Will it be for lowres too?
I'm not switching to hi-res mugen until everything on normal winmugen can work just fine with hi-res. >_>
can i get the codes tho i might add it to a private char i got : )
Nice
Dragon guy is still under works, when a major update on him or any of my works is made, I will report, forgive me for the very later response to my own WIP topic but I am off and on the internet due to Real life issues like having two jobs. :P
Anyway I started back on my StriderHQ stage and its being remade with the all areas combined.
The data room is being redone,
(http://img227.imageshack.us/img227/2977/mugen196dw2.png)
More stuff is being added,
and for those that haven't seen the anti gravity room,
(http://www.club-syndicate.net/images/mugen190.png)
and this are for low res mugen only.
Secret, if you last long enough.
A small hint, ESCAPE OR DIE!
*images will not be revealed until the time is right.
Area 3
Secret, if you last long enough.
A small hint, ESCAPE OR DIE!
Area 3
Secret, if you last long enough.
A small hint, ESCAPE OR DIE!
hmmmm, I'm betting that area is an death trap right?
Fixed the vid.Wait..YOUR SYN?
Didnt know it wasnt showing.
Fixed the vid.Wait..YOUR SYN?
Didnt know it wasnt showing.
8-}
-Update-
A small vid to show how the data room looks live.
[youtube=425,350]o7qA9lbuJac[/youtube]
(http://img441.imageshack.us/img441/8593/mugen200nu5.jpg)
Just some minor touches before I on to the anti gravity chamber.
And expect a video on that.
?
That would defeat the purpose of me hosting my works on my site.
Sorry for double posting but I had to say this.
AIR FIGHTING WHEN FALLING OR FLOATING IS NOW POSSIBLE AMONG BOTH PLAYERS WITHOUT USING CUSTOM STATES!
f**k YEAH!
ok im done. :P
Sorry but this was a big discovery for me that I can say is definitely possible without making characters for a full game only.
I will produce live results shortly.
[youtube=425,350]GKEEovYn1hk[/youtube]
Not as much as I want it to be but here is the completed version of Area 1 and a sneak peak of Area 2.
Kinda glitchy now and its still being worked on.
I have added some extra effects and such and more are on the way.
With Area 1 out of the way and the discovery I mentioned earlier, I can focus on this section now.
There will be an updated vid in a few days with everything completed in Area 2.
1:24 - 1:22 Was that a moonwalk?
Also Youtube's counter in the video is playing backwards for me.
you have problems with youtube or something?
what about gamevideos.com? can you see vids from that?
if so ill up a vid there.
Yep, I am making him as well. The few that are released, I was not satisfied with. I figured I'd Make it similar to the flash as far as attacks, which none are not revealed publically and some of my own touches like the SyN style Combo Engine and a few hypers of my own.
Yes this character is a combo Whore but hey, I played too much GGXX#R and Accent Core and Melty Blood Act-cadenza so what you expect. I dont plan on using a MvC style launcher but I will create someting similar to what I did to Dragon Guy.
"Oh btw, I hope Hidden Elect are enjoying a 1 1/2 month old beta they warhoused, as if I didn't Know but I don't really care regardless.
"Back On Topic"
This vid here just showcases the basics that are completed along with a few specials for now. When i tweak a few things, my next vid will reveal a hyper from proxicides flash along with a custom on of my own. And yes this akuma will have his original Super arts, well some. And to keep this character balanced with the amount of hypers, I will create a limit break bar where certain hypers are unlocked and available.
Sorry, no Lv3 OMFG did you see that Hypers by itself. There will be a certain way that will be done.
Like my custom hadouken sprites? :P
Anyway this is just a teaser and this is after no more that 2 weeks of work.
For more info, visit my site.
http://club-syndicate.net/v3.2/index.php
And to view my thread on this project,
http://www.club-syndicate.net/v3.2/index.php?topic=2129.0
Enjoy.
[youtube=425,350]NY_b7wQlzmk[/youtube]
Yep, I jumped on he bandwagon.
"Quoted from youtube"QuoteYep, I am making him as well. The few that are released, I was not satisfied with. I figured I'd Make it similar to the flash as far as attacks, which none are not revealed publically and some of my own touches like the SyN style Combo Engine and a few hypers of my own.
Yes this character is a combo Whore but hey, I played too much GGXX#R and Accent Core and Melty Blood Act-cadenza so what you expect. I dont plan on using a MvC style launcher but I will create someting similar to what I did to Dragon Guy.
"Oh btw, I hope Hidden Elect are enjoying a 1 1/2 month old beta they warhoused, as if I didn't Know but I don't really care regardless.
"Back On Topic"
This vid here just showcases the basics that are completed along with a few specials for now. When i tweak a few things, my next vid will reveal a hyper from proxicides flash along with a custom on of my own. And yes this akuma will have his original Super arts, well some. And to keep this character balanced with the amount of hypers, I will create a limit break bar where certain hypers are unlocked and available.
Sorry, no Lv3 OMFG did you see that Hypers by itself. There will be a certain way that will be done.
Like my custom hadouken sprites? :P
Anyway this is just a teaser and this is after no more that 2 weeks of work.
For more info, visit my site.
http://club-syndicate.net/v3.2/index.php
And to view my thread on this project,
http://www.club-syndicate.net/v3.2/index.php?topic=2129.0
Enjoy.
[youtube=425,350]NY_b7wQlzmk[/youtube]No offense to anybody else, but I think that, truly, you're one of the few people who can truly make this guy as awesome as he was in the movie (or even more so).
[youtube=425,350]NY_b7wQlzmk[/youtube]No offense to anybody else, but I think that, truly, you're one of the few people who can truly make this guy as awesome as he was in the movie (or even more so).
Good luck on your WIPs SyN!
:)
[youtube=425,350]NY_b7wQlzmk[/youtube]No offense to anybody else, but I think that, truly, you're one of the few people who can truly make this guy as awesome as he was in the movie (or even more so).
Good luck on your WIPs SyN!
:)
I agree 100%
[youtube=425,350]NY_b7wQlzmk[/youtube]No offense to anybody else, but I think that, truly, you're one of the few people who can truly make this guy as awesome as he was in the movie (or even more so).
Good luck on your WIPs SyN!
:)
I agree 100%
make that 200 % (http://i13.tinypic.com/72ay8tj.gif)
[youtube=425,350]NY_b7wQlzmk[/youtube]No offense to anybody else, but I think that, truly, you're one of the few people who can truly make this guy as awesome as he was in the movie (or even more so).
Good luck on your WIPs SyN!
:)
I agree 100%
make that 200 % (http://i13.tinypic.com/72ay8tj.gif)
Thanks guys.
Just for the record, I plan on having akumas regular hypers and the custom ones Proxocide developed in his move but that will be too many hypers for a character. lol
Anyway I am currently developing a new system that will let you do certain hypers when certain conditions are met and I also aded my own groove bar to the character which I will call it a limit break meter, yes i borrowed the limit break name from final fantasy VII :P
Anyway certain hypers and attacks will be available when the meter is at a certain point along with your powerbar. That way I can sort different attacks out besides giving him a helluva lot of hypers/ and SA's that can b openly done.
And no power charge for this character.
Thanks guys.
Just for the record, I plan on having akumas regular hypers and the custom ones Proxocide developed in his move but that will be too many hypers for a character. lol
Anyway I am currently developing a new system that will let you do certain hypers when certain conditions are met and I also aded my own groove bar to the character which I will call it a limit break meter, yes i borrowed the limit break name from final fantasy VII :P
Anyway certain hypers and attacks will be available when the meter is at a certain point along with your powerbar. That way I can sort different attacks out besides giving him a helluva lot of hypers/ and SA's that can b openly done.
And no power charge for this character.
Sounds good, what about that awesome transforming proton cannon?
Thanks guys.
Just for the record, I plan on having akumas regular hypers and the custom ones Proxocide developed in his move but that will be too many hypers for a character. lol
Anyway I am currently developing a new system that will let you do certain hypers when certain conditions are met and I also aded my own groove bar to the character which I will call it a limit break meter, yes i borrowed the limit break name from final fantasy VII :P
Anyway certain hypers and attacks will be available when the meter is at a certain point along with your powerbar. That way I can sort different attacks out besides giving him a helluva lot of hypers/ and SA's that can b openly done.
And no power charge for this character.
Sounds good, what about that awesome transforming proton cannon?
proton cannon was dum
Looking awesome there SyN. XD|| I got rid of the other Lv2 Akuma for yours. :thumbsup:
Looking awesome there SyN. XD|| I got rid of the other Lv2 Akuma for yours. :thumbsup:
same here made room just for him :)
-Update-
(http://img218.imageshack.us/img218/5355/mugen30ny7.jpg)
Parry system added.
(http://img218.imageshack.us/img218/1373/mugen31fk5.jpg)(http://img218.imageshack.us/img218/7726/mugen32pz3.jpg)
Gou Hadouken Updated. Went with Cvs 2 Style Fireball sprites.
(http://img337.imageshack.us/img337/7332/mugen33gj3.jpg)(http://img337.imageshack.us/img337/5127/mugen35eo8.jpg)(http://img337.imageshack.us/img337/3609/mugen36ih3.jpg)
Shakunetsu Hadouken Added
(http://img443.imageshack.us/img443/3474/mugen38bd8.jpg)(http://img443.imageshack.us/img443/476/mugen39ek0.jpg)
Zankuu Hadouken Added
(http://img248.imageshack.us/img248/3395/mugen41qn1.jpg)
Tatsumaki Zankuu Kyaku Added (Mid Air)
-Update-
(http://img218.imageshack.us/img218/5355/mugen30ny7.jpg)
Parry system added.
(http://img218.imageshack.us/img218/1373/mugen31fk5.jpg)(http://img218.imageshack.us/img218/7726/mugen32pz3.jpg)
Gou Hadouken Updated. Went with Cvs 2 Style Fireball sprites.
(http://img337.imageshack.us/img337/7332/mugen33gj3.jpg)(http://img337.imageshack.us/img337/5127/mugen35eo8.jpg)(http://img337.imageshack.us/img337/3609/mugen36ih3.jpg)
Shakunetsu Hadouken Added
(http://img443.imageshack.us/img443/3474/mugen38bd8.jpg)(http://img443.imageshack.us/img443/476/mugen39ek0.jpg)
Zankuu Hadouken Added
(http://img248.imageshack.us/img248/3395/mugen41qn1.jpg)
Tatsumaki Zankuu Kyaku Added (Mid Air)
is it me or does the hadouken needs to be more downwards?
anyway, nice update syn
(http://img516.imageshack.us/img516/3067/mugen113fz6.jpg)Alright can't wait to see the new video man. ;)
Thanks to Seth Zankuten and Vyn for the help and guiding me.
I was able to create a hyper pause zoom in effect that will always center and zoom in on Akuma no matter where he is at on the screen and resume the position afterwards as well as scale back to the normal size!
(http://img516.imageshack.us/img516/3067/mugen113fz6.jpg)
Thanks to Seth Zankuten and Vyn for the help and guiding me.
I was able to create a hyper pause zoom in effect that will always center and zoom in on Akuma no matter where he is at on the screen and resume the position afterwards as well as scale back to the normal size!
damn cool video man, why dont ya try scaling those cvs sprites from the intro to make them match sf3 a lil better, not necessary for the limit break ones those go very fast
btw i saw that limit break in the vid again and apparently b4 last hit he spins a little
i see, guess mugen cant take flashits not that, its the color restriction, if reduced, the sprites will be very pixelated and crappy.
i see, guess mugen cant take flashits not that, its the color restriction, if reduced, the sprites will be very pixelated and crappy.
Thanks.Wow i like that it's unique. It's cool how you get to input stuff, your amazing man.
Updated the Limit Break Command feature. Made it to where it translates the buttons that needed to be pressed along with some Extra bg elements.
(http://img410.imageshack.us/img410/7615/mugen122gu6.jpg)
Thanks Mr. Fong for letting me use the bg layers from your Terry.
(http://img410.imageshack.us/img410/7615/mugen122gu6.jpg)Even more updates, congrats.
Trust me, I tried to get around it but there are alot of hypers from characters that puts you in custom states that will totally f**k up the system I made.Alright i understand, i can't wait to see the vid ;)
Also all attacks that results in grabs/throws wont work either whether its a normal, special or hyper attack involving a grab. Those puts a character in a custom state and will result like I explained in the line above.
Other than that, you guys wont miss it. Trust me, wait until you see the vid ill have available later tonight or when i come home from work tomorrow.
Were you get the idea for the fonts? iv seen them somewhere
Blame youtube for the vid skipping between the first fight and the second.
Like i have said before syn... Im almost scared to release mine when its done, as the limit breaker is gonna put mine to shame lol. Anyways m8 good job so far on the stage and the character. I cant wait for the finished product.
I love the standing limit break command.. that's fricken' awesome that you put that in there. I also think the stage is coming along very nicely. :thumbsup:
Thanks, I try to make the impossible/unthought of happen.
Blame youtube for the vid skipping between the first fight and the second.
I can't believe I missed this before. Your a fool for that stage there -SyN-, but in a good way. I instantly feel in love with that stage. It's about time MUGEN battles didn't have to completely be 2D. I wish you well on this project brotha. %%- %%- %%-
-"aPoC."
Amazing progress there SyN, I can't wait for this one. :thumbsup:
One quick question, do you still have the stage transition to the upper level of the stage? The Attic I guess you could call it.
Great work as always Syn :)