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Author Topic: Mega Man: Robot Master Mayhem  (Read 44591 times)

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Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #350 on: April 29, 2011, 11:29:45 AM »
A little update for everyone, Robot Master Mayhem is in full swing now and we have spriters and programmers hard at work to produce a great product. RMM has been different from other projects in that the very first items we released were the character template and the screen pack so that developers would be able to come on board full swing. Now RMM is going to be different in another way as well. While both SMvC:EoH and XSC have both been released as beta projects (6.1 and 0.9 respectivly), RMM will be released as the first full 1.0 release from IMT. What we release is what you get. Of course this doesn't mean that there won't be any bugs but those will be cleaned up in a swift, efficent manor and subsiquent patches will be made available. This also doesn't mean that once the game is release that the roster won't continue to grow, because it undoubtedly will, in the form of... you guessed it, DLC.  :thumbsup:

The game is being built in the new Mugen 1.0 system as well so many of those annoying bugs from the past (crashing, music, difficulty) will all be mitigated. Testing has begun and development continues. In 2011 you will be able to bust it up with Mega Man, and the Robot Masters.

« Last Edit: April 29, 2011, 02:00:34 PM by Acey »

Offline Tha Lando ( Le CROM )

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Re: Mega Man: Robot Master Mayhem
« Reply #351 on: April 29, 2011, 01:59:15 PM »
 :w00t: :w00t: :w00t: :w00t:

Offline Royal_Squat

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Re: Mega Man: Robot Master Mayhem
« Reply #352 on: April 29, 2011, 11:32:16 PM »
I couldn't have said it any better myself.

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #353 on: April 30, 2011, 12:08:10 AM »
Awesome to hear Ace. I wish you all good luck with this

Offline TGM

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Re: Mega Man: Robot Master Mayhem
« Reply #354 on: May 06, 2011, 08:10:18 PM »
Question before you guys release the game could you upload it on a torrent file cause some of us users couldn't download full games cause of our signal sorry if it is  >:-(-| but I just wanna make it clear that's all.

Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #355 on: May 09, 2011, 12:19:23 PM »
Capcom posted up some fan art, I thought we might want to go in this direction?


Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #356 on: May 09, 2011, 01:42:39 PM »
Maybe we can also include Dr Walrus?

...

anyone

Offline Invader Dooms

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Re: Mega Man: Robot Master Mayhem
« Reply #357 on: May 09, 2011, 03:10:17 PM »
I think Dr. Walrus might fit more in Sonic the Sea Urchin.  ;*))
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Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #358 on: May 09, 2011, 06:53:11 PM »
I think Dr. Walrus might fit more in Sonic the Sea Urchin.  ;*))
That seems like too big of a stretch

Offline TheClone45

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Re: Mega Man: Robot Master Mayhem
« Reply #359 on: May 15, 2011, 11:40:12 AM »
every character have a english voice, so why not get megaman a english voice?

By theclone45 at 2011-01-02

Offline McMaxxis

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Re: Mega Man: Robot Master Mayhem
« Reply #360 on: May 15, 2011, 06:56:57 PM »
every character have a english voice, so why not get megaman a english voice?

 Yeah, that's pretty ironic huh.

Which brings up another question, Where was the source for his voice?
Or did you guys get a voice actor to actually speak japanese?

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #361 on: May 15, 2011, 07:04:29 PM »
Megaman's current voice is from Marvel Vs Capcom.  Maybe one day we can get a voice actor to do it, or find a good game to get sounds from.  I have his voice rips from Megaman Powered up but it is kiddy-ish.  I believe Helmetless Megaman uses power battle voices.

Offline aPoCaLyPsE

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Re: Mega Man: Robot Master Mayhem
« Reply #362 on: May 15, 2011, 07:46:16 PM »
every character have a english voice, so why not get megaman a english voice?

...Uhmm that sucks because my Tenguman voices are all japanese... hopefully it's not too much of a problem. I personally prefer the Jap voices over engish because it always sounds more intense then the softer english voices.

-"aPoC."



Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #363 on: May 15, 2011, 07:50:15 PM »
...Uhmm that sucks because my Tenguman voices are all japanese... hopefully it's not too much of a problem. I personally prefer the Jap voices over engish because it always sounds more intense then the softer english voices.

-"aPoC."

If all we have is japanese, then we will use japanese.  All I have for Snakeman at the moment is a japanese voice.

Offline aPoCaLyPsE

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Re: Mega Man: Robot Master Mayhem
« Reply #364 on: May 15, 2011, 07:56:14 PM »
If all we have is japanese, then we will use japanese.  All I have for Snakeman at the moment is a japanese voice.

I think the US MM8 game (and again i think) has english voices but the ones im using were donated while i started the original development. If anyone has or can rip english voices for Tenguman for the project, it would be appreiated.

-"aPoC."



Offline TheClone45

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Re: Mega Man: Robot Master Mayhem
« Reply #365 on: May 15, 2011, 09:16:24 PM »
I think the US MM8 game (and again i think) has english voices but the ones im using were donated while i started the original development. If anyone has or can rip english voices for Tenguman for the project, it would be appreiated.

-"aPoC."

i already rip tenguman english voice.
http://www.mediafire.com/?nj9bzc4g968i94k

Now i got to rip megaman english voice.

By theclone45 at 2011-01-02

Offline Manic

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Re: Mega Man: Robot Master Mayhem
« Reply #366 on: May 15, 2011, 10:26:08 PM »
Skullman himself has a voice actor, and never had a voice in any other series or show, so I'm not sure how Japanese voice acting would mix through the series. KudosForce suggested a while back that maybe the characters can have voices that pertain to their original country, similar to the setting on Marvel vs. Capcom 3.

Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #367 on: May 18, 2011, 11:54:59 AM »
Heavy work has been going on with Robot Master Mayhem over the past month and on the programming side to catch up with the vast amount of work our spriters have been compiling over the last year. Our geme system has rounded out and is pretty much set.

Each Robot Master has 3 default special attack, 2 evasive moves and 3 hypers attacks. In addition to these abilities each robot has a variable 4th special attack that can be set to any one of six powers. Why should Megaman have all the fun?

Below are the six power sets for Tengu Man, Toad Man and Air Man:


« Last Edit: May 18, 2011, 02:09:10 PM by Acey »

Offline Fou

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Re: Mega Man: Robot Master Mayhem
« Reply #368 on: May 18, 2011, 05:44:21 PM »
I have a question :

Tengu Man can do a "Kamaitachi" (Wind Ball he launch) and "Tengu Blade" (weapon from MM&B) ?

Air Man call Tornado Man for make attack ? But Why :
1) Tornado Man is a Light Robot, not Wily.
2) Air Man can perform himself a Tornado Blow if he simply change weapon, like Megaman !
3) Air Man not need Tornado Man, You can't defeat Air Man  :cool
« Last Edit: May 18, 2011, 05:52:49 PM by Fou »

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Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #369 on: May 18, 2011, 05:48:45 PM »
I have a question :

Tengu Man can do a "Kamaitachi" (Wind Ball he launch) and "Tengu Blade" (weapon from MM&B) ?

Both of these are hypers.

Offline Fou

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Re: Mega Man: Robot Master Mayhem
« Reply #370 on: May 18, 2011, 05:54:16 PM »
Ok.

And for Air Man ? (I have edit my last post)
Air Man call Tornado Man for make attack ? But Why :
1) Tornado Man is a Light Robot, not Wily.
2) Air Man can perform himself a Tornado Blow if he simply change weapon, like Megaman !
3) Air Man not need Tornado Man, You can't defeat Air Man  :cool

Hyper too ?

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Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #371 on: May 18, 2011, 06:32:38 PM »
Nope, those pictures above are all part of the power sets, Tornado Man and Air Man just happen to get together often for tea and it just happened to be the same night that the Robot Master Madness went down.

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #372 on: May 18, 2011, 06:43:08 PM »
Nope, those pictures above are all part of the power sets, Tornado Man and Air Man just happen to get together often for tea and it just happened to be the same night that the Robot Master Madness went down.

Tea and crumpets? :D :D

Maybe we can come up with some snazzy new tornado attack to replace Tornnado man at some point in the future, since I really don't want to see strikers in the game.  I'm not to concerned at the moment.
Any ideas?   :-??
« Last Edit: May 18, 2011, 06:48:17 PM by laspacho »

Offline .Batzarro.

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Re: Mega Man: Robot Master Mayhem
« Reply #373 on: May 18, 2011, 06:45:51 PM »
What about just giving him the Top Spin with a tornado around 'em.? would remind me of Terry Bogard but it'd be cool to see. Either way it's all looking great to me. ::salute::

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Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #374 on: May 18, 2011, 06:51:02 PM »
That is one of his 3 special attacks.

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