr.doom e outros.
Sem contar que até em mutant academy 2, ela rouba de mystique o agarrão semelhante e ainda assim modificado pelo fato dela não estar com arma e do forge, rouba tb o agarrão, no qual deixa uma bomba no chão, salta e explode com o inimigo proximo!
Ela roubou a(as) bombas enquanto o beijava? Pode ser, mas não necessariamente é mostrado isso.ela aprendeu a fazer a bomba devido a mutação de forge? Coerente, mas ela não teve tempo nem  equipamento para isso...(o limite não me deixa postar a relação de chars,depois que responderem, eu envio(já tá salvo). abração!!!

 
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on May 05, 2011, 11:22:17 AM
name="Starfire" (Jovens Titans)
displayname="Estelar"
author="HyperCombinationFinish"
--------------------------
name ="Aquaman" (LJA)
displayname ="Aquaman"
author =""
--------------------------
name = "Archangel" (dos x-men)
displayname = "Arcanjo"
versiondate = 01.18.2008
mugenversion = 04.14.2001
author = "Acey, TiagoFrossard & The Great Matsutzu"
---------------------------------------------------
name="Baby Commando" (Capcom)
displayname="Baby Commando"
versiondate=05.02.2009
mugenversion=04.14.2001
author=" Junior Blade, The Anvil & Acey"
----------------------------------------------------
name = "Batgirl" (Batman's friends)
displayname = "Batgirl"
versiondate = 02/02/2008
mugenversion =
author = "THX_1138"
----------------------------------------
name ="Batman"       
displayname ="Batman"
author ="Bob Kane"         
pal.defaults =2,1,4     
versiondate=20/06/2008
-----------------------------------------
name = "Bizarro" (velão de superman)
displayname = "Bizarro"
versiondate = 04,14,2001
mugenversion = 04,14,2001
author = "Kal-Elvis & Buyog2099"
---------------------------------------
name       ="Black Cat" (marvel/homem-aranha)
displayname    ="Gata Negra"
versiondate   =04,14,2002
mugenversion    =04,14,2002
author       ="Sprites: Beja, Xfields Codes: Mauteck, Eclipse, O Ilusionista"
pal.defaults    =1,2,3,4,5,6
-----------------------------------------------------------
name="Homem Borracha" (DC comics)
displayname="Homem Borracha"
versiondate=03,11,2005
mugenversion=11,01,2001
author="Mambojambo"
---------------------------------------------
name ="Banshee"
displayname ="Banshee"
versiondate =02.28.2008
mugenversion =04.14.2001
author ="Acey & KillaCroc"
pal.defaults =4,2,3,1,5,6
-----------------------------------------
name ="Beast"
displayname ="Fera"
versiondate =11.16.2006
mugenversion =04,14,2001
author ="Slotman & acglass"
pal.defaults = 1,2
--------------------------------
name="FERA"
displayname="Fera Negro"
versiondate=03.04.08
mugenversion=04.14.2001
author=" Acey"
pal.defaults=1,2,3,4,5,6
-------------------------------------
name         = "[o_O]'s Blackheart"
displayname  = "Coracao Negro"
versiondate  = 04,20,2001
mugenversion = 04,01,2001
author       = "[Hayte]"
pal.defaults = 1,2,3,4,5,6
-----------------------------------
name="Captain Marvell"
displayname="Cap. Marvel"
;versiondate=04.30.2009
;mugenversion=04.14.2001
author="Acey"
pal.defaults=1,2,3,4,5,6
versiondate=4/29/2009
mugenversion=
-----------------------------------------
name = "Carnage"
displayname = "Carnificina"
versiondate =
mugenversion =
author = "Seth Zankuten"
pal.defaults = 1,2
--------------------------------------
name = ""
displayname = "Ciclope"
versiondate = 20/5/2010
mugenversion =
author = ""
pal.defaults = 1,2,3,4,5
---------------------------------------
name = "Marrow"
displayname = "Medula"
versiondate = 11,20,2005
mugenversion = 04,14,2001
author = "Buyog & Ryou Win"
;pal.defaults =
---------------------------------------------
name = "Cap. America" (steve rogers)
displayname = "Cap. America"
versiondate = 08,23,2001
mugenversion = 04,14,2001
author = "MystikBlaze"
------------------------------------------------
name = "Captain Bucky" (Bucky)
displayname = "Dark Cap. America"
versiondate = 06/12/2006
mugenversion =
author = "Verz,Alienmorph,Magus"
pal.defaults = 1,2,3,4
-----------------------------------
Name="Cyborg Superman"
DisplayName="Ciborgue"
Author="vladnesas"
;VersionDate= Version 1
MugenVersion=11,01,2001
Pal.Defaults=1.act
versiondate=9/12/2008
-----------------------------
name = "darkkarin" (karinstreet fighters)
displayname = "Dark Karin"
versiondate = 10,08,2005
mugenversion = 04,14,2001
author = "Drowin";http://kaihokaitin.hp.infoseek.co.jp/ (http://kaihokaitin.hp.infoseek.co.jp/)
pal.defaults = 1,11
---------------------------------
name = "Perfect Weapon Mb-02" (sagat/street fighters)
displayname = "Dark Sagat"
versiondate = 04,01,2001   
mugenversion = 04,01,2001
author = "SodonHID and O Ilusionista"
pal.defaults = 1,2,3,4     
--------------------------------
name = "Deadpool"       
displayname = "Deadpool"
versiondate = 07,08,2007   
mugenversion = 04,14,2002 
author = "Unlimited Team - sprites, Wucash - code"     
pal.defaults = 6,3,4,2   
----------------------------------
name = "Electro"
displayname = "Electro"
versiondate = 2.22.2007
mugenversion = 04.14.2001
author = "Verz36 & friends"
pal.defaults = 1,2,4,5
-------------------------------------
name ="Emma Frost"
displayname ="Emma Frost"
versiondate =12,08,2007
mugenversion =04,14,2001
author ="sprites: Eclipse & X-Fields, code: Wucash & Ryou Win & ZVitor"
pal.defaults =1,2,3,4
-------------------------------------------
name         ="Guile"
displayname  ="Guile"
versiondate  =03,21,2003
mugenversion =04,14,2001
author ="GGN!"
pal.defaults = 5,4,3,2,1
---------------------------------------------
name = "Flash"
displayname = "Flash"
versiondate = 02,20,2005
mugenversion = 06,14,2003
author = "Erradicator and Black_Dragon"
pal.defaults = 1,2,3,4,5
-----------------------------------
name        = "Gambit"
displayname = "Gambit"
versiondate =28,7,2007
mugenversion =04,14,2001
pal.defaults =4,5,6,1,2,3
author ="REDHOT"
-----------------------------------
name = "DCvsMGhostRider"
displayname = "Motoqueiro Fantasma"
versiondate = 03,01,2010
mugenversion = 04,14,2001
author = "Wucash"
pal.defaults = 5,6,1,2
-----------------------------------------
name ="Green Arrow"
displayname ="Arqueiro Verde "
versiondate =04,14,2001
mugenversion =04,14,2001
author ="ZVitor"
pal.defaults =1
----------------------------------------
name = "Strong Guy"       
displayname = "Fortao"
versiondate = 04,14,2001   
mugenversion = 04,14,2001   
author = "McCready / GokuSSJ4 / Buyog2099 / DG"
pal.defaults = 1,3,4,2
---------------------------------------
name ="John Stewart"
displayname ="Lanterna Verde"
versiondate =08,31,2009
mugenversion =04,14,2001
author ="Wil.li.an and ZVitor"
pal.defaults =1
--------------------------------------
name ="Juli (Ultimate)"
displayname ="Juli (Ultimate)"
versiondate =02,18,2003
mugenversion =04,14,2001
author ="Patrick Ching(Pneophen)"
pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12
------------------------------------------
name="Juli & Juni"
displayname="Juli & Juni"
versiondate=19/Marzo/2007
mugenversion=14,04,2002
author="@(:))-[Yaten]<"
pal.defaults=1,2
---------------------------------------
name ="Lobo"
displayname ="Lobo"
versiondate =11,11,2006
mugenversion =04,06,2004
author ="Buyog 2099"
;pal.defaults=1,2,3,4,5
---------------------------------------
name = "Lex Luthor"
displayname = "Lex Luthor"
versiondate =
mugenversion = 04,14,2001
author = "Enzo"
pal.defaults = 1,3,2,4,5,6,7,8,9,10,11,12
-------------------------------------
name        = "Morrigan Aensland"
displayname = "Morrigan"
versiondate = 05,07,2006
mugenversion= 06,14,2003
author      = "Phantom.of.the.Server"
pal.defaults= 1,2,3,4,5,6,7,8,9,10,11,12
------------------------------------
name ="Gill"
displayname ="Gill"
pal.defaults =1,2,3,4,5,6,7,8
versiondate=09/05/2008
mugenversion=06,14,2003
author="Gill"
------------------------------------
name ="Strider_Hiryu"
displayname ="Strider Hiryu"
pal.defaults =1,2,3,4,5,6,7,8
versiondate=09/05/2008
mugenversion=06,14,2003
author="Strider_Hiryu"
---------------------------------
name="Punisher"
displayname="Justiceiro"
versiondate=08.09.09
mugenversion=
author="aPoCaLyPsE"
pal.defaults=1,2,3,4,5,6
----------------------------------
displayname="Lilith"
versiondate=3/1/09
mugenversion=06,14,2003
author="RajaaBoy"
pal.defaults=1,2,3,4
---------------------------------
name = "Rogue"
displayname = "Vampira"
versiondate = 10,31,2001
mugenversion = 4,14,2001
author = "Big Eli King"
pal.defaults = 7,1,5,10
-----------------------------
name = "Ryu"
displayname = "Ryu"
versiondate = 11,29,2005
mugenversion = 04,14,2001
author = "Phantom.of.the.Server"
pal.defaults = 1,7,2,8,3,9,4,10,5,11,6,12
------------------------------------
name="Sakura SxP" (strett fighters)
displayname="Sakura"
author="Beximus"
-----------------------------------
ame = "Street Fighter 3 Remy"
displayname = "Remy"           
versiondate = 2006,08,27       
mugenversion = 2003,06,14   
author = "One Winged Angel"   
pal.defaults = 1, 2, 3     
------------------------------------
name        = "SF3SHADOWLADY"
displayname = "SHADOWLADY"
versiondate = 05,12,2007
mugenversion= 06,14,2003
author      = "MGMURROW"
pal.defaults= 1,2,3,4,5,6,7,8,9,10,11,12
--------------------------------
name ="Spiderman 2"
displayname ="Homem-Aranha"
versiondate =2004.02.03
mugenversion =2001.04.14
author ="Seth Zankuten"
pal.defaults =6,11
----------------------------------
name ="DCvsMarvelSteel"
displayname ="Steel"
versiondate =27,11,2009
mugenversion =04,14,2001
author ="Bizarro_Toro"
pal.defaults =1
---------------------------------
name="Supergirl"
displayname="Supergirl"
versiondate=04,14,2001
mugenversion=04,14,2001
author="Toni"
pal.defaults=1,2,3,4,5,6
----------------------------------
name = "Superman"
displayname = "Super Homem"
versiondate = 12/25/2006
mugenversion = 11,01,2001
author = "Hannibal/Kal-Elvis and Friends"
pal.defaults = 1.act
-------------------------------------
name = "T.Hawk"   (street fighters)   
displayname = "T.Hawk"   
versiondate = 2002.7.28   
mugenversion = 2001.04.14 
author = "N64Mario"      
pal.defaults = 1,2,3,4,5,6
------------------------------------
name="Wonder Woman Reloaded"
displayname="Mulher Maravilha"
versiondate= 02,17,2007
mugenversion= 06,14,2003
author="Loganir"
pal.defaults= 1,2,3,4,5,6,7,8,9,10,11,12
---------------------------------
name="Wonderman" (avengers)
displayname="Wonderman"
versiondate=04.25.2009
mugenversion=04.14.2001
author=" zvitor, jasontodd, daraku and dark claw"
------------------------------------
name="MvC-EoH Hayato" (capcom)
displayname="Hayato"
versiondate=24/05/07
mugenversion=06,14,2003
author="vyn"
pal.defaults=1,2,3,4
---------------------------------
name = "Maskless Wolverine"
displayname = "Wolverine"
versiondate = 05/01/2009
mugenversion = 06,14,2003
author = "The Anvil, Kong & Acey"
pal.defaults = 1,2,3,4,5,6,7,8,9,10,11,12
---------------------------------------------
name="Miss Marvel"
displayname="Miss Marvel"
versiondate=06.07.2008
mugenversion=04.14.2001
author=" "
pal.defaults=1,2,3,4,5,6
------------------------------------
name ="The Thing"       
displayname ="Coisa"
versiondate =04,24,2007   
mugenversion =04,14,2002 
author ="Warner"
pal.defaults =1,3,4,2     
----------------------------------------
name="Mr. Fantastic"
displayname="Sr. Fantastico"
versiondate=01.01.2008
mugenversion=04.14.2001
author="ZVitor"
pal.defaults=1,2,3,4,5,6
-----------------------------------------
name = "Sandman"
displayname = "Homem Areia"   
versiondate = 07,22,2007         
mugenversion = 06,14,2003       
author = "McCready & Loganir"   
pal.defaults= 1;,2,3,4,5,6,7,8,9,10,11,12
-----------------------------------------
name = "Sentry"
displayname = "O Sentinela"
versiondate = 04.15.2009
mugenversion = 04.14.2001
author = "Acey"
pal.defaults = 1,2,3,4,5,6
---------------------------------------
name ="Shuma Gorath"
displayname ="Shuma Gorath"
versiondate =04,16,2007
mugenversion =04,14,2001
author ="Sludge"
pal.defaults=1,2,3,4,5,6,7,8,9,10,11
-------------------------------------
name = "Silver Samurai"
displayname = "Samurai de Prata"
versiondate   = 11,09,2005
author = "Corntortillas"
---------------------------------------
name = "Spiral by Luchini"
displayname = "Espiral"
versiondate = 11,01,2002
mugenversion = 04,01,2001
author = "Luchini"   
pal.defaults = 1
-----------------------------------------
name = "Storm"
displayname = "Tempestade"
versiondate = 03,23,2006
mugenversion = 03,23,2006
author = "Alucard & WhiteMagic2002"
pal.defaults = 1, 2, 3
------------------------------------
name = "Thanos"
displayname = "Thanos"
versiondate = 09,23,2001
mugenversion = 04,14,2001
author = "Alucard"
pal.defaults = 1
-------------------------------------
name = "The Mighty Thor"
displayname = "Thor"
versiondate = 01,01,2006
mugenversion = 14,11,2001
author = "Loganir & BlackDragon"
pal.defaults = 1,2,4,5,7
----------------------------------
name = "Vulture"       
displayname = "Abutre"
versiondate = 27,12,2008   
mugenversion = 04,14,2001   
author = "Hobgoblin & Wucash"       
pal.defaults = 5,6,1,2       
----------------------------------------



Title: Re: EoH/Project X Rogue
Post by: Acey on May 05, 2011, 11:40:32 AM
Nice!
Title: Re: EoH/Project X Rogue
Post by: metamutant on May 05, 2011, 01:25:07 PM
Rajaa over at the mugen guild is doing a similar type of Rogue. http://mugenguild.com/forumx/index.php?topic=128263.0 (http://mugenguild.com/forumx/index.php?topic=128263.0)
I know you are doing your thing Acey and its looks very good, but maybe you all could share ideas or something.

(http://www.justnopoint.com/RajaaBoy/ScreenShots/WIP/rogue150.gif)
Title: Re: EoH/Project X Rogue
Post by: Acey on May 05, 2011, 01:46:04 PM
Rajaa over at the mugen guild is doing a similar type of Rogue. http://mugenguild.com/forumx/index.php?topic=128263.0 (http://mugenguild.com/forumx/index.php?topic=128263.0)
I know you are doing your thing Acey and its looks very good, but maybe you all could share ideas or something.

(http://www.justnopoint.com/RajaaBoy/ScreenShots/WIP/rogue150.gif)

I would be all over this but our sprites are totally different so it's not really an option.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 05, 2011, 02:55:29 PM
I believe Warner has his Thing named by his French name so you might wanna change that Vinnie

Also I love that Akuma attack. You want I do that for our Rogue or do you already have something planned?
Title: Re: EoH/Project X Rogue
Post by: Acey on May 05, 2011, 03:06:53 PM
I believe Warner has his Thing named by his French name so you might wanna change that Vinnie

Also I love that Akuma attack. You want I do that for our Rogue or do you already have something planned?

No, you and I haven't touched Akuma yet, I still owe you a list of where we're at but no need to sprite this move since most of the move is on black screen anyways and the "Ten" Kanji would be a explod sctrl anways.
Title: Re: EoH/Project X Rogue
Post by: god of chaos on May 05, 2011, 03:43:33 PM
yes so cool  :O*D
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on May 07, 2011, 09:41:26 AM
Se quiser que eu adicionei mais chars na lista é só pedir Acey.

Vc planeja liberar mais umas imagens da sua bela rogue pra nos dar mais uma degustaçãozinha? :P

Opa, alguém querendo um pouquinho de ajuda criativa??? Ou ajuda manual, pq o máximo que consigo fazer no FFU é mudar cores na paleta já existente e add ou retirar boxes de hit, os normais, pra agarrar nem sei...rs

Se alguém quiser ensinar, sou louco pra aprender e ajudar!!! :D

abração!!!
Title: Re: EoH/Project X Rogue
Post by: theFuTur3 on May 19, 2011, 10:58:07 AM
OMG i love u guys rogue...havent been here in awhile...how far are you guys with the progress
Title: Re: EoH/Project X Rogue
Post by: Acey on May 19, 2011, 11:34:54 AM
Rogue currently has 49 sets programmed in and will be released sooner than later.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 19, 2011, 11:36:48 AM
Right now I'm waiting for Acey to give me a list of who I haven't tackled. In the meantime, I'm putting some focus on Luke Cage over at CVG
Title: Re: EoH/Project X Rogue
Post by: Acey on May 23, 2011, 12:16:11 PM
Here is a new video of Rogue, with all her updated glory.
Rogue Pt 2 (http://www.youtube.com/watch?v=LsiKy353dcw#)
Title: Re: EoH/Project X Rogue
Post by: god of chaos on May 23, 2011, 12:56:14 PM
wow i really want that char  XD||
Title: Re: EoH/Project X Rogue
Post by: NX-MEN on May 23, 2011, 03:10:45 PM
wow!!! she looks amazing!!!! ^:)^
Title: Re: EoH/Project X Rogue
Post by: Alex89 on May 23, 2011, 04:31:22 PM
Excellent =D> =D> =D>
Good luke ;)
Waiting for release :cool
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 23, 2011, 05:48:08 PM
Beautiful work man! Looks like you edited her face in the idle very nicely.

Also, what happened to "Fierce Southern" from Wonder Woman?
Title: Re: EoH/Project X Rogue
Post by: Slayer on May 23, 2011, 06:01:51 PM
Loving some new moves both Ghost Rider's and Sentry's Hyper looks amazing.
Not very fond to Batman's nor Wonder Woman specials, both seems as regular Rogue moves to me.
Batman's hyper reminds me a little Nightcrawler's one.
Just my humble opinion, hope you don't mind.
The winposes looks great, and the sprite editing looks very slick.




Title: Re: EoH/Project X Rogue
Post by: Acey on May 23, 2011, 06:15:37 PM
Loving some new moves both Ghost Rider's and Sentry's Hyper looks amazing.
Not very fond to Batman's nor Wonder Woman specials, both seems as regular Rogue moves to me.
Batman's hyper reminds me a little Nightcrawler's one.
Just my humble opinion, hope you don't mind.
The winposes looks great, and the sprite editing looks very slick.

Wonder Woman's sprites were bassed off of Rogue's so that observation makes sense. Also there is cross over for some moves and hypers, Guile and Charlie have the same projectile, Batman and Nightcrawler have the same hypers, Thing has the same hyper as Beast, simply because they are pretty much the same in mugen already. Sentry's hyper FX will be used as Blue for Chun Li and Yellow for Captain Marvel as well.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 23, 2011, 06:26:49 PM
You mean the "Mar-Vell" Captain Marvel or the "Shazam" Captain Marvel?
Title: Re: EoH/Project X Rogue
Post by: Acey on May 23, 2011, 06:29:06 PM
You mean the "Mar-Vell" Captain Marvel or the "Shazam" Captain Marvel?

The really awesome ones made by Acey, those include Captain Marvel (Genis-Vell) and Captain MarVell (Mar-Vell).

BTW, did you notice the Rogue/Superman sprite you made was in there too.  ;D

Also, what happened to "Fierce Southern" from Wonder Woman?
Hyper Attack, and the animation hasn't been finished yet, right?
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 23, 2011, 07:20:18 PM
Yeah I noticed that. Also I thought I sent you the finished Fierce Southern sprites.

If I didn't, hold on a minute ...
Title: Re: EoH/Project X Rogue
Post by: C.R.O.M. - ManoloStyle on May 23, 2011, 07:26:26 PM
Here is a new video of Rogue, with all her updated glory.
Rogue Pt 2 (http://www.youtube.com/watch?v=LsiKy353dcw#)


WOW !!!  :o Amazing !!!  :w00t: Great job !!!   :thumbsup:


Title: Re: EoH/Project X Rogue
Post by: Rage on May 23, 2011, 07:33:21 PM
WOW !!!  :o Amazing !!!  :w00t: Great job !!!   :thumbsup:




agreed
Title: Re: EoH/Project X Rogue
Post by: theFuTur3 on May 23, 2011, 11:29:01 PM
awesome WIP dude i *bleep*ing cant wait  =D>
Title: Re: EoH/Project X Rogue
Post by: Acey on May 24, 2011, 01:19:31 PM
(http://www.infinitymugenteam.com/images/Rchun.gif)
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 24, 2011, 01:40:25 PM
Aw, I was hoping I animated it better than that. Or are some of the original frames missing?
Title: Re: EoH/Project X Rogue
Post by: Acey on May 24, 2011, 02:13:11 PM
I used your start up and ending sprites except I made her go into a crouch state before the  stance at the end. Here is the difference in the actual kick

(http://img706.imageshack.us/img706/5020/chun.png)

Basically the final version is 4 frames that loops only reversed the second time around with a different 4th frame. The previously frames won't loop properly.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 24, 2011, 02:20:11 PM
Yeah that's why I wasn't sure about it animating right. Yours and Batz' is much better
Title: Re: EoH/Project X Rogue
Post by: NX-MEN on May 24, 2011, 02:50:33 PM
Love the Spinning Bird Kick!!! Will she have a kikoken move too(i dont mean the hyper move)??
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 24, 2011, 03:39:42 PM
Love the Spinning Bird Kick!!! Will she have a kikoken move too(i dont mean the hyper move)??
No, cause Spinning Bird Kick IS the stolen attack from Chun Li
Title: Re: EoH/Project X Rogue
Post by: Acey on May 24, 2011, 04:17:23 PM
 ^^(PM)^

Only one stolen move per character.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 24, 2011, 05:15:35 PM
Yep.

Although I did try to make some Kikoken sprites for Rogue, I decided that Spinning Bird Kick would be more diverse. I've been thinking maybe I could take a similar route for Supergirl (an attack that's not Heat Vision) but I'm not sure if Acey wants to keep it as her stolen attack to save space, or if she's gonna steal from Supergirl at all.

Speaking of Superman characters, I really want to cheat for this character, but in the opinions of all of ya'll, what COULD she steal from Lex Luthor?
Title: Re: EoH/Project X Rogue
Post by: NX-MEN on May 24, 2011, 05:16:53 PM
Thanks for the info guys!!!

As for Lex Luthor, Rogue can steal his memories and become evil or throwing kryptonite beams (in Superman, Super boy and Supergirl will have a higher damage). By stealing Lex Luthor powers she would see all the opponents as Supermen due to the obsession of Lex Luthor of killing Superman.
Title: Re: EoH/Project X Rogue
Post by: DoktorAvidan on May 24, 2011, 05:27:26 PM
As far as Lex Luthor is concerned...well he's a Tech-Based character
whose only innate ability is his intellect...

what about a Brain Power where she can outwit her opponent with some kind of special Lex-Flavoured counter move?
Title: Re: EoH/Project X Rogue
Post by: Acey on May 24, 2011, 05:50:17 PM
Well, when she steals from Ironman (not programmed yet) she is going to steal his intellect and so in the intervening moments between the kiss and throwing Stark away she will actually quickly build an invisible repulsor ray into her chest. Oddly enough if she ever loses Stark's intellect then the repulor ray will magically disapear as well....

So I figure Lex would be similar.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 24, 2011, 11:04:23 PM
Well, when she steals from Ironman (not programmed yet) she is going to steal his intellect and so in the intervening moments between the kiss and throwing Stark away she will actually quickly build an invisible repulsor ray into her chest. Oddly enough if she ever loses Stark's intellect then the repulor ray will magically disapear as well....

So I figure Lex would be similar.
Man, don't ya hate when that happens?

So I guess she can make some invisible Kryptonite Ray shooters? Also you remember my idea for what she can do when she steals from Green Arrow?
Title: Re: EoH/Project X Rogue
Post by: .Batzarro. on May 25, 2011, 02:50:43 AM
Could just give her some kinda Repulsor Ray but make it green to represent Kryptonite for Lex. That, or you know, completely resprite her heads and make her bald. :-??
Title: Re: EoH/Project X Rogue
Post by: Search on May 25, 2011, 04:13:21 AM
You could give her a gun that she configures in different ways when absorbing from different people, alter it to make it a repulsor weapon for Ironman or a Kryptonite weapon for Lex, that way you can also account for megaman characters and Punisher too  :-??
Title: Re: EoH/Project X Rogue
Post by: Jelux Da Casual on May 25, 2011, 04:30:33 AM
For Lex, you can use the Tyrant Drill for the steal and Tyrant Finisher for the steal hyper, they're both physical combination moves.
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on May 25, 2011, 04:31:52 AM
This Rogue is shaping up to be one major bad azz southern belle fellas! Tons of moves so far too. good job so far and keep her going!  :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: Magma MK-II on May 25, 2011, 10:46:26 AM
If she steals Lex Luthor's powers, she will gain his amazing power of Money, thus being able to hire a bunch of henchmen to do her dirty job!  ;D
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 25, 2011, 10:48:42 AM
For Lex, you can use the Tyrant Drill for the steal and Tyrant Finisher for the steal hyper, they're both physical combination moves.
That's probably a good idea but isn't that the same attack as the one Rogue takes from Cammy? Forgot the name
Title: Re: EoH/Project X Rogue
Post by: Uche_of_IMT on May 25, 2011, 11:10:39 AM
Spiral Arrow? Cannon Spike?
Title: Re: EoH/Project X Rogue
Post by: NX-MEN on May 25, 2011, 11:25:42 AM
Any thoughts of flight mode?
Title: Re: EoH/Project X Rogue
Post by: Acey on May 25, 2011, 11:28:12 AM
Any thoughts of flight mode?

She has it.
Title: Re: EoH/Project X Rogue
Post by: NX-MEN on May 25, 2011, 11:46:39 AM
Really?? :o It's the only mistake that X-Men VS Street Fighter had and u corrected it!!!
Great News!!! Hope she has special intros regarding other X-Men like Miss Marvel, Mystique and Gambit!!!  ^:)^
Title: Re: EoH/Project X Rogue
Post by: Acey on May 25, 2011, 12:05:01 PM
Really?? :o It's the only mistake that X-Men VS Street Fighter had and u corrected it!!!
Great News!!! Hope she has special intros regarding other X-Men like Miss Marvel, Mystique and Gambit!!!  ^:)^

Sorry, no special intros, I think adding all these moves is more than enough work without having to try and find or record voice clips for special intros that match her current voice.

Also I should point out that Rogue no longer flys in the comics so having flight is no longer canonical.

Also.. very important... Rogue will only work in Mugen 1.0! I strongly suggest that everyone makes the switch now and life will be much happier down the line.
Title: Re: EoH/Project X Rogue
Post by: NX-MEN on May 25, 2011, 12:13:22 PM
Pitty! I use only winmugen!
Maybe in the future i will download mugen 1.0!
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 25, 2011, 12:58:09 PM
Upgrading to 1.0 isn't that big a deal.

Also while I love special intros, I agree with Acey on that.
Title: Re: EoH/Project X Rogue
Post by: Tazzer on May 26, 2011, 05:01:29 PM
Sorry, no special intros, I think adding all these moves is more than enough work without having to try and find or record voice clips for special intros that match her current voice.

Also I should point out that Rogue no longer flys in the comics so having flight is no longer canonical.

Also.. very important... Rogue will only work in Mugen 1.0! I strongly suggest that everyone makes the switch now and life will be much happier down the line.

Does she no longer have the ability to recall past imprints in the comics?   Because, if she does, she's absorbed plenty of characters capable of flight.

You couldn't make it an ability she gains if she absorbs someone like Storm, Ms. Marvel, Wonder Woman, or anyone in the Super family (for example)? Then have it not accessible when she's absorbed someone who can't?  I'm only curious, not trying to be wise.
Title: Re: EoH/Project X Rogue
Post by: Acey on May 26, 2011, 05:10:09 PM
Does she no longer have the ability to recall past imprints in the comics?   Because, if she does, she's absorbed plenty of characters capable of flight.

You couldn't make it an ability she gains if she absorbs someone like Storm, Ms. Marvel, Wonder Woman, or anyone in the Super family (for example)? Then have it not accessible when she's absorbed someone who can't?  I'm only curious, not trying to be wise.

Just like in the X-Men: Second Coming game her D,B,KK hyper will give her a random powerset lovingly called "Power recall" but as for the comic she can't seem to be able to control her abilty to recall.

As for when the flight power is used, that is still up in the air because then the question is "do you base it on if the mugen character can fly or if the actual character can fly?", because Namor can fly but the mugen character for Namor can not... so which do I use becuase if I give her flight against Namor who doesn't then that's not fair. But then again who cares about fair, this is mugen after all.
Title: Re: EoH/Project X Rogue
Post by: Jelux Da Casual on May 26, 2011, 05:11:45 PM
That's probably a good idea but isn't that the same attack as the one Rogue takes from Cammy? Forgot the name

Yeah, it's like Cannon Spike, but when Lex does it in the air it angles down like Dhalsim's Foot Drill. The big change is obviously the Hyper.

...But then again who cares about fair, this is mugen after all.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 26, 2011, 05:20:27 PM
I thought Namor uses his flight in some of his specials. Not sure if he has a separate flight command
Title: Re: EoH/Project X Rogue
Post by: Acey on May 26, 2011, 05:25:33 PM
I thought Namor uses his flight in some of his specials. Not sure if he has a separate flight command

Nope, he doesn't
Title: Re: EoH/Project X Rogue
Post by: Arkady on June 02, 2011, 05:49:29 PM
how about if she grows angel wings for flight, stealing off of angel? 
Title: Re: EoH/Project X Rogue
Post by: Acey on June 02, 2011, 07:01:08 PM
She will grow a tail for nightcrawler and change skin color for all that apply but no plans for wings yet, that would be pretty intense, especially since no one has finished a complete set of wings for Angel yet.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on June 02, 2011, 10:02:16 PM
Sounds cool. Wish I could see that tail and skin color thing in action.
Title: Re: EoH/Project X Rogue
Post by: Acey on June 03, 2011, 12:07:07 PM
There won't be a skin demo until the end because it requires converting all the sprites to SFF2. SFF2 doesn't work with Fighter Factory so I can't convert it over until after everything else is done.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on June 03, 2011, 01:03:46 PM
I understand that it probably won't be shown for a while.
Title: Re: EoH/Project X Rogue
Post by: Arkady on June 09, 2011, 08:34:22 AM
She will grow a tail for nightcrawler and change skin color for all that apply but no plans for wings yet, that would be pretty intense, especially since no one has finished a complete set of wings for Angel yet.
    well i have, for my angel, they might not be fully finished sprite perfect yet, but they are wings and if your keen on rogue gaining more powers then im more than happy to help, get her flying, as at the moment ive been reworking all the sprites for angel and archangel, to make them better, him taller and more aligned than my first edit, if you want an archangels wings i have them too, pm me       
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on June 09, 2011, 09:35:30 AM
Why not use regular Angel wings?
Title: Re: EoH/Project X Rogue
Post by: Acey on June 09, 2011, 10:11:25 AM
Why not use regular Angel wings?

You mean make Angel wings myself or take them from the CVG character? The CVG character's animation is taken from the Warzard character Lavia and they are not quite right for Angel.
Title: Re: EoH/Project X Rogue
Post by: Arkady on June 09, 2011, 10:40:41 AM
the cvg character is mine, i had offered my help with this, but since i see your opinion on the wings, i see that it was moot to offer, i see nothing wrong with the wings but maybe just a bit more work on the spriting of them and the character itself, which i'm in the process of doing, cheers
Title: Re: EoH/Project X Rogue
Post by: Acey on June 09, 2011, 11:07:59 AM
Thanks for offering to help but the Lavia wings aren't your in the first place.  ;)

I'm glad to hear you're working on Angel some more. I'm still working on my chars, even the ones from years ago. Right now the wings are the best part of Angel (and the abilty to switch modes) but they are not quite right for Angel. Unfortunatly they are the best that you can possible find within the bounds of available mugen sprites. No fighting game had really good wings so the only thing left was Lavia once the Warzard sprites became available.

(http://img62.imageshack.us/img62/2728/angeltj.png)

Unfortunately Angel is a really difficult character to create, the wings need A LOT more frames for each attack than any other mugen character because they are so big. With normal characters if you miss a fram people will hardly notice because the distance traveled is so little in the first place but Angel's wings have to travel much more distance to create an attack so there needs to be more sprites than in any other char to pull off the illusion. Also the sprites need to be realigned in a lot of spots, for example in animation 200, frame 2 and 3 are each too far to the right. Watch the feet and the crotch when aligning those sprites.
Title: Re: EoH/Project X Rogue
Post by: Arkady on June 09, 2011, 11:52:53 AM
cool i'll look into that, if there is more you've noticed let me know since i am re-doing alot of it, i never noticed how long i made some of the wings to his back, i still think that the wings are good for him, and the alignment that you've just showed me will make him better, i appreciate any help i can get with this as i want him to be as good as he can be, i not sure about lavia arms being an issue though, just where i'm connecting angel to them
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on June 09, 2011, 02:39:58 PM
You mean make Angel wings myself or take them from the CVG character? The CVG character's animation is taken from the Warzard character Lavia and they are not quite right for Angel.
I was refering to why not use his wings from Angel as oppose to his Archangel wings
Title: Re: EoH/Project X Rogue
Post by: Acey on June 09, 2011, 03:52:14 PM
Yeah, the normal wings are the mutant power, so that would be the desired end result.
Title: Re: EoH/Project X Rogue
Post by: Uche_of_IMT on June 09, 2011, 04:43:31 PM
Wow! Sound like making wings has to be the most difficult thing in the M.U.G.E.N. world. I can see why so many game developers give up making them altogether.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on June 14, 2011, 11:55:56 PM
So just to recap, apparently she's gonna grow wings, claws, and a tail depending on who she steals from. That was the plan I think.

Any other possible extras she can gain?
Title: Re: EoH/Project X Rogue
Post by: Acey on June 15, 2011, 01:08:42 PM
As of right now we'll do tail and claws, no wings. Other suggestion are welcome though.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on June 15, 2011, 02:16:13 PM
Perhaps she can also have those bone things on her back when she steals from Marrow?
Title: Re: EoH/Project X Rogue
Post by: Artemis on July 07, 2011, 12:21:50 PM
Not intend to put some compatibility with Jean Grey?
The "telequinetic shield" could be an option ...
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on July 07, 2011, 02:43:24 PM
WOW this rogue is gonna be one heck of a marvel character for sure! there is so many mutants she can gain from that we have here in mugen already , i am wondering if any more get made what else is to come. good job on doing her acey and looking forward to what next with her.  :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: Acey on July 07, 2011, 02:58:01 PM
I have her at a stoping point right now, able to steal over 50 powers, she's far from done but each time I add the next set of powers she goes into a sort of unplayable mode since all the changes necessary.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on July 07, 2011, 03:03:56 PM
Alright Ace. I suppose Rogue could use a break so you can concentrate on your other MUGEN characters. Good luck and take your time  ::salute::
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on July 07, 2011, 03:14:11 PM
50 power sets! man that is beastly work right there.  :w00t: . do what ya gotta do acey. she should turn out to be the  perfect version of Rogue ever made. :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: Acey on July 07, 2011, 03:28:38 PM
That is the goal. I'm glad you guys are all anticipating this release. Even with all the features, stolen powers, hypers, flight, different costumes, jacket helper, AI, stolen body parts and all the favorite MvC2 combos my favorite part os the color changing skin.
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on July 07, 2011, 03:41:25 PM
and thats a top notch goal too. i can only imagine the moves and hypers she gains. Example : she stole hulks power ( i know he not a mutant tho lol ) and she turns in her face his green color and does one hyper of his but not limited to the actual MVC2 counter part but moreso the comic and cartoon style in she does a Gamma Clap hyper and the wave travel and rips up the ground as it goes. out the box idea i know but something i always look at hulk in cartoons and comics he does and happens. lol but this will be a benchmark Rogue for sure. i await the release acey cause she will be fully played in my mugen!  ::salute::
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on July 07, 2011, 04:16:01 PM
As mentioned, she only steals moves all versions of the character has. So no Thunderclap
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on July 07, 2011, 04:20:26 PM
As mentioned, she only steals moves all versions of the character has. So no Thunderclap

yeah I know. lol . just was well wishing tho. lol  :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: Vinnie MUller on July 07, 2011, 11:14:18 PM
when it comes out a beta version to test?

50 stolen powers seems a good start for me ... there any plans to launch the character?

tanks!!!
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on July 07, 2011, 11:19:39 PM
I'm sure he's keeping that under wraps for now.
Title: Re: EoH/Project X Rogue
Post by: Acey on July 07, 2011, 11:54:51 PM
when it comes out a beta version to test?

50 stolen powers seems a good start for me ... there any plans to launch the character?

tanks!!!

We know the exact release date, but it's not quite yet, right now I'm adding Nightcrawler's tail to Rogue.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on July 08, 2011, 01:01:24 AM
We know the exact release date, but it's not quite yet, right now I'm adding Nightcrawler's tail to Rogue.
Don't suppose you'd let contributors know what the date is  ^-^

Just kiddin'. But seriously, can't wait for the release  :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: Acey on July 08, 2011, 03:14:49 PM
Here is a preview of Rogue with her skin color changes. Thanks Mugen 1.0 for making this possible.

Rogue 3 (http://www.youtube.com/watch?v=GieUZlxafV8#)
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on July 08, 2011, 03:21:55 PM
That's just friggin' amazing! Another awesome sneak peek Ace
Title: Re: EoH/Project X Rogue
Post by: god of chaos on July 08, 2011, 03:23:52 PM
WOW !!!!!!!!!!!  :o  :o  :o
Title: Re: EoH/Project X Rogue
Post by: Tazzer on July 08, 2011, 03:26:04 PM
Acey, that is amazing.   I especially liked the changes for Rogue with Nightcrawler and Human Torch.   It really goes a long way to making her more authentic to her comic counterpart.   Congrats on a great job.  Quick question:  When Rogue uses her power on Colossus, does she take on his other attributes as well (like Super Armor for example)?  Or does she just get the one special and one hyper from him?
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on July 08, 2011, 03:38:36 PM
I think she gets a limited defense increase, which is KINDA like super armor.

So technically yes
Title: Re: EoH/Project X Rogue
Post by: Acey on July 08, 2011, 03:40:16 PM
No actual super armor though, just one special, one hyper, one temporary power up and in this case, skin color.
Title: Re: EoH/Project X Rogue
Post by: B-5 on July 08, 2011, 03:45:10 PM
 =D>
Title: Re: EoH/Project X Rogue
Post by: Uche_of_IMT on July 08, 2011, 04:58:22 PM
Now Rogue is more dangerous than ever! And with all the fighters in Super Marvel vs. Capcom: Eternity of Heroes, Rogue is going to have a blast with all those powers and skills!
Title: Re: EoH/Project X Rogue
Post by: kyoman on July 09, 2011, 01:52:58 AM
Impressive work =D>
Title: Re: EoH/Project X Rogue
Post by: Tha Lando ( Le CROM ) on July 09, 2011, 04:02:58 AM
Here is a preview of Rogue with her skin color changes. Thanks Mugen 1.0 for making this possible.

Rogue 3 (http://www.youtube.com/watch?v=GieUZlxafV8#)

 :o WoW! i am ...speechless. all i can say is.. :w00t: :w00t: :w00t: :thumbsup:

(click to show/hide)
Title: Re: EoH/Project X Rogue
Post by: Alex89 on July 09, 2011, 05:05:01 AM
Amazing update :cool :cool :cool
I prefer "Versus Human Torch"  ;)
Title: Re: EoH/Project X Rogue
Post by: Epic Win Man on July 09, 2011, 03:33:45 PM
Here is a preview of Rogue with her skin color changes. Thanks Mugen 1.0 for making this possible.

Rogue 3 (http://www.youtube.com/watch?v=GieUZlxafV8#)
very, very impressive work  :w00t:
have you considered giving her screen shake when she jumps after stealing from colossus or other heavy characters? i have no idea how hard this is from a coding standpoint, but i think it would give her a little more "oomph" when shes supposed to be made of metal
Title: Re: EoH/Project X Rogue
Post by: Enso on July 10, 2011, 07:18:13 AM
Way freakin' SICK, Acey!!!! I thought there would be just a Mugen clone of Rogue but that Rogue has lots of powers. Me like it. I'm looking forward to that one, mayn. ;)
Title: Re: EoH/Project X Rogue
Post by: Acey on July 10, 2011, 10:19:56 PM
Way freakin' SICK, Acey!!!! I thought there would be just a Mugen clone of Rogue but that Rogue has lots of powers. Me like it. I'm looking forward to that one, mayn. ;)

Thanks all for the kind comments. Actually the only game accurate char I ever made was Juggernaut but ZVitor took him over and made him something more special as well.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on July 10, 2011, 10:25:20 PM
I could have figured your other comic characters were game accurate as well

Then again it's been a while since I read a comic with Captain Mar-Vell or Sentry so I might be wrong
Title: Re: EoH/Project X Rogue
Post by: Acey on July 11, 2011, 10:25:18 AM
No, I mean acurate to the source game. Juggernaut was accruate to MvC2, but, for example, Cable and Rogue, though they have the same moves and the most important combos, are still very different from their arcade counterparts.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on July 11, 2011, 11:55:50 AM
Oh, I thought you meant COMIC accurate.  o.O# Nevermind
Title: Re: EoH/Project X Rogue
Post by: Macaulyn97 on July 11, 2011, 12:10:54 PM
i know i'm exaggerating, but i wonder what would you say about a giant rogue, who stolen from galactus or apocalypse
Title: Re: EoH/Project X Rogue
Post by: Acey on July 11, 2011, 12:25:04 PM
i know i'm exaggerating, but i wonder what would you say about a giant rogue, who stolen from galactus or apocalypse

It's a fun idea but the giant characters like Galactus, Apocalypse, Onslaught, etc... can't be thrown in the first place, and the power stealing action is a throw. There could easily be a work around for it but then the giant Rogue would have a hard time with all the helpers she has (jacket, and other junk).
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on July 11, 2011, 01:23:36 PM
I second this. As awesome it would be to see it, it'd just be too much work
Title: Re: EoH/Project X Rogue
Post by: Arkady on July 11, 2011, 05:37:07 PM
alright here is one for you, rogue vs rogue. what happens?  i think she should fritz out and go dizzy from an overload hehe
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on July 11, 2011, 05:50:50 PM
Random power I think
Title: Re: EoH/Project X Rogue
Post by: raúl on July 23, 2011, 02:03:09 PM
very good, god job, ojala pueda volar. :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: Acey on July 28, 2011, 10:56:27 AM
Thanks.  ;D
Title: Re: EoH/Project X Rogue
Post by: Rage on July 28, 2011, 11:52:16 AM
alright here is one for you, rogue vs rogue. what happens?  i think she should fritz out and go dizzy from an overload hehe
^^(PM)^  kind of like when sub-zero freezes himself....../ well you know what i mean.
Title: Re: EoH/Project X Rogue
Post by: Arkady on July 28, 2011, 05:16:13 PM
exactly, but overloads into a dizzy anim  after a shock
Title: Re: EoH/Project X Rogue
Post by: repoman on August 20, 2011, 05:06:27 PM
any plans on adding in dc chars power sets or what?
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on August 20, 2011, 05:18:37 PM
Yes that's been in the plans. In fact I helped Acey with them
Title: Re: EoH/Project X Rogue
Post by: Acey on August 20, 2011, 11:44:22 PM
any plans on adding in dc chars power sets or what?


Some of them are in the videos too, particularly video 2 of 3.  :thumbsup:
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on August 21, 2011, 12:58:43 AM
Well since we're talking about her power stealing now, can I make a suggestion:

When she steals from CVG's Super Skrulls, is it possible to have it randomly pick between the F4 members?
Title: Re: EoH/Project X Rogue
Post by: Acey on August 21, 2011, 01:26:21 AM
Well since we're talking about her power stealing now, can I make a suggestion:

When she steals from CVG's Super Skrulls, is it possible to have it randomly pick between the F4 members?

Sure it would be possible.
Title: Re: EoH/Project X Rogue
Post by: theFuTur3 on September 02, 2011, 11:21:37 PM
wow im gettin goose bumps just reading about it  :w00t:
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on September 02, 2011, 11:25:36 PM
wow im gettin goose bumps just reading about it  :w00t:
I know. I'm seriously just as anxious
Title: Re: EoH/Project X Rogue
Post by: Acey on October 26, 2011, 12:51:29 PM
Some sprites by HyperSonic92, shows a lttle bit of the future of Rogue:
(http://img821.imageshack.us/img821/9273/rogue1o.png)

(http://img265.imageshack.us/img265/2239/rogue2e.png)
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on October 26, 2011, 01:04:17 PM
Quick thing to note: The ones with the gray hair are old sprites. They also lack the shoulder sleeves or whatever they're called. I know Ace updated the Superman one so I presume he updated the other old ones as well (unless he didn't and you want me to do those myself)
Title: Re: EoH/Project X Rogue
Post by: Uche_of_IMT on October 26, 2011, 08:51:29 PM
This is a good year for M.U.G.E.N. and Rogue.
Title: Re: EoH/Project X Rogue
Post by: Acey on October 26, 2011, 09:07:35 PM
Dhalsim, Chun Li, Cammy, Akuma and Bison will also be easy additions too considering I have their sprites all done.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on October 26, 2011, 09:32:51 PM
Neat to know. Also I'm not sure if you're gonna change it but are you gonna use the sprites I made for the Fierce Amazon from Wonder Woman? I think it'd be a more solid power than Themascyria Fall
Title: Re: EoH/Project X Rogue
Post by: Acey on October 27, 2011, 03:06:21 PM
Neat to know. Also I'm not sure if you're gonna change it but are you gonna use the sprites I made for the Fierce Amazon from Wonder Woman? I think it'd be a more solid power than Themascyria Fall

Naw, those Fierce Amazon sprites will just be Cammy's spinning thingy.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on October 27, 2011, 03:44:18 PM
Alright. I just mean Rogue technically already has that special as a regular special but hey, your the coder
Title: Re: EoH/Project X Rogue
Post by: theFuTur3 on May 07, 2012, 12:32:44 AM
sorry necroing but Acey...where did u get those fire FX for her ken shinryuken hyper...?
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 07, 2012, 12:39:30 AM
Probably from Ken
Title: Re: EoH/Project X Rogue
Post by: shootYr. on May 07, 2012, 09:46:16 AM
That FX is from Versus series Ken.
(http://www.infinitymugenteam.com/Forum_345/Themes/default/images/warnmute.gif) Muted for Signature containing profanity.
(http://www.infinitymugenteam.com/Forum_345/Themes/default/images/warnwarn.gif) 
Title: Re: EoH/Project X Rogue
Post by: Acey on May 07, 2012, 09:48:42 AM
Yup, If you're asking because you need effects like that feel free to borrow them from Rogue.
Title: Re: EoH/Project X Rogue
Post by: theFuTur3 on May 08, 2012, 01:18:28 AM
thanks Ace i wish i could but when i open her up in fighter factory...her sprites do not show...idk whats up with that...is there something wrong with the one i have...? i can play with her all day...but no sprites in FF
Title: Re: EoH/Project X Rogue
Post by: Tazzer on May 08, 2012, 06:58:04 AM
You need to use FF3.  Her sprites won't open in the previous versions.
Title: Re: EoH/Project X Rogue
Post by: theFuTur3 on May 08, 2012, 07:44:06 PM
ooo ok...did know that...
...why is that...?
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 08, 2012, 09:23:36 PM
It's because of her complex smart pal
Title: Re: EoH/Project X Rogue
Post by: Acey on May 09, 2012, 12:50:13 AM
ooo ok...did know that...
...why is that...?

Rogue uses the new SFF version 2.0 developed for mugen 1.0 exclusively. Her SFF file won't open in older versions of Fighter Factory. You have to use the new FF3 which is still a beta version but pretty awesome. This reason for this new type of SFF file is to  allow the character to change her palettes during the fight, thus when she steals powers from a blue character her skin can change blue, or if she steals powers from the hulk her skin can turn green (once I get around to the hulk power set).
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 09, 2012, 01:03:32 AM
Here's hoping ya do (not that I'm rushing ya)
Title: Re: EoH/Project X Rogue
Post by: Acey on May 09, 2012, 10:54:49 AM
I really want to put a lot of time into Rogue but some other items are on the table right now.
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 09, 2012, 11:14:28 AM
That's alright. I'm a bit busy with my other WIPs at the moment to make more Rogue stolen sprites anyways
Title: Re: EoH/Project X Rogue
Post by: Arkady on May 10, 2012, 09:51:20 PM
just by looking at your signiture, it looks like rogue will be absorbing a whole lot more powers
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on May 10, 2012, 09:57:49 PM
If I can get those WIPs done and make Rogue sprites for them, maybe  :D
Title: Re: EoH/Project X Rogue
Post by: akumu on June 09, 2012, 03:01:13 PM
i know this is kinda of old but the rogue stealing powers thing was already done in Xmen vs Streetfighter. But if you possibly have the time to do everyone in the Mugen-verse, Rogue would be the strongest char. kudos to you. :O*D
Title: Re: EoH/Project X Rogue
Post by: SanjiSasuke on June 09, 2012, 03:12:30 PM
i know this is kinda of old but the rogue stealing powers thing was already done in Xmen vs Streetfighter. But if you possibly have the time to do everyone in the Mugen-verse, Rogue would be the strongest char. kudos to you. :O*D

Thats kind of the idea. But here, the focus is to get comic and SF chars first. It has to be coded per each character, so its not like some random char is going to be compatible, Rogue actually has to 'know' who she is fighting (ie have the power coded into her).

If you want, you could find the part of hr coding that activates this (there will be a trigger for when the name is something, like name="Ryu" or something like that, and you could add other trigger values to that, like find the one for Ken, and add Sean's name to it as a second trigger. It will be Ken's powers, but it will occur when you absorb either Ken or Sean.
Title: Re: EoH/Project X Rogue
Post by: Acey on June 11, 2012, 06:22:17 PM
i know this is kinda of old but the rogue stealing powers thing was already done in Xmen vs Streetfighter. But if you possibly have the time to do everyone in the Mugen-verse, Rogue would be the strongest char. kudos to you. :O*D

Too bad Capcom gave up on by the time they got to MvC2. XvSF's roster is small in comparison.
Title: Re: EoH/Project X Rogue
Post by: WizzyWhipitWonderful on June 11, 2012, 06:26:14 PM
Incredibly small...

But, there's nothing we can't do as a team.
Title: Re: EoH/Project X Rogue
Post by: Acey on June 15, 2012, 06:24:14 PM
Incredibly small...

But, there's nothing we can't do as a team.

I totally agree!
Title: Re: EoH/Project X Rogue
Post by: HyperVoiceActing on June 15, 2012, 07:11:49 PM
And with some luck, I can get at least one of my WIPs done soon so I can try and make more Rogue sprites. Now that we have some new chars coming out like Deathstrike and Avalanche.

Also just noticed that now Rogue is compatible with both Acey's and SeanAlty's Haggars  ;D
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