Infinity MUGEN Team

IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: laspacho on August 26, 2009, 01:21:20 AM

Title: Mega Man: Robot Master Mayhem
Post by: laspacho on August 26, 2009, 01:21:20 AM
In 2006 the IMT announced the Marvel vs. Capcom Project. First in 2009 we announced our IMT DC Universe Project.  Now in 2009 it is time to announce our newest project with everyone's favorite Blue Capcom Character.
Megaman:  Robot Master Mayhem as you guessed will be a MVC Styled fighting game with all our favorite Megaman Hero's and a Vast variety of Boss Robots.  My hope is to get every Classic Megaman game represented with AT LEAST One Robot Master from each game.  The Boss for the game will Of Course be Dr. Wily.

This project will work different from what you have seen from us in the past. Much like the DC project, in the near future we will release parts of the project, including the screen pack, so that you can join in the journey of this project's creation as well as add what ever content you would like to see in the game for your own personal use.  

Here is a Sneak Peak of the Screen Pack which is still a work in Progress from Trasgo7 and Acey.  Yes those are the life bars for the game.
(Please note this is MY personal Megaman roster.  Just because a character appears doesn't necessarily mean the character is in the project.)
(http://i645.photobucket.com/albums/uu177/lasp69/Megaman-Title.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/Select.jpg)

(http://i645.photobucket.com/albums/uu177/lasp69/In-game.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/In-game1.jpg)

http://www.youtube.com/watch?v=LEtW0ogkan4# (http://www.youtube.com/watch?v=LEtW0ogkan4#)

The roster is not completely set. If anyone is interested in making a character or helping with this project please send me a PM and we can talk further or free to post here.  Please note if anything that is contributed towards the completion of this game and is used in a  Full Release of this game it will not get removed from the game for any reason and the contributors name will always be in the credits for their contribution.  
Feel free to talk, make suggestions, and discuss in this thread.

Characters Confirmed to appear.  (So Far):
Check out the Wiki page for the most up to date list. and more info:
http://www.infinitymugenteam.com/infinity.wiki/mediawiki (http://www.infinitymugenteam.com/infinity.wiki/mediawiki)
Title: Re: Mega Man: Robot Master Mayhem
Post by: HQ on September 04, 2009, 04:24:30 AM
I am totally looking forward to the progress of this game  ::salute:: but imho Rush shouldn't be a complete char....just a helper  >o:-(

Some Char Ideas ;)
(click to show/hide)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Darkgargos on September 04, 2009, 04:31:37 AM
This is a splendid project plan..a bit more to my tastes, I'm glad to see Rush will be a actual playable character. I think if he's gonna be in so should Treble as a playable imo. Here's also to hoping Snakeman gets in somehow as he has always been my personal favorite robot master and he has yet to be created. Best of luck to all you in this project ;)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Bowasiel on September 04, 2009, 07:10:26 AM
mmmmm one question.. Are u using a template? I wanna start coding skullman  XD||
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on September 04, 2009, 09:18:20 AM
Yes the template will be posted soon.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on September 04, 2009, 10:39:47 AM
(http://img99.imageshack.us/img99/3650/darbythegambler.png)GOOD!

D'Arby the gambler approves this project!
Title: Re: Mega Man: Robot Master Mayhem
Post by: ProJackX on September 04, 2009, 10:58:01 AM
Some Char Ideas ;)
(click to show/hide)


My God That would rock if someone made a game like that!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Invader Dooms on September 04, 2009, 12:17:52 PM
Man, this looks awesome. I'd like to help and make Freezeman or something, but I'm no good at either spriting or coding.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tundra on September 04, 2009, 02:59:00 PM
Ive been waiting for this my whole life.
I agree with DG aswell... Treble should be in it along with all the ice element robots! :thumbsup:
(http://fc04.deviantart.com/fs6/i/2005/054/b/2/Megaman_megamix____RedJ_Seed_by_Red_J.jpg)
Title: Re: Mega Man: Robot Master Mayhem
Post by: alpha2 on September 05, 2009, 10:23:07 AM
 :) \-/o :thumbsup: >o:-( :w00t: ::salute:: :rulez: ^^(PM)^

MUITO BOM
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on September 05, 2009, 10:55:02 AM
We could have Met added to the game as well!
Title: Re: Mega Man: Robot Master Mayhem
Post by: DoktorAvidan on September 05, 2009, 11:45:11 AM
Ive been waiting for this my whole life.
I agree with DG aswell... Treble should be in it along with all the ice element robots! :thumbsup:
(http://fc04.deviantart.com/fs6/i/2005/054/b/2/Megaman_megamix____RedJ_Seed_by_Red_J.jpg)

Who are the two big red guys? and the green guy is Savage Dragon right?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Kojunho on September 05, 2009, 12:10:14 PM
JuggernaughtMan and HellboyMan lol
Title: Re: Mega Man: Robot Master Mayhem
Post by: DoktorAvidan on September 05, 2009, 01:00:49 PM
That's cool.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Zerok_116 on September 05, 2009, 01:03:22 PM
MvC gameplay? why not make it more original. not MvC, not sfa, not CvS, maybe you guys can make your own original type of fighting style.
Title: Re: Mega Man: Robot Master Mayhem
Post by: seneyu on September 05, 2009, 01:28:53 PM
MvC gameplay? why not make it more original. not MvC, not sfa, not CvS, maybe you guys can make your own original type of fighting style.




Cause the only thing they know is mvc?  <_<|...|
Title: Re: Mega Man: Robot Master Mayhem
Post by: Zerok_116 on September 05, 2009, 01:30:28 PM




Cause the only thing they know is mvc?  <_<|...|

thats the sad thing.. there creations hardly play like MvC.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Excursion on September 05, 2009, 03:09:16 PM
thats the sad thing.. there creations hardly play like MvC.

Then call it Infinity Style and there you go, you have your custom style.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Gaijin on September 05, 2009, 03:13:23 PM
Then call it Infinity Style and there you go, you have your custom style.
Honestly that was pretty funny lol
Title: Re: Mega Man: Robot Master Mayhem
Post by: Kojunho on September 05, 2009, 03:34:20 PM
nice slapshot Ex.
Title: Re: Mega Man: Robot Master Mayhem
Post by: makavillin on September 05, 2009, 04:29:48 PM
 i think mvc style is the best i've played, and it's more fun for everybody  :-??
Title: Re: Mega Man: Robot Master Mayhem
Post by: Irockz on September 05, 2009, 05:40:21 PM
lulz, deadman. or poolman. or deadmanpool.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Yagoshi300 on September 05, 2009, 06:09:20 PM
Snowman((sman)) Anyone?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Error Macro on September 05, 2009, 06:12:36 PM
Snowman((sman)) Anyone?
What is wrong with you. sman is not a Megaman char. <_<
Title: Re: Mega Man: Robot Master Mayhem
Post by: Super Flip on September 05, 2009, 06:17:07 PM
It'd be cool if Turboman were to be iin this game.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Omega Zero on September 05, 2009, 06:33:06 PM
this looks like a fun game, but if it goes well you al should consider covering the X series
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tundra on September 05, 2009, 08:15:25 PM
This could be useful
(http://i222.photobucket.com/albums/dd84/Afroman137/MegaMegaMan.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Gaijin on September 05, 2009, 08:27:11 PM
i count 16 or of those have been made into mugen MVC styled and EOH style
Title: Re: Mega Man: Robot Master Mayhem
Post by: themilkchan on September 06, 2009, 02:16:27 AM
Gutsman would be a pretty epic addition as a heavy char
Title: Re: Mega Man: Robot Master Mayhem
Post by: A New Challenger on September 06, 2009, 09:11:50 AM
It would be interesting to have the playstyle mimic the actual Rockman games, and the fighting end be a bit easy operation, ala pocket fighter. I'd go 4 buttons - Jump, Punch, Kick and Shoot.

Give each character a basic shot, a charged shot, then physical specials with command motion + punch or kick. You could really differentiate from EOH this way, while also allowing characters to have less basics required, which makes the load lighter on new creators. Hypers could even be simple activation, by hitting P+K for one or J+S for another.

Aircombos might be best done with a reserved juggle, ala Reu's Evil Ryu. Aerial Rave is once again biting too hard from vs. series - but it would be cool to see different setups off of standard juggles, launching bounce bombs then teleporting behind them to ensure they hit, stuff like that.

A system like this would also make the game feel like a natural extension of it's older brother and sister - Power Battles / Fighters. You'd be making the game more accessible to the Rockman fan community who may not be all too into fighters.

Likewise, if a creator really wants to stack their robot master with insane stuff and create a full set of attacks, then that becomes the EoH version -- allowing characters devved for this to contain new bonuses for their later EoH debuts.

Good Luck!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on September 06, 2009, 07:02:56 PM
My question is that if it is Rockman's Robot Master Mayhem, then how would Kobun and Tron fit into this game?  Is Dr. Wily going to go to the future like Rockman World 2, but this time into the 9th millienium and capture Kobun and Tron to help him or are they just bonus characters?  Just curious.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Astaroth on September 07, 2009, 12:19:27 AM
Don't get me wrong, ANC.  I think you're a brilliant creater, but I've honestly heard better ideas coming from you.

I think one of IMT's crowning achievements is the way they do their Megaman characters.  While there are a lot of other places where people can find really great Capcom and Comicbook characters, (Scruffy, Mugenguild, etc.) I have yet to see anyone else put out such great-looking MM characters that have a great fast-paced appearance and gameplay style.  Even at their very worst, the IMT megaman characters are still fun to play as.

But as someone in the topic earlier said, they aren't even really MvC styled, which really works in favor of the game.  Many characters can't even really do basic combos the same way as MvC characters (hint: Elecman), and focus a lot more on projectiles and fast and powerful ground attacks than easily air-comboing.  Again, Elecman's launcher in particular is tough to use, and I often find myself zapping the hell out of my enemies, as well as doing quick dash-attacks to easily win.  And this is unique for each character:  I enjoy strategically cornering enemies as Cutman.  Each character fundamentally feels the same as far as gameplay, but plays so differently, I would not change the system one bit.  I mean sure, Iceman and a few others could use a bit of revamping, but overall, Exc said it best: this is Infinity style.  And that style is for the win in the case of Megaman.  ::salute::
Title: Re: Mega Man: Robot Master Mayhem
Post by: Excursion on September 07, 2009, 03:29:35 AM
Don't get me wrong, ANC.  I think you're a brilliant creater, but I've honestly heard better ideas coming from you.

I think one of IMT's crowning achievements is the way they do their Megaman characters.  While there are a lot of other places where people can find really great Capcom and Comicbook characters, (Scruffy, Mugenguild, etc.) I have yet to see anyone else put out such great-looking MM characters that have a great fast-paced appearance and gameplay style.  Even at their very worst, the IMT megaman characters are still fun to play as.

But as someone in the topic earlier said, they aren't even really MvC styled, which really works in favor of the game.  Many characters can't even really do basic combos the same way as MvC characters (hint: Elecman), and focus a lot more on projectiles and fast and powerful ground attacks than easily air-comboing.  Again, Elecman's launcher in particular is tough to use, and I often find myself zapping the hell out of my enemies, as well as doing quick dash-attacks to easily win.  And this is unique for each character:  I enjoy strategically cornering enemies as Cutman.  Each character fundamentally feels the same as far as gameplay, but plays so differently, I would not change the system one bit.  I mean sure, Iceman and a few others could use a bit of revamping, but overall, Exc said it best: this is Infinity style.  And that style is for the win in the case of Megaman.  ::salute::

 ^^(PM)^

Wiki page is up. Click on the image below..

(http://www.infinitymugenteam.com/infinity.wiki/mediawiki/images/7/77/Wiki_Splash.png) (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Mega_Man:_Robot_Master_Mayhem)
Title: Re: Mega Man: Robot Master Mayhem
Post by: DanOwnsall112 on September 07, 2009, 03:32:37 AM
^^(PM)^

Wiki page is up. Click on the image below..

(http://www.infinitymugenteam.com/infinity.wiki/mediawiki/images/7/77/Wiki_Splash.png) (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Mega_Man:_Robot_Master_Mayhem)

I have to say this, bomb man looks too fat in my opinion  :(|)
Title: Re: Mega Man: Robot Master Mayhem
Post by: .Batzarro. on September 07, 2009, 04:02:22 AM
I have to say this, bomb man looks too fat in my opinion  :(|)
Not fat, too big. If it was fat, it'd fit him as I remember him being kinda chubby. He looks big in a Guts Man kinda way which doesn't really fit him, but still looks pretty cool.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on September 07, 2009, 04:44:22 AM
(http://img143.imageshack.us/img143/411/airattack.png)

Guess this could go somewhere. Air attack.

(http://img36.imageshack.us/img36/6632/slideb.png)

If not, this. :-"
Title: Re: Mega Man: Robot Master Mayhem
Post by: A New Challenger on September 07, 2009, 06:58:51 AM
Wiki image is tight stuff.

Honestly, I don't have much stake in this project, but that was just my two cents on how a Rockman fighter should play out. I really don't buy "Infinity style" - it's clearly vs series style, with some characters unfortunately having incomplete or broken hit timings due to the beta nature of the game and the sheer task of balancing all those characters.

But I agree that nobody's turning out Rockman stuff like IMT is, and as a fan, wish you guys luck all the same.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on September 07, 2009, 10:48:31 AM
I've seen the wiki page about this project, and I've got disappointed that there are no MM5 char confirmed yet. But I think I can contribute with this part!
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on September 07, 2009, 08:32:30 PM
I've seen the wiki page about this project, and I've got disappointed that there are no MM5 char confirmed yet. But I think I can contribute with this part!

New characters can be added can be added to the list at any time.  :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Excursion on September 08, 2009, 05:44:02 AM
Hmm.. updated the splash pic on the wiki. Added Manic's Skullman and updated it with Mew's Bombman. The other Bombman sprite was my own, based on the screencap below, which is why he looked "fat."

Mine
(http://i27.tinypic.com/xkyhdd.png)

(http://i28.tinypic.com/zjjg44.jpg)

Spider Mew's
(http://i25.tinypic.com/qosw1k.gif)


(http://i31.tinypic.com/2qimk2q.jpg)
Title: Re: Mega Man: Robot Master Mayhem
Post by: -Whiplash- on September 08, 2009, 06:28:04 AM
so does this mean there is NO hornetman Wip?

I stopped working on him cause I thought someone else is... but if no one is...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Enscripture on September 08, 2009, 06:43:03 AM
Bombman should be fat because he's round like a bomb~ He's not bony like Rockman.  Using Gregarlink10's Rockman Rockman sprites would work as a base for certain sprites.

(http://img.photobucket.com/albums/v112/Scripture/MMPU_BombMan.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: HQ on September 08, 2009, 07:31:24 AM
It would be interesting to have the playstyle mimic the actual Rockman games, and the fighting end be a bit easy operation, ala pocket fighter. I'd go 4 buttons - Jump, Punch, Kick and Shoot.

Give each character a basic shot, a charged shot, then physical specials with command motion + punch or kick. You could really differentiate from EOH this way, while also allowing characters to have less basics required, which makes the load lighter on new creators. Hypers could even be simple activation, by hitting P+K for one or J+S for another.

Aircombos might be best done with a reserved juggle, ala Reu's Evil Ryu. Aerial Rave is once again biting too hard from vs. series - but it would be cool to see different setups off of standard juggles, launching bounce bombs then teleporting behind them to ensure they hit, stuff like that.

A system like this would also make the game feel like a natural extension of it's older brother and sister - Power Battles / Fighters. You'd be making the game more accessible to the Rockman fan community who may not be all too into fighters.

Likewise, if a creator really wants to stack their robot master with insane stuff and create a full set of attacks, then that becomes the EoH version -- allowing characters devved for this to contain new bonuses for their later EoH debuts.

Good Luck!
^^(PM)^

In my opinion ANC has a very good point!

- The Game would be more unique, since it would feel as a completly NEW game, with a new style and fresh ideas.
- More Accurate to the Original Rockman Games
- Fewer Sprites Needed for a Full Char could mean more chars, more stages, more detail on the chars in progress.
- Fewer Sprites could mean better Quality & Animation Smoothness
- Fewer Sprites could mean that Creators could pack in more BONUS stuff without having to edit a 1000sprites (for ex. Weapon Changing like in the Original Rockman Games, where Rockman gets the Weapon from his defeated enemies, more Intros, Winposes, Interactions, Special GetHit States, etc...)

AND


- After all these Chars can be upgraded later on if plans are changed for this game or/and they get introduced in EoH!


So...please rethink of the idea :D :) since already said they can be upgraded later on and you might try to accept the ideas for a demo-run, ONE char alone or something like this and see how it would work out.


Nevertheless I wish you all the best for this great project and I'm looking forward to see how it develops since I'm sure you will consider all ideas and make the best of it :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on September 08, 2009, 07:55:42 AM
Hmm.. updated the splash pic on the wiki. Added Manic's Skullman and updated it with Mew's Bombman. The other Bombman sprite was my own, based on the screencap below, which is why he looked "fat."

Mine
(http://i27.tinypic.com/xkyhdd.png)

(http://i28.tinypic.com/zjjg44.jpg)

Spider Mew's
(http://i25.tinypic.com/qosw1k.gif)


(http://i31.tinypic.com/2qimk2q.jpg)
Question EX  i know Severbot is on the game but he seems out of place with all those MM characters. Just saying
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on September 08, 2009, 09:55:49 AM
Maybe that Vava (vile) that was in the releases thread could be added... :-"
Title: Re: Mega Man: Robot Master Mayhem
Post by: A New Challenger on September 08, 2009, 09:59:06 AM
Excursion's Bombman is a zillion times closer... but honestly? Why not Napalmman? He's Bombman with a better weapon, and his Power Fighters sprites are HUGE meaning a nearly straight conversion.

Title: Re: Mega Man: Robot Master Mayhem
Post by: HQ on September 08, 2009, 10:10:47 AM
Some Ideas for Mega Man: Robot Master Mayhem

- Weapon Changing: You could implent this feature that will make the game LEGENDARY! How it could work...the same way Buyog is programming his Parasite, BUT with the exception that the Char will get the ability after he defeated his enemy and not with an attack (I am not a coder, but I think that might be possible, especially because it is a Full Game and Buyog's Parasite also keeps the stolen abilities for the next enemy)




Select Screen Idea I had...
(http://img441.imageshack.us/img441/9180/selectg.png)

Player1 is the Char in the Middle in the first row ("P1" could be written next to it on the right)
Player 2 is the Char in the Middle in the Second row ("P2" could be written next to it on the right)
The Player1 Name is listened above in the first row
The Player2 Name is listened above in the second row

So this how it would work...coded
This is the big portrait of Protoman (it has to include the Char on the left and the char on the right of it which are listened in the select.def in GRAYSCALE!) So if you press to the left Megaman gets highlightened and Protoman is on the right of Megaman in greyscale

(http://img140.imageshack.us/img140/1216/bigportrait.png)


So the select.def would look something like this:
Megaman.def
Protoman.def
Cutman.def


This would also be a great way to add secret chars.... you can hide a secret char if you place it benath Megaman for ex.

x = char
- = slot

X-X-X-X-X-X-X
XX-X-X-X-X-X

Make 100 columns (means 50 regular chars in the first row) and 2 rows
The second row are SECRET CHARS (you can only go to the secret chars if you press down on Protoman for example...and then left& right...U see that the only way to press down is on the first slot in this example)


Title: Re: Mega Man: Robot Master Mayhem
Post by: Gaijin on September 08, 2009, 01:23:17 PM
The one character I would honestly like to see that I would have done if I only knew how to sprite and stuff would be Yamato Man he is my favorite boss while second is Quickman
Title: Re: Mega Man: Robot Master Mayhem
Post by: Bowasiel on September 08, 2009, 01:45:26 PM
Ur bombman Excursion looks great  :w00t:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on September 08, 2009, 07:27:41 PM
Topman up for use if anyone wants to work on him. I was working on him when my other laptop's motherboard fried, and didn't have Skullman's sprite sheet.

(click to show/hide)
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on September 08, 2009, 07:31:08 PM
Very nice Topman sprites.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Yagoshi300 on September 08, 2009, 07:40:14 PM
Much Better than Mine!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on September 08, 2009, 09:13:44 PM
Actualy my final look for Bombman was this
(http://i6.photobucket.com/albums/y214/SpiderMew/BombManFinal.gif)

Though working on characters has slowed down for me, i do have plans.
I plan on making Bomb Man fight like Rufis from sf4, but with obvsious differnces to make him fresh.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on September 09, 2009, 10:29:16 AM
Actualy my final look for Bombman was this
(http://i6.photobucket.com/albums/y214/SpiderMew/BombManFinal.gif)

Though working on characters has slowed down for me, i do have plans.
I plan on making Bomb Man fight like Rufis from sf4, but with obvsious differnces to make him fresh.

(http://img99.imageshack.us/img99/3650/darbythegambler.png)GOOD!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Darkgargos on September 09, 2009, 10:36:53 AM
I think he should be fatter and rounder, but that's just me :P
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on September 09, 2009, 10:46:37 AM
I think he should be fatter and rounder, but that's just me :P

Agreed fatter would be better
Title: Re: Mega Man: Robot Master Mayhem
Post by: UltraRoboninja on September 09, 2009, 12:01:35 PM
Bombman should be fat because he's round like a bomb~ He's not bony like Rockman.  Using Gregarlink10's Rockman Rockman sprites would work as a base for certain sprites.

(http://img.photobucket.com/albums/v112/Scripture/MMPU_BombMan.png)

These sprites might be useful for his head, which is probably gonna be the toughest part of making him.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on September 09, 2009, 12:45:08 PM
(http://img525.imageshack.us/img525/3302/1bombfront.jpg)

The official artwork from the first game. This can give a idea to what he should look like.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Uche_of_IMT on September 09, 2009, 02:10:01 PM
Team Reploid could only dream of this. While their forum in inactive most of the time, we're at work making this.
Title: Re: Mega Man: Robot Master Mayhem
Post by: HQ on September 09, 2009, 02:12:46 PM
@ Uche_of_IMT: Guess what?...TEAM REPLOID is involved in this project

and i haven't seen you at work...soooo L-)
 o.O#

Title: Re: Mega Man: Robot Master Mayhem
Post by: Astaroth on September 09, 2009, 04:09:50 PM
Actualy my final look for Bombman was this
(http://i6.photobucket.com/albums/y214/SpiderMew/BombManFinal.gif)

Though working on characters has slowed down for me, i do have plans.
I plan on making Bomb Man fight like Rufis from sf4, but with obvsious differnces to make him fresh.

That's really good, actually.  The first one of yours that was shown I didn't really care for, but this one's really good.  Like, laspacho-level goodness.  :D

But yeah.  Excursion's should be converted to a Gutsman WIP.  I think there was a guy doing a Gutsman MvC wip in the Brazil section or something, but I haven't heard from him in some time.  And Excursion seems like a good choice for Gutsman.  He's got the MM1 bosses down :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on September 09, 2009, 05:07:20 PM
Well after seeing that bit of offical artwork, i think i need to tweek the design a bit still.
Title: Re: Mega Man: Robot Master Mayhem
Post by: HQ on September 10, 2009, 10:11:36 AM
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D
(http://img10.imageshack.us/img10/1244/mmmcsheet.png)
Title: Sigma by Eternaga
Post by: JonnyTanna on September 10, 2009, 10:30:45 AM
I know it's a long shot, but is there any chance that we will see Sigma by Eternaga?


Title: Re: Mega Man: Robot Master Mayhem
Post by: Darkgargos on September 10, 2009, 11:35:51 AM
As far as I know, Etg canceled Sigma a long time ago and it's highly unlikely he will be in. Unless Etg decides to bring him back out of retirement to include him in the project as some contribution. But Etg is no longer a part of the IMT team so I don't see it happening. IMT could always come up with their own version of Sigma however.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Luxion on September 10, 2009, 11:55:02 AM
I quit making megaman stages but if anyone wants  a new stage for this project I will do it myself again of course I want that my Dr. wily's lab stage will be in the project
Title: Re: Mega Man: Robot Master Mayhem
Post by: Gaijin on September 10, 2009, 01:35:02 PM
I highly doubt you will see any characters beyond the MM1-9 games because if you include Sigma or X or Zero then you have include them all which would require tons of more time. I mean you can't have one without the other right? And let's not forget about Vile...so I am going out on a limb and saying you are not gonna see any character above or beyond MM1-9 in the game.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Darkgargos on September 10, 2009, 01:45:22 PM
Yeah...I think the assumption is that this is based on the classic MM timeline.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on September 10, 2009, 03:18:04 PM
I highly doubt you will see any characters beyond the MM1-9 games because if you include Sigma or X or Zero then you have include them all which would require tons of more time. I mean you can't have one without the other right? And let's not forget about Vile...so I am going out on a limb and saying you are not gonna see any character above or beyond MM1-9 in the game.

At least not featured outright. I'm just playing PR with this project so right now I'm totally talking out of my butt, but I don't think it's entirely wrong to say that others might appear outside of the classic series. They would just be, you know, special secret characters that don't affect the game's storyline, whatever that winds up being.
Title: Re: Mega Man: Robot Master Mayhem
Post by: LunaG on September 10, 2009, 10:29:10 PM
laspacho, I sent you a PM...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on September 10, 2009, 11:50:29 PM
I think he would be a pretty easy character to make as well. I think you could use Hiryu's scarf to make it easier as well.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Kojunho on September 11, 2009, 12:20:24 PM
I'm for the powered up voices.
And yes, a rather easy sub-boss char but a standalone char nonetheless I guess.
OO! WAIT! Maybe a mini-game using him?
Like...um....hold on. *thinks to self*
Got it!
He sees you, laughs at you, then copies himself into 3 holograms. One of them are real but all of them can hit you, and you gotta play a guessing game to hit the right one. He did that in a previous MM game so yeah it could work. You gotta guess it right 10 times then he'll be hurt and disappear. You then move on to Wily. Good idea?
Title: Re: Mega Man: Robot Master Mayhem
Post by: MuηkyMØÜf on September 11, 2009, 01:56:04 PM
wow, cant believe im just now seeing this o.O#
Title: Re: Mega Man: Robot Master Mayhem
Post by: KenFan9276 - Member of CROM on September 11, 2009, 02:00:39 PM
What is wrong with you. sman is not a Megaman char. <_<
he ment make sman a megaMAN style char.
Title: Re: Mega Man: Robot Master Mayhem
Post by: boogerboy on September 11, 2009, 02:58:57 PM
Yay! a third project starring Mega Man. It's gonna be cool! ^^(PM)^
Title: Re: Mega Man: Robot Master Mayhem
Post by: DukeNukem 2417 on September 11, 2009, 04:39:58 PM
Three words: Hidden Character---Mega Man X.  (Okay, okay, that was actually four words and a letter, but who cares?)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Kojunho on September 11, 2009, 04:54:48 PM
http://www.youtube.com/watch?v=7FBHhvVq_gs# (http://www.youtube.com/watch?v=7FBHhvVq_gs#)

Fast forward to 2:06.
That idea but much cooler.
Either that or a mugen char.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on September 11, 2009, 05:03:00 PM
Just like that Tarkatan Horde WIP!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rhysis on September 13, 2009, 12:50:27 AM
wow, what a coincidence! Some time ago, I had the same idea...and now me and O Ilusionista are working on the Kopi Robotto (Copy Robot) for mugen. We are thinking if we make a version to this Laspacho project, or a solo one.  :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Kojunho on September 13, 2009, 01:18:11 AM
I'd love to see your design.
Title: Re: Mega Man: Robot Master Mayhem
Post by: G.P.O.A - GatlingPunchRalf on September 13, 2009, 02:24:49 AM
On the subject of Megaman "Evil?", why not make it like the MK Training bonus character, except they do damage and have decent AI?
Title: Re: Mega Man: Robot Master Mayhem
Post by: teeno312 on September 13, 2009, 10:01:56 PM
not bad but you should not use 2 megamans
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on September 18, 2009, 06:24:07 PM
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D
(http://img10.imageshack.us/img10/1244/mmmcsheet.png)


Real nice edit.  Keep it up.   ^^(PM)^
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on September 19, 2009, 03:09:40 PM
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D
(http://img10.imageshack.us/img10/1244/mmmcsheet.png)


Yeah that's a real nice start . Looking forward to seeing some finished sprites
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on September 19, 2009, 03:44:48 PM
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D
(http://img10.imageshack.us/img10/1244/mmmcsheet.png)


It certainly needs some work, but not too bad of a start, so far. It's about time that one of the MM7 masters would get the MvC treatment, and I'm thankful for that.

You've got a long path ahead of you, so don't lose faith! ::salute::
Title: Re: Mega Man: Robot Master Mayhem
Post by: Invader Dooms on September 22, 2009, 12:23:27 PM
It certainly needs some work, but not too bad of a start, so far. It's about time that one of the MM7 masters would get the MvC treatment, and I'm thankful for that.

You've got a long path ahead of you, so don't lose faith! ::salute::

I'm a big fan of Megaman 7, especially Freeze Man and Slash Man, and would really enjoy them being in this project.
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on September 22, 2009, 08:41:23 PM
Will this have Acey's version of Dr. Wily? I must admit that the current version being used is, well...rather underwhelming (a small pod that moves on the ground). ???

Unless he isn't supposed to be the final boss, of course (which, by all accounts, would be rather odd). 8-}
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on September 22, 2009, 08:47:21 PM
Will this have Acey's version of Dr. Wily? I must admit that the current version being used is, well...rather underwhelming (a small pod that moves on the ground). ???

Unless he isn't supposed to be the final boss, of course (which, by all accounts, would be rather odd). 8-}
We should have two Wily forms: One big robot (Acey's one fits this category) and a flying saucer. You first fight the big robot, then the last boss would be the flying saucer, which should be cheap and AI only.
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on September 22, 2009, 09:46:30 PM
We should have two Wily forms: One big robot (Acey's one fits this category) and a flying saucer. You first fight the big robot, then the last boss would be the flying saucer, which should be cheap and AI only.

Sounds reasonable enough to me (plus, it would be llike the usual Dr. Wily battle setup in the games)! :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on September 23, 2009, 10:10:43 AM
Sounds reasonable enough to me (plus, it would be llike the usual Dr. Wily battle setup in the games)! :thumbsup:

That was my idea. The battle setup in my mind would be like this: You fight three Robot Masters, then you fight a mid-boss, then more three Robot Masters, then you fight a fortress boss, then Wily's big robot, and at last the Wily's flying saucer.
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on September 23, 2009, 10:23:03 AM
That was my idea. The battle setup in my mind would be like this: You fight three Robot Masters, then you fight a mid-boss, then more three Robot Masters, then you fight a fortress boss, then Wily's big robot, and at last the Wily's flying saucer.

Who would be the midboss and fortress bosses? I expect the Yellow Devil to show up, though.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on September 23, 2009, 11:47:26 AM
I would do four robots-mini boss (Could be Forte, Blues, Duo, or Rockman depending on who you use with dialogue between to robots)-four robots- then Magma's Dr. Wily idea with two Wily forms, and maybe bonus game or something where you do Syn's idea where you fight random enemies like mettaurs and stuff.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on September 23, 2009, 11:51:51 AM
Personaly i would like Wily to be 3 forms.

I was thinking it would be cool if we got to fight Gamma from mm3 (the giant robot you kill with the top spin)
Then we move to the skull sauser (final from from mm7)
Then, the Alien from from mm2. Or soemthing new, like Wily in a power suit or mini mech ride.
Title: Re: Mega Man: Robot Master Mayhem
Post by: .Batzarro. on September 23, 2009, 02:03:50 PM
Personaly i would like Wily to be 3 forms.

I was thinking it would be cool if we got to fight Gamma from mm3 (the giant robot you kill with the top spin)
Then we move to the skull sauser (final from from mm7)
Then, the Alien from from mm2. Or soemthing new, like Wily in a power suit or mini mech ride.
Could also put Wily in Tron Bonne's mech but change it enough so that it resembles the mech suits X could get into in the first Mega Man X. To acknowledge the X series a bit more.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Gaijin on September 23, 2009, 06:02:34 PM
Don't forget Wily did play a big role in the X series as well.
Title: Re: Mega Man: Robot Master Mayhem
Post by: zxzero on September 23, 2009, 09:26:07 PM
Yeah, Wily made Zero
Title: Re: Mega Man: Robot Master Mayhem
Post by: Yung Kratos on September 23, 2009, 10:32:10 PM
is there any plans since this is the megaman game to do like a parasite thing were mm takes his opponents power
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on September 24, 2009, 03:05:37 PM
is there any plans since this is the megaman game to do like a parasite thing were mm takes his opponents power

This is a very interesting question. The answer to this will be revealed all in due time.  ;)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Luxion on September 26, 2009, 12:56:59 AM
I want my dr wily lab, my magnetman and my concreteman stage in the project
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on September 26, 2009, 03:36:03 PM
I want my dr wily lab, my magnetman and my concreteman stage in the project

Cool, thank you.   ::salute::
Title: Re: Mega Man: Robot Master Mayhem
Post by: cobo5951 on September 26, 2009, 05:37:23 PM
Ive been waiting for this my whole life.
I agree with DG aswell... Treble should be in it along with all the ice element robots! :thumbsup:
(http://fc04.deviantart.com/fs6/i/2005/054/b/2/Megaman_megamix____RedJ_Seed_by_Red_J.jpg)

Holy crud! Is that Deadpool in the bottom-right corner? Sorry... Couldn't help myself...
Title: Re: Mega Man: Robot Master Mayhem
Post by: makavillin on September 30, 2009, 10:45:33 PM
 :-??   wow you know this picture of megaman super heroes brought new ideas. [-O<  :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on October 01, 2009, 05:59:29 PM
:-??   wow you know this picture of megaman super heroes brought new ideas. [-O<  :)

What are you all talking about ?

(http://i599.photobucket.com/albums/tt74/DARKTALBAIN_1/Megaman_megamix.jpg)



(click to show/hide)
    :-"
  
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on October 01, 2009, 07:38:09 PM
Cool.   =D>
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on October 01, 2009, 07:45:04 PM
I'm sick as a dog & didn't really want to work today. So I just relaxed at work for the most part. That was the outcome of some of it...lol

He still needs some work, but I just made it for fun anyway.
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on October 01, 2009, 09:43:50 PM
(click to show/hide)
    :-"

Guest fighter ala X-men:COTA/MSH, anyone? ;)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Lordgawain on October 03, 2009, 06:22:19 AM
I think we could be onto something, Guest appearances by WolverineMan and
(http://i257.photobucket.com/albums/hh225/lordgawain/Batman2.gif)
Batman(man?)
I quickly edited this, not great but its a start.
BTW the Megaman characters ive played are great, brilliant work guys. :) ::salute::
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on October 24, 2009, 02:20:49 PM
Come to think of it, Dr. Wily uses a different Wily machine in every game that he appeared in (except Mega Man & Bass, which recycles the one from MM8), right?

I was thinking that Wily should get a brand-spanking new Wily machine (along with an accompanying flying saucer form) done specifically for MM:RMM. It'd have to be done from scratch, of course (ambitious, I know, but it could be done).

Also, there should be a brief cinema scene showing Dr. Wily wiggling his eyebrows and flying into his castle with his saucer, before you face off with the castle sub-boss(es).

Title: Re: Mega Man: Robot Master Mayhem
Post by: Marancv on October 25, 2009, 05:20:16 PM
tara ra ra ra ra rarara - tara ra ra ra ra rarara

BatmanMaaaaan!!

(http://i127.photobucket.com/albums/p121/marancv/BatmanMan.gif)

hey, he needed a mini Cape!!  :cool
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on October 28, 2009, 11:15:34 AM
tara ra ra ra ra rarara - tara ra ra ra ra rarara

BatmanMaaaaan!!

(http://i127.photobucket.com/albums/p121/marancv/BatmanMan.gif)

hey, he needed a mini Cape!!  :cool

Actually the mini cape idea works  :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on October 28, 2009, 11:45:33 AM
Actually the mini cape idea works  :thumbsup:

I agree with this.

What's with the palette, though?
Title: Re: Mega Man: Robot Master Mayhem
Post by: ceefus on October 28, 2009, 12:58:34 PM
I would Call Him  Mega Bat Man or  Bat Man Rock  or  Cape Crusader Man Or  Bat Mega Man or The Dark Knight Man
For Wolverine  i would call Adamantium Man  0r Logan Man  0r Wolderine Man  0r  Weapon X Man  0r  Rock Logan
Title: Re: Mega Man: Robot Master Mayhem
Post by: Paraside on October 28, 2009, 11:27:22 PM
Adamantium Man!  =D>
Title: Re: Mega Man: Robot Master Mayhem
Post by: M. Satoshy X on October 29, 2009, 08:30:18 PM
... hello mega fans, I got a proposed new name for the super game! ( We can mix the titles, with: Rockman - The Power Fighters 3 - Robot Master Mayhem! :) )

(http://i221.photobucket.com/albums/dd306/mastersatoshyx/logooficcial.jpg)
   
what is your opinion?
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on October 29, 2009, 08:57:39 PM
I prefer the current title we have right now. :|
Title: Re: Mega Man: Robot Master Mayhem
Post by: Astaroth on October 30, 2009, 12:39:48 PM
Same here, especially considering this game has very little to do with the power fighters games.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on October 30, 2009, 01:14:46 PM
... hello mega fans, I got a proposed new name for the super game! ( We can mix the titles, with: Rockman - The Power Fighters 3 - Robot Master Mayhem! :) )

(http://i221.photobucket.com/albums/dd306/mastersatoshyx/logooficcial.jpg)
   
what is your opinion?

Umm... no offence, but it looks kinda sloppy
I dont really think we should change the name of the project at all.
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on October 30, 2009, 04:12:39 PM
Adamantium Man!  =D>

 :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: M. Satoshy X on October 30, 2009, 04:48:08 PM
   
.. I'm not forcing anyone, just wanted to see their opinions  :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Astaroth on October 30, 2009, 10:11:57 PM
I think you should definitely still contribute.  Your Gutsman looks excellent, and if you can finish him in time, you should ask him to be included.  :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on October 31, 2009, 02:27:55 PM
I like the title how it is now.   ;)
Title: Re: Mega Man: Robot Master Mayhem
Post by: iDramaboy on November 11, 2009, 08:21:53 PM
hmmm... everything is looking real good here...just to let you know, this is not the only megaman project being worked on   :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on November 11, 2009, 08:33:55 PM
hmmm... everything is looking real good here...just to let you know, this is not the only megaman project being worked on   :)

Hope you're not referring to "Project-XR", cause that's been merged with us here. Unless you're talking about Rockman Battle Arena.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on November 11, 2009, 11:21:53 PM
I can't believe Magma Dragoon has been working on Rockman Battle Arena since 2006.
Title: Re: Mega Man: Robot Master Mayhem
Post by: danielmcozer on November 12, 2009, 04:08:39 AM
i'm Magma Dragoon
The Project Rockman Battle Arena is well in advance, about 70% soon, only prefers not to still divulge much thing of it
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on November 12, 2009, 11:10:18 AM
i'm Magma Dragoon
The Project Rockman Battle Arena is well in advance, about 70% soon, only prefers not to still divulge much thing of it

Mr. Cozer, Welcome. Man, I remember seeing a teaser trailer on YT for your project, can't wait to see the finished project.

One ?, will your characters be availalbe outside the project down the road or will they stay exclusive to RBA?
Title: Re: Mega Man: Robot Master Mayhem
Post by: danielmcozer on November 12, 2009, 01:30:15 PM
The majority of chars of the project is private, will be launched only in the Rockman Battle Arena, good part of chars of the project is practically ready, but I have prevented to divulge to more leave the surprise in the hour to play. In the Future, it can be that it liberates for other projects, will only be launched separately chars made in partnership, in case that for example of the Elec Man of the O Ilusionista who was made together with the Akito-Sama, that is of the Project Rockman Battle Arena.
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on November 12, 2009, 01:58:44 PM
First of all, Welcome to IMT, Daniel. 

I remember seeing a vid about that project so long ago. I didn't realize it was still being worked on. Looking forward to the finished project.

Our very own IMT team member, Laspacho worked on the Elecman you speak of. He made many sprites for that character 
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on November 12, 2009, 04:44:56 PM
Wow, its nice to see the great Magma Dragoon/Daniel.  Rockman Battle Arena was the main thing that actually got me into mugen.  I have been following it for years.  I was thinking about joining your site, but my Portuguese isn't as good as it should be \-/o.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Enscripture on November 13, 2009, 05:28:21 AM
Hey, Laspacho~ I never asked. Are my boring XR stages going to be included in this? Nobody ever actually asked me. I say add them if you want. I'm not really at all into Mugen right now. I could care less either way.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on November 13, 2009, 08:05:56 AM
Oh yeah, Daniel had already said in his forum that the RBA was advanced and he would make it a surprise. I say go for it and good luck with it!  :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on November 13, 2009, 05:48:47 PM
Hey, Laspacho~ I never asked. Are my boring XR stages going to be included in this? Nobody ever actually asked me. I say add them if you want. I'm not really at all into Mugen right now. I could care less either way.

I would love to include your stages in the game.  Especially the ones like Airman.  Thanks Enscripture.   ::salute:: ::salute::
Title: Re: Mega Man: Robot Master Mayhem
Post by: TheClone45 on November 14, 2009, 12:56:36 AM
 Dude, i hope that game better be done cuz i want to it  :w00t:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Shiki N. on November 26, 2009, 12:00:43 PM
Are there going to be all of the megamen?
Like Vent/Alie, X,  EXE.
Or just Megaman?
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on November 26, 2009, 02:11:35 PM
Are there going to be all of the megamen?
Like Vent/Alie, X,  EXE.
Or just Megaman?


The game will only have Megaman 1 - 9, Megaman and Bass, Gameboy, Wily Wars (Genesis).
Maybe in the future maybe we could add the X series.
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on November 26, 2009, 06:31:35 PM
The game will only have Megaman 1 - 9, Megaman and Bass, Gameboy. 
Maybe in the future maybe we could add the X series.

Let's not forget about Wily Wars! :P ;)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Uche_of_IMT on November 26, 2009, 07:40:58 PM
Are there going to be all of the megamen?
Like Vent/Alie, X,  EXE.
Or just Megaman?

The game will only have Megaman 1 - 9, Megaman and Bass, Gameboy. 
Maybe in the future maybe we could add the X series.
Then perhaps you can consider "Mega Man X: Maverick Mayhem" as an apporpriate title.
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on November 26, 2009, 08:28:30 PM
Let's not forget about Wily Wars! :P ;)

I wouldn't mind if someone decided to make a Wily Tower Boss.   ;)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on December 02, 2009, 12:17:03 PM
I may have one Wily War robot covered. ;)
Title: Re: Mega Man: Robot Master Mayhem
Post by: jaredone93 on December 04, 2009, 07:23:29 PM
Is it okay to suggest characters for this?  Because, if so, I'd like to suggest Wind Man from MM6.

(http://i100.photobucket.com/albums/m5/gojiraman/windmanmvc.jpg)

I made this a while ago, and it was my first and only attempt at MvC spriting.  I used MM's legs and hand (Which I accidentally did backwards), and made the rest.  I haven't sprited in a while, and I can't code, so I wouldn't be much help, but someone can use this as a base.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on December 12, 2009, 01:01:53 AM
Okay, here is the real question that needs to be answered in this forum.....Who is making Sheep Man? :|
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on December 12, 2009, 07:36:57 AM
As far as I know, nobody. :-??

Besides, MM10 hasn't been released yet. You can't adapt a robot master if you haven't seen him in action, right? :P
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on December 12, 2009, 01:05:01 PM
Yeah, I was joking, I'm known for cracking lame jokes here at IMT. ;D
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on December 12, 2009, 01:39:28 PM
LOL he dosnt look like he would be that hard to sprite. Just get me some cloud sprites, ill color some legs and arms, bam!

Everyone will dream of eletric sheep.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Royal_Squat on December 12, 2009, 03:39:26 PM
Okay, here is the real question that needs to be answered in this forum.....Who is making Sheep Man? :|

We can't really make him yet, without seeing him in action first.
I may have one Wily War robot covered. ;)

On a different note which Wily War robot did you say you have covered?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on December 13, 2009, 01:08:30 AM
I was thinking that Wily should be in his suit in Megaman Soccer as a sort of form or playable version. (IF he's going to be playable.) :P
(http://www.sprites-inc.co.uk/files/Classic/Soccer/Players/mmmmmswily.gif)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Royal_Squat on December 13, 2009, 01:20:52 AM
That would be awesome.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on December 13, 2009, 02:09:45 AM
We can't really make him yet, without seeing him in action first.
On a different note which Wily War robot did you say you have covered?

Uhh.......it was a joke, oh well, my stand up career isn't going so well anyway. ;D

Anyway, the Wily War robot I'm working on is a secret as well as the other that I'm working on, since I'm mainly focusing on my current robot.  I'm nowhere nears as skilled as Laspacho, Excursion, ETG, Chaotic, O lu, Trasgo, DanielMCozer, and many others.  So I'm much slower.
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on December 13, 2009, 07:33:05 AM
Nah, it's okay. :-j I usually take things at face value anyway (especially on the Net).

That said, while it's true that you are slow and less-experienced in character-making, that's helpful, because it allows you to take your time and meticulously add all sorts of detail, and love into the characters that you develop.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Royal_Squat on December 13, 2009, 12:20:24 PM
Uhh.......it was a joke, oh well, my stand up career isn't going so well anyway. ;D

Anyway, the Wily War robot I'm working on is a secret as well as the other that I'm working on, since I'm mainly focusing on my current robot.  I'm nowhere nears as skilled as Laspacho, Excursion, ETG, Chaotic, O lu, Trasgo, DanielMCozer, and many others.  So I'm much slower.

Oh...I was just asking because I was thinking of doing one of the other Three. Probably Buster Rod. G if he is not the one you start. But if it's a secret thats cool, I wouldn't want to Spoil the surprise. ;D 
Title: Re: Mega Man: Robot Master Mayhem
Post by: SesakaX on December 28, 2009, 02:02:42 PM
Too bad that I don't have a PC, or else I would love to get this one it comes out!  :w00t:
Title: Re: Mega Man: Robot Master Mayhem
Post by: iDramaboy on January 07, 2010, 02:16:03 AM
I have a question... Will this game have any special features... Or anything that will make it mega man robot master or is it just a mvc fighting style game with a bunch of megaman characters
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on January 07, 2010, 02:34:11 AM
Hey laspacho, If Bombman done on time and is tested out to be a good enough char can he be in the game? or do you have a bombman already??

EDIT: Never mind lol I see you got Spidermew on that.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Excursion on January 07, 2010, 03:34:47 AM
Hey laspacho, If Bombman done on time and is tested out to be a good enough char can he be in the game? or do you have a bombman already??

EDIT: Never mind lol I see you got Spidermew on that.

I would not mind seeing what you can contribute..

I have a question... Will this game have any special features... Or anything that will make it mega man robot master or is it just a mvc fighting style game with a bunch of megaman characters

Both. Part 1 of your question is still in the works.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on January 07, 2010, 03:41:12 AM
I would not mind seeing what you can contribute..

Yeah I'm gunna continue to make him and we'll see what happens!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on January 07, 2010, 10:28:05 AM

Yeah I'm gunna continue to make him and we'll see what happens!

Just because i have plans for bomb man, dosnt mean you cant go a head and make yours. Im working on something else at the moment anyway
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on January 07, 2010, 02:18:32 PM
Just because i have plans for bomb man, dosnt mean you cant go a head and make yours. Im working on something else at the moment anyway
Your probably farther with yours than I am with mine. I just started a week ago and all I got done is the stance and almost the run. Hey, did you know Spidermew I learned from you in your tutorial. lol  ;*))
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on January 08, 2010, 06:12:48 PM

Yeah I'm gunna continue to make him and we'll see what happens!

Keep working on him, I'm impressed.   :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on January 08, 2010, 06:29:16 PM
Keep working on him, I'm impressed.   :thumbsup:
Yeah I complete redid his look.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on January 10, 2010, 08:19:15 PM

Yeah I'm gunna continue to make him and we'll see what happens!

You could see if S. Mew want to tag team (Pun not intended lol)

Hey I was wondering how created the template for the MM project. The signature one. I was wondering if they still had the PSD file. Ive learned some new tricks and would love to pimp out my Axl sig if i would get my hands on the PSD file.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on January 13, 2010, 08:20:43 AM
You could see if S. Mew want to tag team (Pun not intended lol)

Hey I was wondering how created the template for the MM project. The signature one. I was wondering if they still had the PSD file. Ive learned some new tricks and would love to pimp out my Axl sig if i would get my hands on the PSD file.
I ask him and he said he would give me help on mine if I needed it. So I'm soloing.  :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Pymann on January 15, 2010, 10:27:03 AM
On my Breakman it's been said that if I tweeked him some more and made him play more differently I could put him in this is that true?
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on January 15, 2010, 05:53:59 PM
On my Breakman it's been said that if I tweeked him some more and made him play more differently I could put him in this is that true?

If Breakman is different enough from Protoman, sure we can definitely put him in the game. 
I haven't seen anything but your one sprite as of yet.  I'm quite curious what neat idea's you came up with.  ;D
Breakman would need to be recoded on the Megaman character template in the future before he can be in the game though.

http://www.infinitymugenteam.com/Forum_345/index.php?topic=26216.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=26216.0)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Pymann on January 15, 2010, 07:23:42 PM
well I might just make him then have someone else code him for RMM then...I'm not so good at coding but I'll look and try and have my breakman match that because if I just switch controls and stuff i can do that.  I'll reply when I know if I'll have someone else code him or I will.

You can check my Breakman status in my sig I'm doing good on him. lol




EDIT: Actually his coding is the same as Protoman just changed a little to be more individual but Protoman is already in RMM template so Breakman is already in that template because I checked they are pretty much the same.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on January 15, 2010, 07:42:28 PM
any info on that template?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Pymann on January 15, 2010, 07:45:18 PM
Apparently you posted as I edited but

EDIT: Actually his coding is the same as Protoman just changed a little to be more individual but Protoman is already in RMM template so Breakman is already in that template because I checked they are pretty much the same.

Kinda wierd quoting myself....lol
Title: Re: Mega Man: Robot Master Mayhem
Post by: Astaroth on January 16, 2010, 10:39:32 AM
Actually, the current version of Protoman was coded with the EoH template.  He was released before this project was announced, so likewise, he isn't coded with its template.
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on January 16, 2010, 02:52:20 PM
RMM template was made from the EOH template.  Lots of updates and changes, hyper background bg's, dodge move, slide move, and that every character in RMM is also going to be using 6 weapon sets like the currently released Megaman from Chaotic does.  Toadman, Snakeman, and Tenguman are also being coded this way.

My older characters will eventually be re-coded on this template and I also need to make the dodge and slide for them.   =P~
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on January 16, 2010, 02:57:54 PM
RMM template was made from the EOH template.  Lots of updates and changes, hyper background bg's, dodge move, slide move, and that every character in RMM is also going to be using 6 weapon sets like the currently released Megaman from Chaotic does.  Toadman, Snakeman, and Tenguman are also being coded this way.

if responding to me i was talking about the sig template
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on January 16, 2010, 03:03:19 PM
if responding to me i was talking about the sig tempillate

Talking to Pymann about Breakman.  I was also talking about the new things in the RMM template in general.   :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on January 16, 2010, 03:12:02 PM
I was wondering with the template, how does every character use the 6 weapon sets?
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on January 16, 2010, 03:19:27 PM
I was wondering with the template, how does every character use the 6 weapon sets?

Different or varied projectiles or a different move.  In the near future I'll show how this is being implemented on Toadman in a youtube video.  Who knows, maybe Apoc will beat me to it with a video of Tenguman.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on January 16, 2010, 03:23:52 PM
Ah, okay. Is it necessary to have, though?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on January 16, 2010, 03:27:19 PM
 >:-(-|
Im confused on what happening. Is there a understanding of how this gaming is being formatted etc. i feel like im out in the cold  besides doing to lil work i do and not speaking with Nestor on my ideal. I know this aint the place for this type of statement so please pm me.

Edit: Ooop this is the thread for this statement i thought this was the Tenguman thread :P
Title: Re: Mega Man: Robot Master Mayhem
Post by: aPoCaLyPsE on January 16, 2010, 04:09:13 PM
>:-(-|
Im confused on what happening. Is there a understanding of how this gaming is being formatted etc. i feel like im out in the cold  besides doing to lil work i do and not speaking with Nestor on my ideal. I know this aint the place for this type of statement so please pm me.

Edit: Ooop this is the thread for this statement i thought this was the Tenguman thread :P

To my understanding, the character just need to be made on the RMM Template to ensure balanced gameplay, sparks, sounds, etc. and the Variable buster// 6 Powerset moves are just optional to how you'd like to configure your character's gameplay around. Not a necessity. As for my character, to prevent massive projectile based attacks for moves, i've used to Powersets to control that plus some xtra stuff.

-"aPoC."

Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on January 16, 2010, 07:24:11 PM
Bombman Stance as of now - (http://img30.imageshack.us/img30/9125/stance.gif)
but idk if I'm gunna continue to make him.. I don't have the drive for it from when I started.

EDIT: I will continue working on him just not as much as I was.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Uche_of_IMT on January 16, 2010, 10:59:18 PM
Bombman Stance as of now - (http://img30.imageshack.us/img30/9125/stance.gif)
but idk if I'm gunna continue to make him.. I don't have the drive for it from when I started.

EDIT: I will continue working on him just not as much as I was.
Now that is what I call the perfect Bombman stance. His sprites even look better.
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on January 17, 2010, 08:02:56 AM
EDIT: I will continue working on him just not as much as I was.

As long as you take your time with him and make him look magnificent, that's fair enough.
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on January 19, 2010, 11:08:43 PM
Bombman Stance as of now - (http://img30.imageshack.us/img30/9125/stance.gif)
but idk if I'm gunna continue to make him.. I don't have the drive for it from when I started.

EDIT: I will continue working on him just not as much as I was.

I'm glad you are going to continue on him.I really like what you did here & all the things you have planned for the character
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on January 20, 2010, 12:18:55 AM
TY... DT!
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on January 20, 2010, 11:03:49 PM
TY... DT!

That is a real nice stance.   :O*D
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on January 20, 2010, 11:14:47 PM
Yeah EskEmo, just take your time & work on things when you get a chance. He will turn out great. But hang in there & keep spriting  :thumbsup: 
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on January 21, 2010, 12:32:46 AM
That is a real nice stance.   :O*D
Yeah EskEmo, just take your time & work on things when you get a chance. He will turn out great. But hang in there & keep spriting  :thumbsup: 
Yeah, thank Q your really keeping me in this! laspacho I like his stance to but I'm not happy with it.. actually I'm not happy with anything about him really.. Spriting is soooo frustrating!!!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tenspeed on February 11, 2010, 01:23:06 AM
I'm sure that this has come up previously, but there might be some slight ways to make the game feel less like mvc with robots.

instead of having rounds, maybe have the lifebars work like in killer instinct, where the character has two lifebars, so after one bar is gone, the character could fall down, do some sort of angry loss pose, the lifebar could "refill" like in the old megaman games, then fight the "2nd" round. after the second lifebar is depleted, they could explode, megaman style. you could probably even code it so that characters have an E-Tank icon under their lifebar that disappears when the above happens, instead of having those dots for rounds, so that players could keep track of whether tehy have one or two lifebars left.

this would probably have to be coded into the characters themselves, with mugen set to one round, but I'm not really the expert on this stuff. I think it would be a great touch to set this game apart from other MVC styled projects.

you can see what I mean with the seperate lifebars here:
http://www.youtube.com/watch#playnext=1&playnext_from=TL&videos=V7Xu_Fjh_U8&v=jlglPJWNaUs (http://www.youtube.com/watch#playnext=1&playnext_from=TL&videos=V7Xu_Fjh_U8&v=jlglPJWNaUs)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on February 11, 2010, 02:28:40 AM
I'm sure that this has come up previously, but there might be some slight ways to make the game feel less like mvc with robots.

instead of having rounds, maybe have the lifebars work like in killer instinct, where the character has two lifebars, so after one bar is gone, the character could fall down, do some sort of angry loss pose, the lifebar could "refill" like in the old megaman games, then fight the "2nd" round. after the second lifebar is depleted, they could explode, megaman style. you could probably even code it so that characters have an E-Tank icon under their lifebar that disappears when the above happens, instead of having those dots for rounds, so that players could keep track of whether tehy have one or two lifebars left.

this would probably have to be coded into the characters themselves, with mugen set to one round, but I'm not really the expert on this stuff. I think it would be a great touch to set this game apart from other MVC styled projects.

you can see what I mean with the seperate lifebars here:
http://www.youtube.com/watch#playnext=1&playnext_from=TL&videos=V7Xu_Fjh_U8&v=jlglPJWNaUs (http://www.youtube.com/watch#playnext=1&playnext_from=TL&videos=V7Xu_Fjh_U8&v=jlglPJWNaUs)
^^(PM)^ i love this ideal.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on February 11, 2010, 07:27:23 AM
I'm sure that this has come up previously, but there might be some slight ways to make the game feel less like mvc with robots.

instead of having rounds, maybe have the lifebars work like in killer instinct, where the character has two lifebars, so after one bar is gone, the character could fall down, do some sort of angry loss pose, the lifebar could "refill" like in the old megaman games, then fight the "2nd" round. after the second lifebar is depleted, they could explode, megaman style. you could probably even code it so that characters have an E-Tank icon under their lifebar that disappears when the above happens, instead of having those dots for rounds, so that players could keep track of whether tehy have one or two lifebars left.

this would probably have to be coded into the characters themselves, with mugen set to one round, but I'm not really the expert on this stuff. I think it would be a great touch to set this game apart from other MVC styled projects.

you can see what I mean with the seperate lifebars here:
http://www.youtube.com/watch#playnext=1&playnext_from=TL&videos=V7Xu_Fjh_U8&v=jlglPJWNaUs (http://www.youtube.com/watch#playnext=1&playnext_from=TL&videos=V7Xu_Fjh_U8&v=jlglPJWNaUs)

I do like that idea, and i think it would be cool for the game.
The only problem is form what I understand it would have to be in the character's code.
It would have to be a standard part of the MMRM template.
Then if you were to take any of our MMRM characters they would have that in normal mugen, imagine going 2 rounds with sniper joe when he's got an e-tank each round.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on February 11, 2010, 07:53:33 AM
well couldnt you code so it only works with the game or certain characters only.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on February 11, 2010, 08:47:09 AM
I honestly dont know enough about the coding process to be able to come up with a logical answer rage.

I would like to assume it might be.
Perhaps the screen pack would have to hold a line of code to match up to the characters to actavate this mode? Like a hidden key to open the door.
But im not sure if things work like that, or how to guess about going arround to figuring that out.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tenspeed on February 11, 2010, 10:53:38 AM
you could just have two different files in the character's folder, couldn't you? then people not using the character in the full game could just use the regular one. I've seen it done with other features on some people's characters, where it's just a matter or moving a ";" from one line to another in the .def file. Kinda like how you'd change the difficulty of Thor's AI.
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on February 11, 2010, 03:00:55 PM
Yes the character could have two different sets of files. But then certain things are technically being coded twice, which is twice the work.
Title: Re: Mega Man: Robot Master Mayhem
Post by: b.easy on February 11, 2010, 05:58:12 PM
Not exactly. It'd be more like something coded once, and then disabled or removed. I like this idea too.

But then again, I'm like Mew in that I guess I would need more knowledge about the coding process to be sure. It seems fairly simple though. Isn't that how rounds worked in KI?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Astaroth on February 11, 2010, 06:25:20 PM
I don't think it would be all THAT hard to code in.  Wouldn't it just be the same as Gill coming back w/ resurrection?

Should be easy enough to code into the characters exclusively for the game.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tenspeed on February 11, 2010, 10:31:33 PM
conversely, you guys could also go the EOH route and release a moleboxed game first, then the characters individually with tweaks.

sure, this might be extra work, but it will help to make this game feel different.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on February 27, 2010, 08:30:57 PM
I want to ask a question.  Are characters like cut man, ice man, magnet man, etc complete?
I ask cause these characters seem pretty cheap cause they lack punches and kicks but instead are replaced with special moves.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on February 27, 2010, 09:11:19 PM
I want to ask a question.  Are characters like cut man, ice man, magnet man, etc complete?
I ask cause these characters seem pretty cheap cause they lack punches and kicks but instead are replaced with special moves.

They will be reprogrammed on the character template.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on February 27, 2010, 11:41:46 PM
They will be reprogrammed on the character template.

Well yeah thats a given. They got to be redone on the MRM template. But will they receive normal kicks and punches.

Example:

Metal; one of his low attacks is he throws his saw. One this is a special move turned into a one button attack. Two it can be spammed to death.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Astaroth on February 28, 2010, 02:37:20 PM
Well yeah thats a given. They got to be redone on the MRM template. But will they receive normal kicks and punches.

Example:

Metal; one of his low attacks is he throws his saw. One this is a special move turned into a one button attack. Two it can be spammed to death.

Actually, I think that's done as a homage to how in MvC, Megaman's Hard Punch was firing his buster shot.  Granted, the nature of Metalman's metal blade makes it a lot more cheap, but I'm sure that will be tweaked.

Magnetman's most recent update gives him an actual hard punch rather than the magnet projectile, btw.  You should check it out. (I guess it's technically a mini-shoryuken, though...)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Deguzz on March 19, 2010, 10:36:18 AM
 \-/o How much longer until the game is ready to be released for download?  :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on March 19, 2010, 11:52:48 AM
\-/o How much longer until the game is ready to be released for download?  :)

Unfortunatly we don't have an officail first beta release date yet but we'll keep everyone posted as the day comes closer.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Space (DCL) on March 19, 2010, 07:24:55 PM
Hey there, sorry for my...very, very late post here, unless that doesn't matter...

I was thinking maybe you would like to use my Roll for the project? She's still a beta but she is pretty good if you have tested her out. I'll await your reply...

~DCL
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on March 20, 2010, 01:08:03 PM
Hey there, sorry for my...very, very late post here, unless that doesn't matter...

I was thinking maybe you would like to use my Roll for the project? She's still a beta but she is pretty good if you have tested her out. I'll await your reply...

~DCL

All characters need to be coded on the RMM template.  With that being said I really like your Roll, I can go nuts comboing with her and she is fun to play.  If your willing to convert her to the RMM template then Yes she can definitely be in the game.  I also like how you can change her weapon,
Even my current releases will get converted to the RMM template for the game, and will be able to change weapons.   :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Space (DCL) on March 20, 2010, 01:43:13 PM
All characters need to be coded on the RMM template.  With that being said I really like your Roll, I can go nuts comboing with her and she is fun to play.  If your willing to convert her to the RMM template then Yes she can definitely be in the game.  I also like how you can change her weapon,
Even my current releases will get converted to the RMM template for the game, and will be able to change weapons.   :thumbsup:

I kinda figured that out some time after I posted that. But no worries, I would like to see my Roll get in there and kick some major Robot Masters butt. I downloaded the RMM Template, too bad I have to start over on positioning the sprites, but it shouldnt be a problem for me, just some recoding, and changes will be done to suit the RMM needs. After the update to Roll, I'll try to start the RMM makeover (I can't guarantee if I will, Spring Break is almost over for me).

Thanks for letting me know Laspacho  ::salute::
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on March 20, 2010, 01:51:21 PM
I kinda figured that out some time after I posted that. But no worries, I would like to see my Roll get in there and kick some major Robot Masters butt. I downloaded the RMM Template, too bad I have to start over on positioning the sprites, but it shouldnt be a problem for me, just some recoding, and changes will be done to suit the RMM needs. After the update to Roll, I'll try to start the RMM makeover (I can't guarantee if I will, Spring Break is almost over for me).

Thanks for letting me know Laspacho  ::salute::

Great, I'm happy we can have your Roll in the game.   :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Superjoker on March 24, 2010, 04:50:26 AM
hey guys where can i please find the roster list for this project???
 :-??
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 24, 2010, 08:13:07 AM
hey guys where can i please find the roster list for this project???
 :-??

check the wiki page

http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Mega_Man:_Robot_Master_Mayhem (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Mega_Man:_Robot_Master_Mayhem)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on March 24, 2010, 08:16:04 AM
Plant Man is not listed because I do not want to hold the project up, so he will come later.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 24, 2010, 08:34:03 AM
Plant Man is not listed because I do not want to hold the project up, so he will come later.

there are going to  be different stages for the release like EOH. you can put him on the list its wont matter if he doent make it into the first beta release.Remember morth and jubilee haven't made their appearances as of yet ether. I dont know if axl is going to be ready ether cause there aint information on when we need this stuff for the first beta. I have weird working habits when it comes to Axl and thats y i dont know if he make it.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on March 24, 2010, 10:40:29 AM
As Darkman's spriting is almost finished (he just needs a new intro), I'm thinking in spriting another char for the project.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on March 24, 2010, 11:04:11 AM
Ah man, someone should totally do Blade Man... or Sheep Man!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on March 24, 2010, 11:06:59 AM
Yeah, that would be nice, but MM9 isn't represented by anyone anymore. What happened to Splashwoman? :-??
Title: Re: Mega Man: Robot Master Mayhem
Post by: Yung Kratos on March 24, 2010, 11:10:51 AM
As Darkman's spriting is almost finished (he just needs a new intro), I'm thinking in spriting another char for the project.
r you open to any suggestions (asrto man, blade man, search man) ;*))
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on March 24, 2010, 11:29:58 AM
I would finish up three others, but I need a good spear and a nice hula hoop.  Been having a hard time finding them, but I did find a bo staff.  If I am confidence enough I may continue them.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 01:19:51 PM
When I finish Bombman I'll do sprite another character. Any suggestions?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Space (DCL) on March 24, 2010, 04:10:12 PM
When I finish Bombman I'll do sprite another character. Any suggestions?

How about Tenguman? he's kinda cool idk about everyone else...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Ununsed-Username on March 24, 2010, 04:13:21 PM
How about Tenguman? he's kinda cool idk about everyone else...
aPoC is making Tenguman.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Space (DCL) on March 24, 2010, 04:15:35 PM
aPoC is making Tenguman.

Burnerman? I hated him when I played Rockman & Forte, but he's also kinda cool, however since he dashes all the time idk...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 24, 2010, 04:18:09 PM
has anyone seen Blue Bomber around here? he was the one working on splash woman. I know he had some problems. I believe he lost some data  but i thought he resumed work on her. :-??
Title: Re: Mega Man: Robot Master Mayhem
Post by: -Whiplash- on March 24, 2010, 04:52:10 PM
Burnerman? I hated him when I played Rockman & Forte, but he's also kinda cool, however since he dashes all the time idk...

Burner man is my Favorite Robot master. But he'd look ridiculous to sprite due to his very unique design.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Astaroth on March 24, 2010, 05:00:21 PM
I'd say Tornado Man or Nitro Man.  Both are pretty cool RM's, both would be fairly easy to sprite, and both provided awesome music for the trailers of MM9 and 10, respectively  :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 05:10:36 PM
Okay, Maybe? IDRC what I sprite even if it is complicated, it just will take longer. :-??
Title: Re: Mega Man: Robot Master Mayhem
Post by: -Whiplash- on March 24, 2010, 05:12:13 PM
then make burner man.

He's a bad@ss.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 05:14:37 PM
then make burner man.

He's a bad@ss.
lol We'll See
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 24, 2010, 05:33:19 PM
yeah i was thinking about doing a second character but my megaman knowledge is flaky
Title: Re: Mega Man: Robot Master Mayhem
Post by: -Whiplash- on March 24, 2010, 05:39:29 PM
How about Dynamo?

http://megaman.wikia.com/wiki/Dynamo (http://megaman.wikia.com/wiki/Dynamo)

He was pretty cool in X5 & 6.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 05:45:00 PM
I think I could do him but I know nothing about him
Title: Re: Mega Man: Robot Master Mayhem
Post by: -Whiplash- on March 24, 2010, 05:48:48 PM
I think I could do him but I know nothing about him

Not much to know really. He's some Bounty hunter Sigma Hired in X5.

But he looks cool, and never actually died, you could probably find Megaman X5 for the Pc online, or base it off his in game sprites. But what do I know, make whoever you want.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 05:50:31 PM
I guess I could watch a few vids on youtube to see what hes all about
Title: Re: Mega Man: Robot Master Mayhem
Post by: -Whiplash- on March 24, 2010, 05:56:49 PM
Kay then, cool, If your Geiunely interested in him, sweet.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 05:58:14 PM
I'm just taking future request for MM:RMM when I'm done Bombman
Title: Re: Mega Man: Robot Master Mayhem
Post by: Sasuke-kun on March 24, 2010, 06:01:52 PM
Things go better when you work on a character you like, so my advice here is to make any other of your favorite Robot Masters.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 06:06:57 PM
Things go better when you work on a character you like, so my advice here is to make any other of your favorite Robot Masters.
In that case I would love to see all the MM1 characters made for this game so Gutsman would need to be made and if not then move to the next game. Heatman, Flashman and Bubbleman.
Title: Re: Mega Man: Robot Master Mayhem
Post by: -Whiplash- on March 24, 2010, 06:14:38 PM
In that case I would love to see all the MM1 characters made for this game so Gutsman would need to be made and if not then move to the next game. Heatman, Flashman and Bubbleman.

Oh. Flash Man's Pretty Cool. I thought someone was making gutsman?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 06:16:45 PM
Oh. Flash Man's Pretty Cool. I thought someone was making gutsman?
IDK it didn't say on the wiki page
Title: Re: Mega Man: Robot Master Mayhem
Post by: Sasuke-kun on March 24, 2010, 06:24:52 PM
As far as I know...
Gutsman is a free spot at the moment.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 06:28:27 PM
As far as I know...
Gutsman is a free spot at the moment.
As far as I know...
Gutsman is a free spot at the moment.
Wow okay awesome then.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 24, 2010, 06:29:06 PM
IDK it didn't say on the wiki page

http://www.infinitymugenteam.com/Forum_345/index.php?topic=3382.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=3382.0)
http://www.infinitymugenteam.com/Forum_345/index.php?topic=11475.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=11475.0)


mastersatoshyx was or is working on a Guts man but it aint for the project tho. has anyone heard from em?. Anyhow i say go for guts cause he's one of my favorite RM's and i love to see a mugen guts and be floored to c him in the MMRM project roster.
Title: Re: Mega Man: Robot Master Mayhem
Post by: -Whiplash- on March 24, 2010, 06:29:37 PM
Wow okay awesome then.

Misread it then lol.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 06:33:05 PM
http://www.infinitymugenteam.com/Forum_345/index.php?topic=3382.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=3382.0)
http://www.infinitymugenteam.com/Forum_345/index.php?topic=11475.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=11475.0)


mastersatoshyx was or is working on a Guts man but it aint for the project tho. has anyone heard from em?. Anyhow i say go for guts cause he's one of my favorite RM's and i love to see a mugen guts and be floored to c him in the MMRM project roster.
I like the idea of doing Guts man, but mastersatoshyx sprite are superb, if I get into contact with him I will surly ask him if I could take Guts man off his hands!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 24, 2010, 07:16:09 PM
I like the idea of doing Guts man, but mastersatoshyx sprite are superb, if I get into contact with him I will surly ask him if I could take Guts man off his hands!

i say create your own. it looks like his is ether done by and or with flash
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 07:18:55 PM
i say create your own. it looks like his is ether done by and or with flash
I think we should hold a vote later on Guts Man or Flash Man
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on March 24, 2010, 10:00:14 PM
Here's some characters back from XR that were going to be in the project or were posted in the public contribution, but since then, I don't know what happened with their progress (Probably discontinued). Maybe some inspiration can come from these? :-?? But of course, I'm only curious as to what their progress is.

(http://img260.imageshack.us/img260/2284/40911584.gif)(http://img245.imageshack.us/img245/1667/52842152.gif)
Quint and Sakugarne by ChAoTiC

(http://img36.imageshack.us/img36/1884/47142314.gif)
Megaman X5 Sigma

(http://img257.imageshack.us/img257/4861/a11q.png)
Zero by PureEvil0z and Storm Eagle by ChAoTiC

(http://img512.imageshack.us/img512/8895/mugen1mt2.gif)
Zero by PureEvil0z

(http://img708.imageshack.us/img708/1464/a14.gif)(http://img211.imageshack.us/img211/3083/vilekv5wa6.gif)
Vile by PureEvil0z

(http://img143.imageshack.us/img143/4632/vile3qx3.gif)
Vile by Wolfpaul (Let alone the fact that I haven't seen Wolfpaul posting lately), using my old edited sprite, which Etg cleaned up greatly.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 24, 2010, 10:07:08 PM
That Zero looks great! So discontinued you say? Damn Sucks
Title: Re: Mega Man: Robot Master Mayhem
Post by: ♦ßlôödÑinjå♦ on March 24, 2010, 10:45:56 PM
That sigma looks amazing.
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on March 24, 2010, 10:47:03 PM
I always Loved that Quint design.  Quint was going to be a big part of the storyline and be the boss right before Wily.  
(Of course Wily masterminded the whole thing.   ;*)) )
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 24, 2010, 10:50:11 PM
i cant wait to hear the story if wily is the mastermind. I want to know how ur going to tie in the MMX character as well as the MML too
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on March 24, 2010, 10:58:14 PM
i cant wait to hear the story if wily is the mastermind. I want to know how ur going to tie in the MMX character as well as the MML too

Quint Was going to be the cause of the tie in.  Too bad nothing else was made for Quint to my knowledge.

Sigma was made by Chaotic and someone was going to make him that sprite but he disappeared long ago and never did anything else.

PureEvil0z was a great spriter, alais he is another I haven't heard from in a long time.

Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on March 25, 2010, 10:36:04 AM
I believe they simply lost interest in it. I believe Chaotic appears here from time to time.

Also, I'm thinking on spriting a certain jelly boss...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 25, 2010, 11:27:20 AM
Quint Was going to be the cause of the tie in.  Too bad nothing else was made for Quint to my knowledge.

Sigma was made by Chaotic and someone was going to make him that sprite but he disappeared long ago and never did anything else.

PureEvil0z was a great spriter, alais he is another I haven't heard from in a long time.



we could do a team Quint character. I dont wont to do him by myself but i would help sprite him tho if yall wanted to bring him to life.
Title: Re: Mega Man: Robot Master Mayhem
Post by: UltraRoboninja on March 25, 2010, 12:05:29 PM
Also, I'm thinking on spriting a certain jelly boss...
That... would be awesome!  :thumbsup:

we could do a team Quint character. I dont wont to do him by myself but i would help sprite him tho if yall wanted to bring him to life.
I agree. He's a much easier edit than Duo so I'm sure more people would be willing to help out.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 25, 2010, 12:27:50 PM
should i create a thread for him? can we use this sprite/stance for him?  (http://www.reploid.zgteam.net/private/Quintfix.gif)(http://www.reploid.zgteam.net/private/Jack.gif)

I would love to work on him i just read is bio.

http://megaman.wikia.com/wiki/Quint (http://megaman.wikia.com/wiki/Quint)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 25, 2010, 12:54:44 PM
I think you should! About using him idk I guess you should try getting permission from ChAoTiC.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 25, 2010, 01:18:36 PM
I think you should! About using him idk I guess you should try getting permission from ChAoTiC.

Grrr yeah ur right i just hate going to that site............ (leaves IMT)

Post Merge: March 25, 2010, 01:30:52 PM
well i sent him a message here about the topic asking if he was still working on him. I went to the other place it been dead for some time wow. i dont want to got to the other other place so ill wait a few days here for a response.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 25, 2010, 02:01:51 PM
Grrr yeah ur right i just hate going to that site............ (leaves IMT)

Post Merge: March 25, 2010, 01:30:52 PM
well i sent him a message here about the topic asking if he was still working on him. I went to the other place it been dead for some time wow. i dont want to got to the other other place so ill wait a few days here for a response.
*Sigh*
*Waiting*
Title: Re: Mega Man: Robot Master Mayhem
Post by: Kojunho on March 25, 2010, 03:11:33 PM
I can't see this "Quint" sprite you guys are looking at...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on March 25, 2010, 03:47:43 PM
I can't see this "Quint" sprite you guys are looking at...

This
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on March 25, 2010, 07:11:03 PM
Fixed the images. :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on March 25, 2010, 09:52:52 PM
should i create a thread for him? can we use this sprite/stance for him?  (http://www.reploid.zgteam.net/private/Quintfix.gif)(http://www.reploid.zgteam.net/private/Jack.gif)

I would love to work on him i just read is bio.

http://megaman.wikia.com/wiki/Quint (http://megaman.wikia.com/wiki/Quint)


That was going to to be Quint's stance.  Go ahead and ask Chaotic, I'm sure he'll say yes.  I would love to see this character actually made.  If you can't get a hold of him let me know I can try and contact him also.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 25, 2010, 10:20:27 PM
If you do get permission Rage I would like to help you on this one. If you like? I wanna do as much as I can for this project!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 25, 2010, 10:33:06 PM
If you do get permission Rage I would like to help you on this one. If you like? I wanna do as much as I can for this project!

k cool just dont spread ur self out to thin and get burnt out but at the same time working on just one character can be boring too. :-j
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 25, 2010, 10:35:34 PM
Awesome!.... yeah It kinda does
Title: Re: Mega Man: Robot Master Mayhem
Post by: Space (DCL) on March 25, 2010, 10:41:16 PM
k cool just dont spread ur self out to thin and get burnt out but at the same time working on just one character can be boring too. :-j

I know exactly what you mean...

That's why I have 2 different versions on Fighter factory (old version and updated version with sucky palette editor) and work on 2 characters at the same time (Had to rename EXE file in order for it to work).
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on March 26, 2010, 10:58:48 AM
 :-"

(click to show/hide)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Uche_of_IMT on March 26, 2010, 06:24:03 PM
Is that Dr. Wily's devil creations?
Title: Re: Mega Man: Robot Master Mayhem
Post by: UltraRoboninja on March 26, 2010, 07:07:06 PM
If you take Yellow Devil on as a WIP I'll pee my pants. That's a promise.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on March 27, 2010, 12:51:52 PM
Yellow Devil actually needs little editing, since he is a boss char. I'll start a topic after I'm finished with Darkman.
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on March 27, 2010, 12:57:27 PM
k cool just dont spread ur self out to thin and get burnt out but at the same time working on just one character can be boring too. :-j

I agree with this statement. Do not spread your self to thin. This is my worst problem. It takes me forever to finish anything because I am working on 3 or 4 characters at one time. When I completed Wolvenom, I focused specifically on him. Some people can work on 10 things at once. I am not one of them.

EsKemo, I would advise since Bombman is your first character, just focus on him & complete him.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 27, 2010, 01:29:43 PM
I agree with this statement. Do not spread your self to thin. This is my worst problem. It takes me forever to finish anything because I am working on 3 or 4 characters at one time. When I completed Wolvenom, I focused specifically on him. Some people can work on 10 things at once. I am not one of them.

EsKemo, I would advise since Bombman is your first character, just focus on him & complete him.
Yeah but like Rage said it get's pretty boring and I'd like to help him. Doing two characters couldn't really be that hectic, could it?
Ohhhh I heard on the Shoutbox that Gutsman isn't dead is this true?
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on March 27, 2010, 02:11:25 PM
well i sent him a message here about the topic asking if he was still working on him. I went to the other place it been dead for some time wow. i dont want to got to the other other place so ill wait a few days here for a response.

You'll have better luck PMing him on his account, here.

Even then, he only shows up once in a blue moon...He's also the one working on Mega Man, Protoman and Bass, as well, so...

This may take a while. ???
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on March 27, 2010, 02:15:11 PM
Yeah but like Rage said it get's pretty boring and I'd like to help him. Doing two characters couldn't really be that hectic, could it?
Ohhhh I heard on the Shoutbox that Gutsman isn't dead is this true?

Working on two characters is pretty hectic unless you Laspacho.... I think he can work on up to 6 robot masters at the same time & complete them all within a few months...lol

Each person has their own work ethic. I find it easiest to focus on one character & get it done.

Gutsman is not abandoned yet as far as I know. I just kind of think he is a very slow process. We all have thing going on in our lives from time to time. Just the way it goes. Mugen code, never count anything as an abandoned wip. I've seen guys disappear entirely from the mugen community & come back  2 years later to finish a character....lol
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 27, 2010, 02:16:04 PM
Yeah but like Rage said it get's pretty boring and I'd like to help him. Doing two characters couldn't really be that hectic, could it?
Ohhhh I heard on the Shoutbox that Gutsman isn't dead is this true?

Well DT is right but he forgot some thing. Like ESK i too have a wip and working on him is boring at time i wanted to do a second character but its too much work tho. but this would be a team character between us and maybe who else would like to lend a hand.

Now if  given permission its two of us on spriting and not only that it just a recolor of megs so its really easy. There will be some custom sprites here and there but mostly it just a recolor. 75% of the sprites are there for us all ready. remember Quint is just megs reprogrammed but he remember being megs and thats y he hate himself too. so the fighting styles are similar.

i used to try and use by gfx to help when i board with Axl but that took too much of my creative juices and bunt me out. Axl never done that, ive just got stuck here and there cause im doing allmost all of his sprites custom. I do believe how ever that this character shouldn't be started until we are done with the basic tho........
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 27, 2010, 02:19:39 PM
YAY! Gutsman!

Okay, and I think I could work on two characters. I have classes in the morning and work on the weekends but other than that I'm free up, except when my BF comes over or I'm not home.
Title: Re: Mega Man: Robot Master Mayhem
Post by: UltraRoboninja on March 27, 2010, 06:13:53 PM
(http://i45.photobucket.com/albums/f63/UltraRoboninja/Quint.png)
Just an experiment to see how hard Quint would be as a forum WIP. This sprite could use a little cleaning up, but basically the only part that's NOT exactly megaman is the head, and even so once a few heads are done it's just a matter of copy and pasting them (with minor adjustments).
Title: Re: Mega Man: Robot Master Mayhem
Post by: ♦ßlôödÑinjå♦ on March 27, 2010, 07:37:56 PM
He looks awesome great Attempt robo.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 27, 2010, 07:50:54 PM
(http://i45.photobucket.com/albums/f63/UltraRoboninja/Quint.png)
Just an experiment to see how hard Quint would be as a forum WIP. This sprite could use a little cleaning up, but basically the only part that's NOT exactly megaman is the head, and even so once a few heads are done it's just a matter of copy and pasting them (with minor adjustments).

nice edit sir
Title: Re: Mega Man: Robot Master Mayhem
Post by: M. Satoshy X on March 30, 2010, 11:55:27 PM
           That's right,GUTSMAN not dead ! ...and he needs you help!

http://www.infinitymugenteam.com/Forum_345/index.php?topic=29332.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=29332.0)

   ....bye!  :) :thumbsup:  :w00t:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on March 31, 2010, 08:38:41 AM
Man spriting Plantman is a pain, but he is coming along nicely.  It would be nice to have Hornetman and Solarman in so that they could have a personal intro with Plantman.  I made a promise to Laspacho that I would finish him up or I would starve myself.  ;D
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on March 31, 2010, 10:32:45 AM
uuuuuuuummmmmmmmm

Hunger strikes never usually work out too well...lol
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on March 31, 2010, 10:46:11 AM
uuuuuuuummmmmmmmm

Hunger strikes never usually work out too well...lol

It worked for Mahatma Ghandi (but not for that Cuba prisoner...)
Title: Re: Mega Man: Robot Master Mayhem
Post by: M. Satoshy X on March 31, 2010, 12:42:28 PM
 ...hey, I made a big grin on gutsman to the forum! (http://i221.photobucket.com/albums/dd306/mastersatoshyx/Gutsman%20MVC/guts_big_grin.gif) bye!
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on March 31, 2010, 08:19:52 PM
Man spriting Plantman is a pain, but he is coming along nicely.  It would be nice to have Hornetman and Solarman in so that they could have a personal intro with Plantman.  I made a promise to Laspacho that I would finish him up or I would starve myself.  ;D

You can't rush perfection.   ::salute::
Title: Re: Mega Man: Robot Master Mayhem
Post by: Space (DCL) on March 31, 2010, 08:52:20 PM
Can I make a suggestion? (Might be ridiculous since I'm not a sprite editor...)

If you are using Megaman's Sprites, be sure to edit as MANY of the sprites Megaman has, especially if
you want your character to have smooth moves and animations during gameplay.
I hope you know what I mean...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on March 31, 2010, 08:56:46 PM
 o.O# I use equal or more frames.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 31, 2010, 09:05:09 PM
Can I make a suggestion? (Might be ridiculous since I'm not a sprite editor...)

If you are using Megaman's Sprites, be sure to edit as MANY of the sprites Megaman has, especially if
you want your character to have smooth moves and animations during gameplay.
I hope you know what I mean...

 ^^(PM)^  thats key to all characters. Thats one of the things that scare me for Axl. 80% of his sprites are custom. But i should be all right because animation is my thang  :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Nilakantha on March 31, 2010, 09:06:38 PM
You can't rush perfection.   ::salute::

Yeah last night I spent 5 straight hours working on Plantman's crouching fierce punch.  Man all of the colors he has  @-), not to mention that I have to add the newer vines to each of the sprites I have already done.  

So I just decided to quit and delete everything I did.  There is no Plantman for this project.
(click to show/hide)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on March 31, 2010, 09:09:08 PM
Yeah last night I spent 5 straight hours working on Plantman's crouching fierce punch.  Man all of the colors he has  @-), not to mention that I have to add the newer vines to each of the sprites I have already done.  

So I just decided to quit and delete everything I did.  There is no Plantman for this project.
(click to show/hide)

wow and i though i had it bad with Axl's design and that damn gun of his.  #:-S  keep up the work man. it will be worth it.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Ununsed-Username on March 31, 2010, 09:12:34 PM
Wow, if Rage hadn't quoted your post I wouldn't have seen that spoiler, I was like "...dude..." in a real dramatic tone. :D
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on April 01, 2010, 12:57:53 AM
Can I make a suggestion? (Might be ridiculous since I'm not a sprite editor...)

If you are using Megaman's Sprites, be sure to edit as MANY of the sprites Megaman has, especially if
you want your character to have smooth moves and animations during gameplay.
I hope you know what I mean...

let me show you guys an example of something some of you may not have seen.

http://www.youtube.com/watch?v=qrXTKvTo5eY# (http://www.youtube.com/watch?v=qrXTKvTo5eY#)

I need to adjust the speed of the animation, but.....

You can never have too many frames. The intro is I think 48, the stance is about 14, & that taunt is over 20. The end result priceless! Why do you think he is taking so long...lol

Title: Re: Mega Man: Robot Master Mayhem
Post by: Invader Dooms on April 20, 2010, 01:37:02 AM
I have a question, are Quickman, Pharaohman, and all the other characters on the second page dead? Cuz if they are that makes me a Sad Dooms. [-O<
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on April 20, 2010, 06:49:39 AM
I have a question, are Quickman, Pharaohman, and all the other characters on the second page dead? Cuz if they are that makes me a Sad Dooms. [-O<
nope
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on May 03, 2010, 11:30:18 PM
I PM'd him and no response. any word on Quint?
Title: Re: Mega Man: Robot Master Mayhem
Post by: DARKTALBAIN on May 04, 2010, 11:01:49 AM
I PM'd him and no response. any word on Quint?

It is actually being discussed. Laspacho will let you know
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on May 04, 2010, 07:07:39 PM
It is actually being discussed. Laspacho will let you know

ok sir  ::salute::

it was said that all the wip on the back page were still alive, does this include copy megaman?

Post Merge: May 04, 2010, 08:01:34 PM
was working on a Poster or something but getting the sprites is a royal pain so im kinda burnt out on this. I may finish it.

(http://i676.photobucket.com/albums/vv130/_Rage_/Posterteaser.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on May 04, 2010, 11:13:40 PM
It looks awesome so far!!!
Pwease finish it!!

EDIT: It looks like Bombman kicked Axl off of the M.  ;*)) is that what you were going for?
Title: Re: Mega Man: Robot Master Mayhem
Post by: BLue BoMBeR on May 04, 2010, 11:28:12 PM
ok sir  ::salute::

it was said that all the wip on the back page were still alive, does this include copy megaman?

Post Merge: May 04, 2010, 08:01:34 PM
was working on a Poster or something but getting the sprites is a royal pain so im kinda burnt out on this. I may finish it.

(http://i676.photobucket.com/albums/vv130/_Rage_/Posterteaser.png)

its cool, but.. MAYHAM?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on May 04, 2010, 11:35:41 PM
its cool, but.. MAYHAM?
Like he said he's
was working on a Poster or something but getting the sprites is a royal pain so im kinda burnt out on this. I may finish it.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Ununsed-Username on May 05, 2010, 09:10:56 AM
Perhaps you could use the text laspacho uses on his sigs, as it's been getting used for the project a lot longer.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on May 05, 2010, 10:41:37 AM
Perhaps you could use the text laspacho uses on his sigs, as it's been getting used for the project a lot longer.
This

Also, you should go through the threads in this subforum, and you can find more cool sprites to put in.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on May 05, 2010, 05:34:03 PM
Perhaps you could use the text laspacho uses on his sigs, as it's been getting used for the project a lot longer.

That font is boring and that font i currently used is just a test.
This

Also, you should go through the threads in this subforum, and you can find more cool sprites to put in.

Mmmm i went though the threads and thats what i got. many of them are screen shots, stances, or just cant be copy for what ever reason (Darkman  \-/o.) anyhow i may come back to this. it was supposed to be much much bigger but lack or sources. I probably make something up this week end when im off, i mean i want to.

anyone know where i could get Fighter factory that would help out a lot.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on May 05, 2010, 05:57:21 PM
The original? I could send it if you want?
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on May 06, 2010, 08:32:55 PM
I PM'd him and no response. any word on Quint?

I haven't heard back from Chaotic yet, I asked him on your behalf.   ;)

ok sir  ::salute::

it was said that all the wip on the back page were still alive, does this include copy megaman?

Post Merge: May 04, 2010, 08:01:34 PM
was working on a Poster or something but getting the sprites is a royal pain so im kinda burnt out on this. I may finish it.



Check out my wiki page for a single sprite of all of my releases/wips.  I know I have a single sprite for each in the other edits page.
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on May 12, 2010, 09:45:48 PM
I spoke with Chaotic and we have his permission to use his edits, so we are a go for Quint.  Have fun guys.   :w00t:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on May 13, 2010, 10:41:06 AM
I spoke with Chaotic and we have his permission to use his edits, so we are a go for Quint.  Have fun guys.   :w00t:

 XD||
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on May 13, 2010, 09:53:13 PM
i will start tomarrow
Title: Re: Mega Man: Robot Master Mayhem
Post by: Esʞy on May 13, 2010, 10:41:13 PM
Awesome!!!!!!! :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: zombiejerky on July 17, 2010, 01:31:52 PM
I don't think protoman is ever going to be able to use powers like megaman (exception is Megaman the Power Battle)
But Bass could only not use his powers in the Megaman games he wasn't playable
zero maybe not if he is influenced by tatsunoko
Title: Re: Mega Man: Robot Master Mayhem
Post by: iDramaboy on August 11, 2010, 07:09:23 PM
hey yo lasp, im still working on my megaman project and its coming along great but i still will would love to see one of your characters in it...let me know with a pm
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on August 13, 2010, 06:02:03 PM
By the way, I was working on some stages, which included a stage for the Yellow Devil:

(http://img823.imageshack.us/img823/7839/yd1.png)

(http://img101.imageshack.us/img101/6576/yd2.png)

(http://img202.imageshack.us/img202/5807/yd3.png)

It is based on his stage from Megaman: The Wily Wars
Title: Re: Mega Man: Robot Master Mayhem
Post by: Fou on August 14, 2010, 08:34:09 AM
Very good  :w00t:

At least, I will not have to the make  #:-S

I still feel that the scene is too close, but that's an impression ...

Good job  :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: RMM on September 30, 2010, 11:09:43 PM
This

Also, you should go through the threads in this subforum, and you can find more cool sprites to put in.

 :rulez:  Hi I am new. Made my own avatar and everything.  I add a little something to the Megaman poster hope you like it. :w00t: :2 :3 :6 :bp :bk

a reply
"I don't want to make a new post so it just a tryout nothing is forever".  I plan on using my own sig anyway.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on September 30, 2010, 11:52:37 PM
:rulez:  Hi I am new. Made my own avatar and everything.  I add a little something to the Megaman poster hope you like it. Mind if I use it for the Sigs I know a way to make font but I liked the one now. :w00t: :2 :3 :6 :bp :bk

Hey welcome to IMT. I c that ur a fan of the MMRM projrct, after all you named ur self after it. As for the sig.... I personally dont like it. It breaks what the poster was meant for. Do i mind? well yeah but this is the net so...... This was just a concept  that i planned on finshing in the future once i got farther along with my wips. Its when people just grab stuff that things get messed up, like some of the shields in the database.

Anyhow i dont care what happens to it cause the final concept will be totally different. But those sprites in the sig are not all mind so cant say what others might say about u using there work if you deside to break that down and redo it or make your own. Bombman is free to use and Apoc's sprites are most likely off limits i hears he's on vacat so thats probably a no cause he not present to give promission ( i dont know if his work his open source). The rest of the members are here and active. Once we release a beta for Axl ill will release his sprite sheet and then he'll probably open source.


Sorry for the long message. Id like to see somethinbg from you tho. So please dont be discoraged.   
Title: Re: Mega Man: Robot Master Mayhem
Post by: Fou on October 02, 2010, 03:40:10 PM
By the way, I was working on some stages, which included a stage for the Yellow Devil:

(http://img823.imageshack.us/img823/7839/yd1.png)

(http://img101.imageshack.us/img101/6576/yd2.png)

(http://img202.imageshack.us/img202/5807/yd3.png)

It is based on his stage from Megaman: The Wily Wars

sorry to talk of an old topic, but I find a sprites that could serve the air enemies for your Stage  :thumbsup:

(http://spriters-resource.com/other_systems/mmpoweredup/constructionmisc.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on October 02, 2010, 08:00:04 PM
Nice looking stage.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on October 04, 2010, 03:36:57 PM
sorry to talk of an old topic, but I find a sprites that could serve the air enemies for your Stage  :thumbsup:

(http://spriters-resource.com/other_systems/mmpoweredup/constructionmisc.png)
Thanx for the post Fou. you help meet finalize the last piece in Axl's design. ::salute::
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on October 04, 2010, 03:38:22 PM
(http://spriters-resource.com/other_systems/mmpoweredup/constructionmisc.png)

This image gives me a freak idea...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Anaminus on November 13, 2010, 01:52:43 PM
Ive been waiting for this my whole life.
I agree with DG aswell... Treble should be in it along with all the ice element robots! :thumbsup:
(http://fc04.deviantart.com/fs6/i/2005/054/b/2/Megaman_megamix____RedJ_Seed_by_Red_J.jpg)

Where the hell is Spawnman?
or even Onslaughtman!?
Did you hide them?  :-??
Cuz if they aint, then Its in the Database. :DB:
 :D
Title: Re: Mega Man: Robot Master Mayhem
Post by: Daeron_red_fire on November 30, 2010, 08:29:08 PM
(http://img638.imageshack.us/img638/5937/portraits.gif) (http://img638.imageshack.us/i/portraits.gif/)

Decided to make a gif with some of the portraits made by various autors, dunno if this kind of portrait will be the official, but seems everyone its making them (my heatman include XD)
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on November 30, 2010, 08:52:34 PM
I see Copy Robot there...will he be on the game?
Title: Re: Mega Man: Robot Master Mayhem
Post by: UltraRoboninja on November 30, 2010, 08:59:05 PM
I see Copy Robot there...will he be on the game?
I made that portrait for Kojunho a long time ago. I don't know if he was going to be in the game or not though.  :-??
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on November 30, 2010, 10:43:42 PM
I made that portrait for Kojunho a long time ago. I don't know if he was going to be in the game or not though.  :-??

Mmmmmm...........
Title: Re: Mega Man: Robot Master Mayhem
Post by: Kojunho on December 01, 2010, 10:39:58 AM
To be clear:

I have not stopped on Copy Rock. He has just been on the backburner while I work on other projects/WIPs I have.
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on December 01, 2010, 10:51:29 AM
Relax, I have the plate full of whips now.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Royal_Squat on December 02, 2010, 02:52:31 AM
To be clear:

I have not stopped on Copy Rock. He has just been on the backburner while I work on other projects/WIPs I have.

I thought he was dead for a while too.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on December 02, 2010, 07:51:29 AM
lol we all did
Title: Re: Mega Man: Robot Master Mayhem
Post by: Daeron_red_fire on December 02, 2010, 10:46:23 AM
Ive see on the wiki that Manic did a edit of Willy
That will be a full character?

I decided to do a try too:

(http://img828.imageshack.us/img828/498/drwillycopia.png) (http://img828.imageshack.us/i/drwillycopia.png/)

I have really interest for see willy in the game :)

Title: Re: Mega Man: Robot Master Mayhem
Post by: Fou on December 02, 2010, 12:36:25 PM
It's really amazing !
His would be cool if you added different weapons with this ! (Flamethower, Machin Gun, Hand, ...)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on December 02, 2010, 12:51:39 PM
Ive see on the wiki that Manic did a edit of Willy
That will be a full character?

I decided to do a try too:

(http://img828.imageshack.us/img828/498/drwillycopia.png) (http://img828.imageshack.us/i/drwillycopia.png/)

I have really interest for see willy in the game :)


~

This would be amazing for a cheap final form! Before this we could fight a Gamma-like robot piloted by Wily. (actually, I'd like to see Gamma made!)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Daeron_red_fire on December 02, 2010, 03:40:12 PM
I was thinking more on a playable version :)
But yeah, either way i think Willy its a must have
Ill try to animate it and lets see how it looks
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on December 02, 2010, 04:16:03 PM
I was thinking more on a playable version :)
But yeah, either way i think Willy its a must have
Ill try to animate it and lets see how it looks
yeah can't wait to c wwhat you come up wit. I may be up for helping you
Title: Re: Mega Man: Robot Master Mayhem
Post by: Daeron_red_fire on December 02, 2010, 06:18:13 PM
Ok done... what do you think guys?

(http://img88.imageshack.us/img88/842/willystance.gif) (http://img88.imageshack.us/i/willystance.gif/)

Bring on the willy castle theme! ^^

The flag needs more work but its fine for now
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on December 02, 2010, 06:28:29 PM
Ok done... what do you think guys?

(http://img88.imageshack.us/img88/842/willystance.gif) (http://img88.imageshack.us/i/willystance.gif/)

Bring on the willy castle theme! ^^

The flag needs more work but its fine for now
looking real good!   :w00t: :o ::salute::
Title: Re: Mega Man: Robot Master Mayhem
Post by: M. Satoshy X on December 02, 2010, 08:39:32 PM
HEY, megafans! Why not WE make a Willy robots machines, our Mini-bosses in MVC style!  All in real size! example: Onslaugth, Apocalipse for example! I have a surprise ! I'm doing something related to Gutsman with the idea that I am giving. Creo que es hora de compartir a gutsman! necesito a alguien con los codigos! :( he estado retocando y arreglando los sprites que tengo! SOLO NECESITO UN AMIGO QUE ME AYUDE CON LOS CODIGOS! :(
Title: Re: Mega Man: Robot Master Mayhem
Post by: Fou on December 03, 2010, 09:09:12 AM
Ok done... what do you think guys?

(http://img88.imageshack.us/img88/842/willystance.gif) (http://img88.imageshack.us/i/willystance.gif/)

Bring on the willy castle theme! ^^

The flag needs more work but its fine for now

Good  :w00t: (I don't know for what, but he reminds me a Mars People in a UFO in Metal slug serie
Title: Re: Mega Man: Robot Master Mayhem
Post by: Daeron_red_fire on December 03, 2010, 09:22:17 AM
yeah, me too... i wanted to give him that Ufo feeling from Metal slug series hehehehe
Title: Re: Mega Man: Robot Master Mayhem
Post by: Royal_Squat on December 03, 2010, 11:17:50 AM
HEY, megafans! Why not WE make a Willy robots machines, our Mini-bosses in MVC style!  All in real size! example: Onslaugth, Apocalipse for example! I have a surprise ! I'm doing something related to Gutsman with the idea that I am giving. Creo que es hora de compartir a gutsman! necesito a alguien con los codigos! :( he estado retocando y arreglando los sprites que tengo! SOLO NECESITO UN AMIGO QUE ME AYUDE CON LOS CODIGOS! :(

By any chance is it the Guts-dozer. I hope so. I been having dreams about doing this ever since a post with link vs this giant Akira chick. It would be like fighting ModelW in MMZX or the Omega robots in the Zero series.

Ok done... what do you think guys?

(http://img88.imageshack.us/img88/842/willystance.gif) (http://img88.imageshack.us/i/willystance.gif/)

Bring on the willy castle theme! ^^

The flag needs more work but its fine for now

awesome work daeron! :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: brownieboy on December 03, 2010, 04:33:59 PM
Hmm.. updated the splash pic on the wiki. Added Manic's Skullman and updated it with Mew's Bombman. The other Bombman sprite was my own, based on the screencap below, which is why he looked "fat."

Mine
(http://i27.tinypic.com/xkyhdd.png)

(http://i28.tinypic.com/zjjg44.jpg)

Spider Mew's
(http://i25.tinypic.com/qosw1k.gif)


(http://i31.tinypic.com/2qimk2q.jpg)
u def shouldve kept it the way it was, it looked great
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on December 03, 2010, 05:25:33 PM
u def shouldve kept it the way it was, it looked great
This is the current Bombman being made by Lady Esk. He's currently on hold till Esk has free time. She's dealing with real life stuff. I plan on helping her finish him once Axl is finished and Quint is farther along.

(http://img85.imageshack.us/img85/1103/stancez.gif)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Invader Dooms on December 03, 2010, 05:52:22 PM
I'm with Rage over the Bombman thing. EskEmo's Bombman is better designed than SpiderMew's, no offense to him, and thus would look better on the Wiki splash page. Although I really like Excursion's version.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on December 03, 2010, 07:58:59 PM
Yeah, it was better then my attempt, that was just one of several, not my best one...
Title: Re: Mega Man: Robot Master Mayhem
Post by: KudosForce on December 03, 2010, 08:50:10 PM
Agreed. Miss Esk's Bomb Man is the clear choice, here.

As for that Wily UFO/Capsule, not bad! =D> Though, I think he may need a glass dome, for protection.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on December 03, 2010, 09:05:16 PM
Ive see on the wiki that Manic did a edit of Willy
That will be a full character?

I decided to do a try too:

(http://img828.imageshack.us/img828/498/drwillycopia.png) (http://img828.imageshack.us/i/drwillycopia.png/)

I have really interest for see willy in the game :)



I think of my Wily as more of an experimental character. It's not going to be the Wily for this game, I just created it because of the fact that there isn't a Wily that's working and available like that. Plus, it's a boss character. Either way, yours looks really awesome. I also agree with the idea of Gamma or something being the final boss, then the UFO. :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Daeron_red_fire on December 03, 2010, 09:18:07 PM
Agreed. Miss Esk's Bomb Man is the clear choice, here.

As for that Wily UFO/Capsule, not bad! =D> Though, I think he may need a glass dome, for protection.


Yeah i though so and also tried it, but nothing decent come up, also without glass he offers more funny animation like Tron bonne does
(almost falling from the Ufo when hitted, stepping out in the front part of the ship... etc)

(http://img7.imageshack.us/img7/5678/drwillybackwalk.png) (http://img7.imageshack.us/i/drwillybackwalk.png/)  (imagine the backwards beep of a truck) ahahaha

This could be the walking back pose XD
Also he could light up the back lights like a car or something
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on December 03, 2010, 09:31:03 PM
That's awesome. :DxDie Also, you can use any poses from my Wily that you'd like to. (Though there's not much.) I don't mind it at all. :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: waluigimaster on December 04, 2010, 05:51:59 AM
Will Dr. Wily have a mercy beg after losing the match?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Daeron_red_fire on December 04, 2010, 06:00:21 AM
Will Dr. Wily have a mercy beg after losing the match?

Yeah of course he will!
well thats is, if i finally decide to make him full char...  well lets see how it turns with time, ill make a post about him soon i guess...
Title: Re: Mega Man: Robot Master Mayhem
Post by: M. Satoshy X on December 31, 2010, 01:02:49 AM
is a little late, but... (http://i221.photobucket.com/albums/dd306/mastersatoshyx/merrychrismas.jpg)
Merry Xmas from Chile to the World (of megaman)!  :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Daeron_red_fire on December 31, 2010, 12:07:14 PM
Merry cristhmas too from Spain!
I think willy its going to threw bombs instead of presents!
(click to show/hide)
I hope the best for all you guys!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Fou on December 31, 2010, 02:21:53 PM
and happy new year !!!  :w00t:
Title: Re: Mega Man: Robot Master Mayhem
Post by: M. Satoshy X on April 12, 2011, 02:03:35 PM
He´s RETURN!! his destiny is to become a character!!!

(http://i221.photobucket.com/albums/dd306/mastersatoshyx/carta.jpg)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on April 12, 2011, 02:07:10 PM
Yes, there are some heavy goings on in the background so if anyone is working on their MM char now would be the time to get going.  :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Royal_Squat on April 13, 2011, 11:25:23 AM
He´s RETURN!! his destiny is to become a character!!!

(http://i221.photobucket.com/albums/dd306/mastersatoshyx/carta.jpg)

If you are still looking for help with Gutsman Send me a PM with the Sprites. I can do some spriting for you and some basic coding using Acey's RMM Template.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on April 29, 2011, 11:29:45 AM
A little update for everyone, Robot Master Mayhem is in full swing now and we have spriters and programmers hard at work to produce a great product. RMM has been different from other projects in that the very first items we released were the character template and the screen pack so that developers would be able to come on board full swing. Now RMM is going to be different in another way as well. While both SMvC:EoH and XSC have both been released as beta projects (6.1 and 0.9 respectivly), RMM will be released as the first full 1.0 release from IMT. What we release is what you get. Of course this doesn't mean that there won't be any bugs but those will be cleaned up in a swift, efficent manor and subsiquent patches will be made available. This also doesn't mean that once the game is release that the roster won't continue to grow, because it undoubtedly will, in the form of... you guessed it, DLC.  :thumbsup:

The game is being built in the new Mugen 1.0 system as well so many of those annoying bugs from the past (crashing, music, difficulty) will all be mitigated. Testing has begun and development continues. In 2011 you will be able to bust it up with Mega Man, and the Robot Masters.

(http://www.infinitymugenteam.com/images/RMM.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tha Lando ( Le CROM ) on April 29, 2011, 01:59:15 PM
 :w00t: :w00t: :w00t: :w00t:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Royal_Squat on April 29, 2011, 11:32:16 PM
I couldn't have said it any better myself.
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on April 30, 2011, 12:08:10 AM
Awesome to hear Ace. I wish you all good luck with this
Title: Re: Mega Man: Robot Master Mayhem
Post by: TGM on May 06, 2011, 08:10:18 PM
Question before you guys release the game could you upload it on a torrent file cause some of us users couldn't download full games cause of our signal sorry if it is  >:-(-| but I just wanna make it clear that's all.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on May 09, 2011, 12:19:23 PM
Capcom posted up some fan art, I thought we might want to go in this direction?

(http://img580.imageshack.us/img580/6884/43b65b0bbcdd4d0f35f9f7b.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on May 09, 2011, 01:42:39 PM
Maybe we can also include Dr Walrus?

...

anyone
Title: Re: Mega Man: Robot Master Mayhem
Post by: Invader Dooms on May 09, 2011, 03:10:17 PM
I think Dr. Walrus might fit more in Sonic the Sea Urchin.  ;*))
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on May 09, 2011, 06:53:11 PM
I think Dr. Walrus might fit more in Sonic the Sea Urchin.  ;*))
That seems like too big of a stretch
Title: Re: Mega Man: Robot Master Mayhem
Post by: TheClone45 on May 15, 2011, 11:40:12 AM
every character have a english voice, so why not get megaman a english voice?
Title: Re: Mega Man: Robot Master Mayhem
Post by: McMaxxis on May 15, 2011, 06:56:57 PM
every character have a english voice, so why not get megaman a english voice?

 Yeah, that's pretty ironic huh.

Which brings up another question, Where was the source for his voice?
Or did you guys get a voice actor to actually speak japanese?
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on May 15, 2011, 07:04:29 PM
Megaman's current voice is from Marvel Vs Capcom.  Maybe one day we can get a voice actor to do it, or find a good game to get sounds from.  I have his voice rips from Megaman Powered up but it is kiddy-ish.  I believe Helmetless Megaman uses power battle voices.
Title: Re: Mega Man: Robot Master Mayhem
Post by: aPoCaLyPsE on May 15, 2011, 07:46:16 PM
every character have a english voice, so why not get megaman a english voice?

...Uhmm that sucks because my Tenguman voices are all japanese... hopefully it's not too much of a problem. I personally prefer the Jap voices over engish because it always sounds more intense then the softer english voices.

-"aPoC."
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on May 15, 2011, 07:50:15 PM
...Uhmm that sucks because my Tenguman voices are all japanese... hopefully it's not too much of a problem. I personally prefer the Jap voices over engish because it always sounds more intense then the softer english voices.

-"aPoC."

If all we have is japanese, then we will use japanese.  All I have for Snakeman at the moment is a japanese voice.
Title: Re: Mega Man: Robot Master Mayhem
Post by: aPoCaLyPsE on May 15, 2011, 07:56:14 PM
If all we have is japanese, then we will use japanese.  All I have for Snakeman at the moment is a japanese voice.

I think the US MM8 game (and again i think) has english voices but the ones im using were donated while i started the original development. If anyone has or can rip english voices for Tenguman for the project, it would be appreiated.

-"aPoC."
Title: Re: Mega Man: Robot Master Mayhem
Post by: TheClone45 on May 15, 2011, 09:16:24 PM
I think the US MM8 game (and again i think) has english voices but the ones im using were donated while i started the original development. If anyone has or can rip english voices for Tenguman for the project, it would be appreiated.

-"aPoC."

i already rip tenguman english voice.
http://www.mediafire.com/?nj9bzc4g968i94k (http://www.mediafire.com/?nj9bzc4g968i94k)

Now i got to rip megaman english voice.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on May 15, 2011, 10:26:08 PM
Skullman himself has a voice actor, and never had a voice in any other series or show, so I'm not sure how Japanese voice acting would mix through the series. KudosForce suggested a while back that maybe the characters can have voices that pertain to their original country, similar to the setting on Marvel vs. Capcom 3.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on May 18, 2011, 11:54:59 AM
Heavy work has been going on with Robot Master Mayhem over the past month and on the programming side to catch up with the vast amount of work our spriters have been compiling over the last year. Our geme system has rounded out and is pretty much set.

Each Robot Master has 3 default special attack, 2 evasive moves and 3 hypers attacks. In addition to these abilities each robot has a variable 4th special attack that can be set to any one of six powers. Why should Megaman have all the fun?

Below are the six power sets for Tengu Man, Toad Man and Air Man:
(http://img32.imageshack.us/img32/7213/tengumanpowers.png)
(http://img543.imageshack.us/img543/2638/toadmanpowers.png)
(http://img851.imageshack.us/img851/1115/airmanpowers.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Fou on May 18, 2011, 05:44:21 PM
I have a question :

Tengu Man can do a "Kamaitachi" (Wind Ball he launch) and "Tengu Blade" (weapon from MM&B) ?

Air Man call Tornado Man for make attack ? But Why :
1) Tornado Man is a Light Robot, not Wily.
2) Air Man can perform himself a Tornado Blow if he simply change weapon, like Megaman !
3) Air Man not need Tornado Man, You can't defeat Air Man  :cool
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on May 18, 2011, 05:48:45 PM
I have a question :

Tengu Man can do a "Kamaitachi" (Wind Ball he launch) and "Tengu Blade" (weapon from MM&B) ?

Both of these are hypers.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Fou on May 18, 2011, 05:54:16 PM
Ok.

And for Air Man ? (I have edit my last post)
Air Man call Tornado Man for make attack ? But Why :
1) Tornado Man is a Light Robot, not Wily.
2) Air Man can perform himself a Tornado Blow if he simply change weapon, like Megaman !
3) Air Man not need Tornado Man, You can't defeat Air Man  :cool

Hyper too ?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on May 18, 2011, 06:32:38 PM
Nope, those pictures above are all part of the power sets, Tornado Man and Air Man just happen to get together often for tea and it just happened to be the same night that the Robot Master Madness went down.
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on May 18, 2011, 06:43:08 PM
Nope, those pictures above are all part of the power sets, Tornado Man and Air Man just happen to get together often for tea and it just happened to be the same night that the Robot Master Madness went down.

Tea and crumpets? :D :D

Maybe we can come up with some snazzy new tornado attack to replace Tornnado man at some point in the future, since I really don't want to see strikers in the game.  I'm not to concerned at the moment.
Any ideas?   :-??
Title: Re: Mega Man: Robot Master Mayhem
Post by: .Batzarro. on May 18, 2011, 06:45:51 PM
What about just giving him the Top Spin with a tornado around 'em.? would remind me of Terry Bogard but it'd be cool to see. Either way it's all looking great to me. ::salute::
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on May 18, 2011, 06:51:02 PM
That is one of his 3 special attacks.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on May 25, 2011, 05:02:35 PM
Here is our latest video showcasing the combo system used in the game.

Combo Vid (http://www.youtube.com/watch?v=YKHyNrNN1V8#)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on May 25, 2011, 05:29:40 PM
Yeah, that last combo with Mega Man, if you've got more room, the foot actually push juggles him into the hyper beam.

Air Man is beastly, I freaking love it.
Title: Re: Mega Man: Robot Master Mayhem
Post by: TGM on May 28, 2011, 04:46:02 PM
I wanna play it so bad  \-/o
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on May 29, 2011, 06:02:35 AM
I wanna play it so bad  \-/o

tell me about it. I cant wait to see Axl and Quint dukeing it out. Combo System looks cool
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on July 18, 2011, 09:54:02 PM
Normally I would save this space but something has happened today that needs to be addressed. It would seem that Capcom is finished with MegaMan. First we get the cancellation of MegaMan Universe. Next, a drought of information about Rockman Online, the Korean developed MMO, which pretty much cuts our chances of a State-side release. Today, the nail in the coffin is delivered.

Quote
"We'd like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this project.

From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process. Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company.

Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.

We can only express our deepest apologies to all of you who have lent us your unending support, including participation in the Mega Man Legends 3 Developer Room. On behalf of the entire Legends team, please accept our sincere apology for failing to meet the expectations of the fans.

We thank you all so much for your extended support of this title and this community, and we hope that you will continue to support the Mega Man franchise as well as other Capcom games."

Continue to support the franchise? Support what, they killed anything development MegaMan related. We were on the verge of celebrating 25 years and then this. Their won't BE any franchise to support.

They've been failing to meet the expectations of the fans for years now. They've shown fully now that they can't do MegaMan justice, so it's all on us. Time to show Capcom just what we fans can do.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Uche_of_IMT on July 19, 2011, 10:27:49 AM
I know that look: You guys are upping the ante, arent you?
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on July 20, 2011, 06:53:44 PM
Normally I would save this space but something has happened today that needs to be addressed. It would seem that Capcom is finished with MegaMan. First we get the cancellation of MegaMan Universe. Next, a drought of information about Rockman Online, the Korean developed MMO, which pretty much cuts our chances of a State-side release. Today, the nail in the coffin is delivered.

Continue to support the franchise? Support what, they killed anything development MegaMan related. We were on the verge of celebrating 25 years and then this. Their won't BE any franchise to support.

They've been failing to meet the expectations of the fans for years now. They've shown fully now that they can't do MegaMan justice, so it's all on us. Time to show Capcom just what we fans can do.

I totally agree, I'm so disappointed with Capcom and their lack of support in the Megaman franchise.  I am really mad that Legends 3 and Universe got cancelled since I was really looking forward to both.  
Just makes me (and everyone else helping) totally show Capcom up with Robot Master Mayhem.  On that note I'm going to upload a teaser video in a few minutes.  Stay tuned.
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on July 20, 2011, 07:08:12 PM
Lets make it a good day after Capcom disappointed us.   :)
Megaman Robot Master Mayhem Teaser Trailer

Enjoy   :w00t:

Video Recorded and made by LunaG.  Thanks a lot.
http://www.youtube.com/watch?v=QxVJRG4lRaE# (http://www.youtube.com/watch?v=QxVJRG4lRaE#)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tha Lando ( Le CROM ) on July 20, 2011, 07:17:00 PM
 :w00t: :w00t: ^^(PM)^

i say the ante is definetly being up here!
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on July 20, 2011, 07:20:06 PM
Awesome trailer. This is without a doubt the best Megaman fan made project I've seen

As far as Capcom's treatment of Megaman goes, I don't think they hate Megaman per se, they just hate the man who created him. Didn't he have a miff with Capcom and left?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on July 26, 2011, 06:14:46 PM
Speaking of fan made projects, since Capcom dropped Mega Man Universe and Mega Man Legends 3 I guess this is all we'll have left in the near future.
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on July 26, 2011, 06:26:51 PM
Unless Capcom surprises us by saying they secretly moved MML3 to the Wii or whatever
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tha Lando ( Le CROM ) on July 26, 2011, 06:42:28 PM
Speaking of fan made projects, since Capcom dropped Mega Man Universe and Mega Man Legends 3 I guess this is all we'll have left in the near future.

well unless IMT comes up with a really cool Mega Man legends Bor type game..... :-"... just throwin that out there. Infinite possibilities with the head team here.
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on July 26, 2011, 07:29:14 PM
Speaking of fan made projects, since Capcom dropped Mega Man Universe and Mega Man Legends 3 I guess this is all we'll have left in the near future.

[ad] Don't forget my project too :) [/ad]

But, saddly, I agree with you on that.

Laspacho, I've made some suggestions on your pm, take a look.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on July 27, 2011, 12:33:37 AM
well unless IMT comes up with a really cool Mega Man legends Bor type game..... :-"... just throwin that out there. Infinite possibilities with the head team here.

Sprite several different Sniper Joe types and I think we might be able to get into something there...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on July 27, 2011, 10:59:07 AM
Sprite several different Sniper Joe types and I think we might be able to get into something there...

*Rubs beard* Several differnt Joe's eh?

(click to show/hide)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Uche_of_IMT on July 27, 2011, 03:20:08 PM
Those sprites needs some improvement. I can see some misalignmant.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on July 27, 2011, 03:26:40 PM
Yeah, except for the one thats animated the rest are all from my old sniper joe.
Title: Re: Mega Man: Robot Master Mayhem
Post by: LunaG on July 27, 2011, 10:41:04 PM
Off topic a bit... who designed that CRAPCOM logo I've been seeing all over you guy's signature below???  :DxDie =D>

And SpiderMew, why not make a real sniper rifle for Sniper Joe... lol..
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tha Lando ( Le CROM ) on July 27, 2011, 10:47:36 PM
Off topic a bit... who designed that CRAPCOM logo I've been seeing all over you guy's signature below???  :DxDie =D>

And SpiderMew, why not make a real sniper rifle for Sniper Joe... lol..

have to ask Gangsta Luxury, first i seen with it. plus i have one too. lol.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on July 28, 2011, 03:00:13 AM
Don't exactly know, I just googled Crapcom and there it was.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on July 28, 2011, 10:56:41 AM
Off topic a bit... who designed that CRAPCOM logo I've been seeing all over you guy's signature below???  :DxDie =D>

And SpiderMew, why not make a real sniper rifle for Sniper Joe... lol..

Because Sniper Joe never used a rifle in any of the mega man games
Title: Re: Mega Man: Robot Master Mayhem
Post by: LunaG on July 28, 2011, 12:35:55 PM
we could make one just for the fun of it
Title: Re: Mega Man: Robot Master Mayhem
Post by: Uche_of_IMT on July 28, 2011, 05:42:05 PM
That would defeat the purpose, wouldn't it? I mean Sniper Joe doesn't need a rifle when his arm cannon does the job just as well.
Title: Re: Mega Man: Robot Master Mayhem
Post by: LunaG on July 28, 2011, 10:23:18 PM
arm cannon with the scope then... with laser sights    Xp
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on July 28, 2011, 11:56:57 PM
arm cannon with the scope then... with laser sights    Xp
you just don't give up. :DxDie
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on July 29, 2011, 11:25:56 AM
Well he IS called Sniper Joe
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on July 29, 2011, 11:32:35 AM
All the scopes and sights he needs are built into his head.  :thumbsup:
He is a robot afterall.
(http://i6.photobucket.com/albums/y214/SpiderMew/Emoting/EmoteSpiderMew.gif)
Title: Re: Mega Man: Robot Master Mayhem
Post by: giggity on July 29, 2011, 12:01:17 PM
When it come to crapcom, I believe that came about after they cancelled Megaman Legends 3. A lot of people lost their faith in capcom. And Sniper Joe is awesome how he is now, he don't need a rifle or sights.
Title: Re: Mega Man: Robot Master Mayhem
Post by: RamzaNeko on July 31, 2011, 02:17:23 PM
But this is old capcom characters and this ppl is goin to finish this project cuz we are not liars and greedy like Crapcom :3

I was on MML3 community btw.   *Iceman ThumbsDown!*
Title: Re: Mega Man: Robot Master Mayhem
Post by: hylianknightmare on August 17, 2011, 12:00:02 PM
here's something ON topic. spidermew, your sniper joe on the site, doesn't seem to work with my Mugen 1.0, and i'm just using a self customized version of the starter screenpack. for some reason, it says that, and i could be misreading it, his version number is newer than the current version of mugen i think. did i do something wrong, or has he not been updated for 1.0 yet? all the other characters work fine, including arielalex's zero, and a few other versions of X i've found arround the net (they're pretty cool. they resemble the art style you guys are going for, and aren't 16 OR 32 bit upscales!). for some reason though, metalman (or is it crashman?) seems to spawn with a baby mecha dragon. not sure if that's intentional or a glitch with 1.0 or something, but it's there. wasn't sure, because i had a similar glitch with a Wing Zero i downloaded once.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on August 17, 2011, 12:42:42 PM
Sniper Joe has not been updated for 1.0 yet, im working on a compleate graphical overhaul of the character as well.


Yes, metal man comes with a baby mecha dragon.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on August 17, 2011, 01:46:25 PM
Sniper Joe has not been updated for 1.0 yet, im working on a compleate graphical overhaul of the character as well.

A quick fix to that is to change the periods to commas in the def file. Example:

Quote
versiondate=01.01.2008
mugenversion=04.14.2001
To
Quote
versiondate=01,01,2008
mugenversion=04,14,2001

Works on some, but not all. Works for Joe though.
Title: Re: Mega Man: Robot Master Mayhem
Post by: waluigimaster on August 17, 2011, 02:21:37 PM
Okay....I'm REALLY sorry to have to ask this but it's been bugging me for a while now....what's progress like with Quickman and Plantman? I hope they are still being made, especially Quickman....
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on August 17, 2011, 02:27:35 PM
Okay....I'm REALLY sorry to have to ask this but it's been bugging me for a while now....what's progress like with Quickman and Plantman? I hope they are still being made, especially Quickman....
its quit a few er1 are wondering about. like Splashwoman, and copy megaman too.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on August 17, 2011, 02:37:21 PM
Okay....I'm REALLY sorry to have to ask this but it's been bugging me for a while now....what's progress like with Quickman and Plantman? I hope they are still being made, especially Quickman....

I believe that by the year 4290 every Megaman character will have been mugenized and put into a museum.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on August 17, 2011, 02:45:05 PM
I believe that by the year 4290 every Megaman character will have been mugenized and put into a museum.

 <_<|...|
Title: Re: Mega Man: Robot Master Mayhem
Post by: Afterthought on August 17, 2011, 02:50:39 PM
I believe that by the year 4290 every Megaman character will have been mugenized and put into a museum.

I couldn't agree more.  :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on August 17, 2011, 06:10:34 PM
 
I couldn't agree more.  :)
thanks for feeding the fire.


Anyways instead of avoiding the question. Are yall keeping in contact with all the creators? Its would really bite to find out at release that so and so was cancealed.

This is a question that been in the back of my mind for a while. I was going to pm but a lot of people having been wondering about the wip with lack of updates lately. So  why not make it public the ease everyones minds.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Afterthought on August 18, 2011, 01:16:01 PM
 ;)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on August 18, 2011, 01:24:49 PM
Because there are things that even we do not know.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on August 18, 2011, 01:37:31 PM
Because there are things that even we do not know.
Then no .....
Title: Re: Mega Man: Robot Master Mayhem
Post by: hylianknightmare on August 18, 2011, 07:34:09 PM
so i can comma sniper joe? sweet! gonna go redownload him! and thanks for that trick. i'll remember it should i run into another error. most of the characters i've had so far haven't given me much if any trouble yet. mostly just me accidently extracting them into a folder within a folder, or having to rename them due to either similarly named characters (with 5 different versions of X and 4 different versions of megaman, it gets a bit... complicated).

EDIT: yeah, i got SJ fixed. thanks again for letting me know about that. i'm wondering though, should someone reupload him now that he can be made compatible for 1.0?
Title: Re: Mega Man: Robot Master Mayhem
Post by: OUTCOLD on September 28, 2011, 08:47:55 PM
WOW it's been a while since i was last here, good to be back ;).......I was reading the wiki for the megaman project and noticed few things. One i must say is this project is turning out to be something everyone is looking forward to as i am to. Also i think that Megaman should have the ability to steal p2 powers against any robot villain he goes against (Much like Parasite by buyog). Also i am not sure and have not seen him yet but is Zero in this mix-up here as he would be insane to have in this game. Anther thing was i seen you guys dont have a 3rd level sub boss yet. It came to my mind since i just got done playing anther MM game (MM7 to be exact) that wily should be the final sub boss and the final boss. The sub boss should be something big sorta take up a good portion of the screen and when he is destroyed the final boss will be Wily himself either as his UFO (which he is always in) or his armor from Megaman soccer where he had on a full armored suit. I have seen a picture/sprite on this site which i will post before i submit.

(http://img704.imageshack.us/img704/3417/wilysoccer.png) This Sprite was made by Manic


Down below is what i noticed you guys had checked off in the WIKI (--) indicates the players you have selected to be in the game. I posted more down below from megaman 1- megaman 10 robots to help expand any ideas you guys may need. Last thing i would like to mention is i think miscellaneous characters such as Rush, servbot, Eddie, and Beat, should be in the background of some stages instead of fighters in the game to give each stages a different feel to the megaman series. Although it would be cool if Eddie did drop down some extra health or a quick level up from time to time and have players fight to get it first. And the final thing i would like to add is i am amazing with doing sounds or sound edits i can rip sounds and also alter the voices in sounds with programs i use on my computer. If you guys do need a hand with that just give me a shout or P.M as i wanna see this project make it to the end.

Good Luck  :)

MM Characters
Mega Man
Dr. Light
Bass
Duo
Roll
Proto Man
Dr. Wily

MM1                                  MM2                                 MM3                                  MM4                                 MM5
Bombman --                       Air man--                           Gemini Man                         Bright Man                         Charge Man
Cutman --                         Bubbleman                          Hard Man                            Dive Man                          Crystal Man
Elecman--                         Crashman--                         Magnet Man--                     Drill Man                           Gravity Man --
Fireman--                          Flashman                            Needle Man --                     Dust Man                          Gyro Man
Gutsman--                        Heatman --                         Shadow Man (??)                 Pharaoh Man--                   Napalm Man
Iceman--                          Metalman --                        Snake Man--                       Ring Man                           Star Man--
                                      Quickman --                         Spark Man                          Skull Man--                       Stone Man
                                      Woodman --                         Top Man --                         Toad Man --                      Wave Man
                                                                                                                                                              Dark man -- You have him listed i am not sure if he goes under anther name.

MM6                                MM7                                    MM8                                  MM9                                MM10
Blizzardman                       Burst Man                            Aqua Man                           Concrete Man                    Blade Man
Centaurman                      Cloud Man                            Astro Man                           Galaxy Man                       Chill Man
Flameman                         Freeze Man                          Clown Man                           Hornet Man                      Commando Man
Knightman                        Junk Man                              Grenade Man                        Jewel Man                       Nitro Man
Plantman                         Shade Man --                        Frost Man                            Magma Man                      Pump Man
Tomahawkman                  Slash Man                             Search Man--                       Plug Man                         Sheep Man--
Windman                         Spring Man                            Sword Man                          Splash Woman--                Solar Man
Yamatoman                      Turbo Man                             Tengu Man--                       Tornado man                      Strike Man


 
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on September 30, 2011, 09:39:29 AM
Let's see:

MM1: All robot masters are being done. (except Time Man and Oil Man from Powered Up)
MM2: Air Man, Crash Man, Heat Man, Metal Man and Wood Man are being done. Quick Man was stopped.
MM3: Magnet Man, Needle Man, Snake Man and Top Man are being done.
MM4: Skull Man and Toad man are being done. Pharaoh Man was stopped.
MM5: Crystal Man and Dark Man are being done. Star Man was stopped.
MM6: Plant Man and Centaur Man were stopped. If I recall correctly, Laspach had authorization to include Knight Man.
MM7: Burst Man is being done. Shade Man was stopped.
MM8: Search Man and Tengu Man are being done.
MM9/MM10: Splash Woman and Sheep Man were stopped.
Title: Re: Mega Man: Robot Master Mayhem
Post by: OUTCOLD on October 07, 2011, 01:52:55 AM
On behalf of this project i was messing around with photoshop and made this, i hope you guys like it. Also note that all sprites you see come from Infinity Mugen Team site, where you are now ;). Check it out.

EDIT READ ME: Down a few post is the final works, this picture here is garbage..
(http://www.fileden.com/files/2007/11/27/1609644/Megaman%20Final.png)

Note: gutsman, Iceman, Fireman, Quickman and probly more i didn't notice till now are behind the stars my mistake.. Maybe in the next few days ill fix that :( sux cause i just closed out the program and now the entire image opens as a background not layer. Took a while so i dont feel like fixing right now. Again hope you guys like this as this is not anything i am taking credit for others sprites i just thought it be cool to share this instead of keeping to myself.

EDIT: Picture is on the next page (30)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on October 07, 2011, 03:45:06 AM
On behalf of this project i was messing around with photoshop and made this, i hope you guys like it. Also note that all sprites you see come from Infinity Mugen Team site, where you are now ;). Check it out.
(http://www.fileden.com/files/2007/11/27/1609644/Megaman%20Final.png)

Note: gutsman, Iceman, Fireman, Quickman and probly more i didn't notice till now are behind the stars my mistake.. Maybe in the next few days ill fix that :( sux cause i just closed out the program and now the entire image opens as a background not layer. Took a while so i dont feel like fixing right now. Again hope you guys like this as this is not anything i am taking credit for others sprites i just thought it be cool to share this instead of keeping to myself.

Thats Nice But you goofed on Quint and Axl. Thats NOT THE AXL BEING USED IN THIS GAME!!! and Quint is a Villain.

Wow this is a sick poster but both of my characters......  8=|

also sniper joe, and zero are different then the one in  game too. I think Wily is too.

I think it would be awesome to see this used in the project some how with the changes made.
Title: Re: Mega Man: Robot Master Mayhem
Post by: OUTCOLD on October 07, 2011, 04:14:36 AM
i will update it in the next few days.. some of the characters are missing (3 in total from MM1) because i overlapped the the star layers. this took a while to complete not days but time. I didnt know quint was a villain so i will add him by bass, i will also add rush and tremble, also roll but i ran out of room so i did what i could with what i had. the next update will be fully complete and much nicer (you can say this is a beta). It will be fully complete in the next few days.. And thank you for your sprites as i tried to make good use out of anything. I thought sniper joe was in megaman 2 on my emulator i just killed him lol on wily stage one.. Zero i had to add i know he is in "X" but i really love that character and the way they made his personality. Also note if i used ur characters it only meant they were the best in my eyes, take it as a compliment, but all the sprites i have seen were great so it was hard to choose, every sprite was from infinity so it shows how creative and talented people are on this one mugen site. Anyway i gotta redo it over but it will be similar to this, maybe ill add one with just the characters from the mugen game being created. If you look all the villains are in order from megaman 1-10 from right to left staring on bombman from MM1 ending at strikeman from MM10

Note: the only edit i did on the characters was Tomahawk and Heat man as i just made their colors more brighter to blend in nicer. Again the full credit goes to those who actually made these.

Sniper joe in MM2
(http://www.fileden.com/files/2007/11/27/1609644//Mega Man 2 2.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on October 07, 2011, 06:35:59 AM
Using all the character i think is great. If you meant it to go with the game being made here then it works perfect. the base of line of the game was that all robot masters .......... so all of them there are perfect. Zero, x, Axl, Tron, servebot, and any others are guest in this game. bonus characters if you may but they do have reasons for there presence in this game however.
 
I think it awesome you did this. and its crazy to see all the villains against the few hero's. It gives it that whole epic feel.

my only grip was Axl being the wrong one represented in the game, Quint on the wrong team, zero or X have yet to be reveled. Joe you'd have to check with spider mew for a current sprite. wily is cool as is. I think all the other sprites are good. The only thing i would change maybe is bass's position. I think he would be in the front leading but he is a loner so being in the back suits him too.

as said before over all this is epic. i freaking love it. I was trying to do something similar at one point in time. so i know what you man when you say it takes time. You have done 100 better then i did. i could only harvest about 20 sprites. Nice work, cant wait for the final product. =D>
Title: Re: Mega Man: Robot Master Mayhem
Post by: OUTCOLD on October 07, 2011, 07:02:43 AM
I am actually almost done with the Final one now (i stayed up all night as always and did this) i must say i think it's ten times better but it should be done within the hour. I hope you enjoy it and that goes for everyone. :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on October 07, 2011, 07:13:04 AM
Awesome poster man. Although wasn't Roll in this game too?
Title: Re: Mega Man: Robot Master Mayhem
Post by: OUTCOLD on October 07, 2011, 08:10:28 AM
Above post Thank you guys.
OK i think it looks good now. Any changes can be made and again thank you all for these wonderful sprites. Acey, Excursion, Laspacho and who ever else on the infinity team, please don't mind the Infinity logo i put there, i think it gives it a better fell and plus if this ever finds itself surfing the web on anther mugen site the logo is there to know where it came from. Thank you guys and if there are more sprites i can continue this, I didn't wanna add X because i felt having 2 megamans on the same side would look weird so i just gave him a cool pose under his name, chillin with blues lol.. From the last one to this one i added a missile from Wily's Tower, a new Dr.Wily being used for the game, new poses for some characters, added more characters, put the planet Earth in the background, and Put the infinity Logo there, also i gave this one a ground. The ground was used from Dr.Wily's stage and will post a link to the stage when i find it again (But it is on this site), also would like to mention again that EVERY sprite came from this website (Except earth, stars, wily tower, and megaman logo) so it goes to show how creative you guys are, nice job and Thank You...... ENJOY

EDIT: Each series of the megaman games are in order by robots, Megaman 1 robots start by Megaman and Megaman 10 ends with strikeman by the sub bosses, If you are looking for a certain villain just go by the title of the game and you will find him. Tenguman sprite has been changed so you can see him more clearly, remember to look by the order and you will find him in MM8 section.

(http://www.fileden.com/files/2007/11/27/1609644//Megaman Final one.png)

OK i said ^^ when i find the stage where i got the ground from i would upload it here's the link.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=22813.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=22813.0)
Title: Re: Mega Man: Robot Master Mayhem
Post by: C.R.O.M.-Mugen-Ninja on October 07, 2011, 08:53:01 AM
I like it but where is TenguMan?
Title: Re: Mega Man: Robot Master Mayhem
Post by: TheClone45 on October 07, 2011, 10:03:34 AM
Let's see:

MM1: All robot masters are being done. (except Time Man and Oil Man from Powered Up)
MM2: Air Man, Crash Man, Heat Man, Metal Man and Wood Man are being done. Quick Man was stopped.
MM3: Magnet Man, Needle Man, Snake Man and Top Man are being done.
MM4: Skull Man and Toad man are being done. Pharaoh Man was stopped.
MM5: Crystal Man and Dark Man are being done. Star Man was stopped.
MM6: Plant Man and Centaur Man were stopped. If I recall correctly, Laspach had authorization to include Knight Man.
MM7: Burst Man is being done. Shade Man was stopped.
MM8: Search Man and Tengu Man are being done.
MM9/MM10: Splash Woman and Sheep Man were stopped.

Actually Star Man is on hold. Fou needs to finish his kirby project, then he will get back working on starman.

I like it but where is TenguMan?

I was going to say that.
Title: Re: Mega Man: Robot Master Mayhem
Post by: G.P.O.A - GatlingPunchRalf on October 07, 2011, 10:58:52 AM
I noticed there was no Blademan in the MM10 section. Me and DanOwnsAll made a sprite of him which you can find in his sprite thread if you would like to use it.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on October 07, 2011, 11:09:51 AM
Who's Sniper Joe is that?
I know its not mine, but i've never seen that sprite before.
Title: Re: Mega Man: Robot Master Mayhem
Post by: OUTCOLD on October 07, 2011, 11:41:35 AM
@GatlingPunchRalf - just send me a link and ill re upload.

@ SpiderMew - Manic had posted this on a thread i remember from a few years ago. here is the link in which i found most of these sprites other than the Ones from this thread going on now.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.msg322361#msg322361 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.msg322361#msg322361)

Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on October 07, 2011, 11:58:41 AM
(http://i6.photobucket.com/albums/y214/SpiderMew/SniperJoeV01.gif)

I dont have a public wip topic. I have a hard time showing incomplete stuff sometimes, especaly sence i cannot make updates to my work frequently with school going on and me writing a play while acting in ohthers.
My design is based on MM7
Title: Re: Mega Man: Robot Master Mayhem
Post by: OUTCOLD on October 07, 2011, 12:06:41 PM
Also Spidermew its your joe being added?? im still not sure who is fully in the game as i am seeing changes frequently being made. If all goes well i will make anther containing only the characters from the game itself, when i get the entire roster, you can say i just created this through boredom. I edited my last post i remembered your Joe now, i went to the main page. But thank you for still uploading. If you want i can make 2 versions right now and add yours in, no problem. Your Joe looks sick though thats his stance with the moving laser/eye. I like that alot. Megaman 7 is one of the best one's i think other than 2, only one for SNES, not including X's. If i knew more about fighter factory i would try to make something happen but i been on 3d for a while now, slightly easier i think as 2d you have to make everything, thats why i always give this site my respect, it's tough work, and with school, more power to ya.

EDIT: This is the version with your Sniper Joe ;)
(http://www.fileden.com/files/2007/11/27/1609644//MMultimate.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on October 07, 2011, 12:21:56 PM
Needs more robots.
Title: Re: Mega Man: Robot Master Mayhem
Post by: OUTCOLD on October 07, 2011, 12:36:59 PM
lol agreed. I can put more in, i purposely made enough space to fill more in, I am missing 6 bots alone from MM8. I just finished it for now until more robots appear, this is the last update until i find more bots, what i did here was i added shadows to everyone. Check it out...


OK, i found a few more bots, GatlingPunchRalf i already found it its added now in this update, i already read your post below mines, but figure just edit this one. The new bots i got now are Blademan, Cloudman, Solarman, Chillman, Chargeman, Centaurman and Burnerman (im not sure what game he is from so i threw him in the back of the line next to strikeman. Any more bots found i will continue and new characters have shadows now to. Also a few of the main characters got repositioned, i didn't like them standing in a straight line and protoman is closer to megaman looks like he is leaning on him.
(http://www.fileden.com/files/2007/11/27/1609644//MegamanFullFinal.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: G.P.O.A - GatlingPunchRalf on October 07, 2011, 01:24:16 PM
@GatlingPunchRalf - just send me a link and ill re upload.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=26969.300 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=26969.300)
Sorry I took so long to get back to you. It's around the middle of the page.
Title: Re: Mega Man: Robot Master Mayhem
Post by: TGM on October 07, 2011, 02:15:49 PM
lol wow I never thought that ppl would add my Chill man and Solar man I just wanna make myself clear I don't want to show off I'm just saying that was I shocked that my sprites were invited lol you can add my blade man if you want ajrenalin
Title: Re: Mega Man: Robot Master Mayhem
Post by: OUTCOLD on October 10, 2011, 01:43:52 PM
Thank you. I will definitely make anther within time but all the robots i added are the only one's i had access to. When more come to my eyes i will make the next one even better, but of course it won't be today.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Afterthought on October 11, 2011, 03:40:03 PM
@ajrenalin: I'm gonna send you the Searchman sprite you saw in the GIF, so it can look more current. Nice compilation!
Title: Re: Mega Man: Robot Master Mayhem
Post by: coke on February 02, 2012, 05:23:47 AM
When is this going to finish i have been waiting for years.... :-w
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on February 02, 2012, 05:47:44 AM
When is this going to finish i have been waiting for years.... :-w
you been here since 09 and this is you're first post? So you know how this place works then. Its nice to see that your so thrilled about this  that you decided to stop leeching for a moment and contribute by giving feed back. next time however please put a little more thought into the content if it.

Well you been around long enough to know how we work on these characters, projects, etc. so I'll spare you the usual speech and leave you with this. It'll be released when its finish. Continue to track the threads in this section for news and updates.  :thumbsup:

Happy first post. You only get one.  :cool
Title: Re: Mega Man: Robot Master Mayhem
Post by: G.P.O.A - GatlingPunchRalf on February 02, 2012, 09:48:46 AM
It'll be released when its finish.
Speaking of which... You still haven't told us what's up with Quint's new junk cube move... and I'm pretty freaking curious.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on February 02, 2012, 10:05:59 AM
When is this going to finish i have been waiting for years.... :-w

1) At least we didn't cancel it... like Mega Man Universe
2) Or ask for massive community support then cancel it, like Mega Man Legends 3
3) Or make Zero for it  and repackage it as a Mega Man
3) Or turn it into a fat guy exclusive to the PS3

It's still in the works and going strong.
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on February 02, 2012, 11:14:04 AM
We know Ace. Some people just refuse to dabble into the dying art of patience
Title: Re: Mega Man: Robot Master Mayhem
Post by: G.P.O.A - GatlingPunchRalf on February 02, 2012, 01:54:13 PM
1) At least we didn't cancel it... like Mega Man Universe
2) Or ask for massive community support then cancel it, like Mega Man Legends 3
3) Or make Zero for it  and repackage it as a Mega Man
3) Or turn it into a fat guy exclusive to the PS3

It's still in the works and going strong.

Capucom jabs aside (and agreed with), Acey's right on the money. Despite it being slow, it's still coming together. If you really are that angsty for a Megaman fighting game, go get a ROM of Power Battle or Power Fighters.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Trinitronity on February 02, 2012, 04:21:48 PM
Quick question: Is the roster set? If no, then I really would like to make WindMan as soon as I finish TopMan.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on February 02, 2012, 04:38:50 PM
Quick question: Is the roster set? If no, then I really would like to make WindMan as soon as I finish TopMan.

Phase 1 is set but phase 2 is open, since you havn't actually started on WindMan yet that shouldn't be an issue to make it a goal for phase 2.  ;D
Title: Re: Mega Man: Robot Master Mayhem
Post by: Trinitronity on February 02, 2012, 04:41:57 PM
Phase 1 is set but phase 2 is open, since you havn't actually started on WindMan yet that shouldn't be an issue to make it a goal for phase 2.  ;D
Thanks. You will really like Chin..err, I mean WindMan.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on February 02, 2012, 04:52:50 PM
Hey guys, what do you say:

(http://img194.imageshack.us/img194/5941/testerq.png)

I'm just messing around, it's nothing official yet.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on February 02, 2012, 06:51:31 PM
Mercury, nice idea, you can come up with a bunch of ideas for him. Tried messing around with the head for ya to make him look less like Megaman, as well as change the tone of colors to a less brighter one. :thumbsup:
(http://i.imgur.com/gdojA.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on February 03, 2012, 07:20:46 AM
The colors were the same from Megaman & Bass.
Title: Re: Mega Man: Robot Master Mayhem
Post by: MetalMan91 on February 07, 2012, 05:13:51 PM
Could I make a suggestion for a boss character? How about Guts Man G from Mega Man 7? Even though (judging from the banner earlier) we have quite a few bosses already, could we possibly fit one more in there? Sorry, but I have no skill in sprite making or programming, and if I did, this post wouldn't be here. Sorry if I'm being a bother.  ^:)^
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on February 07, 2012, 08:37:25 PM
Could I make a suggestion for a boss character? How about Guts Man G from Mega Man 7? Even though (judging from the banner earlier) we have quite a few bosses already, could we possibly fit one more in there? Sorry, but I have no skill in sprite making or programming, and if I did, this post wouldn't be here. Sorry if I'm being a bother.  ^:)^

I believe that will be a hyper in the actual Gutsman character if I'm correct.. 
Title: Re: Mega Man: Robot Master Mayhem
Post by: Trinitronity on February 08, 2012, 09:51:57 AM
I believe that will be a hyper in the actual Gutsman character if I'm correct.. 
GutsManG will be GutsMan's Hyper? :o
Title: Re: Mega Man: Robot Master Mayhem
Post by: M. Satoshy X on February 08, 2012, 03:01:27 PM
YES!  :D ( ..BUT, whit the sprites of gutsman G`s hyper born the mid-boss!! :) )
Title: Re: Mega Man: Robot Master Mayhem
Post by: Trinitronity on February 08, 2012, 03:09:43 PM
YES!  :D 
Damn, I actually should have seen that coming, but didn't... o.O#
 >:-(-| Also:
(click to show/hide)
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on February 09, 2012, 06:58:44 AM
(click to show/hide)
(click to show/hide)
Title: Re: Mega Man: Robot Master Mayhem
Post by: MetalMan91 on February 09, 2012, 07:25:58 PM
Damn, I actually should have seen that coming, but didn't... o.O#
 >:-(-| Also:
(click to show/hide)

Though Guts Man G is an upgrade of Guts Man, you can't forget a very important detail in the story behind Guts Man, and, well, all of the first and third game robots: The robots were made by both Light AND Wily, so Wily could have just copied Guts Man's design, than added upgrades from there on. Of course, the Guts Man he stole was from the Robot Master Museum, so it's not proven if that is the REAL Guts Man (You know, museum displays and stuff). Nonetheless, he still is a Guts Man robot, even if he's not the real deal.
...
And for some odd reason, Wily REALLY likes the design of Guts Man (Considering the designs of Stone Man, Guts Dozer, and those platform robots). ...I think I know what character I'll be predominantly playing as in Robot Master Mayhem. :D
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on February 09, 2012, 08:21:27 PM
Yes, that's what I think makes him cool.  Gutsman is the biggest playable character.  It's like Hulk in Marvel Super Heros.   :O*D
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on February 09, 2012, 08:26:14 PM
Isn't Airman around his size [in the Megaman games]?
Title: Re: Mega Man: Robot Master Mayhem
Post by: MetalMan91 on February 09, 2012, 10:14:54 PM
Isn't Airman around his size [in the Megaman games]?

 :thumbsup: A slight bit, but Guts Man is still bigger. Probably the only Masters that match up to him (Excluding Doc Robot, Punk, Ballade, etc...) is Stone Man from Mega Man 5 and Concrete Man from Mega Man 9. And even then, they still resemble, and bear traits similar to, Guts Man, making Guts Man, and maybe Cut Man (Ruby Spears. Oi...) the most famous Robot Masters.

Post Merge: February 09, 2012, 10:43:20 PM
:thumbsup: A slight bit, but Guts Man is still bigger. Probably the only Masters that match up to him (Excluding Doc Robot, Punk, Ballade, etc...) is Stone Man from Mega Man 5 and Concrete Man from Mega Man 9. And even then, they still resemble, and bear traits similar to, Guts Man, making Guts Man, and maybe Cut Man (Ruby Spears. Oi...) the most famous Robot Masters.

... >:-(-|Of course, this has nothing to do with Robot Master Mayhem's progress, so I'll just shut up and try to see if I can create characters/stages/whatever for this wonderful project. Keep up the good work Laspacho and team!  :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on February 10, 2012, 12:55:45 AM
Id heat man still in the project? Cause Daeron deleted his profile?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on February 10, 2012, 01:25:22 AM
He should be, he also goes under another name, that must've been another account he deleted. :-??
http://www.infinitymugenteam.com/Forum_345/index.php?action=profile;u=27195 (http://www.infinitymugenteam.com/Forum_345/index.php?action=profile;u=27195)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Fou on February 10, 2012, 10:10:56 AM
Yes, I remember, he got a problem with his first account and he made another
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on February 10, 2012, 10:40:29 PM
Hey guys, you remember my Ryu sprite I made recently?

Well I talked with Lasp and, if I get some help on sprites, he MIGHT be able to find a way into this project
Title: Re: Mega Man: Robot Master Mayhem
Post by: Trinitronity on February 11, 2012, 02:52:34 AM
Hey guys, you remember my Ryu sprite I made recently?

Well I talked with Lasp and, if I get some help on sprites, he MIGHT be able to find a way into this project
And with that, you got your "MegaMan Universe" in your Robot Master Mayhem! :D :D :D
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on February 11, 2012, 08:00:35 AM
 *Iceman ThumbsDown!* ryu in rmm. this is a mm game nit damn street fighter. if this the case then why tho other none mega man characters get denied. this would be really reallyr eally really bad in my opinion. IM TIRED OF SEEING RYU IN EVERY DAMN THING! Dude really!!!

Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on February 11, 2012, 08:07:58 AM
I agree.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on February 11, 2012, 08:15:01 AM
I'd agree if it were some form of Megaman, like Boxart Megaman, but Ryu? It's just out of place.
Title: Re: Mega Man: Robot Master Mayhem
Post by: ExeLord on February 11, 2012, 08:24:12 AM
:P so much pressure. Hmmmm, Ryu have no place there, honestly, but X with golden armor could be there and he had both hadouken and shoryuken, instead of spinning kick could be giga crush. That way there's Ryu without Ryu - secret version of X :cool Yet all Ryu moves could be used on Dr. Light(inspired by capsule with secret upgrades) which could be even cooler! I really wish lethargy will finish him, that was damn cool...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on February 11, 2012, 09:05:59 AM
dr light was supposed to be a shoto character
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on February 11, 2012, 10:31:55 AM
Very well I guess.  :-??
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on April 01, 2012, 02:57:01 PM
We here at Infinity Mugen Team are pleased to announce we will be going in an all new direction with the Mega Man: Robot Master Mayham project.

Were redsigning characters from the ground up with a bold new style.

Let me introduce you to our new Mega Man!

(click to show/hide)
All his powers will be based on abilitys from Mega Man 1
Here's the Power Arm in action!
(click to show/hide)

Im sure you'll find this to be the best Mega Man game yet, that stays faithfull to the source while providing a fresh new take on things.
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on April 01, 2012, 03:48:19 PM
Those sprites actually looks very nice dude. Too bad this won't actually happen
Title: Re: Mega Man: Robot Master Mayhem
Post by: Afterthought on April 01, 2012, 03:53:14 PM
Ha ha! Very funny. Cool sprites, too. April Fool's Day is funny.  :thumbsup:
(You spelled Mayhem wrong, Spidey.)
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on April 01, 2012, 04:30:46 PM
We need a fat Megaman too.
Title: Re: Mega Man: Robot Master Mayhem
Post by: C.R.O.M. - Shadaloo Lives! on April 01, 2012, 04:40:20 PM
It's better than the look of the one in SFxT. lol
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on April 01, 2012, 04:45:55 PM
(You spelled Mayhem wrong, Spidey.)
I think that was the hint
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on April 01, 2012, 05:25:14 PM
Definitely better than Capcom's recent rendition of him, that's for sure. :D
Title: Re: Mega Man: Robot Master Mayhem
Post by: M. Satoshy X on April 01, 2012, 06:02:32 PM
Wow I like this sprites! :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on April 01, 2012, 06:09:44 PM
nice to see the joke is on a smaller scale this year. tho i wouldn't mind fighting with staff members again.  :O*D
Title: Re: Mega Man: Robot Master Mayhem
Post by: Spidermew on April 01, 2012, 06:40:35 PM
Still in doubt, here's a sneak peek at one of my working files.
(click to show/hide)
Title: Re: Mega Man: Robot Master Mayhem
Post by: SanjiSasuke on April 01, 2012, 07:30:25 PM
I declare that clinically awesome.
Title: Re: Mega Man: Robot Master Mayhem
Post by: G.P.O.A - GatlingPunchRalf on April 02, 2012, 12:43:40 AM
Honestly... I completely support this. I like the way it looks and hope that once APD is over, it's still gonna be made.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on April 02, 2012, 09:21:18 AM
Now, in all seriousness, it would be cool to have the different renditions of Megaman (Megaman, Megaman.EXE, Boxart Megaman, Captain N Megaman, Ruby Spears Megaman) in one game, like alternate dimension versions!
Title: Re: Mega Man: Robot Master Mayhem
Post by: Zerothemaster on May 02, 2012, 10:52:40 AM
Maybe this is a really derpy question, if so, sorry.

I'd really like to help on this project, but I'm no good with art, and can't sprite-edit at all. And I've admittedly never coded, because I've never had a character to work on (No good at spriting, etc.). But I'd really like to help somehow. I would love to come up with movelists and such, but I can't do it alone (no good at blahblahblah). Is there any way I can help?

I do plan to try some voice acting when I get time.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on May 02, 2012, 11:47:39 AM
Maybe this is a really derpy question, if so, sorry.

I'd really like to help on this project, but I'm no good with art, and can't sprite-edit at all. And I've admittedly never coded, because I've never had a character to work on (No good at spriting, etc.). But I'd really like to help somehow. I would love to come up with movelists and such, but I can't do it alone (no good at blahblahblah). Is there any way I can help?

I do plan to try some voice acting when I get time.
how can you help if you cant help?  <_<|...|
Title: Re: Mega Man: Robot Master Mayhem
Post by: Zerothemaster on May 02, 2012, 12:03:27 PM
tl;dr version: I can't do sprites, is there any other way I can help?

Hopefully this clears up the question.
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on May 14, 2012, 11:09:09 AM
I think we need a topic (maybe the first post on this topic?) with the updates roster, with all char status (ready for code, coded, sprites wip, codes wip)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on May 14, 2012, 11:36:02 AM
I think we need a topic (maybe the first post on this topic?) with the updates roster, with all char status (ready for code, coded, sprites wip, codes wip)
this would help me out as im trying to do portraits for all.
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on May 14, 2012, 12:38:44 PM
this would help me out as im trying to do portraits for all.

Good idea, I'll post this later tonight.
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on May 23, 2012, 09:12:45 PM
Another idea: we need a stick topic just for stages.

Laspacho (and all the other stage coders), I was watching this video and I saw some problems with the stages, specially the one with a lava (Fireman?) and the Snake Man stage:

Megaman: Robot Master Mayhem Teaser Trailer (http://www.youtube.com/watch?v=QxVJRG4lRaE#ws)

The floortension is too low (the lower the number, the stronger is the effect) and some others have problem with delta.

If you look at MVC stages, the camera doesn't starts to follow the highest player right after when he jumps, but just when it  double jump/super jump is where the camera follows. So, the floortension could be something like 120 (you need to find the right value based on the zoffset)

take a look at Snake Man's stage, at the big snake:

Quote
[BG Big Snakey]
type = normal
spriteno = 0,9
start = 10,220
mask = 1
delta = -.1,0
sin.y = -9,150
sin.x = 0,150

Delta 0? This give a weird effect, and causes dizziness, because the camera moves too much
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on May 24, 2012, 12:02:28 AM
I created both of the Fireman and Snakeman stages, I'll see what I can do, though I'm not the most experienced in stage coding. :P
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on May 24, 2012, 01:52:28 AM
I can fix it, if you want
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on May 24, 2012, 02:42:59 AM
..Sure, that would probably have better results. :p
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on May 24, 2012, 03:20:12 AM
PM me the stages, please
Title: Re: Mega Man: Robot Master Mayhem
Post by: Manic on May 24, 2012, 03:31:46 AM
Sure thing, just a sec. :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on May 26, 2012, 01:45:40 AM
I've made an album for all RMM pictures:
https://www.facebook.com/media/set/?set=a.10150838631181538.402713.231556376537&type=1&ref=notif&notif_t=like (https://www.facebook.com/media/set/?set=a.10150838631181538.402713.231556376537&type=1&ref=notif&notif_t=like)

If anyone have any picture (from Mugen, not a sprite) and want to add it, just PM me
Title: Re: Mega Man: Robot Master Mayhem
Post by: RamzaNeko on May 30, 2012, 02:35:39 PM
(http://24.media.tumblr.com/tumblr_m4rhargLjM1qlxohso1_500.jpg)

I have this - joke
Title: Re: Mega Man: Robot Master Mayhem
Post by: M. Satoshy X on July 03, 2012, 12:33:13 AM
(http://1.bp.blogspot.com/-3Dh3DrUMhSo/T_IFi2-hWiI/AAAAAAAAIS0/8D5smP3yUcU/s400/Screen+shot+2012-07-02+at+3.32.33+PM.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: echo2414 on July 07, 2012, 06:42:07 PM
Can anyone help me please i'm kinda new to MUGEN so >_>

I just downloaded Mega Man Robot Master Mayhem screen pack w/e is called and i just notice there's no characters and stages etc etc.. How do i add megaman characters/stages into the game?
with the latest version. And where do i find the characters/stages to download it from..

Unless theres a new version where theres already all characters/stages on or not fully release?  i'd appreciate your help if you do :)

Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on July 07, 2012, 06:48:40 PM
You have to download the characters separately.

And a lot of the chars for this game aren't even released yet
Title: Re: Mega Man: Robot Master Mayhem
Post by: Uche_of_IMT on August 03, 2012, 11:03:51 AM
How close is this to being done?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on August 03, 2012, 10:13:03 PM
How close is this to being done?
This is my kind of post.   :o



 <_<|...|
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on August 03, 2012, 10:15:16 PM
How close is this to being done?

When it's done it's done.   :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: TheRealVonClutch on September 24, 2012, 06:23:37 AM
have good luck on the project,it seems good  :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: nessthecat on September 26, 2012, 10:08:44 PM
i'm not sure if i can wait because im a bit impatient  \-/o
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on September 26, 2012, 10:38:51 PM
Learn to tame your patience. These people DO have lives outside of mugen you know.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on September 27, 2012, 02:17:12 PM
i'm not sure if i can wait because im a bit impatient  \-/o
well looks like your out of luck.
Learn to tame your patience. These people DO have lives outside of mugen you know.
^^(PM)^
Title: Re: Mega Man: Robot Master Mayhem
Post by: DizzyTheConquer on September 27, 2012, 03:11:07 PM
Well in the meant time, I'll try to bring in more hype with Megaman: The Robot Wars. emphasis on try.
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on September 27, 2012, 03:13:32 PM
Well in the meant time, I'll try to bring in more hype with Megaman: The Robot Wars. emphasis on try.
Another show of yours?
Title: Re: Mega Man: Robot Master Mayhem
Post by: C.R.O.M.-Mugen-Ninja on September 27, 2012, 03:43:23 PM
It would be awesome if Dizzy made a Megaman show just like he does for Marvel Super Heroes! :D
Title: Re: Mega Man: Robot Master Mayhem
Post by: DizzyTheConquer on September 27, 2012, 04:39:20 PM
Yep, it's another show I'm currently writing. I've recently strike a deal with RPM Network so I'm like a director.
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on October 07, 2012, 12:09:27 PM
I think we could make a topic showing every char status
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on October 07, 2012, 03:03:55 PM
I think we could make a topic showing every char status
That'd be nice. That way we won't get a lot of new members necrobumping topics just to ask for progress
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on October 07, 2012, 09:23:45 PM
I/ we have that info. i would post it but idk if its not made public for a reason.
Title: Re: Mega Man: Robot Master Mayhem
Post by: nessthecat on November 04, 2012, 10:27:28 PM
sorry about my last post I should think before posting ,but i have a problem inserting the characters in the screenpack could someone help. I know how to insert characters in a normal mugen screenpack and other screenpack s but im having problems to insert chars in the robot master screenpack
Title: Re: Mega Man: Robot Master Mayhem
Post by: OUTCOLD on December 11, 2012, 09:35:21 AM
Is this ever gonna be realesed its been almost 4 years now.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tha Lando ( Le CROM ) on December 11, 2012, 10:20:21 AM
Is this ever gonna be realesed its been almost 4 years now.

It will be released when its done. Great stuff takes good time to get things just the way they want. Be patient .  Its a very good project and worth the wait. :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on December 11, 2012, 12:16:21 PM
Is this ever gonna be realesed its been almost 4 years now.

Remember that you can always go and make your own game too.
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on December 11, 2012, 01:10:23 PM
People love being impatient  :-@
Title: Re: Mega Man: Robot Master Mayhem
Post by: .Batzarro. on December 12, 2012, 03:31:40 AM
No, guys..he's right..we owe this to him. Everyone, get in overdrive! We have to get this to him ASAP!! Who's with me!? :w00t:
Title: Re: Mega Man: Robot Master Mayhem
Post by: Tha Lando ( Le CROM ) on December 12, 2012, 07:24:37 AM
No, guys..he's right..we owe this to him. Everyone, get in overdrive! We have to get this to him ASAP!! Who's with me!? :w00t:

* raises hand slowly* umm i can help but i warn you, since it would be a rush job, every character i do and  all my sprites will look like ...well this..
(click to show/hide)
exactly why patience is virtue.  :)
 :D

Title: Re: Mega Man: Robot Master Mayhem
Post by: Acey on December 12, 2012, 10:20:50 AM
I'm with Zarro, the download will only be 10Mb though...  :)
 

Honestly, the Mega Man project has become really important to me and I know exactly where we want to take it, but it is taking some time. Considering the confinds of mugen we're only able to do so much but there are going to be some nice surprizes.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on December 12, 2012, 10:37:24 AM
If we apply the story mode id love to get started on working on a story. Im currently working sakugane as we speak. Im close to finishing Quint. Life just kicking me right now so work is spotty. I done all portrait but 1. That being burst man. Im also helping with other characters in the RMM too. Ill announce those one i make more progress on Quint so i can put more time in designing the game play of those characters. Cinnimon, Time man Ive done designs for. Ill post those in the future in the MM Sprite thread. Those two wip will require a lot of custom work so they wont be worked on for some time. Enker will be about the same difficulty as Quint so ill probably start his with wip  mentioned above that i am helping with.
Title: Re: Mega Man: Robot Master Mayhem
Post by: ChAoTiC on December 14, 2012, 10:35:48 AM
Hey ladies and gents, Ive been away for some time.  I wanna do some updates to Protman and Bass for this Project while i have the time.  Is there a character thats remotely done or close to the final product that i could get to maybe compare notes and code with?
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on December 14, 2012, 10:44:37 AM
Hey ladies and gents, Ive been away for some time.  I wanna do some updates to Protman and Bass for this Project while i have the time.  Is there a character thats remotely done or close to the final product that i could get to maybe compare notes and code with?
THAT is something I would love. Will they have different moves and the like or is it just code polishing?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on December 14, 2012, 10:45:46 AM
Well, there is the progress thread (http://www.infinitymugenteam.com/Forum_345/index.php?topic=37636.0), though it isn't updated for a while.

Welcome back, yo!  :Terry
Title: Re: Mega Man: Robot Master Mayhem
Post by: ChAoTiC on December 14, 2012, 10:51:00 AM
THAT is something I would love. Will they have different moves and the like or is it just code polishing?

Yes, I hold Protoman near and dear to me since he is my first official full release.  I really need to polish his coding to fit the RMM standard then later he will get new attacks.
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on December 14, 2012, 10:53:55 AM
Yes, I hold Protoman near and dear to me since he is my first official full release.  I really need to polish his coding to fit the RMM standard then later he will get new attacks.
Cool. Also this is just a nitpick of mine, but I think you should use more of Shock's voice for Blues (as in maybe have him record more than three clips). That's just me though.
Title: Re: Mega Man: Robot Master Mayhem
Post by: ChAoTiC on December 14, 2012, 10:59:32 AM
Cool. Also this is just a nitpick of mine, but I think you should use more of Shock's voice for Blues (as in maybe have him record more than three clips). That's just me though.

Since this is a full game and the majority of the voices are Japanese, i think im gonna have to side with the Jap voices this time around.  But I wont throw that idea out the window just yet.
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on December 14, 2012, 11:02:18 AM
Since this is a full game and the majority of the voices are Japanese, i think im gonna have to side with the Jap voices this time around.  But I wont throw that idea out the window just yet.

Not necessarily true. Lasp actually ripped all the ENG voices from Mega Man Powered Up (except for Blues) and we even have some people voicing other RMs (at least I remember some of them having voice actors).
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on December 14, 2012, 08:39:09 PM
Since this is a full game and the majority of the voices are Japanese, i think im gonna have to side with the Jap voices this time around.  But I wont throw that idea out the window just yet.

I have protoman voices ripped from Megaman Powered up if you want them.

I'll send you a character to cllok at chaotic, nice to see you around!
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on December 14, 2012, 08:48:01 PM
I have protoman voices ripped from Megaman Powered up if you want them.
You did? I thought you couldn't find a way to get them.
Title: Re: Mega Man: Robot Master Mayhem
Post by: laspacho on December 14, 2012, 08:55:25 PM
Got them now, and other stuff too like Roll.  There is another folder in the old link.   ;D
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on December 14, 2012, 09:02:10 PM
Got them now, and other stuff too like Roll.  There is another folder in the old link.   ;D
Cool beans man  :Terry
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on December 15, 2012, 04:04:35 PM
Well, for the release there will be, from me:

- Yellow Devil (done)
- Burstman (75% I think)


Possibility:
MetamongerZ - I will try to make it once I go into a vacation from my job

There are 2 more Megaman chars on my hands now, but they are surprise :)
Saddly, they won't reach the release date.

not related to this game, but I loved this
(http://www.pixeljoint.com/files/icons/full/saint_megaman_edited.png)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Ganbare-Lucifer on December 15, 2012, 04:46:32 PM

There are 2 more Megaman chars on my hands now, but they are surprise :)
Saddly, they won't reach the release date.

Tomahawk Man? Pharaoh Man? I WANT THEM! PLEASE!

 :'(
Title: Re: Mega Man: Robot Master Mayhem
Post by: Trinitronity on December 15, 2012, 04:56:56 PM
Tomahawk Man? Pharaoh Man? I WANT THEM! PLEASE!

 :'(
BTW, what happened to your TomahawkMan again.
Also, someone else is working on PharaohMan already.
Title: Re: Mega Man: Robot Master Mayhem
Post by: Ganbare-Lucifer on December 15, 2012, 05:02:24 PM
BTW, what happened to your TomahawkMan again.
Also, someone else is working on PharaohMan already.

I suck at spriting skills, so i cancelled it... only you can revive it...

...and Excursion is gone FOREVER by bussy life! i don't think he will continue him...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Trinitronity on December 15, 2012, 05:08:20 PM
I suck at spriting skills, so i cancelled it... only you can revive it...
Sorry, I can only revive him in terms of coding.
And you aren't bad at spriting. At least, your better at spriting then I am.
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on December 15, 2012, 05:10:38 PM
Quote
...and Excursion is gone FOREVER by bussy life! i don't think he will continue him...
I don't think so. He will be back again.

But its not the chars you have mentioned :)
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on December 15, 2012, 05:11:36 PM
There are 2 more Megaman chars on my hands now, but they are surprise :)
Saddly, they won't reach the release date.

not related to this game, but I loved this
(http://www.pixeljoint.com/files/icons/full/saint_megaman_edited.png)
Ooh, wonder who they are ...

also awesome pixel find  :Terry
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on December 15, 2012, 05:20:57 PM
Yeah, but those are even better:
http://www.pixeljoint.com/pixelart/19741.htm (http://www.pixeljoint.com/pixelart/19741.htm)
http://www.pixeljoint.com/pixelart/5400.htm (http://www.pixeljoint.com/pixelart/5400.htm)
http://www.pixeljoint.com/pixels/new_icons.asp?ob=rating (http://www.pixeljoint.com/pixels/new_icons.asp?ob=rating)

The original is here: http://www.pixeljoint.com/pixelart/39609.htm (http://www.pixeljoint.com/pixelart/39609.htm)
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on December 15, 2012, 05:57:33 PM
Ooh, wonder who they are ...

 :-"
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on December 15, 2012, 05:58:16 PM
You tease  :-w
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on December 22, 2012, 11:15:35 PM
Im looking for a Mega Man weapon that functions  like the Aegis Reflector. From anywhere in the Rock time line? Can anyone send me in the right direction?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Trinitronity on December 23, 2012, 02:20:14 AM
Im looking for a Mega Man weapon that functions  like the Aegis Reflector. From anywhere in the Rock time line? Can anyone send me in the right direction?
The only weapon, that has at least SOME similarities with the Aegis Reflector is the Cold Wall, and even then, both attacks are way too different...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on December 23, 2012, 02:36:10 AM
Thanks. not really what im looking for. I reworded my statement:

Im looking for a Mega Man weapon that functions  like the Aegis Reflector. From anywhere in the Rock - Legends time line? Can anyone send me in the right direction?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Trinitronity on December 23, 2012, 03:27:20 AM
I usually avoid Legends, however, MMX6's uncharged Guard Shell seems to be more similar to Aegis Reflector, though it has a different shape and it doesn't move a distance and stays then. At least, it is the weapon most similar to your wanted attack...
Title: Re: Mega Man: Robot Master Mayhem
Post by: Jelux Da Casual on December 23, 2012, 03:39:36 AM
Thanks. not really what im looking for. I reworded my statement:

Im looking for a Mega Man weapon that functions  like the Aegis Reflector. From anywhere in the Rock - Legends time line? Can anyone send me in the right direction?

Well, his Legends 1 Shield Arm works could work like Aegis Reflector...
Title: Re: Mega Man: Robot Master Mayhem
Post by: dpgwestside42@yahoo.com on January 10, 2013, 09:20:59 PM
looks great. still not out tho..? \-/o
Title: Re: Mega Man: Robot Master Mayhem
Post by: Rage on February 16, 2013, 11:05:00 PM
wow. i been peping artist as of late is all i can say

(http://th00.deviantart.net/fs70/PRE/i/2011/116/a/4/rockman_1987_by_kajinman-d3eqos4.jpg)
Title: Re: Mega Man: Robot Master Mayhem
Post by: HyperVoiceActing on February 17, 2013, 01:26:18 AM
Now that's an awesome fan pic
Title: Re: Mega Man: Robot Master Mayhem
Post by: ZeroWolf91 on March 31, 2013, 10:17:35 PM
Now that's an awesome fan pic

Awesome? That's an understatement!  ^^(PM)^ :thumbsup:
Title: Re: Mega Man: Robot Master Mayhem
Post by: G.P.O.A - GatlingPunchRalf on April 03, 2013, 11:33:57 PM
That is such a freaking awesome picture! I can't help but just feel the awesome radiating from it!
/gratuitous compliments
Nah, but in all seriousness, that picture is downright sick nasty.
Title: Re: Mega Man: Robot Master Mayhem
Post by: O Ilusionista on October 23, 2016, 02:02:47 PM
Have you guys saw this?
Title: Re: Mega Man: Robot Master Mayhem
Post by: Magma MK-II on October 24, 2016, 08:59:38 AM
It is an old WIP by Ironcommando. If I'm not mistaken he quit mugen.
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