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IMT Main => M.U.G.E.N Help => Topic started by: 2dgameplay on August 24, 2007, 03:08:35 PM

Title: help
Post by: 2dgameplay on August 24, 2007, 03:08:35 PM
cns
;Walk
[Statedef 20]
type = S
physics = S
anim = 20

[State 20, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)

[State 20, assert]
type = AssertSpecial
trigger1 = command = "holdfwd"
flag = nowalk

[State 20, 2]
type = ChangeState
trigger1 = command != "holdfwd"
value = 0

cant get walk to work

cmd
;Fwd
[State -1, Fwd]
type = ChangeState
value = 20
trigger1 = command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl
Title: Re: help
Post by: nick09 on August 24, 2007, 03:43:30 PM


[State 20, 2]
type = ChangeState
trigger1 = command != "holdfwd"
value = 0

maybe it could be that "!"

is in
trigger1 = command != "holdfwd"
Title: Re: help
Post by: 2dgameplay on August 25, 2007, 10:25:57 AM
; RUN_FWD
[Statedef 100]
type = S
physics = S
anim = 20

[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)

[State 100, assert]
type = AssertSpecial
trigger1 = command = "holdfwd"
flag = nowalk

[State 100, 2]
type = ChangeState
trigger1 = command != "holdfwd"
value = 0

that my walk do the state need to be the anim number or do i keep like that
Title: Re: help
Post by: nick09 on August 25, 2007, 11:01:04 AM
; RUN_FWD
[Statedef 100]
type = S
physics = S
anim = 20

[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)

[State 100, assert]
type = AssertSpecial
trigger1 = command = "holdfwd"
flag = nowalk

[State 100, 2]
type = ChangeState
trigger1 = command != "holdfwd"
value = 0

that my walk do the state need to be the anim number or do i keep like that

ya know the second line in [State 100, 2]

maybe remove the "!" in there.

but i dunno.
Title: Re: help
Post by: 2dgameplay on August 25, 2007, 11:04:55 AM
; RUN_FWD
[Statedef 100]
type = S
physics = S
anim = 20

[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)

[State 100, assert]
type = AssertSpecial
trigger1 = command = "holdfwd"
flag = nowalk

[State 100, 2]
type = ChangeState
trigger1 = command != "holdfwd"
value = 0

that my walk do the state need to be the anim number or do i keep like that

ya know the second line in [State 100, 2]

maybe remove the "!" in there.

but i dunno.

i did that
i got my dash fwd n back to work

just not my walk ->&<-
Title: Re: help
Post by: nick09 on August 25, 2007, 11:09:27 AM
i do not have exp. with cmds sorry can't really help ya.
Title: Re: help
Post by: 2dgameplay on August 25, 2007, 05:59:17 PM
thx red hot ;D
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