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IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: Space (DCL) on March 26, 2010, 10:31:11 PM

Title: MvC-EoH Roll to RMM Roll Conversion
Post by: Space (DCL) on March 26, 2010, 10:31:11 PM
Thought maybe it's best if I posted this here instead of where I usually do...

First, a huge change to the SFF, sound changes, hitsparks ect.
Next up is reinputting some moves from the EOH Version.

In this vid you'll see she has a new intro. The "READY" FX is from the GBA game, Megaman and Bass (Rockman and Forte in Jap.) ripped stright from VBA as well as the sounds. This FX though is Bass's version, Megaman's version was...bleh...

Anyway, main point is, she's being converted to RMM Version, the EOH version will still be avaiable to download though so no worries.

http://www.youtube.com/watch?v=LqARkr3Eggk# (http://www.youtube.com/watch?v=LqARkr3Eggk#)

Well, Roll is gonna be in Robot Master Mayhem. As you see where she teleports in, her life gauge starts increasing. I thought that was pretty neat when I saw it in the RMM Template. I had to fix it up though so it will only work in Arcade mode (hopefully).

This is barely anything since I started about a week and a half ago, but feedback would be nice...

RMM Roll has been released, get her at my website, right next to the MvC-EoH Roll download link.
http://darkcipherlucius.generation-now.net (http://darkcipherlucius.generation-now.net)
http://www.youtube.com/watch?v=XOmPXAGXI2k# (http://www.youtube.com/watch?v=XOmPXAGXI2k#)
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: SolidZone 26 on March 27, 2010, 04:16:14 AM
Wow, by what I see, she plays just as exactly as her MvC-EoH version. Nothing much for bugs I see except that the hitsparks for the weak charge beam doesn't appear. Can't wait to see what else have you've done for her. :thumbsup:
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: Tenspeed on March 27, 2010, 10:49:25 AM
I was just playing megaman & bass the other day and was thinking that bass's "ready" thing would look cool in this game with a recolor.
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: DARKTALBAIN on March 27, 2010, 12:37:25 PM
Roll is in RMM? I guess I never got the memo  :-??

lol

Congratz & welcome aboard DCL. I'm sure she will making a fine addition after she is fully tweeked into the template. 
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: SPRIGGAN on March 27, 2010, 07:53:27 PM
That's a sweet Roll,thanks. :w00t:
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: Space (DCL) on March 27, 2010, 08:08:54 PM
Roll is in RMM? I guess I never got the memo  :-??

lol

Congratz & welcome aboard DCL. I'm sure she will making a fine addition after she is fully tweeked into the template. 

Thanks very much DarkTalbain, or DT as I've been reading some topics that had your name abbreviated.

P.S. Wolvenom = Awesomeness!!

Post Merge: March 29, 2010, 06:56:19 PM
Thought maybe it's best if I posted this here instead of where I usually do...

First, a huge change to the SFF, sound changes, hitsparks ect.
Next up is reinputting some moves from the EOH Version.

In this vid you'll see she has a new intro. The "READY" FX is from the GBA game, Megaman and Bass (Rockman and Forte in Jap.) ripped stright from VBA as well as the sounds. This FX though is Bass's version, Megaman's version was...bleh...

Anyway, main point is, she's being converted to RMM Version, the EOH version will still be avaiable to download though so no worries.

http://www.youtube.com/watch?v=LqARkr3Eggk# (http://www.youtube.com/watch?v=LqARkr3Eggk#)

Well, Roll is gonna be in Robot Master Mayhem. As you see where she teleports in, her life gauge starts increasing. I thought that was pretty neat when I saw it in the RMM Template. I had to fix it up though so it will only work in Arcade mode (hopefully).

This is barely anything since I started about a week and a half ago, but feedback would be nice...

RMM Roll has been released, get her at my website, right next to the MvC-EoH Roll download link.
http://darkcipherlucius.generation-now.net (http://darkcipherlucius.generation-now.net)
http://www.youtube.com/watch?v=XOmPXAGXI2k# (http://www.youtube.com/watch?v=XOmPXAGXI2k#)

Robot Master Mayhem version of Roll has been released, check first post...
New Moves:
:6 :2 :3 :bk = L.F.P.E. Combo
weak :bp + weak :bk = Side-Step Dodge
:4/:6 +  weak :bp + weak :bk = Rolling Dodge

New Super:
:2 :1 :4  :bp :bp = Love.Fury.Passion.Energy (Level 3 Super)
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: laspacho on March 29, 2010, 07:13:43 PM
Awesome Roll, you did a great job!
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: ♦ßlôödÑinjå♦ on March 29, 2010, 11:06:55 PM
Awesome thanks for the release!
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: Astaroth on March 30, 2010, 12:03:38 AM
wow, she's amazing, even better than the EoH version!  :thumbsup:

Man, if you're coding Bomb Man, I can't wait to see how good he'll be  ^:)^
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: PARANATION on March 30, 2010, 05:40:57 AM
This looks like a promising full game. Can't wait for the full version.
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: Manic on April 04, 2010, 05:01:39 PM
I can't seem to download her. It leads me to a page with a bunch of random text everywhere. :-??

Edit: Never mind, I saved the link as a RAR, and it worked. I'll be testing her out now.
Title: Re: MvC-EoH Roll to RMM Roll Conversion
Post by: Orochi Gill on April 04, 2010, 06:00:18 PM
From the EoH Roll, but still applies since you used it as a base, and I'm not doubleposting in the other thread.
http://www.youtube.com/watch?v=k0vcDFu3wKE# (http://www.youtube.com/watch?v=k0vcDFu3wKE#)
See end for level 3 glitch. Hopefully this was fixed.

Gambit's Cajun Strike X has a similar glitch which I also got a recording of.

So I don't risk....something, here's the similar Gambit glitch:
(click to show/hide)
Once again, it's at the end.

For this Roll:
- QCF+2P is blockable on startup now, much better, though still does 316 damage, a good 116 over the optimal level 2 super damage max (200).
- No voice on MvC2-style messages.
- QCB+2K is invulnerable, when it shouldn't be.
- Dash doesn't feel right, and she can jump from it, and when she does, she juts downward a bit before jumping.
- Throw...doesn't even work. It goes straight through Kung Fu Man. WTF?
(http://i7.photobucket.com/albums/y289/ToxicAvenger0/what-1.png)
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