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Author Topic: Mega Man: Robot Master Mayhem  (Read 44588 times)

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Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #300 on: May 12, 2010, 09:45:48 PM »
I spoke with Chaotic and we have his permission to use his edits, so we are a go for Quint.  Have fun guys.   :w00t:

Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #301 on: May 13, 2010, 10:41:06 AM »
I spoke with Chaotic and we have his permission to use his edits, so we are a go for Quint.  Have fun guys.   :w00t:

 XD||

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #302 on: May 13, 2010, 09:53:13 PM »
i will start tomarrow

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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #303 on: May 13, 2010, 10:41:13 PM »
Awesome!!!!!!! :thumbsup:
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Offline zombiejerky

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Re: Mega Man: Robot Master Mayhem
« Reply #304 on: July 17, 2010, 01:31:52 PM »
I don't think protoman is ever going to be able to use powers like megaman (exception is Megaman the Power Battle)
But Bass could only not use his powers in the Megaman games he wasn't playable
zero maybe not if he is influenced by tatsunoko

Offline iDramaboy

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Re: Mega Man: Robot Master Mayhem
« Reply #305 on: August 11, 2010, 07:09:23 PM »
hey yo lasp, im still working on my megaman project and its coming along great but i still will would love to see one of your characters in it...let me know with a pm

Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #306 on: August 13, 2010, 06:02:03 PM »
By the way, I was working on some stages, which included a stage for the Yellow Devil:







It is based on his stage from Megaman: The Wily Wars

Offline Fou

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Re: Mega Man: Robot Master Mayhem
« Reply #307 on: August 14, 2010, 08:34:09 AM »
Very good  :w00t:

At least, I will not have to the make  #:-S

I still feel that the scene is too close, but that's an impression ...

Good job  :thumbsup:

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Offline RMM

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Re: Mega Man: Robot Master Mayhem
« Reply #308 on: September 30, 2010, 11:09:43 PM »
This

Also, you should go through the threads in this subforum, and you can find more cool sprites to put in.

 :rulez:  Hi I am new. Made my own avatar and everything.  I add a little something to the Megaman poster hope you like it. :w00t: :2 :3 :6 :bp :bk

a reply
"I don't want to make a new post so it just a tryout nothing is forever".  I plan on using my own sig anyway.
« Last Edit: October 01, 2010, 12:12:27 AM by RMM »

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #309 on: September 30, 2010, 11:52:37 PM »
:rulez:  Hi I am new. Made my own avatar and everything.  I add a little something to the Megaman poster hope you like it. Mind if I use it for the Sigs I know a way to make font but I liked the one now. :w00t: :2 :3 :6 :bp :bk

Hey welcome to IMT. I c that ur a fan of the MMRM projrct, after all you named ur self after it. As for the sig.... I personally dont like it. It breaks what the poster was meant for. Do i mind? well yeah but this is the net so...... This was just a concept  that i planned on finshing in the future once i got farther along with my wips. Its when people just grab stuff that things get messed up, like some of the shields in the database.

Anyhow i dont care what happens to it cause the final concept will be totally different. But those sprites in the sig are not all mind so cant say what others might say about u using there work if you deside to break that down and redo it or make your own. Bombman is free to use and Apoc's sprites are most likely off limits i hears he's on vacat so thats probably a no cause he not present to give promission ( i dont know if his work his open source). The rest of the members are here and active. Once we release a beta for Axl ill will release his sprite sheet and then he'll probably open source.


Sorry for the long message. Id like to see somethinbg from you tho. So please dont be discoraged.   

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Offline Fou

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Re: Mega Man: Robot Master Mayhem
« Reply #310 on: October 02, 2010, 03:40:10 PM »
By the way, I was working on some stages, which included a stage for the Yellow Devil:







It is based on his stage from Megaman: The Wily Wars

sorry to talk of an old topic, but I find a sprites that could serve the air enemies for your Stage  :thumbsup:


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Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #311 on: October 02, 2010, 08:00:04 PM »
Nice looking stage.

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #312 on: October 04, 2010, 03:36:57 PM »
sorry to talk of an old topic, but I find a sprites that could serve the air enemies for your Stage  :thumbsup:


Thanx for the post Fou. you help meet finalize the last piece in Axl's design. ::salute::

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Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #313 on: October 04, 2010, 03:38:22 PM »


This image gives me a freak idea...

Offline Anaminus

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Re: Mega Man: Robot Master Mayhem
« Reply #314 on: November 13, 2010, 01:52:43 PM »
Ive been waiting for this my whole life.
I agree with DG aswell... Treble should be in it along with all the ice element robots! :thumbsup:


Where the hell is Spawnman?
or even Onslaughtman!?
Did you hide them?  :-??
Cuz if they aint, then Its in the Database. :DB:
 :D

Offline Daeron_red_fire

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Re: Mega Man: Robot Master Mayhem
« Reply #315 on: November 30, 2010, 08:29:08 PM »


Decided to make a gif with some of the portraits made by various autors, dunno if this kind of portrait will be the official, but seems everyone its making them (my heatman include XD)

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Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #316 on: November 30, 2010, 08:52:34 PM »
I see Copy Robot there...will he be on the game?

Offline UltraRoboninja

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Re: Mega Man: Robot Master Mayhem
« Reply #317 on: November 30, 2010, 08:59:05 PM »
I see Copy Robot there...will he be on the game?
I made that portrait for Kojunho a long time ago. I don't know if he was going to be in the game or not though.  :-??

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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #318 on: November 30, 2010, 10:43:42 PM »
I made that portrait for Kojunho a long time ago. I don't know if he was going to be in the game or not though.  :-??

Mmmmmm...........

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Offline Kojunho

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Re: Mega Man: Robot Master Mayhem
« Reply #319 on: December 01, 2010, 10:39:58 AM »
To be clear:

I have not stopped on Copy Rock. He has just been on the backburner while I work on other projects/WIPs I have.
-.-

Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #320 on: December 01, 2010, 10:51:29 AM »
Relax, I have the plate full of whips now.

Offline Royal_Squat

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Re: Mega Man: Robot Master Mayhem
« Reply #321 on: December 02, 2010, 02:52:31 AM »
To be clear:

I have not stopped on Copy Rock. He has just been on the backburner while I work on other projects/WIPs I have.

I thought he was dead for a while too.

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #322 on: December 02, 2010, 07:51:29 AM »
lol we all did

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Offline Daeron_red_fire

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Re: Mega Man: Robot Master Mayhem
« Reply #323 on: December 02, 2010, 10:46:23 AM »
Ive see on the wiki that Manic did a edit of Willy
That will be a full character?

I decided to do a try too:



I have really interest for see willy in the game :)


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Offline Fou

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Re: Mega Man: Robot Master Mayhem
« Reply #324 on: December 02, 2010, 12:36:25 PM »
It's really amazing !
His would be cool if you added different weapons with this ! (Flamethower, Machin Gun, Hand, ...)

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