Infinity MUGEN Team

IMT Projects => Super Marvel vs. Capcom: Eternity of Heroes => Topic started by: Acey on May 15, 2008, 12:05:05 AM

Title: Super Marvel vs. Capcom Preview
Post by: Acey on May 15, 2008, 12:05:05 AM
Here is a little extra information about the game project to help forum users and people in general become familiar with what we're foing here. I hope it is informative and enjoyable.

[youtube=425,350]8ogB2bDKBP8[/youtube]
Title: Re: Super Marvel vs. Capcom Preview
Post by: aPoCaLyPsE on May 15, 2008, 12:09:06 AM
I haven't even seen the whole video, just seen a picture of Punisher, and my excitement level increased 100+ fold!!

"...It's!?! It's Over 5000....?!

Ok, back to watching the video.. [-O<

EDIT: wow WOW WOW!!

Great Teaser Video Acey! Definently gets the point across.

-"aPoC."

Title: Re: Super Marvel vs. Capcom Preview
Post by: DizzyTheConquer on May 15, 2008, 12:13:39 AM
I haven't even seen the whole video, just seen a picture of Punisher, and my excitement level increased 100+ fold!!

"...It's!?! It's Over 5000+?!

Ok, back to watching the video.. [-O<

-"aPoC."
If you wanna know my excitement about the update, here it is... it's over 9000!
And Acey, about the playable beta, you talking about the one released on valentines day right?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on May 15, 2008, 12:19:27 AM
I haven't even seen the whole video, just seen a picture of Punisher, and my excitement level increased 100+ fold!!

"...It's!?! It's Over 5000+?!

Ok, back to watching the video.. [-O<

-"aPoC."
If you wanna know my excitement about the update, here it is... it's over 9000!
And Acey, about the playable beta, you talking about the one released on valentines day right?

Yup!
Title: Re: Super Marvel vs. Capcom Preview
Post by: Jelux Da Casual on May 15, 2008, 01:11:46 AM
 :'( 09 seems so far away... But wow, I'm so there when it happens.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Spidercide on May 15, 2008, 01:29:46 AM
 ^^(PM)^ COOL!

Can't wait until '09. ^^

Nice intro.

For the first time I feel like I am a part of something truly special. Heh.
Title: Re: Super Marvel vs. Capcom Preview
Post by: ATiC3 on May 15, 2008, 01:42:33 AM
This is gonna be sweet!
Title: Re: Super Marvel vs. Capcom Preview
Post by: aPoCaLyPsE on May 15, 2008, 03:02:21 AM
This is gonna be sweet!

More like..."Monumental"  ;)

-"aPoC."
Title: Re: Super Marvel vs. Capcom Preview
Post by: The_Opn on May 15, 2008, 04:36:39 AM
I shed a tear when I saw the Punisher potrait. The wait is unbearable  :-SS
Title: Re: Super Marvel vs. Capcom Preview
Post by: eSkRo on May 15, 2008, 05:16:17 AM
aMAZING jOB ON THE intro!!!!«A
Title: Re: Super Marvel vs. Capcom Preview
Post by: Weapon x program on May 15, 2008, 07:17:14 AM
 =D>
Title: Re: Super Marvel vs. Capcom Preview
Post by: Zerok_116 on May 15, 2008, 07:21:43 AM
holy crap cant freaking w8!the only thing i want you guys to fix is to save the options cos in the other EoH each time i save options they reset XD||
Title: Re: Super Marvel vs. Capcom Preview
Post by: laspacho on May 15, 2008, 11:49:11 AM
 =D> ::salute::
Title: Re: Super Marvel vs. Capcom Preview
Post by: Uche_of_IMT on May 15, 2008, 03:52:50 PM
I, too, look forward to Super Marvel vs. Capcom: Eternity of Heroes. Is this the next phase of the original Marvel vs. Capcom: Eternity of Heroes or just a brand new version altogether? Either way, I  ::salute:: you, Infinity Mugen Team, for this amazing feat. I also saw the new Super Marvel vs. Capcom signatures; some of these have new characters. Does this mean they'll be in this game as well?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Mugen Toons on May 15, 2008, 04:16:03 PM
PM the name of the song Acey  :w00t:
Title: Re: Super Marvel vs. Capcom Preview
Post by: Lord_Waffles on May 15, 2008, 04:58:14 PM
 :o wow just wow. It looks really good. Best of luck with this Guys
Title: Re: Super Marvel vs. Capcom Preview
Post by: TomBewley on May 15, 2008, 05:03:16 PM
Looking good peeps!! 70+ characters Acey!! That's quite a few. I wonder what unannounced surprises are planned for the roster.

P.S I watch the video and I see two of my stages and I get all tingly inside with an "I made that" lol   :-[
Title: Re: Super Marvel vs. Capcom Preview
Post by: .Batzarro. on May 15, 2008, 05:57:51 PM
 =D> :w00t: :thumbsup:
Title: Re: Super Marvel vs. Capcom Preview
Post by: Darkgargos on May 15, 2008, 06:00:20 PM
Awesome! the project is gonna get upgraded to Super level  :thumbsup: I wish IMT the best of luck on all the changes and upgrades added to this wonderful project  ;) Long live Infinity!
Title: Re: Super Marvel vs. Capcom Preview
Post by: CAPTAIN OBVIOUS!! LVL 16!! on May 15, 2008, 11:19:04 PM
70+ Character!!! :o

You guys gonna reveal the others one by one from time to time right?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Marancv on May 16, 2008, 01:53:56 PM
 XD|| XD|| XD|| XD|| XD|| XD|| XD|| =D> =D> =D> =D>

Go infinity GO!
Title: Re: Super Marvel vs. Capcom Preview
Post by: Cyclysm on May 16, 2008, 02:47:34 PM
I shat myself when I saw 70+ characters  /:O

This is epic.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Lothar-Ex on May 16, 2008, 02:49:52 PM
WOW amazing 70 chars this is going to be awesome  ::salute:: ::salute::  :w00t:  :thumbsup: :w00t: ::salute:: ::salute::
Title: Re: Super Marvel vs. Capcom Preview
Post by: Jelux Da Casual on May 16, 2008, 03:09:16 PM
I forsee this will be the gold standard that other teams will shoot for in Mugen Projects when it's released.
Title: Re: Super Marvel vs. Capcom Preview
Post by: BlizzardTora on May 16, 2008, 04:37:31 PM
bring it on!
Title: Re: Super Marvel vs. Capcom Preview
Post by: DizzyTheConquer on May 17, 2008, 04:22:32 PM
I hope you going to add & update the MvC tag project.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Weapon x program on May 17, 2008, 04:26:15 PM
WOW amazing 70 chars this is going to be awesome  ::salute:: ::salute::  :w00t:  :thumbsup: :w00t: ::salute:: ::salute::

that s what i was thinking too  >:D
Title: Re: Super Marvel vs. Capcom Preview
Post by: cheers05 on May 17, 2008, 06:30:35 PM
Didnt know that you guys were working on Morph!  Yessss
Title: Re: Super Marvel vs. Capcom Preview
Post by: Merlock Profetus, el profeta on May 17, 2008, 06:44:26 PM
Ooo, crap +70 characters. I think that this game needs to be in a console. Like playstation 2, xbox360, psp and PC (xD)

Title: Re: Super Marvel vs. Capcom Preview
Post by: MaverickZr0 on May 17, 2008, 07:26:19 PM
Looks like it'll be better than the original! Nice intro!


 >:-(-| Where can I find the cover of that song ?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Uche_of_IMT on May 17, 2008, 10:14:03 PM
There are many who'll say, "THIS IS MADNESS!" You, Infinity Mugen Team, say, "Madness? ... XD||"
Title: Re: Super Marvel vs. Capcom Preview
Post by: megaman781 on May 18, 2008, 03:27:14 AM
oh man looks sweet, but when will the beta be available?...enjoy the silence, oh yeah baby i love the original song by depeche mode.
Title: Re: Super Marvel vs. Capcom Preview
Post by: The Anvil on May 18, 2008, 10:22:14 AM
Didnt know that you guys were working on Morph!  Yessss
well i should know XD, look at him under the project WIP section.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Nutty-Da-Kid on May 18, 2008, 10:38:31 AM
wow dat vid gave me da chills  u guys are doin it big for 2009 as i could see keep up da good work but im guessing sludge may have no part in this game i havent seen him around. :-??
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on May 18, 2008, 05:51:28 PM
The previous work of Sludge will remain in the game but in general Sludge has done what he came here to do. I'm still amazed at how well he did what he ment to do.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Tenspeed on May 18, 2008, 10:20:37 PM
what happened to sludge? :(
Title: Re: Super Marvel vs. Capcom Preview
Post by: malisiousjoe on May 18, 2008, 10:28:48 PM
what happened to sludge? :(
Yes, is he gone?

=D> on the vid.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Error Macro on May 20, 2008, 03:37:11 PM
Nice preview video! I like the Part with Ryu/Evil Ryu.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Theendgamelv3 on May 20, 2008, 05:37:15 PM
Cool, what is the release plans for the individual characters? Will it be like last time where you released some of the characters stand alone as they got done, or will it be after Super MVC:EOH in 2009?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on May 20, 2008, 05:43:02 PM
It will be different for each character depending on the creator. Over all, refer to our moto seen at the top of the forum.  ;)
Title: Re: Super Marvel vs. Capcom Preview
Post by: Theendgamelv3 on May 20, 2008, 05:48:43 PM
Oh so it will be similar to last time depending on some of the staff feels about their characters, gotcha.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Gaijin on May 22, 2008, 05:13:26 PM
is there work being done to make all the characters"fit" in the game so to speak? what i mean by fit is will certain characters have advantages and disadvantages over certain characters? like a certain move that cancels out another so that the opposing character has to rethink his strategy
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on May 22, 2008, 05:56:03 PM
is there work being done to make all the characters"fit" in the game so to speak? what i mean by fit is will certain characters have advantages and disadvantages over certain characters? like a certain move that cancels out another so that the opposing character has to rethink his strategy

Do you have an example from the MvC series.
Title: Re: Super Marvel vs. Capcom Preview
Post by: xPreatorianx on May 22, 2008, 10:29:12 PM
Nice intro Acey, its awesome I cant wait for the release. Im def gonna have to make room on my harddrive come time for release!
Title: Re: Super Marvel vs. Capcom Preview
Post by: DizzyTheConquer on May 23, 2008, 04:24:49 PM
Here is a little extra information about the game project to help forum users and people in general become familiar with what we're foing here. I hope it is informative and enjoyable.

[youtube=425,350]8ogB2bDKBP8[/youtube]
Just in case you need help with the lifebar portraits, PM me(I'm Dante909 if anyone don't know me).
Title: Re: Super Marvel vs. Capcom Preview
Post by: DARKTALBAIN on May 23, 2008, 06:24:24 PM
 =D>

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Super Marvel vs. Capcom Preview
Post by: Tenspeed on May 23, 2008, 08:58:41 PM
so does this game have a story yet?

if so, can we hear a little bit about it?

if no, can we take a crack at making one?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Lord_Waffles on May 26, 2008, 08:29:48 PM
so does this game have a story yet?

if so, can we hear a little bit about it?

if no, can we take a crack at making one?
I hope it has a story
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on May 27, 2008, 12:58:17 PM
so does this game have a story yet?

if so, can we hear a little bit about it?

if no, can we take a crack at making one?

yes, not yet and "sorry too late"
Title: Re: Super Marvel vs. Capcom Preview
Post by: The Anvil on May 28, 2008, 03:22:01 AM
cool, cant wait to hear more ;)
Title: Re: Super Marvel vs. Capcom Preview
Post by: ExShadow on May 30, 2008, 10:16:18 AM
 :o yeah i cant wait either but there is something that puzzles me..

 >:-(-|

on a small note in this game by any chance will the characters have the tag patcher equipped to them because i have some valuable information i would like to share without being bombarded with hateful comments that may need to be looked into
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on May 30, 2008, 10:42:04 AM
Sounds... vaugue...

The Tag Team will be programmed seprately according to the teachings of Sensei Beximus.
Title: Re: Super Marvel vs. Capcom Preview
Post by: ExShadow on May 30, 2008, 10:45:14 AM
mm i see so u wont be using sludges tag patcher then?  :|
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on May 30, 2008, 12:06:00 PM
mm i see so u wont be using sludges tag patcher then?  :|

It's a great program that Sludge made, we'll just be doing something a little more custom for the project.
Title: Re: Super Marvel vs. Capcom Preview
Post by: ExShadow on May 30, 2008, 12:07:32 PM
okay cool nvm then  %%-
Title: Re: Super Marvel vs. Capcom Preview
Post by: Nutty-Da-Kid on May 30, 2008, 01:17:37 PM
yea sludges is good but beximus is more true to da mvc style of play.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Jelux Da Casual on May 31, 2008, 12:55:29 AM
yea sludges is good but beximus is more true to da mvc style of play.

Yeah really. Go try his demo of Capcom Fighting Revolution, then imagine that with 70+ characters!
Title: Re: Super Marvel vs. Capcom Preview
Post by: ExShadow on May 31, 2008, 08:45:26 AM
oh yeah ive played it and its awesome dude is really stylish
Title: Re: Super Marvel vs. Capcom Preview
Post by: ~Hale "R@CE" Caesar~ on May 31, 2008, 11:28:48 PM
Acey if there was a way to make a cut scene thing like what that guy did with that CVS addon on Syn's page (The one using only Warusaki's characters then that would be sweet)
Title: Re: Super Marvel vs. Capcom Preview
Post by: Gaijin on June 01, 2008, 10:00:49 AM
to reply to my previous post days ago in this thread.....my example of it would be like how iceman does ice beam but if megaman does tornado hold to icemans ice beam the ice beam cancels and cant go through the tornado hold. Or how when captain commando does his flame thrower special it beats ice beam too. Moves that certain characters have that give them the advantage over certain characters and make them have to rethink their strategies because some attacks wont work but others might.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on June 02, 2008, 10:33:40 AM
to reply to my previous post days ago in this thread.....my example of it would be like how iceman does ice beam but if megaman does tornado hold to icemans ice beam the ice beam cancels and cant go through the tornado hold. Or how when captain commando does his flame thrower special it beats ice beam too. Moves that certain characters have that give them the advantage over certain characters and make them have to rethink their strategies because some attacks wont work but others might.

so this isn't something that exists right now in a versus game, just a new idea, right?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Jelux Da Casual on June 02, 2008, 12:52:56 PM
to reply to my previous post days ago in this thread.....my example of it would be like how iceman does ice beam but if megaman does tornado hold to icemans ice beam the ice beam cancels and cant go through the tornado hold. Or how when captain commando does his flame thrower special it beats ice beam too. Moves that certain characters have that give them the advantage over certain characters and make them have to rethink their strategies because some attacks wont work but others might.

so this isn't something that exists right now in a versus game, just a new idea, right?

Correct, something like that currently doesn't exist. And it's not something that can be simply spammed either, it would take great timing to persay use "Captain Fire" just a split moment after someone uses "Ice Beam".
Title: Re: Super Marvel vs. Capcom Preview
Post by: joybeba6679 on June 02, 2008, 07:54:14 PM
Um... isnt a projectile supposed to cancel another projectile?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Luis/Dshiznet on June 02, 2008, 09:52:52 PM
i believe what hes talking about is a projectile canceling another and still moving.
Title: Re: Super Marvel vs. Capcom Preview
Post by: I_Burner on June 02, 2008, 10:07:10 PM
I think he's talking more about a SPECIFIC move from one character being able to take priority over a SPECIFIC move from another character, but losing out to yet another move from another character.

Rock, paper, scissors, MUGEN-style....
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on June 02, 2008, 11:53:16 PM
Yup, rock paper scisors. It's a great idea but I don't think we'll be going that extra mile.
Title: Re: Super Marvel vs. Capcom Preview
Post by: DizzyTheConquer on June 03, 2008, 12:42:42 AM
I got an idea for the project. How about you make the project like a real game. Like at the end of the battle, the two character portraits come up and the winner of the battle say some thing like "You're pathetic." But, before that, it'll show the points system on top of the lifebars. Then after the battle before the character portraits, it'll show this...

You Win

Power:?,???,???
Vital:?,???,???
Extra:?,???,???

Total:???,???,???

See if you and the IMT can do that.

EDIT:In other words, It'll be like ryou win's...
Title: Re: Super Marvel vs. Capcom Preview
Post by: ExShadow on June 03, 2008, 08:39:21 AM
hey i noticed in the project u guys have stages that were released already how about some stages that werent released i could make some stages for this project if u like i have many many ideas
Title: Re: Super Marvel vs. Capcom Preview
Post by: Gaijin on June 03, 2008, 11:40:16 AM
to reply to my previous post days ago in this thread.....my example of it would be like how iceman does ice beam but if megaman does tornado hold to icemans ice beam the ice beam cancels and cant go through the tornado hold. Or how when captain commando does his flame thrower special it beats ice beam too. Moves that certain characters have that give them the advantage over certain characters and make them have to rethink their strategies because some attacks wont work but others might.

so this isn't something that exists right now in a versus game, just a new idea, right?

Correct, something like that currently doesn't exist. And it's not something that can be simply spammed either, it would take great timing to persay use "Captain Fire" just a split moment after someone uses "Ice Beam".
actually G Lux...if you have mvc2 do the tornado hold and have someone have iceman and do the icebeam while the tornado hold is out. the ice beam will not go through the tornado hold and the tornado hold will still be going. the tornado hold acts just like geese's rasing storm towards other projectiles even supers in geeses case. the other projectiles are destroyed yet the raising storm still hits all 5 times.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Tenspeed on June 05, 2008, 11:49:55 PM
I think that projectile thing ws in the first darkstalkers, but it worked differently.

the projectile that was out first was weaker, so if person A threw a fireball, then person B threw one, it would go through the  first and keep going.
Title: Re: Super Marvel vs. Capcom Preview
Post by: O Ilusionista on June 22, 2008, 08:30:27 PM
Quote
Um... isnt a projectile supposed to cancel another projectile?

yes and no.

Projectiles will cancel other projectiles just it has CLSN1 boxes (the boxes for take damage). Some creators forget to put it.

There is the priority too. Higher priority projectiles will "eat" lower ones.

And there is a special kind: the helper projectile.

Projectile beams-like must be done with helpers, not simple projectiles. Because when you hit iceman when he is doing Ice Beam...the beam would be floating on the air. :)
Title: Re: Super Marvel vs. Capcom Preview
Post by: DizzyTheConquer on June 27, 2008, 04:48:28 PM
This has just came to mind. If you're doing a new captain america, what about the old one? Is it gone?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on July 02, 2008, 01:15:39 AM
Old Cap, New Cap, they're the same thing.
Title: Re: Super Marvel vs. Capcom Preview
Post by: ♦ßlôödÑinjå♦ on July 02, 2008, 01:27:07 AM
Old Cap, New Cap, they're the same thing.
i concur j/k
Title: Re: Super Marvel vs. Capcom Preview
Post by: alcoholical on July 02, 2008, 08:49:18 AM
this lookz great man when it will be finisht guyz good luck 2 :w00t:
Title: Re: Super Marvel vs. Capcom Preview
Post by: alcoholical on July 02, 2008, 08:50:58 AM
this lookz great man when it will be finisht guyz good luck 2 :w00t:
2009 whatcvhed the end of the vid  ~:>
Title: Re: Super Marvel vs. Capcom Preview
Post by: Legendary Warrior Riptor on July 02, 2008, 03:26:34 PM
Maybe this will sound stupid, but i'd had to ask:
Will we see more Updated Marvel Costumes? like Civil War Spiderman or new uniforms on the X-Men... or even the Iron Man with the movie armor or Captian America as seen on the new Secret Invasion? or something like that... 'cause it's so boring to see the same costumes on the heroes... even more!! Spiderman is wearing it's old costume, but it was as well seen the Black Suit too (as seen on Back in Black), or even better World War Hulk, or Red Hulk!!! Maybe I'm asking too much... but it would give this a good and refresing flip on the fighting games ^-^
Title: Re: Super Marvel vs. Capcom Preview
Post by: moonmaster1 on July 03, 2008, 04:08:07 AM
captain america so far is getting a facelift. to be honest though I'd kill to see the iron spider suit in action, I'm so curious about its full potential, as long as I don't have to see a proton cannon that is.  :D
Title: Re: Super Marvel vs. Capcom Preview
Post by: SiddtheKidd on July 05, 2008, 03:24:51 PM
super?  @^@ i have been gone a while.... looking good.
Title: Re: Super Marvel vs. Capcom Preview
Post by: JasonCh444 on July 25, 2008, 10:08:33 AM
TT_TT I loved the life bars in the old one. and now they are gone *sobs* but it still looks awesome.  :w00t:
Title: Re: Super Marvel vs. Capcom Preview
Post by: henry14g7 on September 01, 2008, 09:56:38 AM
Please add Thanos in the game

Thanks!
Title: Re: Super Marvel vs. Capcom Preview
Post by: DizzyTheConquer on September 01, 2008, 12:08:26 PM
Please add Thanos in the game

Thanks!
Look at my reply in the MvC:EoH thread.
Title: Re: Super Marvel vs. Capcom Preview
Post by: henry14g7 on September 01, 2008, 12:49:56 PM
sorry i can't find the thread

where is it???
Title: Re: Super Marvel vs. Capcom Preview
Post by: Uche_of_IMT on September 01, 2008, 01:56:17 PM
sorry i can't find the thread

where is it???
Look under "Infinity Works in Progress".
Title: Re: Super Marvel vs. Capcom Preview
Post by: croc on September 05, 2008, 12:45:02 AM
saw the vid it was great  :rulez:
Title: Re: Super Marvel vs. Capcom Preview
Post by: Jedah12 on October 05, 2008, 12:30:34 PM
Are you interested in my Huitzil for the Project?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on October 06, 2008, 12:22:48 PM
Are you interested in my Huitzil for the Project?

Yes, right now we're really depending on the tons of Marvel character spriters to come through with a few more combatants on the Marvel side so we'll have more room to add characters for the Capcom side though.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Jedah12 on October 06, 2008, 07:06:50 PM
OK, here is my progress with him  :thumbsup: :
http://www.infinitymugenteam.com/Forum_345/index.php?topic=16795.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=16795.0)
Title: Re: Super Marvel vs. Capcom Preview
Post by: Blues003 on October 10, 2008, 04:18:47 AM
Hey there, guys.

Just a quick question. I see all these massive amounts of characters being made, I even saw Holy Ryu EoH on youtube... my question is if all these characters will be included on a final game? (although I also acknowledge that the word "final" is relative, considering new characters are always being made :P  )
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on October 11, 2008, 10:43:01 PM
Hey there, guys.

Just a quick question. I see all these massive amounts of characters being made, I even saw Holy Ryu EoH on youtube... my question is if all these characters will be included on a final game? (although I also acknowledge that the word "final" is relative, considering new characters are always being made :P  )

There will be no Holy Ryu in the game, sorry. There will be 70+ characters in the game and if you don't see it announced here in the MvC project section then it's probably not part of the game. All of the characters that were in the first beta release (52 on screen characters I believe) will be in the final game too.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Animeboy on October 11, 2008, 11:39:36 PM
I've seen WIP FireMan and an EOH Sakura will those two be in it? :-SS
Title: Re: Super Marvel vs. Capcom Preview
Post by: Blues003 on October 13, 2008, 03:29:09 AM
Hey there, guys.

Just a quick question. I see all these massive amounts of characters being made, I even saw Holy Ryu EoH on youtube... my question is if all these characters will be included on a final game? (although I also acknowledge that the word "final" is relative, considering new characters are always being made :P  )

There will be no Holy Ryu in the game, sorry. There will be 70+ characters in the game and if you don't see it announced here in the MvC project section then it's probably not part of the game. All of the characters that were in the first beta release (52 on screen characters I believe) will be in the final game too.

Well, considering I'd like some of these EoH characters being made in my game, will the game be released in such a format that allows character/stage/sound/etcetra adding? :p
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on October 13, 2008, 11:22:32 PM
This question has been asked before, the quick answer is no.

The game will be released as one entity. The characters and stages will be released seperately for your own mugen use according to each individual creator's wishes. After the project is officially "not a beta" then we'll release the screen pack too and everyone can fill it till their heart's content. 2009.
Title: Re: Super Marvel vs. Capcom Preview
Post by: DarkValentine on October 16, 2008, 11:17:04 PM
That sounds pretty logical. I like the fact that it's up to the contributors who are making stages & characters, to release them separately from the full build, at the desire of the contributors. That's what I plan on doing with my stage for Punisher, once the final tweaks are finished for Punisher's stage. Which should be about an hour from now.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Alchemist on October 19, 2008, 12:42:02 PM
I've seen WIP FireMan and an EOH Sakura will those two be in it? :-SS

Sakura EOH confirmed by yours truly  :) , release ASAP
Title: Re: Super Marvel vs. Capcom Preview
Post by: Animeboy on October 19, 2008, 01:52:22 PM
I've seen WIP FireMan and an EOH Sakura will those two be in it? :-SS

Sakura EOH confirmed by yours truly  :) , release ASAP

Awesomesauce now that's half my answer.Thanks alot man. :w00t:
Title: Re: Super Marvel vs. Capcom Preview
Post by: FerchogtX on October 25, 2008, 09:04:20 PM
Well, now that I've got a fast internet connection at home, I can see all what you have, and is pretty impressive, unless you need to define and fix some stuff, basically in my opinion you need:

- A Common vs system for all characters, this means that you need the vs system behavior in a common use, because the default mugen system that you are still using enables nasty easy infinites, and weird behaviors.
- Some anim sets need to be accurate to capcom vs system, this means that you are missing some 5060 group like sprites, some chars just get 5050 anim sets, wich makes them look like SNK type anim sets (look carefully mvc when doing a knock back move)
- You need to fix some easy infinites, like the classic light punch dash infinite type.
- Some chars need unified sparks
- Some proyectiles can be spawned really fast, causing infinites.
- All roster needs curnerpush attibutes to avoid corner easy infinites.
- 5051, 5250 and 5251 anims should be present in all your chars, 5051 is the typeical launcher get hit type + aerial rave type and the other 2 are special standards for spinning around vertical (like in jin's M Typhoon)

Besides this, the proyect looks pretty well, good luck on it :D

See ya!!!
Title: Re: Super Marvel vs. Capcom Preview
Post by: ExShadow on October 25, 2008, 09:29:56 PM
thats some rockin feedback
Title: Re: Super Marvel vs. Capcom Preview
Post by: Gaijin on October 25, 2008, 11:58:14 PM
good feedback but remember te majority agreed to just get characters into the game then worry about the bulk of the small easy to fix things such as the infinites though i hope it will be fixed in the upcoming version of the game. i think that now the most important part is getting the characters in there but also yeah the project and lp infinites need to be fixed but seriously though most of you guys shouldnt cheap the system by using the infinites and just fight regular. thats all my opinion
Title: Re: Super Marvel vs. Capcom Preview
Post by: samthethird on November 04, 2008, 02:51:02 PM
Will the game use 4-button system (lp, hp, lk, hp, other 2 buttons for helpers), or the traditional 6-button layoput (lp, mp, hp, lk, mk, hk)?

Can you make it to have the option between the two setups?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on November 04, 2008, 07:46:11 PM
No, it will only have the version it currently has.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Superjoker on November 04, 2008, 07:47:19 PM

infinity i only have one GOOD suggestion before the game is released...

NEW announcer n letters (good, marvelous, etc)

not only r the current capcom originals annoyin n dull, but they have already been used in the MvC2 game!

it would give SMvC a tru original identity n make the game funner 4 dat, theres plenty of artists who can put this together.

 %%-
Title: Re: Super Marvel vs. Capcom Preview
Post by: ExShadow on November 04, 2008, 08:04:09 PM
infinity i only have one GOOD suggestion before the game is released...

NEW announcer n letters (good, marvelous, etc)

not only r the current capcom originals annoyin n dull, but they have already been used in the MvC2 game!

it would give SMvC a tru original identity n make the game funner 4 dat, theres plenty of artists who can put this together.

 %%-
thats actually a good idea syn was using original voices for snk vs capcom o.o
Title: Re: Super Marvel vs. Capcom Preview
Post by: Retr0Cart00n on November 07, 2008, 01:02:07 AM
If a announcer is needed consider me for being that announcer. It's only a MAYBE though.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Superjoker on November 08, 2008, 05:26:41 PM
If a announcer is needed consider me for being that announcer. It's only a MAYBE though.

can u MAYBE show a preview?

im sure my mate r@ce45 would b interested too

 :thumbsup:
Title: Re: Super Marvel vs. Capcom Preview
Post by: FerchogtX on November 16, 2008, 03:06:10 AM
Maybe you can use (if you don't pick RetroCartoon) this site:
http://www.cepstral.com/demos/ (http://www.cepstral.com/demos/)
you can generate voice anouncer data with this, is my secret... but I got the voice for the anouncer in Universal War (my proyect, the voice is william... [DON'T USE HIM... XD Just kidding...]) from here, very usefull.

For the last feedback, at least consider to unify the system, because many chars play as the author wanted them to play, so they feel like, separated from the rest of the roster, you can use for example a main helper to control anouncer sounds, so it can be general to everyone and you don't need to code char by char, also, you will get common modified states that will behave like vs system games, without having to override every char.

This suggestions are only for saving you time and nasty char-by-char overriding and modifiying...

See ya!!! :D

P.D. I forgot to mention that the lifebars look pretty well.
Title: Re: Super Marvel vs. Capcom Preview
Post by: dragonesku on November 16, 2008, 10:34:21 PM
Maybe you can use (if you don't pick RetroCartoon) this site:
http://www.cepstral.com/demos/ (http://www.cepstral.com/demos/)
you can generate voice anouncer data with this, is my secret... but I got the voice for the anouncer in Universal War (my proyect, the voice is william... [DON'T USE HIM... XD Just kidding...]) from here, very usefull.

hey now, thanks for the info mah man!
Title: Re: Super Marvel vs. Capcom Preview
Post by: Gaijin on November 21, 2008, 11:24:29 AM
the unify system is exactly what i wanted for the same reasons that was said but i also know that the most important thing right now is to get the characters in there first then unify later
Title: Re: Super Marvel vs. Capcom Preview
Post by: joybeba6679 on December 01, 2008, 08:26:21 PM
Hi to all, well I wanted to know what is the ETA more or less of this complete game, thanks in advance...
Title: Re: Super Marvel vs. Capcom Preview
Post by: Yung Kratos on December 01, 2008, 11:27:36 PM
greatest mugen project ever ^:)^
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on December 02, 2008, 12:31:35 AM
ETA is 2009 for the completed game.
Title: Re: Super Marvel vs. Capcom Preview
Post by: warecus on December 02, 2008, 01:05:00 AM
is that 100% completed game are you guys still releasing the beta around x mas time or has that all changed?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on December 05, 2008, 06:28:55 PM
Nothing has changed.
Title: Re: Super Marvel vs. Capcom Preview
Post by: Ref Cortez on December 07, 2008, 05:04:39 AM
 :thumbsup:
Title: Re: Super Marvel vs. Capcom Preview
Post by: ExShadow on December 24, 2008, 02:55:43 PM
quick question once eoh is released will all its characters be available individually on the main page for dlaod?
Title: Re: Super Marvel vs. Capcom Preview
Post by: ZVitor on December 24, 2008, 02:58:00 PM
quick question once eoh is released will all its characters be available individually on the main page for dlaod?
they ill 1/day in january
Title: Re: Super Marvel vs. Capcom Preview
Post by: ExShadow on December 24, 2008, 03:01:36 PM
oh okay thnx dude i was just wondering
Title: Re: Super Marvel vs. Capcom Preview
Post by: Jelux Da Casual on December 25, 2008, 03:57:01 AM
quick question once eoh is released will all its characters be available individually on the main page for dlaod?

I see a party coming up my friend.
Title: Re: Super Marvel vs. Capcom Preview
Post by: ColdPyro on December 28, 2008, 11:55:54 PM
it's almost 2009  ;D
Title: Re: Super Marvel vs. Capcom Preview
Post by: ZVitor on December 29, 2008, 04:47:00 AM
it's almost 2009  ;D
im counting the days too  ;D
Title: Re: Super Marvel vs. Capcom Preview
Post by: ExShadow on December 29, 2008, 07:07:43 AM
I see a party coming up my friend.
word bro
Title: Re: Super Marvel vs. Capcom Preview
Post by: O Ilusionista on December 29, 2008, 10:09:37 AM
they ill 1/day in january

er...as far as I know, they won't be released on Jan 1st. The Download Party will be something in February
Title: Re: Super Marvel vs. Capcom Preview
Post by: bdcirck on December 29, 2008, 10:19:04 AM
OK now I am confussed. Is there still a beta version comming this year? Or is the next version the ETA version that comes out in 2009?
Title: Re: Super Marvel vs. Capcom Preview
Post by: O Ilusionista on December 29, 2008, 10:30:42 AM
I am a bit confused too.
Title: Re: Super Marvel vs. Capcom Preview
Post by: ZVitor on December 29, 2008, 10:54:37 AM
me too, im sure about beta comming soon, but dont know date to download party
Title: Re: Super Marvel vs. Capcom Preview
Post by: laspacho on December 29, 2008, 11:02:21 AM
me too, im sure about beta comming soon, but dont know date to download party

ETA is 2009 for the completed game.

We will end the year off with a bang.

This year the release party was in February and it went into the first week of March.  I released Metalman V1 on February 17.  :)

Title: Re: Super Marvel vs. Capcom Preview
Post by: greatmuta2 on December 29, 2008, 11:03:36 AM
all i know is i cant wait for the game and the chars
Title: Re: Super Marvel vs. Capcom Preview
Post by: O Ilusionista on December 29, 2008, 12:27:46 PM
So, officially, there won't be any release in 2008, just in 2009? And when?
Title: Re: Super Marvel vs. Capcom Preview
Post by: C.R.O.M. - 有且只有一個 on December 29, 2008, 12:38:01 PM
End the year off with a bang? Youve got 2 more days to do so....
Title: Re: Super Marvel vs. Capcom Preview
Post by: laspacho on December 29, 2008, 12:46:33 PM
You will be happy in two days.   ;D
I would assume the release party with the separate characters would be February.
Title: Re: Super Marvel vs. Capcom Preview
Post by: ZVitor on December 29, 2008, 01:20:25 PM
You will be happy in two days.   ;D
I would assume the release party with the separate characters would be February.
maybe 3 or 4, i cant download in megaupload at firsts days of some release
Title: Re: Super Marvel vs. Capcom Preview
Post by: O Ilusionista on December 29, 2008, 01:24:09 PM
You will be happy in two days.   ;D
I would assume the release party with the separate characters would be February.

So, they will release all the chars togheter on Dec 31th then release all the separate characters in February?
Title: Re: Super Marvel vs. Capcom Preview
Post by: Jelux Da Casual on December 29, 2008, 01:30:22 PM
So, they will release all the chars togheter on Dec 31th then release all the separate characters in February?

lol. just keep your eyes open.
Title: Re: Super Marvel vs. Capcom Preview
Post by: laspacho on December 29, 2008, 07:26:33 PM
So, they will release all the chars togheter on Dec 31th then release all the separate characters in February?

Yes.  :)
Title: Re: Super Marvel vs. Capcom Preview
Post by: O Ilusionista on December 29, 2008, 07:35:23 PM
lol. just keep your eyes open.

I will..at all.
Title: Re: Super Marvel vs. Capcom Preview
Post by: C.R.O.M. - 有且只有一個 on December 30, 2008, 05:01:21 PM
So, they will release all the chars togheter on Dec 31th then release all the separate characters in February?
Last time I check a couple characters like Punisher and crap will be released this month...Or well they should be....
Title: Re: Super Marvel vs. Capcom Preview
Post by: novasod on December 31, 2008, 12:52:20 AM
The new version of EOH might be coming out soon, so I have some questions and concerns. I don't know if they'll be answered or addressed, but I'm pretty sure asking won't end with me being left for dead.

1.Balance: In the previous version of EOH, there were some balance issues, such as Sagat and Megeman being able to get easy infinities with their projectiles. (Megaman got it with his low projectile.) Besides that, some attacks did too much damage, such as Iceman's Beam Super, or Dee Jay's Projectile Super, or the light version of Hulk's anti-air (Ch.D,U+K), which doesn't too much damage on it's own, but allows Hulk to juggle the foe. Other attacks don't do enough damage, such as Hulk's rush attack (Ch.B,F+K). Hopefully, these issues, and many more, have been addressed.

2.'Cloneage': I can understand the shotokans, considering they play differently enough overall, but Ironman and Warmachine are still too similar. What's more, Charlie and Guile are in the same game. Charlie was originally made to be Guile's replacement, not a clone, so there's no need for two of them. The same goes for Warmachine, by the way; originally meant to be Ironman's replacement in MVC.

3.Too Few Options?: It seems like a few characters don't have a lot going for them. 2 of Hulk2099's specials are very similar, so it's like he was brought down from a mere 3 specials to an even mere-er 2. Then there's Banshee. He has a projectile, a close range attack that's quite similar to a normal of his, and a stun attack. That's it. Sure, all Guile has is 2 moves, but one of them is an anti-air. When coupled with his good normals, he's not too shabby. Unfortunately, Banshee has no true anti-air. There might be more cases of this situation.

4.Ryu: What Ryu can do: A projectile, both types of air projectiles, an anti-air, and a multi-purpose attack (rushing, zoning, maby more.) Cyclops can do all that and more (beams instead of projectiles, but there's not major differences between the two) and there might be other characters who eclipse Ryu. Maybe you should give Ryu his fourth special from SFIII:TS to make him stand out more.

Maybe I'll think of more later...
Title: Re: Super Marvel vs. Capcom Preview
Post by: ~Hale "R@CE" Caesar~ on December 31, 2008, 02:20:35 AM
dude this sounds more like feedback, and if so u posted this is the wrong place... And u cant ask why they put guile and charlie in the same game, i mean why not?...... Its not like its hurting anything..... Plus why warmachine and Iron man, maybe cus capcom did it when they put both of them in mvc2....

 All and all, all of this can be answered as a, "Becuz we wanted 2" thing..... More characters wont hurt a thing...

 However some characters should be updated though... but never the less you r asking for alot of stuff to be changed in a short period of time...

 Its more of a personal preference.... There r things i would like to change as well but if its something in general that the over all gamer would also agree with then maybe it will get changed for the better
Title: Re: Super Marvel vs. Capcom Preview
Post by: greatmuta2 on December 31, 2008, 02:27:54 AM
dude this sounds more like feedback, and if so u posted this is the wrong place... And u cant ask why they put guile and charlie in the same game, i mean why not?...... Its not like its hurting anything..... Plus why warmachine and Iron man, maybe cus capcom did it when they put both of them in mvc2....

 All and all, all of this can be answered as a, "Becuz we wanted 2" thing..... More characters wont hurt a thing...

 However some characters should be updated though... but never the less you r asking for alot of stuff to be changed in a short period of time...

 Its more of a personal preference.... There r things i wold like to change as well but if its something in general that the over a;; gamer would also agree with then maybe it will get changed for the better
and about that guile and charlie thing they did that in alpha 3 also its mugen theres two reasons right there lol
Title: Re: Super Marvel vs. Capcom Preview
Post by: Acey on December 31, 2008, 03:07:19 AM

The new version of EOH might be coming out soon, so I have some questions and concerns. I don't know if they'll be answered or addressed, but I'm pretty sure asking won't end with me being left for dead.

1.Balance: In the previous version of EOH, there were some balance issues, such as Sagat and Megeman being able to get easy infinities with their projectiles. (Megaman got it with his low projectile.) Besides that, some attacks did too much damage, such as Iceman's Beam Super, or Dee Jay's Projectile Super, or the light version of Hulk's anti-air (Ch.D,U+K), which doesn't too much damage on it's own, but allows Hulk to juggle the foe. Other attacks don't do enough damage, such as Hulk's rush attack (Ch.B,F+K). Hopefully, these issues, and many more, have been addressed.

2.'Cloneage': I can understand the shotokans, considering they play differently enough overall, but Ironman and Warmachine are still too similar. What's more, Charlie and Guile are in the same game. Charlie was originally made to be Guile's replacement, not a clone, so there's no need for two of them. The same goes for Warmachine, by the way; originally meant to be Ironman's replacement in MVC.

3.Too Few Options?: It seems like a few characters don't have a lot going for them. 2 of Hulk2099's specials are very similar, so it's like he was brought down from a mere 3 specials to an even mere-er 2. Then there's Banshee. he has a projectile, a close range attack that's quite similar to a normal of his, and a sun attack. That's it. Sure, all Guile has is 2 moves, but one of them is an anti-air. When coupled with his good normals, he's not too shabby. Unfortunately, Banshee has no true anti-air. There might be more cases of this situation.

4.Ryu: What Ryu can do: A projectile, both types of air projectiles, an anti-air, and a multi-purpose attack (rushing, zoning, maby more.) Cyclops can do all that and more (beams instead of projectiles, but there's not major differences between the two) and there might be other characters who eclipse Ryu. Maybe you should give Ryu his fourth special from SFIII:TS to make him stand out more.

Maybe I'll think of more later...

You have some valid concerns there. Let's touch on a few points.

1) Balance, Yes we're constantly addressing this issue until we get it pretty close but nothing has been balanced since SSFII Turbo and it took them how many tried to get that close. It's an uphill battle with so many different fighting styles, just like real life. There is a reason why Ken Shamrock always won Ultimate Fighting

2) I am a Guile enthusiast and I understand the concern about douplicates. I won't argue the difference between him and Charlie because I know every other Guile enthusuast allready knows that he is far superior and always has been, which is why he only has 2 special moves. The are different characters. As for War Machine and Iron Man, we need more Marvel characters, so there you go, it was good enough for MvC2, it's good enough for us.

3) Ryu and Cyclops were made to be balanced equals in the X-Men vs SF game. That said, Ryu is still the strongest shoto and definatly stronger than Cyclops, but hey, I'm always in favor of more hypers for everyone!

4) Hulk 2099 is... bland. I know. As well is Sabretooth and Juggernaut.  :-??

5) Banshee has flight rather than anti air, and his flight combos are killer, that is where his strength lies, in covering the higher ground and thus controlling the possition of the opponent. Unfortunatly he's not the most popular character so alot of people don't really get to explore his deeper side.

I hope you feel satisfied with the answers and you are correct, the new version of EoH might come out someday.  :)
Title: Re: Super Marvel vs. Capcom Preview
Post by: novasod on December 31, 2008, 11:26:21 AM
Thanks. I appreciate it.
Title: Re: Super Marvel vs. Capcom Preview
Post by: warecus on December 31, 2008, 02:05:59 PM
hopefully that someday is today :)
SimplePortal 2.3.5 © 2008-2012, SimplePortal