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Author Topic: Mega Man: Robot Master Mayhem  (Read 44590 times)

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Offline Afterthought

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Re: Mega Man: Robot Master Mayhem
« Reply #475 on: April 01, 2012, 03:53:14 PM »
Ha ha! Very funny. Cool sprites, too. April Fool's Day is funny.  :thumbsup:
(You spelled Mayhem wrong, Spidey.)

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #476 on: April 01, 2012, 04:30:46 PM »
We need a fat Megaman too.

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Re: Mega Man: Robot Master Mayhem
« Reply #477 on: April 01, 2012, 04:40:20 PM »
It's better than the look of the one in SFxT. lol

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #478 on: April 01, 2012, 04:45:55 PM »
(You spelled Mayhem wrong, Spidey.)
I think that was the hint

Offline Manic

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Re: Mega Man: Robot Master Mayhem
« Reply #479 on: April 01, 2012, 05:25:14 PM »
Definitely better than Capcom's recent rendition of him, that's for sure. :D

Offline M. Satoshy X

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Re: Mega Man: Robot Master Mayhem
« Reply #480 on: April 01, 2012, 06:02:32 PM »
Wow I like this sprites! :)



Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #481 on: April 01, 2012, 06:09:44 PM »
nice to see the joke is on a smaller scale this year. tho i wouldn't mind fighting with staff members again.  :O*D

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Offline Spidermew

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Re: Mega Man: Robot Master Mayhem
« Reply #482 on: April 01, 2012, 06:40:35 PM »
Still in doubt, here's a sneak peek at one of my working files.
(click to show/hide)

Offline SanjiSasuke

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Re: Mega Man: Robot Master Mayhem
« Reply #483 on: April 01, 2012, 07:30:25 PM »
I declare that clinically awesome.

Offline G.P.O.A - GatlingPunchRalf

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Re: Mega Man: Robot Master Mayhem
« Reply #484 on: April 02, 2012, 12:43:40 AM »
Honestly... I completely support this. I like the way it looks and hope that once APD is over, it's still gonna be made.

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Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #485 on: April 02, 2012, 09:21:18 AM »
Now, in all seriousness, it would be cool to have the different renditions of Megaman (Megaman, Megaman.EXE, Boxart Megaman, Captain N Megaman, Ruby Spears Megaman) in one game, like alternate dimension versions!

Offline Zerothemaster

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Re: Mega Man: Robot Master Mayhem
« Reply #486 on: May 02, 2012, 10:52:40 AM »
Maybe this is a really derpy question, if so, sorry.

I'd really like to help on this project, but I'm no good with art, and can't sprite-edit at all. And I've admittedly never coded, because I've never had a character to work on (No good at spriting, etc.). But I'd really like to help somehow. I would love to come up with movelists and such, but I can't do it alone (no good at blahblahblah). Is there any way I can help?

I do plan to try some voice acting when I get time.

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #487 on: May 02, 2012, 11:47:39 AM »
Maybe this is a really derpy question, if so, sorry.

I'd really like to help on this project, but I'm no good with art, and can't sprite-edit at all. And I've admittedly never coded, because I've never had a character to work on (No good at spriting, etc.). But I'd really like to help somehow. I would love to come up with movelists and such, but I can't do it alone (no good at blahblahblah). Is there any way I can help?

I do plan to try some voice acting when I get time.
how can you help if you cant help?  <_<|...|

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Offline Zerothemaster

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Re: Mega Man: Robot Master Mayhem
« Reply #488 on: May 02, 2012, 12:03:27 PM »
tl;dr version: I can't do sprites, is there any other way I can help?

Hopefully this clears up the question.

Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #489 on: May 14, 2012, 11:09:09 AM »
I think we need a topic (maybe the first post on this topic?) with the updates roster, with all char status (ready for code, coded, sprites wip, codes wip)

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #490 on: May 14, 2012, 11:36:02 AM »
I think we need a topic (maybe the first post on this topic?) with the updates roster, with all char status (ready for code, coded, sprites wip, codes wip)
this would help me out as im trying to do portraits for all.

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Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #491 on: May 14, 2012, 12:38:44 PM »
this would help me out as im trying to do portraits for all.

Good idea, I'll post this later tonight.

Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #492 on: May 23, 2012, 09:12:45 PM »
Another idea: we need a stick topic just for stages.

Laspacho (and all the other stage coders), I was watching this video and I saw some problems with the stages, specially the one with a lava (Fireman?) and the Snake Man stage:



The floortension is too low (the lower the number, the stronger is the effect) and some others have problem with delta.

If you look at MVC stages, the camera doesn't starts to follow the highest player right after when he jumps, but just when it  double jump/super jump is where the camera follows. So, the floortension could be something like 120 (you need to find the right value based on the zoffset)

take a look at Snake Man's stage, at the big snake:

Quote
[BG Big Snakey]
type = normal
spriteno = 0,9
start = 10,220
mask = 1
delta = -.1,0
sin.y = -9,150
sin.x = 0,150

Delta 0? This give a weird effect, and causes dizziness, because the camera moves too much

Offline Manic

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Re: Mega Man: Robot Master Mayhem
« Reply #493 on: May 24, 2012, 12:02:28 AM »
I created both of the Fireman and Snakeman stages, I'll see what I can do, though I'm not the most experienced in stage coding. :P

Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #494 on: May 24, 2012, 01:52:28 AM »
I can fix it, if you want

Offline Manic

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Re: Mega Man: Robot Master Mayhem
« Reply #495 on: May 24, 2012, 02:42:59 AM »
..Sure, that would probably have better results. :p

Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #496 on: May 24, 2012, 03:20:12 AM »
PM me the stages, please

Offline Manic

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Re: Mega Man: Robot Master Mayhem
« Reply #497 on: May 24, 2012, 03:31:46 AM »
Sure thing, just a sec. :thumbsup:

Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #498 on: May 26, 2012, 01:45:40 AM »
I've made an album for all RMM pictures:
https://www.facebook.com/media/set/?set=a.10150838631181538.402713.231556376537&type=1&ref=notif&notif_t=like

If anyone have any picture (from Mugen, not a sprite) and want to add it, just PM me

Offline RamzaNeko

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Re: Mega Man: Robot Master Mayhem
« Reply #499 on: May 30, 2012, 02:35:39 PM »


I have this - joke

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