Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Acey on April 27, 2009, 01:29:10 PM

Title: Release Party: Sentry
Post by: Acey on April 27, 2009, 01:29:10 PM
Sentry by Acey
Vocals by Spider-mew

Here he is, the Sentry, a forgotten face from Marvel's past brought into the world today. As I made this character I did a lot of comic book research (good excuse to buy trade paperbacks) and quickly the Sentry became my favorite Marvel hero. I decided to use this opportunity to make him the character I would most love to play as in Mugen as well. Since my favorite char at the time was Guile, that opened up the door to make the Sentry we have here today. I hope you all enjoy him in your roster as much as I do.

(http://www.infinitymugenteam.com/images/SentryRelease.png)

Sentry Watchtower on New York Skyline by Acey
Original stage by by Kung Fu Man
Additional spites by Acey

When Sentry returned to the Marvel Universe his base of operations, the Sentry Watchtower, appeared as well... right ontop of Ironman's Stark Tower. In turn I thought it would be fun to take a well known Marvel vs. Capcom stage and just drop the Sentry Watchtower right on top of it, which I feel feel created the, "wtf is that doing there?" feeling.

(http://www.infinitymugenteam.com/images/SentryTower.png)

More Sentry info:
Sentry on Infinity WIKI (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Sentry)

Download Sentry:
Sentry.ace (http://www.infinitymugenteam.com/Uploads/ACEY/Sentry.ace)

Download Sentry Tower:
SentryTower.ace (http://www.infinitymugenteam.com/Uploads/ACEY/SentryTower.ace)
Title: Re: Release Party: Sentry
Post by: Jelux Da Casual on April 27, 2009, 01:31:28 PM
FIRST! WOOT!

lol, J/K, guys as someone who had the opprtunity to beta this just beore release, it's great!

Guile fans, there's a Marvel Man for you to play with.
Title: Re: Release Party: Sentry
Post by: KinCade on April 27, 2009, 01:39:51 PM
Great release!  =D>
Title: Re: Release Party: Sentry
Post by: KudosForce on April 27, 2009, 01:41:06 PM
I must applaud you for this character. It's nice to have characters taken from the darkest corners of the Marvel-verse as well as the established ones.

From what I've seen in the combo video, I like what I saw, considering I never really heard of Sentry. It will be a pleasure for me to try him. I like rooting for the underdogs, just so you know.

Though, I don't see what Guile has to do with him, but I won't argue. *sees video on Youtube* Oh, I see now. ;*))
Title: Re: Release Party: Sentry
Post by: solitaio on April 27, 2009, 01:41:44 PM
very cool  :)
Title: Re: Release Party: Sentry
Post by: Ref Cortez on April 27, 2009, 01:42:31 PM
i love you acey.
Title: Re: Release Party: Sentry
Post by: Random Regular on April 27, 2009, 01:46:31 PM
Finally I can test a IMT character.
I will come with feedback ASAP :)
Nice job AC, Sentry ftw XD||
Title: Re: Release Party: Sentry
Post by: Alexziq on April 27, 2009, 01:47:05 PM
Woah, Cool beans

Way to go Spidermew on the voice =D>
Title: Re: Release Party: Sentry
Post by: aquelegordo1 on April 27, 2009, 01:48:20 PM
wow!the powered lemmon guy.

great!

(http://i644.photobucket.com/albums/uu162/X_aquelegordo/ryu.gif)
Mini Sf1 Ryu W.I.P
Title: Re: Release Party: Sentry
Post by: Weapon x program on April 27, 2009, 01:54:35 PM
downloading now, feedback later  :thumbsup:
Title: Re: Release Party: Sentry
Post by: criok on April 27, 2009, 01:56:47 PM
 :-j
good ....genial fabuloso exelente... :w00t:    :thumbsup:


 =D> =D> =P~ =P~ =P~ :-j :-j @-) @-) @-)
Title: Re: Release Party: Sentry
Post by: laspacho on April 27, 2009, 01:59:45 PM
I don't which character is your best now, Sentry, Arthur, or Beast...
Sentry is truly awesome and I love how it evolved beyond being a Magneto sprite swap.   :)
Title: Re: Release Party: Sentry
Post by: Dzayan, The Warrior on April 27, 2009, 02:19:55 PM
strange...he has some KOF sprites... /:O
Title: Re: Release Party: Sentry
Post by: ZVitor on April 27, 2009, 02:28:48 PM
thanks, good new hypers...
u just forgot to add remove BG to space states...
its look strange in stages like "escape from arkkam" or "KansasCityLimit"
Title: Re: Release Party: Sentry
Post by: Weapon x program on April 27, 2009, 02:32:35 PM
okay, prepare for the worst moment of your day: my feedback:
okay, all moves are good, the hypers are perfects, ai too, get hits too, ....
so what can i say  :-?? it s a positive character all the way, yes, it is your best character so far.  :thumbsup:
THE PARTY STARTS WITH A BANG  :w00t:
You really did an excellent job and to tell the truth i wasn t sure you could do it because sentry is complex, but you managed to add the intro with the old suit, the hyper with the void,.. All is good.
Now just two things i don t like:
The guard, the legs should be different of the stance.
And he needs a special intro against hulk.
As you can see my bad comments are just a matter of perspective.  :P
thanks for this character.   ::salute::
Title: Re: Release Party: Sentry
Post by: Random Regular on April 27, 2009, 02:33:54 PM
After a the infamous Mugen shutdown (Not caused by Sentry) I quitted testing him (lazy? yes, maybe a bit lol)
But after playing a minute or 2 I've found this:

- HP has a bigger Clsn than its supposed to be:
 (http://i39.tinypic.com/2l8ks5y.gif)
 It's a minor flaw but its still important, specially if it is for a Full game ;)

- Light protection (That move that looks like a jump -> Sonic Boom lol)
  It has a small problem, If I perform it in a "normal" jump the projectile just dissapears when it 'hits' the ground.
  But when I do it in a "SuperJump" it keeps going till it passes off the screen, like this:
 (http://i41.tinypic.com/2q3wsia.gif)

- Another Minor flaw: (http://i43.tinypic.com/vxf1uu.gif)
  The belt keeps beeing in the same position (it doesn't move) The whole animation (Lik he is trapped xD)
  Its not really noticeable in the game but with people who can see such things you can change it if you want, It just looks nicer that way ;)


strange...he has some KOF sprites... /:O

I think its just the way Acey shaded him, But if its true this is something really important to take care off if its really that noticeable.



Nice job Acey, He is Really Better than his last version IIRC :)
If I find more I will post it.
Title: Re: Release Party: Sentry
Post by: warecus on April 27, 2009, 02:34:29 PM
the 2 new hypers make him more sentry like now he just needs to rip them in half like carnage. The void is perfect. zvitor he's bustin through the roof :D
Title: Re: Release Party: Sentry
Post by: Acey on April 27, 2009, 02:40:29 PM
@ MegaPower,

* The longer CLSN box on the punch is to hit lower characters, since Sentry is floating a little high than even some of the taller characters.

* Sorry, no KoF sprites in there, but I know what kicks you're talking about.

@ Jason Todd

* I almost used this forum outage time to give Sentry some custom intros.
Title: Re: Release Party: Sentry
Post by: Playing Enemy on April 27, 2009, 02:46:09 PM
FINALLY!!! It is here. Thanks for the release Acey. Today is like having two birthdays.
I'm gonna try this Sentry as soon as I get back form school. Thanks again. :w00t:
Title: Re: Release Party: Sentry
Post by: celobateira on April 27, 2009, 03:21:15 PM
This is a char that many people was waiting for... including me  :)

Congratulations
Title: Re: Release Party: Sentry
Post by: That Mugen Guy on April 27, 2009, 03:22:41 PM
Ya'll starting out the release party wit a bang  :w00t:
Grats on the release  =D> =D> =D>
Title: Re: Release Party: Sentry
Post by: .:K.I.N.G:. on April 27, 2009, 03:23:33 PM
Congrats Acey  :)
Title: Re: Release Party: Sentry
Post by: DARKTALBAIN on April 27, 2009, 03:42:40 PM
I really like Beast , but I think this is Acey's best character yet  :w00t: :w00t:

The void hyper is amazing
Title: Re: Release Party: Sentry
Post by: DrHellSpawn on April 27, 2009, 03:47:15 PM
great work Acey, i like his hypers and the mirrored "s" symbol too! little thing, but nice to see you worked that much for making him a great char!  ;) thanks!
Title: Re: Release Party: Sentry
Post by: Acey on April 27, 2009, 03:57:24 PM
Thanks for noticing Dr Hellspawn. I'm happy with how S turned out.

Also, for anyone who hasn't searched the SFF file yet, I included a versus portrait  in there as well as the mugen standard and the EoH portrait.

(http://img207.imageshack.us/img207/2503/sentry.png)
Title: Re: Release Party: Sentry
Post by: KudosForce on April 27, 2009, 04:08:13 PM
Thanks for noticing Dr Hellspawn. I'm happy with how S turned out.

Also, for anyone who hasn't searched the SFF file yet, I included a versus portrait  in there as well as the mugen standard and the EoH portrait.

(http://img207.imageshack.us/img207/2503/sentry.png)

Nice! 8)
Title: Re: Release Party: Sentry
Post by: mecha-gino on April 27, 2009, 04:13:18 PM
A rather impressive character Acey, and I kind of have to thank you for contributing my love to the sentry.

At first I didn't really like how he had only two hypers but seeing all 4 now..... their just awesome. And I can't wait to see these so call "Custom intros". I hopes for a superman one. :3

My only complaint is how in the sprites, the cape dissappears, sometimes.
Title: Re: Release Party: Sentry
Post by: Acey on April 27, 2009, 04:16:21 PM
My only complaint is how in the sprites, the cape dissappears, sometimes.

If anyone has a problem with disappearing capes please let me how when it occured, I had thought it wasn't an issue.  :-??
Title: Re: Release Party: Sentry
Post by: ZVitor on April 27, 2009, 04:18:23 PM
thanks, good new hypers...
u just forgot to add remove BG to space states...
its look strange in stages like "escape from arkkam" or "KansasCityLimit"

here a pic:
(http://img99.imageshack.us/img99/848/aaaw.png)
Title: Re: Release Party: Sentry
Post by: Beto on April 27, 2009, 04:19:51 PM
Great release, well, I am also anxious for Punisher and the Angel of the x-men.  :thumbsup:
Title: Re: Release Party: Sentry
Post by: SPITERMAN on April 27, 2009, 04:24:32 PM
 :o

THANKS FOR SHARING SENTRY ::salute::
IT IS THE BEST WAY OF BEGINNING THE DOWNLOAD PARTY 2009  :)




Title: Re: Release Party: Sentry
Post by: Spidermew on April 27, 2009, 04:26:53 PM
Woah, Cool beans

Way to go Spidermew on the voice =D>

 :-[  Its awsome to hear myself on a cool character i know lots of people are going to use  :thumbsup:

Thanks Acey  :thumbsup:
Title: Re: Release Party: Sentry
Post by: davismaximus on April 27, 2009, 04:29:54 PM
Great work on Sentry, he plays really smooth and due to his Guile influence, his moves have a different feel than most releases.  After a few rounds I did notice a couple of things:

-When he is tripped, he doesn't fall to the ground.
-He is a little light in the sound department, with no sounds for his specials, but I'm sure you're aware of these.

Other than those two things and what was mentioned before me, this is a great character.  Thanks for all the hard work you put into him and good luck with the rest of the Release Party.
Title: Re: Release Party: Sentry
Post by: Gaijin on April 27, 2009, 04:36:27 PM
well he is floating lol....technically he is but him not being able to be tripped due to that is just too realistic lol
Title: Re: Release Party: Sentry
Post by: Acey on April 27, 2009, 04:39:15 PM
Here is an update of the CNS file to fix the "nofg", "nobg" during the hyper.

http://www.sendspace.com/file/a3daqc (http://www.sendspace.com/file/a3daqc)

Also updated main link.
Title: Re: Release Party: Sentry
Post by: Jedah12 on April 27, 2009, 05:05:44 PM
Excellent release. The Void hyper is epic!!  :thumbsup:
Congratulation, Acey!  =D>
Title: Re: Release Party: Sentry
Post by: ANGELM on April 27, 2009, 06:25:36 PM
You're the bomb man. :thumbsup:
Awesome release.
Title: Re: Release Party: Sentry
Post by: SolidZone 26 on April 27, 2009, 06:31:21 PM
Congrats on the release. Will try him out soon. :thumbsup:
Title: Re: Release Party: Sentry
Post by: darkseid DC on April 27, 2009, 06:33:45 PM
Awesome release !!
his two new hipers are fantastic
Title: Re: Release Party: Sentry
Post by: mecha-gino on April 27, 2009, 06:57:09 PM
Ok, after taking some time to play the characters I spotted some problems.

-I tired testing his specials and they don't work.
-His cape does disappear while performing the anti-air projectile.
(http://img134.imageshack.us/img134/3725/sentryerror.png)
-I haven't really figured out how to do the projectiles without editing him.

if I could suggest someting..... just combine the two together. The cape animations and the sentry himself.

Other then that, seems like a fun character. I hope to see those hypers I suggested in the future.  :)
Title: Re: Release Party: Sentry
Post by: I_Burner on April 27, 2009, 07:54:14 PM
What a way to start off the party! I have to agree with what others are saying: this may just be your greatest character yet, Acey! You've really managed to pull off something special with Sentry.

Now on to feedback. Just a couple minor things:

-The "Sonic Boom"-type move has two issues:
      1) It's possible to have 2 projectiles of different strengths on-screen at once (see pic). Not sure if you intended this, but it can lead to some abusive tactics (like pinning P2 down by firing off one on the ground and then one in the air, Rinse, repeat).
      2) Sails right over the heads of shorter characters:
(http://i193.photobucket.com/albums/z320/I_Burner/sentry-1.png)

-Standing LP can't connect with shorter opponents.

-Standing kicks are only short range. Again, maybe this was intentional, but do you have any plans on making long-range and short-range variations of the basics? I feel like that would increase his gameplay potential quite a bit.

-This may be more of a personal preference, but I feel like there isn't enough velocity differences between the different strength projectile moves. I also feel like the "Sonic Boom" projectiles are painfully slow. Or maybe it's just me. Either way, I plan on altering this on my copy.

Overall, great release! Looks like I need to free up some room in my main roster.  :)
Title: Re: Release Party: Sentry
Post by: V-NiX on April 27, 2009, 08:14:48 PM
Wow, nice way to start the release Party  :w00t:
Title: Re: Release Party: Sentry
Post by: Izanagi on April 27, 2009, 08:25:09 PM
Hi Acey! Congrats on the first release   :thumbsup:
Keep em coming lol  ;D
Title: Re: Release Party: Sentry
Post by: GodzFire on April 27, 2009, 08:32:03 PM
Vocals by Spider-mew

We're doomed, DOOOOOOOOOOOOMED!
Title: Re: Release Party: Sentry
Post by: .:K.I.N.G:. on April 27, 2009, 08:34:21 PM
We're doomed, DOOOOOOOOOOOOMED!
lol spider mew is very good voice actor :thumbsup:
Title: Re: Release Party: Sentry
Post by: darkmoon766 on April 27, 2009, 09:43:12 PM
Thanks so much for your talent and hard work on sentry!  :)
Title: Re: Release Party: Sentry
Post by: litfam on April 27, 2009, 10:07:44 PM
He is my favorite character in Marvel!!! I was dying to get him to use him to fight against the big guns!!! >:( Thanks Acey very highly appreciated.
Title: Re: Release Party: Sentry
Post by: Epic Win Man on April 27, 2009, 10:08:16 PM
awesome, i loved playing sentry in eoh, im sure hes even better now
Title: Re: Release Party: Sentry
Post by: DizzyTheConquer on April 27, 2009, 10:10:32 PM
WHOO HOO!!! I've been waiting for 159 days, 34 minutes, and 33 seconds for this day to come!
Title: Re: Release Party: Sentry
Post by: Slayer on April 27, 2009, 10:30:49 PM
Amazing release  ^:)^
Title: Re: Release Party: Sentry
Post by: UltraRoboninja on April 28, 2009, 12:51:40 AM
Sentry came out spectacular. Great job doing Bob justice. Only bug I found was if you're directly next to the opponent when you do the "grab-you-and-take-you-to-space" hyper, it doesn't cost any power.
Can't wait to see what you guys have lined up for the rest of the party!
Title: Re: Release Party: Sentry
Post by: disisserr on April 28, 2009, 01:20:07 AM
nice char.. but i had to change his projectile controls since im not used to guile  :-[

just a question.. were some infinity batman sprites used?  :-??
Title: Re: Release Party: Sentry
Post by: andersontavars on April 28, 2009, 01:54:25 AM
Very good Acey, good job!! :o
Title: Re: Release Party: Sentry
Post by: Epic Win Man on April 28, 2009, 02:55:25 AM
well, i love the character, and you did a phenomenal job on him, i just have one thought...why doesnt he have a flight mode? he's always floating, seems kinda weird he cant fly...


still, awesome character
Title: Re: Release Party: Sentry
Post by: alex87 on April 28, 2009, 03:18:15 AM
thank u so much!! And congrats ^^
Title: Re: Release Party: Sentry
Post by: juelz aka wolfi on April 28, 2009, 06:55:49 AM
yeah yeah sentry vs superman
many thanks ac
Title: Re: Release Party: Sentry
Post by: lideroptimus on April 28, 2009, 08:25:48 AM
I loved de Chars... You rock Acey, CONGRATULATIONS!

Im my opinion, for character become perfect, just miss him some ARMO, like Hulk or Jugernaut, then, Sentry could be hit many times bofore coming down.

Again, Congratulations, the char is one of the best Edits.
THANK YOU!

PS: This is my first post  ;D
Title: Re: Release Party: Sentry
Post by: Acey on April 28, 2009, 09:33:55 AM
The Sentry turned out really great congratulations =D>

The Void hyper, which is my favorite, can be blocked too easily the opponent has more than enough time during The Voids appearance. I would suggest that The Sentry stuns the opponent with a powerful punch, kick or rush.

Really, interesting. The opponent is paused from the moment the hyper starts until a second before the first hit, which means the only way it can be blocked is if the opponent is doing absolutely nothing when the hyper is started or if they're already blocking or if they are all the way across the screen... maybe it's not working like it's supposed to, I'll take a look at that.
Title: Re: Release Party: Sentry
Post by: HyperGogeta on April 28, 2009, 09:41:44 AM
Awesome. PURE AWESOME  :O*D
Title: Re: Release Party: Sentry
Post by: Acey on April 28, 2009, 10:56:16 AM
why doesnt he have a flight mode? he's always floating, seems kinda weird he cant fly...

He flies the entire match  /:O ... but seriously, I know what you mean. My common excuse is that it would over power an already powerful, balanced character, but the truth is that I hardly use flight mode in battles myself and I just haven't gotten around to it.
Title: Re: Release Party: Sentry
Post by: volzzilla on April 28, 2009, 11:58:09 AM
I recorded a video review showing him in action.

http://www.youtube.com/watch?v=BOjv0_lNQhU# (http://www.youtube.com/watch?v=BOjv0_lNQhU#)

The video will show off all of his special moves, in watch mode first which will also give you a feel for the AI (in which he has a really good fight against a few characters) and then again in Training mode for a better look at some of these same moves.

Also, there are annotations embedded into the video playback for partial discussion, as well as a more detailed written review in the more info section.
Title: Re: Release Party: Sentry
Post by: DARKTALBAIN on April 28, 2009, 12:04:53 PM
Or since Sentry is released . Everyone can just download him , check out the read me & do all those moves yourself  :thumbsup:
Title: Re: Release Party: Sentry
Post by: Kojunho on April 28, 2009, 12:14:08 PM
This char is awesome, but one thing that kinda.....threw me off I guess was that the Light Explosion was red, but all the other Light projectiles and such were Blue or Yellow. Just kinda throwing that out there, but the char is still awesome! :w00t:
Title: Re: Release Party: Sentry
Post by: Acey on April 28, 2009, 12:51:01 PM
This char is awesome, but one thing that kinda.....threw me off I guess was that the Light Explosion was red, but all the other Light projectiles and such were Blue or Yellow. Just kinda throwing that out there, but the char is still awesome! :w00t:

Yeah, the hypers are Red and the Specials are Blue (or other colors depending on the palette) Originally the specials were red too (and can easily be changed to red again using the palettes) but I really didn't like how they looked, it gave him too much of a primary color (Red, Yellow, Blue) feeling so I went back to Blue.
Title: Re: Release Party: Sentry
Post by: Mugen_Master on April 28, 2009, 01:15:48 PM
Great release!!!! the char is fantastic  ;) :w00t: :) =D> =D>
Title: Re: Release Party: Sentry
Post by: ziafab on April 28, 2009, 02:12:00 PM
Thanks Acey. You're great !  ::salute::
Title: Re: Release Party: Sentry
Post by: lideroptimus on April 28, 2009, 02:40:14 PM
Sorry be insistent Acey, but, what do you think about the idea of Sentry has a natural Armo, like a Hulk, Ironman or Jugernaut, between others?

I Just say that, because Sentry is so STRONG as Superman, Thor, Gladiator, or else, the big Green Man >:(.

Just for all us know... Did you like of the IDEA?

PS: My  :) second post . ;)

PS 2: You may be in choose of the OSCAR of mugen (Best Char 2009)

GRATE char, congratulations again.  ^:)^
Title: Re: Release Party: Sentry
Post by: KudosForce on April 28, 2009, 02:51:11 PM
I, uh, noticed a few things on the video, including Sentry's "take into space" hyper not quite touching the opponent, his Light explosion getting pushed off a bit when he did it near the edge of the arena and the "Void" hyper being rather slow in execution.

You might want to take a look at those things. ???
Title: Re: Release Party: Sentry
Post by: Tenspeed on April 28, 2009, 03:40:43 PM
have you thought about using alex's flash chop instead of guile's sonic boom? it just seems a little underwhelming when placed alongside the rest of his moves.
Title: Re: Release Party: Sentry
Post by: Acey on April 28, 2009, 03:53:38 PM
have you thought about using alex's flash chop instead of guile's sonic boom? it just seems a little underwhelming when placed alongside the rest of his moves.

Actually I made the perfect FX in the particle illusion software but every time I tried to export it to BMP it would freeze, I even tried the day before, same problem.
Title: Re: Release Party: Sentry
Post by: Kojunho on April 28, 2009, 04:02:38 PM
Why not PCX?
Title: Re: Release Party: Sentry
Post by: Acey on April 28, 2009, 04:07:33 PM
Sorry Kojunho, I don't understand the question?

PCX is a file type, right?

Title: Re: Release Party: Sentry
Post by: Kojunho on April 28, 2009, 04:09:20 PM
Yes.
BMP's are very large image files, and Fighter Factory takes PCX better than BMP normally, why not export the image as a PCX?
Title: Re: Release Party: Sentry
Post by: Acey on April 28, 2009, 04:10:39 PM
Oh, it's not that fighter factory wouldn't take the file, it's that Particle Illusion wouldn't spit it out in any format.
Title: Re: Release Party: Sentry
Post by: Kojunho on April 28, 2009, 04:16:53 PM
Ohh....
Well, if someone else on IMT has the same program, maybe you can send the file their way and they can help you.
Title: Re: Release Party: Sentry
Post by: Acey on April 28, 2009, 05:22:35 PM
Sorry be insistent Acey, but, what do you think about the idea of Sentry has a natural Armo, like a Hulk, Ironman or Jugernaut, between others?

I Just say that, because Sentry is so STRONG as Superman, Thor, Gladiator, or else, the big Green Man >:(.

Just for all us know... Did you like of the IDEA?

PS: My  :) second post . ;)

PS 2: You may be in choose of the OSCAR of mugen (Best Char 2009)

GRATE char, congratulations again.  ^:)^

Insistent? you sent me a PM demanding to know why I dind't answer you yet...  o.O#

I like the IDEA but I don't plan on adding it to Sentry. Sorry. And for reference, Superman, Thor, none of those mugen characters have it either.
Title: Re: Release Party: Sentry
Post by: Jelux Da Casual on April 28, 2009, 05:27:10 PM
Insistent? you sent me a PM demanding to know why I dind't answer you yet...  o.O#

I like the IDEA but I don't plan on adding it to Sentry. Sorry. And for reference, Superman, Thor, none of those mugen characters have it either.

Well, and Gladiator and Hulk have it and Thor has a light one, but that's aside the point.
Title: Re: Release Party: Sentry
Post by: dragonesku on April 28, 2009, 05:54:28 PM
Sentry could use a few more sprites but other than that... two thumbs up!  :thumbsup: :thumbsup:
Title: Re: Release Party: Sentry
Post by: weredog on April 28, 2009, 06:32:36 PM
FANTASTIC job...finally the sentry is here...still I wish he had a intro against superman kinda like hugo and alex where they stare each other down before the battle ...that would get me suped up lol. but great job acey you are the master.
Title: Re: Release Party: Sentry
Post by: Acey on April 28, 2009, 06:58:23 PM
I actually heard the idea of having a custom intro with Supes a few times, any suggestions on what that might be?
Title: Re: Release Party: Sentry
Post by: lideroptimus on April 28, 2009, 07:18:38 PM
Insistent? you sent me a PM demanding to know why I dind't answer you yet...  o.O#

I like the IDEA but I don't plan on adding it to Sentry. Sorry. And for reference, Superman, Thor, none of those mugen characters have it either.

Hehe.. no plobrem and sorry again :thumbsup:.
Now, about Superman and Thor, I just want to mean that guys are the strongest of ther wolds. But you are a Great creator, and I know that you will look for good replys for evelotion your Sentry.
Try a little more AI at least  ;)

By the way... you can imagine the sentry with ARMO against Hulk, colossus or Jugernaut or else the Super? (with the new AI of Man of Steal offcorce). Would be the amolst incrideble fight in wold of mugen! hehe (It give a MORAL).

I going to asking for some armo for SUPER in scruffydagon too; and see what they will say.

But realy graet Char is your Sentry with armo or not!  =D>
Title: Re: Release Party: Sentry
Post by: vortex35 on April 28, 2009, 09:09:39 PM
I must admit I was a little dissappointed with sentry in SMvC but I understood he was a beta and Acey had a life( what little she does have with all those wips) I first saw the release vid on you tube and I must admit he looks revamped like he went through a complete overhaul he wasn't that bad in SMvC but he looks 10x better from that video Nice work on him :w00t:
Title: Re: Release Party: Sentry
Post by: Acey on April 28, 2009, 09:22:41 PM
 ^^(PM)^

One thing I don't believe in is holding a character until it's 100% finished because otherwise no one would ever release anything, not even PoTS. All characters have updates and these updates are made better by sharing. Noticed what Capcom did when they had a chance to make Super Street Fighter II HighDef, there is an entire mode of updates they felt were necessary. We see our friends over at Scruffy Dragons and some complain that they're releasing a bunch of updates and betas, I say good for them, it's what I do too. Some complain about Infinity's first project, EoH, about how there are bugs and it's incomplete, well I know that, it's far from perfect but I make a lot more people happy by sharing it then by hiding it because I fear a little negative feedback.
Title: Re: Release Party: Sentry
Post by: KudosForce on April 28, 2009, 09:31:06 PM
^^(PM)^

One thing I don't believe in is holding a character until it's 100% finished because otherwise no one would ever release anything, not even PoTS. All characters have updates and these updates are made better by sharing. Noticed what Capcom did when they had a chance to make Super Street Fighter II HighDef, there is an entire mode of updates they felt were necessary. We see our friends over at Scruffy Dragons and some complain that they're releasing a bunch of updates and betas, I say good for them, it's what I do too. Some complain about Infinity's first project, EoH, about how there are bugs and it's incomplete, well I know that, it's far from perfect but I make a lot more people happy by sharing it then by hiding it because I fear a little negative feedback.

You go, girl (you are a girl, right?  ???)! ^^(PM)^ It's nice to have the privilege to test out the various betas for EOH. Not only does it allow us to see how far the chars are in their development, but we also get to point out all the glitches and bugs that may appear. Having an idea of the game's development by playing it is very helpful.

Also, there's always the possibility of more characters being added (the game is referred to as "Eternity of Heroes", after all ;)). Each update is like opening a christmas present!

So, we should feel grateful, be patient, anticipate and praise the team for their hard work done in sweat, blood & tears, for they do it for us, the eager players. ::salute::
Title: Re: Release Party: Sentry
Post by: DARKTALBAIN on April 28, 2009, 09:36:52 PM
I must agree . I was just playing a little mugen & all the characters I have on it are from the team . So I faced most of them .

We do need someone to make some AI for all of out characters . Most of out characters did not fight to their full potential . Although Sentry did do the Void hyper a few times when I was fighting him  :thumbsup:
Title: Re: Release Party: Sentry
Post by: Tenspeed on April 28, 2009, 10:08:11 PM
Actually I made the perfect FX in the particle illusion software but every time I tried to export it to BMP it would freeze, I even tried the day before, same problem.

that's because the FX that you made were so awesome that the computer couldn't handle them ;)
Title: Re: Release Party: Sentry
Post by: mecha-gino on April 28, 2009, 10:48:07 PM
I actually heard the idea of having a custom intro with Supes a few times, any suggestions on what that might be?
hmm......
Sentry: Hey,what are you? Some kind of rip-off of me? Oh wait.....

Course it would be cool to see if MAYBE he could have reactions to lets say Gladiator or Hyperion.

Or Hulk.....
Title: Re: Release Party: Sentry
Post by: KudosForce on April 29, 2009, 08:40:29 AM
I must agree . I was just playing a little mugen & all the characters I have on it are from the team . So I faced most of them .

We do need someone to make some AI for all of out characters . Most of out characters did not fight to their full potential . Although Sentry did do the Void hyper a few times when I was fighting him  :thumbsup:

Yeah, I agree. It seems to me like the characters are holding back or something.

Also, Sentry lacks quite a few voices in general (even for something simple as punching and kicking grunts). What I've heard of him is great, though. :)
Title: Re: Release Party: Sentry
Post by: Acey on April 29, 2009, 09:07:09 AM
We do need someone to make some AI for all of out characters . Most of out characters did not fight to their full potential . Although Sentry did do the Void hyper a few times when I was fighting him  :thumbsup:

Sentry got himself an AI. So will the others that I programmed.  :O*D
Title: Re: Release Party: Sentry
Post by: Near on April 29, 2009, 03:01:58 PM
Hi all, this char is cool, perfect sprite, amazing hyper and sound but, i dont know.. but if Sentry is the most powerful hero of marvel why give it to him only 2 spceial moves? perhaps 2 "hold" moves, who make him a defending char... i like Guile style but maybe add another 1 original superheroes move, or maybe a aerial "sonic boom" or a fly stance.. no?
Title: Re: Release Party: Sentry
Post by: Weapon x program on April 29, 2009, 03:05:02 PM
THAT S funny because everyone is criticizing the ai, but i thought it was really good. Sentry is really strong in my mugen and it s difficult to find hypers to a character that doesn t even know what are his own powers.  :-??
Acey surprised me in a good way on this char, because he is really like in the comics, i know i said it before but that s a wonderful job.  :thumbsup:
Title: Re: Release Party: Sentry
Post by: Spidercide on April 29, 2009, 03:15:32 PM
Thank you Acey and Spider-mew.
Title: Re: Release Party: Sentry
Post by: Acey on April 29, 2009, 03:17:14 PM
Hi all, this char is cool, perfect sprite, amazing hyper and sound but, i dont know.. but if Sentry is the most powerful hero of marvel why give it to him only 2 spceial moves? perhaps 2 "hold" moves, who make him a defending char... i like Guile style but maybe add another 1 original superheroes move, or maybe a aerial "sonic boom" or a fly stance.. no?

He has 3 special moves, and an amazing throw.

Sentry users, if you're not spamming the "Jump ,Down, Kick" yet then you're missing a lot of game play and combo-ability here. Especially since most AI's don;t know what to do about it.
Title: Re: Release Party: Sentry
Post by: Near on April 29, 2009, 03:20:26 PM
He has 3 special moves, and an amazing throw.

Sentry users, if you're not spamming the "Jump ,Down, Kick" yet then you're missing a lot of game play and combo-ability here. Especially since most AI's don;t know what to do about it.

3? i have miss one :P (the "sonic boom" moves, the "flash kick" moves and ?...)
Title: Re: Release Party: Sentry
Post by: Acey on April 29, 2009, 03:22:00 PM
Readme file  ;)
Title: Re: Release Party: Sentry
Post by: lideroptimus on April 29, 2009, 05:58:17 PM
Acey, about his thunder clap, I think it can be with more noise, like a explosion, or like in the style Street Fighter 3, when the fighters finalize the oponent with a especial in the end, making a BIG NOISE  %-(

I loved play with the Sentry, because he has style and is fun play with him.

I'm fan of the Infinity Team and Scruffy Dragon Group!

Keep rocking man.  :thumbsup:
Title: Re: Release Party: Sentry
Post by: Near on April 29, 2009, 07:46:40 PM
Lol, the 2 air moves with the keyboard is very hard to get! i must buy a pad :P
Title: Re: Release Party: Sentry
Post by: KudosForce on April 29, 2009, 08:08:40 PM
Lol, the 2 air moves with the keyboard is very hard to get! i must buy a pad :P

Incidentally enough, that's what I was planning to do! :D
Title: Re: Release Party: Sentry
Post by: Acey on April 29, 2009, 09:15:54 PM
Incidentally enough, that's what I was planning to do! :D

Sweet, time to buy some stock in logic tech.

Fortunately the moves still work on my keyboard.
Title: Re: Release Party: Sentry
Post by: ZVitor on April 29, 2009, 10:08:29 PM
my sugestion:
the "go to space" hyper make X damage, so if enemy have < X life, Sentry throw enemy in sun.
Title: Re: Release Party: Sentry
Post by: Acey on April 29, 2009, 10:12:11 PM
my sugestion:
the "go to space" hyper make X damage, so if enemy have < X life, Sentry throw enemy in sun.

lol, I'll do that for a future release.
Title: Re: Release Party: Sentry
Post by: Bonobi on April 29, 2009, 10:28:59 PM
This is a very fun character, thanks for the release. One thing, though, is that his leg projectile seems a little too fast, and it forces him down quicker. Maybe you could have him stop in the air when he does it? Just a suggestion.
Title: Re: Release Party: Sentry
Post by: KudosForce on April 29, 2009, 10:29:33 PM
my sugestion:
the "go to space" hyper make X damage, so if enemy have < X life, Sentry throw enemy in sun.

I actually came up with a similar idea, but wasn't sure if Acey would like it. Thank you so much! :thumbsup:
Title: Re: Release Party: Sentry
Post by: I_Burner on April 30, 2009, 12:13:26 AM
Sentry users, if you're not spamming the "Jump ,Down, Kick" yet then you're missing a lot of game play and combo-ability here. Especially since most AI's don;t know what to do about it.

 ^^(PM)^
I learned to love that move pretty quickly. It's how I beat Symbiote Onslaught with him in EoH!

Also, I just wanted to second zvitor's suggestion for the "throw you into the sun" idea. I'd love to see that added in!
Title: Re: Release Party: Sentry
Post by: ace_tales on April 30, 2009, 03:52:38 AM
just a little point form review of sentry
+throw =  :w00t:
+effects look great
+all the specials rock!  :thumbsup:
+intro with old suit 'burning off' looks awesome!
+overall fun gameplay
-needs a backup pose different from the going forward pose
-more win poses
-louder sound for thunder clap special
-more pallettes, and more variety in pallettes (like some red or orange ones)
-block too much the same as standing pose
-he gets hit while performing super he gets stuck in a 'fall down' state
-why in his taunt does it sound like he purrs? o_0 also still looks too much like magneto
-opponent gets stuck somtimes when preforming the 'metor smash' super

although there alot of little things wrong with it the gameplay and style more than make up for it.
btw is his face supposed to look half burn in his hit poses  ;*)) 
also, his ko pose reminds me of zangiefs from the old streetfighter where it looks like he breaks his neck :P
Title: Re: Release Party: Sentry
Post by: Theendgamelv3 on April 30, 2009, 05:30:04 AM
You should make a Hyper where he flies into the guy like he does against the Hulk in WW Hulk #5

(http://img232.imageshack.us/img232/8104/wwh5sentry05nb4.jpg)

[youtube=425,350]w_e_YfHd5hM[/youtube]
Go 20 seconds in.
Overall he isn't a bad character. LOL Seriously...I can't believe the guy on MI thinking he is Guile in Spandex...what is even worse, he says Sentry is not even known for energy projection of any kind.
Title: Re: Release Party: Sentry
Post by: Solidsnack on April 30, 2009, 06:44:31 AM
Very nice, i will try him out as soon as I can.
Title: Re: Release Party: Sentry
Post by: Weapon x program on April 30, 2009, 07:47:24 AM
You should make a Hyper where he flies into the guy like he does against the Hulk in WW Hulk #5

(http://img232.imageshack.us/img232/8104/wwh5sentry05nb4.jpg)
yes, i agree.  ;)


Overall he isn't a bad character. LOL Seriously...I can't believe the guy on MI thinking he is Guile in Spandex...what is even worse, he says Sentry is not even known for energy projection of any kind.


wooooooow, there is another mugen forum out there?  :D
and they discovered we use bases from capcom character, that s a first  /:O
Title: Re: Release Party: Sentry
Post by: Acey on April 30, 2009, 11:30:29 AM
Yeah, that guy was so off the mark I actually had to reply.
Title: Re: Release Party: Sentry
Post by: Jelux Da Casual on April 30, 2009, 11:58:44 AM
Yeah, that guy was so off the mark I actually had to reply.

Well, KONG hasn't been around lately so we have to get flamed for something right?
Title: Re: Release Party: Sentry
Post by: mastamasta on April 30, 2009, 12:13:57 PM
 ^^(PM)^  this is one of the characters ive been intrigued by since i saw him in the EOH roster..this is a great depiction of Sentry...though i can agree with some of the other posts.. about the projectile moves...i was kinda of hoping to see that WWH projectile .. i remember reading that and being like "this guy is awesome"... some other special moves WOULD and COULD be great..but i like where you took this, you kept the guidelines that marvel laid out for him when they created him and i think thats also cool, not everybody needs loads of special moves..he is a great character..and regardless what you choose to do or not to  do, it is up to you. either way he is a great character with lots of combo potential, and most of all a great addition to my mugen. thank you.


EDIT: this is one of the best characters ive ever seen released here. im going to make a video and show everyone why i think this.
Title: Re: Release Party: Sentry
Post by: kyoman on April 30, 2009, 03:07:02 PM
Wow, Sentry is very impressive

I have a small suggestion for the hyper move with Void

Void can said: "Robert, let me out" or "Robert, let me help you"
Title: Re: Release Party: Sentry
Post by: bl00dbr4wl on April 30, 2009, 08:16:39 PM
Great Character just like in the comics. :w00t:
Title: Re: Release Party: Sentry
Post by: KudosForce on April 30, 2009, 08:24:18 PM
Wow, Sentry is very impressive

I have a small suggestion for the hyper move with Void

Void can said: "Robert, let me out" or "Robert, let me help you"

That would be nice, except that we'd need a voice actor for him.
Title: Re: Release Party: Sentry
Post by: Acey on April 30, 2009, 08:51:41 PM
That would be nice, except that we'd need a voice actor for him.

Well, except that the Void doesn't talk to the Sentry like that. The Void acts like a separate entity.
Title: Re: Release Party: Sentry
Post by: J.C.McMinis on April 30, 2009, 09:33:40 PM
Great character Acey, just one note and I have been meaning to ask this for a while. When Sentry hits someone the sound is rather dull sounding. I have noticed this with Beast and Banshee as well is this intentional?
Title: Re: Release Party: Sentry
Post by: Acey on April 30, 2009, 10:46:10 PM
Just those darn MvC2 sounds...
Title: Re: Release Party: Sentry
Post by: catbat74 on April 30, 2009, 11:13:10 PM
 :rules: well I know Beast likes to be quiet and prefers silence so he can read...so it's most likely he tries not to make a lot of racket!  oops....sorry...."racket"....and sentry hates loud music....he ones called the cops because his neighbor...Frank Castle was playing Eminiem too loud :DxDie
Title: Re: Release Party: Sentry
Post by: Acey on May 01, 2009, 01:13:19 AM
 ;*))
Title: Re: Release Party: Sentry
Post by: Blacksaiyen on May 01, 2009, 06:27:51 AM
Recently tested, here's something which should be fixed, Acey : the 'd,u+P' super move leads to an infinite, unless Sentry's opponent performs a recover fall (I managed to do it about 32 times or something like that).
Otherwise, the character is solid (but its stage theme is a pain to the ears  :P).
Title: Re: Release Party: Sentry
Post by: KudosForce on May 01, 2009, 09:07:32 AM
:rules: well I know Beast likes to be quiet and prefers silence so he can read...so it's most likely he tries not to make a lot of racket!  oops....sorry...."racket"....and sentry hates loud music....he ones called the cops because his neighbor...Frank Castle was playing Eminiem too loud :DxDie

Well, that's what I would call "living up to the source material". ;*))
Title: Re: Release Party: Sentry
Post by: Playing Enemy on May 02, 2009, 03:04:05 AM
I was just thinking if you update this Sentry, maybe you could give him a move like Raiden's from Mortal Kombat where he flies into the opponent and smashes them into the wall.  Then you could make a hyper where Sentry spins the opponent around like his throw, then right when he releases them, you could slow the time down and Sentry could fly into them and smash them against the wall while their flying backwards.  That would be...rad.  It would also fit because it would be like what Sentry does to the Hulk.  Just a thought...and wish.  I love this character by the way.
Title: Re: Release Party: Sentry
Post by: SPITERMAN on May 03, 2009, 09:00:15 PM
I love the portraits in this style...
(http://i39.tinypic.com/53p5oj.jpg)

But I have a question:
Because the portrait of sentry seems younger?
I believe that a portrait would be better that it shines as this image of Sentry...

(http://old-wizard.com/wp-content/uploads/2009/03/the-sentry-most-powerful-superhero.jpg)

Do not create it?
A question is alone I hope not to offend nor to bother anybody
The char is excellent!!
Title: Re: Release Party: Sentry
Post by: sonar1279 on May 03, 2009, 09:31:17 PM
^^I think the raiden move is a great idea for a special
Title: Re: Release Party: Sentry
Post by: Gaijin on May 04, 2009, 03:31:00 PM
his sonic boom is an infinite. once i throw out one i can throw another and another. i have had up to 5 or 6 of them on the screen at the same time and still was throwing them out after each one hi. he doesnt combo well in the air with his hp which is too slow. when he connects his multi hitting hyper his movement is much to slow. love his take him to space hyper. nothing wrong with it. have not tested the void hyper yet.
Title: Re: Release Party: Sentry
Post by: Acey on May 04, 2009, 03:32:29 PM
his sonic boom is an infinite. once i throw out one i can throw another and another. i have had up to 5 or 6 of them on the screen at the same time and still was throwing them out after each one hi. he doesnt combo well in the air with his hp which is too slow. when he connects his multi hitting hyper his movement is much to slow. love his take him to space hyper. nothing wrong with it. have not tested the void hyper yet.

If you could get me a video of this one that would be great. Is it in the air, ground, low, middle, high punch?
Title: Re: Release Party: Sentry
Post by: Gaijin on May 04, 2009, 04:12:43 PM
on the ground. in the vid im bout to post it didnt do it perfectly as its quite hard to do especially 5 sonic booms. i couldnt replicate it fully only i could show its possible. also his projectile is really strong
Title: Re: Release Party: Sentry
Post by: Tenspeed on May 05, 2009, 11:15:00 PM
so has anyone tried fighting AGAINST him yet?

I ask this because if you trip him he has a seizure. so far I've tried this with kal elvis's superman remix, that new batman that was released yesterday, zvitor's green arrow and aquaman,  mystikblaze's captain america, acey's captain mar-vell, and a few others. also, I don't know if this is something that I messed up when swapping out portraits, but he seems to revert to his yellow palette when hit, no matter what color you pick him with.
Title: Re: Release Party: Sentry
Post by: Kojunho on May 05, 2009, 11:59:14 PM
Hey Acey, I has a small suggestion....(not really that small...)
How about a "Void" mode, since alternate modes in chars are getting popular nowadays lol.
It'd just be a head and palette swap I think, plus switching out the one hyper where he calls himself.
If you need help though, feel free to call me.
--edit--
Acey did this:
(http://i273.photobucket.com/albums/jj204/kojunho/voiddark.gif)
Title: Re: Release Party: Sentry
Post by: Playing Enemy on May 06, 2009, 12:38:41 AM
I agree that would be sweet if you had an alternate Void Mode. I saw your sprite of the Void on Scruffy Dragon and it looked cool. I was wishing that you would do that when I first saw it actually. Then you could actually have Sentry fight against Void which would be amazingly awesome.
Title: Re: Release Party: Sentry
Post by: Tenspeed on May 06, 2009, 01:40:03 AM
There are stray yellow pixels in his leg during his win pose. it's most noticeable with his black palette.
Title: Re: Release Party: Sentry
Post by: show552 on May 06, 2009, 02:18:08 AM
this is awesome thanks for the character and the stage :w00t:
Title: Re: Release Party: Sentry
Post by: spiderclone on May 07, 2009, 07:29:47 AM
Hey Acey, I has a small suggestion....(not really that small...)
How about a "Void" mode, since alternate modes in chars are getting popular nowadays lol.
It'd just be a head and palette swap I think, plus switching out the one hyper where he calls himself.
If you need help though, feel free to call me.
--edit--
Acey did this:
(http://i273.photobucket.com/albums/jj204/kojunho/voiddark.gif)
this isn t the void, this is bad
the character is cool, hypers, supers, all is great
the thing i dislike are the stance and the legs that don t move enough
greatest release so far, wolverine close second, hulk third
Title: Re: Release Party: Sentry
Post by: Epic Win Man on May 07, 2009, 10:19:56 AM
this isn t the void, this is bad
oh really?
(http://i217.photobucket.com/albums/cc210/ryan_rules77/sentvoid.jpg)

hmmm...methinks you're wrong
Title: Re: Release Party: Sentry
Post by: Kojunho on May 07, 2009, 10:23:01 AM
Luls. He gotcha lol.
Title: Re: Release Party: Sentry
Post by: Weapon x program on May 07, 2009, 01:01:22 PM
oh really?
(http://i217.photobucket.com/albums/cc210/ryan_rules77/sentvoid.jpg)

hmmm...methinks you're wrong
hahahahahahahahah  :D
good job epi win  :thumbsup:
Title: Re: Release Party: Sentry
Post by: Acey on May 07, 2009, 01:05:51 PM
BTW, I do not plan on making that version of the Void, which is why I gave the sprite to a noble cause that might be able to use it for something.
Title: Re: Release Party: Sentry
Post by: KudosForce on May 07, 2009, 01:07:23 PM
BTW, I do not plan on making that version of the Void, which is why I gave the sprite to a noble cause that might be able to use it for something.

Good call. I prefer the shadowy version. :thumbsup:
Title: Re: Release Party: Sentry
Post by: Gaijin on May 08, 2009, 03:06:30 PM
jus to let you know acey that it seems like all of sentrys moves hit as overheads and if you jump forward and keep holding forwards sentry will keep going forward once he has jumped over p2
Title: Re: Release Party: Sentry
Post by: medellin on May 09, 2009, 05:51:35 PM
I think, the sonic boom atack is to much classic, too familiar, is a god concept, but yo tradicional, put put something new something bigger    
 that is not as sonic boom
Title: Re: Release Party: Sentry
Post by: Gaijin on May 09, 2009, 07:01:06 PM
i think for now it may be a filler but if not i second that suggestion
Title: Re: Release Party: Sentry
Post by: OUTCOLD on May 10, 2009, 02:59:01 AM
this character still needs alot of work
Title: Re: Release Party: Sentry
Post by: Jelux Da Casual on May 10, 2009, 03:20:43 AM
this character still needs alot of work

If you'd care to elaborate on that statement, we'd be getting somewhere.
Title: Re: Release Party: Sentry
Post by: OUTCOLD on May 10, 2009, 04:02:30 AM
ok no problem as i am working on fixing him atm for personal use being that i cant release it as for this is NOT my character to do so but ill explain what i been finding.

Problems:

1: when he gets tripped he falls into 2 sprites bouncing over and over, this happens all the time.
2: i hav'nt found which sprite number yet but grabble is in wrong  spot
3: his hyper where he claps the guy has no power at all to it sounds like when he claps he hits P2 wit LP
4: he lacks special attacks
5: there is one punch sprite forget if its L,M,H but his legs seem to get position wrong (looks odd)
6: and there are some more i have but i rather show with a picture lemme throw him in the roster and show ya but gimme time as for i dont live on or for mugen...


Amazing:

1: The sprites are cool you def put ur heart into makin these sprites
2: his hyper where he basically causes a explosion one word = Genius
3: All in all the character is a great looking character but playing with him it still feels like he is a beta still, his stance would look better if you used the stance he uses to walk instead i tested it and it looks GREAT that way. I wasnt knocking this character G Lux i was just informing the creator about it just surprised it thats all..

TO ACEY:  your def working on some nice shyt here keep at him cause he will make a name in a mugen slot FOREVER but i cant be upset or whatever as you did just release a shyt load of characters within a months time.  stay with sentry as he is basically your "key to the city"

Also i would like to mention thanx for uploading as i kno characters are NOT a 2 day process to make ;)
Title: Re: Release Party: Sentry
Post by: Jelux Da Casual on May 10, 2009, 04:17:11 AM
...I wasnt knocking this character G Lux i was just informing the creator about it just surprised it thats all..

Oh no, I'm not saying you were. It's just that when someone says something around the lines of "needs work", it helps to know what's in question so it can be addressed. Glad you took the time to elaborate further on what you meant.
Title: Re: Release Party: Sentry
Post by: Skeletor-EX on May 12, 2009, 01:25:20 PM
Ok Acey... I love everything about this character!  =D> But... I hate the guile setup...  >:P It doesn't seem to work with him as fluid as it does with Guile. I'd prefer a shoto setup because it seems to be more of a universal style... I don't know anything about Sentry, but his projectile, a sonic boom??? I don't know about that one. Well, other than that he's fine! :)
Title: Re: Release Party: Sentry
Post by: Acey on May 12, 2009, 03:18:03 PM
Ok Acey... I love everything about this character!  =D> But... I hate the guile setup...  >:P It doesn't seem to work with him as fluid as it does with Guile. I'd prefer a shoto setup because it seems to be more of a universal style... I don't know anything about Sentry, but his projectile, a sonic boom??? I don't know about that one. Well, other than that he's fine! :)

Sorry, there are far too many shoto clones in mugen.

Try some of these variations:
1) Projectile, dash, CLK, CMK, CHK (launch) --> Air Combo
2) Jump in reverse flash kick, LK, CMK, CHK (Launch) --> Air Combo
1) Slow Air projectile to trap a standing oponent if they jump, also produces an extra hit if you launch them into it.

Launchers can be replaced with the Anti Air Punch for a free double hit.

Some good air combos are:
1) JLP, JLK, JMK, JHK, Reverse Flash Kick
2) JLK, JMP, JMK, JHK(JHP)
Title: Re: Release Party: Sentry
Post by: Playing Enemy on May 12, 2009, 03:28:54 PM
Also, if you just hold back while doing your LP, LK, MP, MK, etc. combo then hit forward and punch at the end, it will combo the sonic boom with all the other hits, just like Guile. I like it. You can do it with the D, U, lk/mk/hk special also. Just thought I'd throw that out there. I wouldn't mind seeing some more moves though, and maybe have the sonic boom be a little bigger. Just my two cents. Thanks again Acey, I love this character a lot.
Title: Re: Release Party: Sentry
Post by: Acey on May 12, 2009, 04:31:44 PM
I already have a new projectile for him and the only other special move I'm going to give him (which is quite appropriate and I think ties in well) so those will be in a future release.
Title: Re: Release Party: Sentry
Post by: lideroptimus on May 12, 2009, 08:06:50 PM
I already have a new projectile for him and the only other special move I'm going to give him (which is quite appropriate and I think ties in well) so those will be in a future release.

Nice, don't forget the natural armor xD
Title: Re: Release Party: Sentry
Post by: nickfurry on May 12, 2009, 11:31:43 PM
He's lacking Special moves. He needs a few more to make him a complite character.
Title: Re: Release Party: Sentry
Post by: Vitamin on May 13, 2009, 12:01:12 AM
The sentry is a great character, although he needs more super specials.  Maybe you give him a special where he throws his opponent into the sun (i'm not making this up - this was a joke from Miss Marvel in one of the comics about sentry throwing everything into the sun - i believe it was in the Mighty Avengers comics).
Title: Re: Release Party: Sentry
Post by: Acey on May 13, 2009, 12:23:14 AM
He's lacking Special moves. He needs a few more to make him a complite character.

I disagree, 3 special moves is more than Guile has and arguable as many as Zangief has, you don;t need to load a character with special moves to make him great. But I do still have plans for our Golden Gaurdian of Good.
Title: Re: Release Party: Sentry
Post by: mastamasta on May 13, 2009, 01:27:06 AM
LK MK + "Light Upper Cut" + (Juggle W/) LP LK + Crouching HK + Jump + LP MP LK MK + "Light Kick" x2


since i did one in Wolvenoms post, im going to do it for all my favorite EOH characters released in this release party. and if i get around to it posting a video.

so here is one of my favorite sentry air combos, it takes a few times getting used to but its do-able. gotta be fast.


thats a nice combo right there, for all those saying he needs more special moves..it was be awesome, theres space for them...but he is holding up pretty well in my book. if i can beat Thor and Evil Ken with him, then he's truely good money.

im loving this sentry... :w00t:





Title: Re: Release Party: Sentry
Post by: nickfurry on May 13, 2009, 08:53:13 AM
I disagree, 3 special moves is more than Guile has and arguable as many as Zangief has, you don;t need to load a character with special moves to make him great. But I do still have plans for our Golden Gaurdian of Good.
I know he was created with guile type moves but still, He's not guile, he's sentry. I think  he needs somthing more. 3 is not enough When u go to battle with other tough characters. he's lack of special moves will come into place when u fight this tough charaters. He needs at lease 1 or 2 more ground special and maybe an aditional air special. I hope that there are still things for Sentry to be inplemented and if there is, let's hope that's those special moves that he needs.
Title: Re: Release Party: Sentry
Post by: Acey on May 13, 2009, 10:27:12 AM
he's lack of special moves will come into place when u fight this tough charaters.

Could you give an example of a tough situation in a MvC format that Sentry might be at a disadvantage.
Title: Re: Release Party: Sentry
Post by: KudosForce on May 13, 2009, 11:48:33 AM
The sentry is a great character, although he needs more super specials.  Maybe you give him a special where he throws his opponent into the sun (i'm not making this up - this was a joke from Miss Marvel in one of the comics about sentry throwing everything into the sun - i believe it was in the Mighty Avengers comics).

This was already suggested earlier in the thread. Acey accepted the idea and it'll be in. :thumbsup:
Title: Re: Release Party: Sentry
Post by: nickfurry on May 13, 2009, 10:27:10 PM
Could you give an example of a tough situation in a MvC format that Sentry might be at a disadvantage.


Well I’m not going to get into arguments, and I was just letting people know what I thought about him. Cheap characters like Akuma' Ryu' Ken just to name a few. They will all give u a hard time BC of the many things that they can throw at u. plus keep in mind that we are no longer in the early 90's where the characters didn't future that many moves. In today’s day and age characters will future more hyper and special moves than u are capable of remembering. A fighter like Sentry who only future 3 special moves will get old really quickly, bc u will find u self doing the same old 3 special moves over and over again. I would give him a few more to make him more fun and not a boring character after a few matches. ^^(PM)^
Title: Re: Release Party: Sentry
Post by: Near on May 14, 2009, 06:43:38 AM
i think too, Sentry as to have 1-2 special more... or maybe... keep is 3 special but with the command: down,forward down, forward... the hold command is too slow in a speed battle with other foes like cable, cyclops, morrigan ecc...

and maybe an aerial "sonic boom"
Title: Re: Release Party: Sentry
Post by: Acey on May 14, 2009, 10:21:45 AM
i think too, Sentry as to have 1-2 special more... or maybe... keep is 3 special but with the command: down,forward down, forward... the hold command is too slow in a speed battle with other foes like cable, cyclops, morrigan ecc...

and maybe an aerial "sonic boom"

He has an air projectile already.
Title: Re: Release Party: Sentry
Post by: Yun0 on May 15, 2009, 03:57:27 AM
I disagree, 3 special moves is more than Guile has and arguable as many as Zangief has, you don;t need to load a character with special moves to make him great. But I do still have plans for our Golden Gaurdian of Good.

like a zombie sentry mode??????? :-"
Title: Re: Release Party: Sentry
Post by: nitemaric on May 16, 2009, 02:35:02 PM
i cant open sentry i dont have a .ace opener how else can i get him
Title: Re: Release Party: Sentry
Post by: Spidermew on May 16, 2009, 02:35:56 PM
i cant open sentry i dont have a .ace opener how else can i get him

winrar can open .ace files
Title: Re: Release Party: Sentry
Post by: KudosForce on May 16, 2009, 03:22:28 PM
winrar can open .ace files

However, make sure to use the trial version (which lasts 40 days).
Title: Re: Release Party: Sentry
Post by: GodKill on May 16, 2009, 03:44:31 PM
I'm not gonna lie to your bro, but I think this Sentry is kind of poor made.

I kind of disappointed that it's base off of Guile, I really wanted some else.

trying to do a siding kick makes Sentry be stuck in 2 frames.
(http://i39.tinypic.com/34gorxg.png)

Plus his Sonic Boom thing is slow as hell and too high.

Other then that I can still see a good character in him. Just work out some of the bugs and he'll be good
Title: Re: Release Party: Sentry
Post by: Spidermew on May 16, 2009, 06:04:13 PM
However, make sure to use the trial version (which lasts 40 days).

Have been using the 30day trial verson for over a year and a half.
Title: Re: Release Party: Sentry
Post by: DizzyTheConquer on May 16, 2009, 08:03:42 PM
Have been using the 30day trial verson for over a year and a half.
benn using it for 2 years
Title: Re: Release Party: Sentry
Post by: nickfurry on May 17, 2009, 09:43:59 PM
I'm not gonna lie to your bro, but I think this Sentry is kind of poor made.

I kind of disappointed that it's base off of Guile, I really wanted some else.

trying to do a siding kick makes Sentry be stuck in 2 frames.
(http://i39.tinypic.com/34gorxg.png)

Plus his Sonic Boom thing is slow as hell and too high.

Other then that I can still see a good character in him. Just work out some of the bugs and he'll be good

 Well he's not poor made. I do agree that making him based in guile, just not good desition. He needs to change the comand to perform the sonic boom, to a much faster way. Charging back for 2 seconds is too slow and it's making u a sitting duck when u are fighting characters like ken and othe similar fighters. ( How about a Fire Ball Comand for the sonic boom) He also needs more Special, with only 3 spcial moves, he clearly lacks ground and air special moves. I think That's all he needs

1. Change the command to perform special moves to a much speedy one
2. He needs additional Ground & Air spcial moves At lease one or  two  Spcials for air and ground
Title: Re: Release Party: Sentry
Post by: OUTCOLD on May 18, 2009, 05:57:45 PM
I disagree, 3 special moves is more than Guile has and arguable as many as Zangief has, you don;t need to load a character with special moves to make him great. But I do still have plans for our Golden Gaurdian of Good.

acey i dont kno why ur comparing this character to guile so much "THIS IS MUGEN" you can take spongebob and make his projectile a hulk sprite, the sky isn't even the limits it goes higher, get more creative with him make a nice projectile outta scratch if you have to, also i was thinking as i was working on "my updated version of him" i gave him a slam ground attack he slams the ground and knocks P2 down (simular to kuando's attack by AIDUZZI) and i gave him a charge attack as well both attacks can be done in air or on the ground (the charge attack is basically he charges P2 grabs them and slams them into the ground i kept the speed of the charge the same speed as the dash speed so its almost instant) those two are complete already the last one (beside the projectile) is MAYBE a throw attack he gets in a stance (like geese by pots) when P2 hits him he grabs them and swings them into the other side of the stage, this one is not final yet but it may be the last one i do. for air attacks all i have done is the charge attack like i mentioned up top and an attack where he comes down and slams the ground and makes the ground break up sorta like hulk smash in a way.. well thats what i have for him so far i hope this lil speech helped you into updating him like he should be. Good Luck..........

 oh btw the sonic boom i completely took out i may make one by scratch or try to find something to fit Sentry's character lataz
Title: Re: Release Party: Sentry
Post by: Acey on May 18, 2009, 06:30:23 PM
Send me your version and I'll see if any of it's useful. ;)
Title: Re: Release Party: Sentry
Post by: volzzilla on May 19, 2009, 12:06:21 PM
Saw this bug against Warner's latest version of The Thing.

(http://i735.photobucket.com/albums/ww352/volzzilla/1.png)

He will be in that position and sort of spasm around until hit.
Title: Re: Release Party: Sentry
Post by: Acey on May 19, 2009, 12:13:51 PM
What was the situation that it happened under? Obviously the match didn't just start out that way...
Title: Re: Release Party: Sentry
Post by: DARKTALBAIN on May 19, 2009, 12:35:35 PM
I really don't think Sentry is like Guile at all . I never seen Guile take someone to space & drive them into the ground . All Guile's goofy/quirky kicks isn't what Sentry does . Yeah so he has a Sonic Boom command . Personally , I'm not  good with that command . So I really just do not use that move at all . I utilize all of Sentry's combos & other moves . Lastly , he isn't completed yet .
Title: Re: Release Party: Sentry
Post by: volzzilla on May 19, 2009, 02:31:16 PM
What was the situation that it happened under? Obviously the match didn't just start out that way...
I dont remember what either one of them did, i just know i saw it happen 3 times, and that it might have happened more often but the thing hit sentry pretty quick to knock him out of it starting.

Edit: Sentry goes into that state when getting kicked with a crouching MK. I have an EVE SP if that matters, as saw that it did something sprite wise with Psylocke that Sabaki was looking into.
Title: Re: Release Party: Sentry
Post by: Acey on May 19, 2009, 03:44:11 PM
I dont remember what either one of them did, i just know i saw it happen 3 times, and that it might have happened more often but the thing hit sentry pretty quick to knock him out of it starting.

Edit: Sentry goes into that state when getting kicked with a crouching MK. I have an EVE SP if that matters, as saw that it did something sprite wise with Psylocke that Sabaki was looking into.

Thanks Volzilla, obviously it's from a custom hit state created in The Thing's MK, I'll be able to trouble shoot it now.  :thumbsup:

Edit: Hmm, I can't recreate it, I'll take you up on the video you offered in PM, you can make it public.

Edit - Edit: Oh, "crouch" mK, Sentry's trip animation for the right hand side loops, I got it now.
Title: Re: Release Party: Sentry
Post by: OUTCOLD on May 19, 2009, 05:07:52 PM
Send me your version and I'll see if any of it's useful. ;)

i will, only issue is that i am on my moms PC atm my internet is off (Didnt pay the bill lol) and thats where he is but i may goto walmart and pick up a flash drive to transfer data cause im mad that galactus came out and i cant even throw him in my roster lol ......PAY UR BILLS FOOL acey i gotcha man
Title: Re: Release Party: Sentry
Post by: nickfurry on May 19, 2009, 09:42:43 PM
I really don't think Sentry is like Guile at all . I never seen Guile take someone to space & drive them into the ground . All Guile's goofy/quirky kicks isn't what Sentry does . Yeah so he has a Sonic Boom command . Personally , I'm not  good with that command . So I really just do not use that move at all . I utilize all of Sentry's combos & other moves . Lastly , he isn't completed yet .

We have been talking the whole time about his special moves and not his hypers and the lack of spicial moves not hypers. I love his hypers they look cool as hell. Plus the way to perform special moves is slow, that's been another conplaint. Give him a few more specials for ground and air change the slow way u perform special moves to a more conventional and faster way like a fire ball motion. I don't know how much u know but i hope hes not complited like u saying. Maybe a few more things can be inplemented into him and he'll be complited.
Title: Re: Release Party: Sentry
Post by: SPAN on May 22, 2009, 07:14:35 AM
Thanks for Sentry Acey, you can tell this was a char you put alot of heart into.
Similer to Guile, but diffrent enough to count.
My girlfriend love Guile & thanks to you now loves Sentry, & also kicks my butt with him  :-[

Thanx again Acey for all you hard work  ^:)^
Title: Re: Release Party: Sentry
Post by: mastamasta on May 29, 2009, 10:34:00 AM
Sentry Bugs:

Charge Down Up & Punch, can be done as a infinite in the corner.  also

when air comboing with sentry..say if you did this..

LP LK MK + Down & HK + LP MP LK MK + Flash Kick x 2..you can bounce him up off the floor after the second flash kick and redo the combo as a infinite. but you gotta be fast to do it...i doubt most people can do it...to be honest... i think you should leave it...but thats you overall desicion.

EVERY character has some sort of infinite, if the player takes enough time to find it...i think some are more tolerable than others.


as i said before...im loving Sentry...i cant wait to see what updates you got for him Acey. :)
Title: Re: Release Party: Sentry
Post by: botsm on June 01, 2009, 10:08:38 PM
You get kudos not only for the work put into this character, but DOUBLE for the obscure comic reference!
Title: Re: Release Party: Sentry
Post by: vision on June 01, 2009, 11:59:35 PM
I also like this char. he just needs an update to that slow three hit hyper move that seems useless. He's like a bootleg superman type, the sprites are great and the attack timing needs some adjusting.
Title: Re: Release Party: Sentry
Post by: Eddmug on June 15, 2009, 11:56:44 PM
i downloaded him from here but it seems as though i cant do anything cuz its an ACE file i need a rar or wiinzip file what am i suppose to do?
Title: Re: Release Party: Sentry
Post by: volzzilla on June 15, 2009, 11:58:50 PM
if you can open up zip files, you can open up ace files.

i personally like extract now as it does all 3, rar, zip, and ace.
Title: Re: Release Party: Sentry
Post by: Spidermew on June 16, 2009, 08:15:37 AM
i downloaded him from here but it seems as though i cant do anything cuz its an ACE file i need a rar or wiinzip file what am i suppose to do?

Winrar can open .ace files.

Everything that acey makes is put into a .ace file, and winrar is free.  :thumbsup:
Title: Re: Release Party: Sentry
Post by: DARKTALBAIN on June 17, 2009, 11:26:59 AM
Winrar can open .ace files.

Everything that acey makes is put into a .ace file, and winrar is free.  :thumbsup:

Acey = Ace file compression , get it ?  ;*))

Anyway , Spidermew is correct Winrar will open those Ace files . Depending on what version of Winrar you are using , you may have to set it in Winrar to associate with them . Or you could just right click on the ace file & goto " open with " to open one file . 
Title: Re: Release Party: Sentry
Post by: CommanderChaos on June 18, 2009, 12:44:33 PM
Awesome job on the character and stage yo!  8)

Well done!  8)
Title: Re: Release Party: Sentry
Post by: r3vector on June 23, 2009, 12:08:15 AM
I´m great fan of sentry thanks for release and share him !
Title: Re: Release Party: Sentry
Post by: Clee on June 24, 2009, 01:26:03 PM
great relase Acey,  ty for sharing this creation with us
Title: Re: Release Party: Sentry
Post by: volzzilla on July 02, 2009, 04:39:12 PM
Saw this bug against Warner's latest version of The Thing.

(http://i735.photobucket.com/albums/ww352/volzzilla/1.png)

He will be in that position and sort of spasm around until hit.

Saw this bug again, this time vs. Thor when he did the slam the ground cause a lightning attack move.
Title: Re: Release Party: Sentry
Post by: Acey on July 04, 2009, 10:11:36 AM
Of course you saw it again, you'll continue to see the same bug until the character updates, that makes sense, right?
Title: Re: Release Party: Sentry
Post by: The 4th Summers Brother on July 04, 2009, 10:37:25 AM
Little harsh, no?
Title: Re: Release Party: Sentry
Post by: Acey on July 04, 2009, 01:12:37 PM
Yeah, you're right.
Title: Re: Release Party: Sentry
Post by: volzzilla on July 04, 2009, 07:32:47 PM
well excuse me.

i figured that the lightning attack i mentioned from thor was different than the things crouching mk.
Title: Re: Release Party: Sentry
Post by: wolviesam on July 25, 2009, 12:27:51 PM
Thanks for the char, is very cool. :thumbsup:

but the thing is one bug, when they kick sentry on the legs he don't fall he just stays like fly'n :(...but this thing
only happen when sentry face the right side like the volzzilla picture...... hope you can fix it. ;D


Thanks.. keep looking forward on this character looks amazing. :w00t:
Title: Re: Release Party: Sentry
Post by: Near on August 02, 2009, 07:59:36 PM
is always the same bug. eheh

btw i love the sprite and movement of the char, but not is tecnique, is too defensive for being the first and most powerful superhero of all time IMAHO. please dont beat me Acey... :P:P
Title: Re: Release Party: Sentry
Post by: Acey on August 02, 2009, 08:56:57 PM
is always the same bug. eheh

btw i love the sprite and movement of the char, but not is tecnique, is too defensive for being the first and most powerful superhero of all time IMAHO. please dont beat me Acey... :P:P

Good point, but we could justiy it by saying that he's scared to use his power.  :-??
Title: Re: Release Party: Sentry
Post by: JDubbs on August 02, 2009, 09:04:56 PM
is always the same bug. eheh

btw i love the sprite and movement of the char, but not is tecnique, is too defensive for being the first and most powerful superhero of all time IMAHO. please dont beat me Acey... :P:P

i kinda thought that too. I dont know much about Sentry but it seems to me that if he's supposed to be like Superman then he should be agressive. Also, what about him having some flying moves?
Title: Re: Release Party: Sentry
Post by: Worksa8 on August 09, 2009, 07:06:22 PM
Sentry has been updated, as part of Sic-1's event. He is on his site now.
Title: Re: Release Party: Sentry
Post by: DARKTALBAIN on August 09, 2009, 07:13:01 PM
Thanx works , I was getting to this thread ...lol

Title: Re: Release Party: Sentry
Post by: JDubbs on August 09, 2009, 07:51:19 PM
what are the updates?
Title: Re: Release Party: Sentry
Post by: Acey on August 10, 2009, 10:15:19 AM
* The trip freeze and issued realted to the second set of sprites fixed
* few fixes on the cape animation when facing left
* additional combo adjustemnts
* new projectiles for light wave, flash uppercut and air flash kick
* changed flash uppercut properties for double hit
* adjust CMD for charge moves
* remove foreground and backgroudn in hypers
* FX additions and adjustments
Title: Re: Release Party: Sentry
Post by: Worksa8 on August 10, 2009, 11:05:07 AM
Good point, but we could justiy it by saying that he's scared to use his power.  :-??
Game balancing, it doesn't need a reason.
Same reason why the Hulk doesn't just throw 99% of the mugen characters made into the sun
Same reason SNK and such characters don't die when Deadpool or someone opens fire with a machine gun on their face.
It doesn't make sense, but it doesn't HAVE too xD
Title: Re: Release Party: Sentry
Post by: Acey on August 10, 2009, 11:07:40 AM
Game balancing, it doesn't need a reason.
Same reason why the Hulk doesn't just throw 99% of the mugen characters made into the sun
Same reason SNK and such characters don't die when Deadpool or someone opens fire with a machine gun on their face.
It doesn't make sense, but it doesn't HAVE too xD

 ^^(PM)^

If we're going to live in a fantasy world I guess we might as well go all in.
Title: Re: Release Party: Sentry
Post by: Worksa8 on August 10, 2009, 11:13:53 AM
No one ever told me there was another world o.o
Title: Re: Release Party: Sentry
Post by: Spidermew on August 10, 2009, 11:16:06 AM
No one ever told me there was another world o.o

Meh Boi, you need to watch sliders on hulu.
There's an infinate ammount of worlds.
Title: Re: Release Party: Sentry
Post by: Tenspeed on August 10, 2009, 10:33:59 PM
Meh Boi, you need to watch sliders on hulu.
There's an infinate ammount of worlds.

OMG I love that show.
Title: Re: Release Party: Sentry
Post by: nickfurry on August 10, 2009, 10:47:14 PM
How many wining poses he has? He keeps doing the same one over and over again. It seems he only got one. Plus he keep doing over and over as well that move where he hrabs u and sping u around & trow u.This sping trow it seems like is barow from colusus.
Title: Re: Release Party: Sentry
Post by: Acey on August 10, 2009, 11:05:27 PM
How many wining poses he has? He keeps doing the same one over and over again. It seems he only got one. Plus he keep doing over and over as well that move where he hrabs u and sping u around & trow u.This sping trow it seems like is barow from colusus.

Only 2 wins. It's the same animation with different quotes.
Title: Re: Release Party: Sentry
Post by: DARKTALBAIN on August 11, 2009, 12:06:39 AM
I still want to sprite that special Win pose against Wolvenom , where Sentry just rips the symbiote off of him .
Title: Re: Release Party: Sentry
Post by: yosifun on August 11, 2009, 01:46:23 AM
Sentry has been updated, as part of Sic-1's event. He is on his site now.
Link please ;)
Title: Re: Release Party: Sentry
Post by: SolidZone 26 on August 11, 2009, 04:24:18 AM
Link please ;)
Look in Sic-1's profile.
Title: Re: Release Party: Sentry
Post by: Acey on August 11, 2009, 11:14:24 AM
http://www.infinitymugenteam.com/Forum_345/index.php?topic=25313.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=25313.0)
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